The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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1235 lines
104 KiB

<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_sk_m02.xml.data.fcb" PathId="ae cf e1 52">
<Entities>
<Entity hidName="HackableEntity_237" disEntityId="c7 12 20 50 28 d2 e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="ec a1 2e 44 d5 80 47 44 3d ec 6e 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="ec a1 2e 44 d5 80 47 44 3d ec 6e 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="fe 0f 80 be 8e 1f 72 bf bf d3 34 be" vectorBBoxMax="ef 73 48 3f c2 dd 35 3f 1a c3 5c 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\characters\kits\dead_injured\female\dead_body_female01.xml" fileName="fb dd 32 23"/>
<CStaticPhysComponent hidHasAliasName="" hidResourceId="ff ff ff ff" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="body" disSlotName="b2 0b a8 db" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\ycloutier-m-2011110737712685.material.bin" hidOriginalMaterial="7e ec 92 61"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="fe 0f 80 be 8e 1f 72 bf bf d3 34 be" vectorBBoxMax="ef 73 48 3f c2 dd 35 3f 1a c3 5c 3e"/>
<object hidIndex="" _3182766c="graphics\characters\kits\dead_injured\female\dead_body_female01.xbg" fileModel="81 ca 32 23" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
</object>
<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="43 39 e3 2c" bIsHackable="01" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="" bAllowRetryAfterSuccess="" bAllowRetryAfterFailure="01" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="ff" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
<locsectionidProfile/>
<BehaviorAnalysisTitles>
<locstridPassive/>
<locstridActive/>
</BehaviorAnalysisTitles>
</ProfilerSettings>
<locstridHackingText LocalizationId="7b 7a 02 00"/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
</CHackingComponent>
<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
<GeneratedStims>
<Stim stims="ff" bIsPersistent=""/>
</GeneratedStims>
</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="0b" selTrackingUsableSoftware="ff"/>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
</UsableSoftwares>
<IconLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLocations>
<IconLinkLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLinkLocations>
<VehicleTaketownLocations>
<Location vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</VehicleTaketownLocations>
<SynchronizedEntities>
<Entities entEntity="ff"/>
</SynchronizedEntities>
<HighLightedEntities>
<Entities entEntity="ff"/>
</HighLightedEntities>
<ActivePowersAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</ActivePowersAvailability>
</CActivePowersComponent>
<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
<CEntityGridEntry hidHasAliasName="" uiHidGridEntryType="02"/>
<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="HackableEntity_238" disEntityId="5a 1c c0 b5 cf d2 e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="2d b2 04 44 d7 2b d9 44 e7 fb 54 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="2d b2 04 44 d7 2b d9 44 e7 fb 54 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="fe 0f 80 be 8e 1f 72 bf bf d3 34 be" vectorBBoxMax="ef 73 48 3f c2 dd 35 3f 1a c3 5c 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\characters\kits\dead_injured\female\dead_body_female01.xml" fileName="fb dd 32 23"/>
<CStaticPhysComponent hidHasAliasName="" hidResourceId="ff ff ff ff" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="body" disSlotName="b2 0b a8 db" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\ycloutier-m-2011110737712685.material.bin" hidOriginalMaterial="7e ec 92 61"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="fe 0f 80 be 8e 1f 72 bf bf d3 34 be" vectorBBoxMax="ef 73 48 3f c2 dd 35 3f 1a c3 5c 3e"/>
<object hidIndex="" _3182766c="graphics\characters\kits\dead_injured\female\dead_body_female01.xbg" fileModel="81 ca 32 23" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
</object>
<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="43 39 e3 2c" bIsHackable="01" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="" bAllowRetryAfterSuccess="" bAllowRetryAfterFailure="01" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="ff" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
<locsectionidProfile/>
<BehaviorAnalysisTitles>
<locstridPassive/>
<locstridActive/>
</BehaviorAnalysisTitles>
</ProfilerSettings>
<locstridHackingText LocalizationId="7b 7a 02 00"/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
</CHackingComponent>
<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
<GeneratedStims>
<Stim stims="ff" bIsPersistent=""/>
</GeneratedStims>
</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="0b" selTrackingUsableSoftware="ff"/>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
</UsableSoftwares>
<IconLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLocations>
<IconLinkLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLinkLocations>
<VehicleTaketownLocations>
<Location vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</VehicleTaketownLocations>
<SynchronizedEntities>
<Entities entEntity="ff"/>
</SynchronizedEntities>
<HighLightedEntities>
<Entities entEntity="ff"/>
</HighLightedEntities>
<ActivePowersAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</ActivePowersAvailability>
</CActivePowersComponent>
<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
<CEntityGridEntry hidHasAliasName="" uiHidGridEntryType="02"/>
