The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_a01_m03_prerender.xml.data.fcb" PathId="35 a5 2d 4a">
<Entities>
<Entity hidName="A01_FB10_Domino" disEntityId="eb 88 c2 dd 44 5c e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="d7 03 6a 44 66 be e5 c4 98 ac 9f 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="d7 03 6a 44 66 be e5 c4 98 ac 9f 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 bf 00 00 00 bf 00 00 00 bf" vectorBBoxMax="00 00 00 3f 00 00 00 3f 00 00 00 3f"/>
<Components>
<CDominoComponent hidHasAliasName="" fileBoxPath="domino\user\pre-renders\a01_fb01\a01_fb01_pre.a01_fb01_capture.lua" hidStartOnLoad="01"/>
<CTriggerComponent hidHasAliasName="" static="" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 80 3f 00 00 80 3f 00 00 80 3f" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="A01_FB01_SC010_PRE_CrashFlashback_1" disEntityId="ec 88 42 5c 61 5c e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="2a 02" hidPos="6a 94 69 44 66 ce e5 c4 ec b1 9e 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="6a 94 69 44 66 ce e5 c4 ec b1 9e 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" fileName="ff ff ff ff"/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 5d 66 74 3f 8e 38 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots/>
</MaterialOverrides>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CCinematicSceneComponent hidHasAliasName="">
<SequenceEntries>
<Entry _cf68e402="CSequenceEntry" hid_DTCTH_ClassName="3f d3 2e da" disEntryId="67 0f 01 ce 08 31 6a 80" hidCinematicEntityId="ec 88 42 5c 61 5c e4 1c" _b1c26ebb="sequences\windy_city\main_missions\act_01\mission_03\a01_fb01_sc010_pre\a01_fb01_sc010_pre.cseq" disSequence="ab b0 7b da">
<Binding EntityID="4f 7d 05 8d c0 4e e8 1c" TrackID="35 03 5e 93 62 7a 56 c3"/>
<Binding EntityID="fe 78 65 1b 86 57 e8 1c" TrackID="a0 83 a3 90 4a 77 fb d5"/>
<Binding EntityID="10 7c c5 a5 bf 57 e8 1c" TrackID="a6 c3 8f 0e 50 77 fb d5"/>
<Binding EntityID="ec 77 45 85 5a 57 e8 1c" TrackID="9d c3 26 78 46 77 fb d5"/>
<Binding EntityID="0f 7c 45 e3 be 57 e8 1c" TrackID="a4 43 ab 65 4f 77 fb d5"/>
<Binding EntityID="5f cc 65 48 ba 55 e8 1c" TrackID="48 43 bf c9 6f 7a 56 c3"/>
</Entry>
</SequenceEntries>
</CCinematicSceneComponent>
<CSimpleAnimationComponent hidHasAliasName="" _f9f2d5f4="graphics\characters\_common\singlebone_ref.skeleton" fileSkeleton="e1 f6 05 ce" sPartName="centerscene"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{8E0B23DC-327E-47E8-8550-C4B31F14DF39}" hidName="A01_FB01_SC010.Residue_33" disEntityId="4f 7d 05 8d c0 4e e8 1c" hidResourceCount="02" hidPos="ae 9f 8b 44 29 f4 d6 c4 c7 29 b5 42" hidAngles="d7 6f 97 33 1e 36 91 3f ab 61 9c 3f" hidPos_precise="ae 9f 8b 44 29 f4 d6 c4 c7 29 b5 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{CB16119B-EB02-47CE-A4E9-0425EDC944E3}" hidName="A01_FB01_SC010.Residue_S_48" disEntityId="5f cc 65 48 ba 55 e8 1c" hidResourceCount="02" hidPos="0a 7f 8c 44 85 e3 d5 c4 d2 cf b4 42" hidAngles="00 00 00 00 0c be 75 3f 1e 36 91 3f" hidPos_precise="0a 7f 8c 44 85 e3 d5 c4 d2 cf b4 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{043AB3D7-8458-48A8-9417-45E09214BE81}" hidName="A01_FB01_SC010.Residue_Impact2_55" disEntityId="ec 77 45 85 5a 57 e8 1c" hidResourceCount="02" hidPos="33 4b 8c 44 f6 38 d5 c4 97 9f b4 42" hidAngles="00 00 00 00 00 00 00 80 db 0f 49 3f" hidPos_precise="33 4b 8c 44 f6 38 d5 c4 97 9f b4 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{E6202F24-CCEA-4CC4-86B8-36C6A40958D3}" hidName="A01_FB01_SC010.Fluff_60" disEntityId="fe 78 65 1b 86 57 e8 1c" hidResourceCount="02" hidPos="3d 22 8c 44 00 20 d5 c4 69 ef b4 42" hidPos_precise="3d 22 8c 44 00 20 d5 c4 69 ef b4 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{8E0B23DC-327E-47E8-8550-C4B31F14DF39}" hidName="A01_FB01_SC010.Residue_69" disEntityId="0f 7c 45 e3 be 57 e8 1c" hidResourceCount="02" hidPos="d7 9b 8d 44 a4 78 d4 c4 fa 7e b6 42" hidAngles="ab 1f bb 33 ac 61 9c 3f f6 66 df 3e" hidPos_precise="d7 9b 8d 44 a4 78 d4 c4 fa 7e b6 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{8E0B23DC-327E-47E8-8550-C4B31F14DF39}" hidName="A01_FB01_SC010.Residue_69_70" disEntityId="10 7c c5 a5 bf 57 e8 1c" hidResourceCount="02" hidPos="e1 22 8d 44 f6 68 d3 c4 22 9d b6 42" hidAngles="ab 1f bb 33 ac 61 9c 3f f6 66 df 3e" hidPos_precise="e1 22 8d 44 f6 68 d3 c4 22 9d b6 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="A01_FB01_Teleport_Aiden" disEntityId="37 c7 a5 c2 be 97 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="87 5e 69 44 66 e6 e5 c4 ae f6 9f 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="87 5e 69 44 66 e6 e5 c4 ae f6 9f 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CMapIconEntityControllerComponent hidHasAliasName="" uiMapIconCount="">
<MapIconEntityControllerList/>
</CMapIconEntityControllerComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BatchMeshEntity_C2_I0_Xn0001_Yn0001_Xp0001_Yp0001_000000004a2da535" disEntityId="35 87 a7 4f 87 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="00 00 00 00 00 00 00 00 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 00 00 00 00 00 00 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C2_I0_Xn0001_Yn0001_Xp0001_Yp0001_000000004a2da535.batch">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 80 3f 00 00 80 3f 00 00 00 00" vectorBBoxMax="00 00 80 bf 00 00 80 bf 00 00 80 3f"/>
<Components/>
</Entity>
</Entities>
<_211f3057>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c2_i0_xn0001_yn0001_xp0001_yp0001_000000004a2da535_phys.cbatch" _11d3633a="46 87 54 22"/>
</_211f3057>
<CityLifeObjects/>
</_c2b9e143>