The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_sk_m01_activation.xml.data.fcb" PathId="98 70 4e d0">
<Entities>
<Entity ArchetypeGuid="{31D4076D-8072-4D7A-ACBA-399072C3B8CD}" hidName="MainMission.MissionStartTrigger_0" disEntityId="88 02 00 83 ed c4 e3 1c" hidResourceCount="01" hidPos="00 08 a4 44 3d e2 bd c4 1d 38 c3 42" hidAngles="00 00 00 00 00 00 00 80 c3 b8 b2 3e" hidPos_precise="00 08 a4 44 3d e2 bd c4 1d 38 c3 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{8B4A3B31-6D96-4F18-B348-F15325834543}" hidName="InvestigationMission.MissionStart.SerialKiller_1" disEntityId="40 15 04 c3 d6 f0 e7 1c" hidResourceCount="01" hidPos="3d 02 a4 44 71 e5 bd c4 b1 41 c0 42" hidPos_precise="3d 02 a4 44 71 e5 bd c4 b1 41 c0 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
</Entities>
<CityLifeObjects/>
</_c2b9e143>