<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="HackableEntity_239" disEntityId="e7 21 a0 d1 1a d3 e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="ae 0f 92 c4 71 9d 84 c4 ae 87 77 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="ae 0f 92 c4 71 9d 84 c4 ae 87 77 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="fe 0f 80 be 8e 1f 72 bf bf d3 34 be" vectorBBoxMax="ef 73 48 3f c2 dd 35 3f 1a c3 5c 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\characters\kits\dead_injured\female\dead_body_female01.xml" fileName="fb dd 32 23"/>
<CStaticPhysComponent hidHasAliasName="" hidResourceId="ff ff ff ff" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="body" disSlotName="b2 0b a8 db" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\ycloutier-m-2011110737712685.material.bin" hidOriginalMaterial="7e ec 92 61"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="fe 0f 80 be 8e 1f 72 bf bf d3 34 be" vectorBBoxMax="ef 73 48 3f c2 dd 35 3f 1a c3 5c 3e"/>
<object hidIndex="" _3182766c="graphics\characters\kits\dead_injured\female\dead_body_female01.xbg" fileModel="81 ca 32 23" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
</object>
<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="43 39 e3 2c" bIsHackable="01" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="" bAllowRetryAfterSuccess="" bAllowRetryAfterFailure="01" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="ff" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
<locsectionidProfile/>
<BehaviorAnalysisTitles>
<locstridPassive/>
<locstridActive/>
</BehaviorAnalysisTitles>
</ProfilerSettings>
<locstridHackingText LocalizationId="7b 7a 02 00"/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
</CHackingComponent>
<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
<GeneratedStims>
<Stim stims="ff" bIsPersistent=""/>
</GeneratedStims>
</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="0b" selTrackingUsableSoftware="ff"/>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
</UsableSoftwares>
<IconLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLocations>
<IconLinkLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLinkLocations>
<VehicleTaketownLocations>
<Location vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</VehicleTaketownLocations>
<SynchronizedEntities>
<Entities entEntity="ff"/>
</SynchronizedEntities>
<HighLightedEntities>
<Entities entEntity="ff"/>
</HighLightedEntities>
<ActivePowersAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</ActivePowersAvailability>
</CActivePowersComponent>
<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
<CEntityGridEntry hidHasAliasName="" uiHidGridEntryType="02"/>
<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="HackableEntity_240" disEntityId="63 1c c0 a9 df df e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="3d 72 fa 44 aa d1 1a c4 06 f2 a2 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="3d 72 fa 44 aa d1 1a c4 06 f2 a2 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="fe 0f 80 be 8e 1f 72 bf bf d3 34 be" vectorBBoxMax="ef 73 48 3f c2 dd 35 3f 1a c3 5c 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\characters\kits\dead_injured\female\dead_body_female01.xml" fileName="fb dd 32 23"/>
<CStaticPhysComponent hidHasAliasName="" hidResourceId="ff ff ff ff" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="body" disSlotName="b2 0b a8 db" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\ycloutier-m-2011110737712685.material.bin" hidOriginalMaterial="7e ec 92 61"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="fe 0f 80 be 8e 1f 72 bf bf d3 34 be" vectorBBoxMax="ef 73 48 3f c2 dd 35 3f 1a c3 5c 3e"/>
<object hidIndex="" _3182766c="graphics\characters\kits\dead_injured\female\dead_body_female01.xbg" fileModel="81 ca 32 23" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
</object>
<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="43 39 e3 2c" bIsHackable="01" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="" bAllowRetryAfterSuccess="" bAllowRetryAfterFailure="01" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="ff" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
<locsectionidProfile/>
<BehaviorAnalysisTitles>
<locstridPassive/>
<locstridActive/>
</BehaviorAnalysisTitles>
</ProfilerSettings>
<locstridHackingText LocalizationId="7b 7a 02 00"/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
</CHackingComponent>
<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
<GeneratedStims>
<Stim stims="ff" bIsPersistent=""/>
</GeneratedStims>
</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="0b" selTrackingUsableSoftware="ff"/>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
</UsableSoftwares>
<IconLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLocations>
<IconLinkLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLinkLocations>
<VehicleTaketownLocations>
<Location vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</VehicleTaketownLocations>
<SynchronizedEntities>
<Entities entEntity="ff"/>
</SynchronizedEntities>
<HighLightedEntities>
<Entities entEntity="ff"/>
</HighLightedEntities>
<ActivePowersAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</ActivePowersAvailability>
</CActivePowersComponent>
<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
<CEntityGridEntry hidHasAliasName="" uiHidGridEntryType="02"/>
<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="HackableEntity_241" disEntityId="20 1f 60 0a fa df e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="00 c8 f6 44 00 d0 bc 44 00 00 6d 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 c8 f6 44 00 d0 bc 44 00 00 6d 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="fe 0f 80 be 8e 1f 72 bf bf d3 34 be" vectorBBoxMax="ef 73 48 3f c2 dd 35 3f 1a c3 5c 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\characters\kits\dead_injured\female\dead_body_female01.xml" fileName="fb dd 32 23"/>
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<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
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<object hidIndex="" _3182766c="graphics\characters\kits\dead_injured\female\dead_body_female01.xbg" fileModel="81 ca 32 23" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
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<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
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<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
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<locstridHackingText LocalizationId="7b 7a 02 00"/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
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<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
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<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
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<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
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<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
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</Components>
</Entity>
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<CStaticPhysComponent hidHasAliasName="" hidResourceId="ff ff ff ff" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
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<object hidIndex="" _3182766c="graphics\characters\kits\dead_injured\female\dead_body_female01.xbg" fileModel="81 ca 32 23" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
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<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
</object>
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<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="43 39 e3 2c" bIsHackable="01" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="" bAllowRetryAfterSuccess="" bAllowRetryAfterFailure="01" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
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<locstridHackingText LocalizationId="7b 7a 02 00"/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
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<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
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<Stim stims="ff" bIsPersistent=""/>
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</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="0b" selTrackingUsableSoftware="ff"/>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
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<VehicleTaketownLocations>
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<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
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<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
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<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
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</Components>
</Entity>
<Entity hidName="HackableEntity_243" disEntityId="4c 1f e0 f2 42 f5 e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="9a c9 cb 44 ae cf de c4 60 36 7f 42" hidAngles="00 00 00 00 00 00 00 80 c3 b8 32 3f" hidPos_precise="9a c9 cb 44 ae cf de c4 60 36 7f 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<CStaticPhysComponent hidHasAliasName="" hidResourceId="ff ff ff ff" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
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<hidBBox vectorBBoxMin="fe 0f 80 be 8e 1f 72 bf bf d3 34 be" vectorBBoxMax="ef 73 48 3f c2 dd 35 3f 1a c3 5c 3e"/>
<object hidIndex="" _3182766c="graphics\characters\kits\dead_injured\female\dead_body_female01.xbg" fileModel="81 ca 32 23" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
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<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
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<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="43 39 e3 2c" bIsHackable="01" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="" bAllowRetryAfterSuccess="" bAllowRetryAfterFailure="01" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
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<locstridHackingText LocalizationId="7b 7a 02 00"/>
<hackingAvailability selRulesOperator="03">
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<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
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</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
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<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
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<Stim stims="ff" bIsPersistent=""/>
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</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
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<Softwares selUsableSoftware="0b" selTrackingUsableSoftware="ff"/>
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<IconLinkLocations>
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<VehicleTaketownLocations>
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<SynchronizedEntities>
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<HighLightedEntities>
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<ActivePowersAvailability selRulesOperator="03">
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<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
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<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
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<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="HackableEntity_244" disEntityId="d0 24 80 51 69 f5 e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="29 dc db c3 9a f9 f0 c4 75 53 75 42" hidAngles="00 00 00 00 00 00 00 80 c3 b8 32 3f" hidPos_precise="29 dc db c3 9a f9 f0 c4 75 53 75 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<Material _c20a23bf="body" disSlotName="b2 0b a8 db" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\ycloutier-m-2011110737712685.material.bin" hidOriginalMaterial="7e ec 92 61"/>
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<hidBBox vectorBBoxMin="fe 0f 80 be 8e 1f 72 bf bf d3 34 be" vectorBBoxMax="ef 73 48 3f c2 dd 35 3f 1a c3 5c 3e"/>
<object hidIndex="" _3182766c="graphics\characters\kits\dead_injured\female\dead_body_female01.xbg" fileModel="81 ca 32 23" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
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<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
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<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="43 39 e3 2c" bIsHackable="01" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="" bAllowRetryAfterSuccess="" bAllowRetryAfterFailure="01" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="ff" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
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<locstridHackingText LocalizationId="7b 7a 02 00"/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
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</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
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<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
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<Stim stims="ff" bIsPersistent=""/>
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</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
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<Softwares selUsableSoftware="0b" selTrackingUsableSoftware="ff"/>
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<VehicleTaketownLocations>
<Location vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<SynchronizedEntities>
<Entities entEntity="ff"/>
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<HighLightedEntities>
<Entities entEntity="ff"/>
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<ActivePowersAvailability selRulesOperator="03">
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<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
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</CActivePowersComponent>
<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
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<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="HackableEntity_245" disEntityId="d1 24 00 a8 7b f5 e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="6a 1c 45 c4 ba 79 60 44 58 39 74 42" hidAngles="00 00 00 00 00 00 00 80 c3 b8 32 3f" hidPos_precise="6a 1c 45 c4 ba 79 60 44 58 39 74 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
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<hidBBox vectorBBoxMin="fe 0f 80 be 8e 1f 72 bf bf d3 34 be" vectorBBoxMax="ef 73 48 3f c2 dd 35 3f 1a c3 5c 3e"/>
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<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\characters\kits\dead_injured\female\dead_body_female01.xml" fileName="fb dd 32 23"/>
<CStaticPhysComponent hidHasAliasName="" hidResourceId="ff ff ff ff" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
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<Material _c20a23bf="body" disSlotName="b2 0b a8 db" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\ycloutier-m-2011110737712685.material.bin" hidOriginalMaterial="7e ec 92 61"/>
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<object hidIndex="" _3182766c="graphics\characters\kits\dead_injured\female\dead_body_female01.xbg" fileModel="81 ca 32 23" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
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<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="43 39 e3 2c" bIsHackable="01" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="" bAllowRetryAfterSuccess="" bAllowRetryAfterFailure="01" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="ff" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
<locsectionidProfile/>
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<locstridPassive/>
<locstridActive/>
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</ProfilerSettings>
<locstridHackingText LocalizationId="7b 7a 02 00"/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
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<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
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<Stim stims="ff" bIsPersistent=""/>
</GeneratedStims>
</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="0b" selTrackingUsableSoftware="ff"/>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
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<IconLocations>
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<IconLinkLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<VehicleTaketownLocations>
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<SynchronizedEntities>
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<HighLightedEntities>
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<ActivePowersAvailability selRulesOperator="03">
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<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
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<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
<CEntityGridEntry hidHasAliasName="" uiHidGridEntryType="02"/>
<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="HackableEntity_246" disEntityId="fa 24 c0 be be f5 e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="00 b0 b4 c4 7b c4 f1 44 fd 47 78 42" hidAngles="00 00 00 00 00 00 00 80 68 3b d4 3f" hidPos_precise="00 b0 b4 c4 7b c4 f1 44 fd 47 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
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<CStaticPhysComponent hidHasAliasName="" hidResourceId="ff ff ff ff" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
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<MaterialSlots>
<Material _c20a23bf="body" disSlotName="b2 0b a8 db" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\ycloutier-m-2011110737712685.material.bin" hidOriginalMaterial="7e ec 92 61"/>
</MaterialSlots>
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<hidBBox vectorBBoxMin="fe 0f 80 be 8e 1f 72 bf bf d3 34 be" vectorBBoxMax="ef 73 48 3f c2 dd 35 3f 1a c3 5c 3e"/>
<object hidIndex="" _3182766c="graphics\characters\kits\dead_injured\female\dead_body_female01.xbg" fileModel="81 ca 32 23" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
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<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="43 39 e3 2c" bIsHackable="01" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="" bAllowRetryAfterSuccess="" bAllowRetryAfterFailure="01" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="ff" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
<locsectionidProfile/>
<BehaviorAnalysisTitles>
<locstridPassive/>
<locstridActive/>
</BehaviorAnalysisTitles>
</ProfilerSettings>
<locstridHackingText LocalizationId="7b 7a 02 00"/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
</CHackingComponent>
<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
<GeneratedStims>
<Stim stims="ff" bIsPersistent=""/>
</GeneratedStims>
</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="0b" selTrackingUsableSoftware="ff"/>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
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<IconLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<IconLinkLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<VehicleTaketownLocations>
<Location vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<SynchronizedEntities>
<Entities entEntity="ff"/>
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<HighLightedEntities>
<Entities entEntity="ff"/>
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<ActivePowersAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
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<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
<CEntityGridEntry hidHasAliasName="" uiHidGridEntryType="02"/>
<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="HackableEntity_247" disEntityId="09 25 80 30 d1 f5 e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="66 e6 7b 44 ae cf 8a 44 38 67 7a 42" hidAngles="00 00 00 00 00 00 00 80 c3 b8 32 3f" hidPos_precise="66 e6 7b 44 ae cf 8a 44 38 67 7a 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
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<hidBBox vectorBBoxMin="fe 0f 80 be 8e 1f 72 bf bf d3 34 be" vectorBBoxMax="ef 73 48 3f c2 dd 35 3f 1a c3 5c 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\characters\kits\dead_injured\female\dead_body_female01.xml" fileName="fb dd 32 23"/>
<CStaticPhysComponent hidHasAliasName="" hidResourceId="ff ff ff ff" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
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<MaterialSlots>
<Material _c20a23bf="body" disSlotName="b2 0b a8 db" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\ycloutier-m-2011110737712685.material.bin" hidOriginalMaterial="7e ec 92 61"/>
</MaterialSlots>
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<hidBBox vectorBBoxMin="fe 0f 80 be 8e 1f 72 bf bf d3 34 be" vectorBBoxMax="ef 73 48 3f c2 dd 35 3f 1a c3 5c 3e"/>
<object hidIndex="" _3182766c="graphics\characters\kits\dead_injured\female\dead_body_female01.xbg" fileModel="81 ca 32 23" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
</object>
<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="43 39 e3 2c" bIsHackable="01" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="" bAllowRetryAfterSuccess="" bAllowRetryAfterFailure="01" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="ff" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
<locsectionidProfile/>
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<locstridPassive/>
<locstridActive/>
</BehaviorAnalysisTitles>
</ProfilerSettings>
<locstridHackingText LocalizationId="7b 7a 02 00"/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
</CHackingComponent>
<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
<GeneratedStims>
<Stim stims="ff" bIsPersistent=""/>
</GeneratedStims>
</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="0b" selTrackingUsableSoftware="ff"/>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
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<IconLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<IconLinkLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLinkLocations>
<VehicleTaketownLocations>
<Location vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</VehicleTaketownLocations>
<SynchronizedEntities>
<Entities entEntity="ff"/>
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<HighLightedEntities>
<Entities entEntity="ff"/>
</HighLightedEntities>
<ActivePowersAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</ActivePowersAvailability>
</CActivePowersComponent>
<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
<CEntityGridEntry hidHasAliasName="" uiHidGridEntryType="02"/>
<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="HackableEntity_248" disEntityId="0a 25 40 1d e9 f5 e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="00 10 75 44 00 c0 b3 43 00 00 79 42" hidAngles="00 00 00 00 00 00 00 80 58 a0 0b c0" hidPos_precise="00 10 75 44 00 c0 b3 43 00 00 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
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<hidBBox vectorBBoxMin="fe 0f 80 be 8e 1f 72 bf bf d3 34 be" vectorBBoxMax="ef 73 48 3f c2 dd 35 3f 1a c3 5c 3e"/>
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<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\characters\kits\dead_injured\female\dead_body_female01.xml" fileName="fb dd 32 23"/>
<CStaticPhysComponent hidHasAliasName="" hidResourceId="ff ff ff ff" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
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<Material _c20a23bf="body" disSlotName="b2 0b a8 db" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\ycloutier-m-2011110737712685.material.bin" hidOriginalMaterial="7e ec 92 61"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="fe 0f 80 be 8e 1f 72 bf bf d3 34 be" vectorBBoxMax="ef 73 48 3f c2 dd 35 3f 1a c3 5c 3e"/>
<object hidIndex="" _3182766c="graphics\characters\kits\dead_injured\female\dead_body_female01.xbg" fileModel="81 ca 32 23" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
</object>
<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="43 39 e3 2c" bIsHackable="01" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="" bAllowRetryAfterSuccess="" bAllowRetryAfterFailure="01" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="ff" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
<locsectionidProfile/>
<BehaviorAnalysisTitles>
<locstridPassive/>
<locstridActive/>
</BehaviorAnalysisTitles>
</ProfilerSettings>
<locstridHackingText LocalizationId="7b 7a 02 00"/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
</CHackingComponent>
<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
<GeneratedStims>
<Stim stims="ff" bIsPersistent=""/>
</GeneratedStims>
</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="0b" selTrackingUsableSoftware="ff"/>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
</UsableSoftwares>
<IconLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLocations>
<IconLinkLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLinkLocations>
<VehicleTaketownLocations>
<Location vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</VehicleTaketownLocations>
<SynchronizedEntities>
<Entities entEntity="ff"/>
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<HighLightedEntities>
<Entities entEntity="ff"/>
</HighLightedEntities>
<ActivePowersAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</ActivePowersAvailability>
</CActivePowersComponent>
<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
<CEntityGridEntry hidHasAliasName="" uiHidGridEntryType="02"/>
<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="HackableEntity_249" disEntityId="0f 25 a0 67 f9 f5 e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="ae cf 5c 44 d7 3b 89 c4 4b ea 8f 42" hidAngles="00 00 00 00 00 00 00 80 58 a0 0b c0" hidPos_precise="ae cf 5c 44 d7 3b 89 c4 4b ea 8f 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
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<hidBBox vectorBBoxMin="fe 0f 80 be 8e 1f 72 bf bf d3 34 be" vectorBBoxMax="ef 73 48 3f c2 dd 35 3f 1a c3 5c 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\characters\kits\dead_injured\female\dead_body_female01.xml" fileName="fb dd 32 23"/>
<CStaticPhysComponent hidHasAliasName="" hidResourceId="ff ff ff ff" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
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<MaterialSlots>
<Material _c20a23bf="body" disSlotName="b2 0b a8 db" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\ycloutier-m-2011110737712685.material.bin" hidOriginalMaterial="7e ec 92 61"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="fe 0f 80 be 8e 1f 72 bf bf d3 34 be" vectorBBoxMax="ef 73 48 3f c2 dd 35 3f 1a c3 5c 3e"/>
<object hidIndex="" _3182766c="graphics\characters\kits\dead_injured\female\dead_body_female01.xbg" fileModel="81 ca 32 23" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
</object>
<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="43 39 e3 2c" bIsHackable="01" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="" bAllowRetryAfterSuccess="" bAllowRetryAfterFailure="01" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="ff" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
<locsectionidProfile/>
<BehaviorAnalysisTitles>
<locstridPassive/>
<locstridActive/>
</BehaviorAnalysisTitles>
</ProfilerSettings>
<locstridHackingText LocalizationId="7b 7a 02 00"/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
</CHackingComponent>
<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
<GeneratedStims>
<Stim stims="ff" bIsPersistent=""/>
</GeneratedStims>
</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="0b" selTrackingUsableSoftware="ff"/>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
</UsableSoftwares>
<IconLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLocations>
<IconLinkLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLinkLocations>
<VehicleTaketownLocations>
<Location vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</VehicleTaketownLocations>
<SynchronizedEntities>
<Entities entEntity="ff"/>
</SynchronizedEntities>
<HighLightedEntities>
<Entities entEntity="ff"/>
</HighLightedEntities>
<ActivePowersAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</ActivePowersAvailability>
</CActivePowersComponent>
<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
<CEntityGridEntry hidHasAliasName="" uiHidGridEntryType="02"/>
<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="HackableEntity_250" disEntityId="e3 2a 80 c5 21 f6 e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="df 2f 78 43 e3 dd 1c c4 7c 81 9e 42" hidAngles="00 00 00 00 00 00 00 80 58 a0 0b c0" hidPos_precise="df 2f 78 43 e3 dd 1c c4 7c 81 9e 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="fe 0f 80 be 8e 1f 72 bf bf d3 34 be" vectorBBoxMax="ef 73 48 3f c2 dd 35 3f 1a c3 5c 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\characters\kits\dead_injured\female\dead_body_female01.xml" fileName="fb dd 32 23"/>
<CStaticPhysComponent hidHasAliasName="" hidResourceId="ff ff ff ff" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="body" disSlotName="b2 0b a8 db" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\ycloutier-m-2011110737712685.material.bin" hidOriginalMaterial="7e ec 92 61"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="fe 0f 80 be 8e 1f 72 bf bf d3 34 be" vectorBBoxMax="ef 73 48 3f c2 dd 35 3f 1a c3 5c 3e"/>
<object hidIndex="" _3182766c="graphics\characters\kits\dead_injured\female\dead_body_female01.xbg" fileModel="81 ca 32 23" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
</object>
<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="43 39 e3 2c" bIsHackable="01" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="" bAllowRetryAfterSuccess="" bAllowRetryAfterFailure="01" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="ff" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
<locsectionidProfile/>
<BehaviorAnalysisTitles>
<locstridPassive/>
<locstridActive/>
</BehaviorAnalysisTitles>
</ProfilerSettings>
<locstridHackingText LocalizationId="7b 7a 02 00"/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
</CHackingComponent>
<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
<GeneratedStims>
<Stim stims="ff" bIsPersistent=""/>
</GeneratedStims>
</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="0b" selTrackingUsableSoftware="ff"/>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
</UsableSoftwares>
<IconLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLocations>
<IconLinkLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLinkLocations>
<VehicleTaketownLocations>
<Location vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</VehicleTaketownLocations>
<SynchronizedEntities>
<Entities entEntity="ff"/>
</SynchronizedEntities>
<HighLightedEntities>
<Entities entEntity="ff"/>
</HighLightedEntities>
<ActivePowersAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</ActivePowersAvailability>
</CActivePowersComponent>
<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
<CEntityGridEntry hidHasAliasName="" uiHidGridEntryType="02"/>
<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="HackableEntity_251" disEntityId="8a 30 c0 fa 7a f6 e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="37 c9 f3 42 ac a3 56 42 cb b4 ab 42" hidAngles="00 00 00 00 00 00 00 80 58 a0 0b c0" hidPos_precise="37 c9 f3 42 ac a3 56 42 cb b4 ab 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="fe 0f 80 be 8e 1f 72 bf bf d3 34 be" vectorBBoxMax="ef 73 48 3f c2 dd 35 3f 1a c3 5c 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\characters\kits\dead_injured\female\dead_body_female01.xml" fileName="fb dd 32 23"/>
<CStaticPhysComponent hidHasAliasName="" hidResourceId="ff ff ff ff" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="body" disSlotName="b2 0b a8 db" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\ycloutier-m-2011110737712685.material.bin" hidOriginalMaterial="7e ec 92 61"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="fe 0f 80 be 8e 1f 72 bf bf d3 34 be" vectorBBoxMax="ef 73 48 3f c2 dd 35 3f 1a c3 5c 3e"/>
<object hidIndex="" _3182766c="graphics\characters\kits\dead_injured\female\dead_body_female01.xbg" fileModel="81 ca 32 23" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
</object>
<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="43 39 e3 2c" bIsHackable="01" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="" bAllowRetryAfterSuccess="" bAllowRetryAfterFailure="01" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="ff" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
<locsectionidProfile/>
<BehaviorAnalysisTitles>
<locstridPassive/>
<locstridActive/>
</BehaviorAnalysisTitles>
</ProfilerSettings>
<locstridHackingText LocalizationId="7b 7a 02 00"/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
</CHackingComponent>
<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
<GeneratedStims>
<Stim stims="ff" bIsPersistent=""/>
</GeneratedStims>
</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="0b" selTrackingUsableSoftware="ff"/>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
</UsableSoftwares>
<IconLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLocations>
<IconLinkLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLinkLocations>
<VehicleTaketownLocations>
<Location vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</VehicleTaketownLocations>
<SynchronizedEntities>
<Entities entEntity="ff"/>
</SynchronizedEntities>
<HighLightedEntities>
<Entities entEntity="ff"/>
</HighLightedEntities>
<ActivePowersAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</ActivePowersAvailability>
</CActivePowersComponent>
<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
<CEntityGridEntry hidHasAliasName="" uiHidGridEntryType="02"/>
<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
</Entities>
<CityLifeObjects/>
</_c2b9e143>