The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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109 KiB

<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_pvp_nct_racetrack_13.xml.data.fcb" PathId="6a 84 dd 8f">
<Entities>
<Entity hidName="GD_Arrow_1049" disEntityId="df 10 80 0f bb 8a df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="a4 b8 ea 44 7b 64 bc c4 d0 04 80 42" hidAngles="00 00 00 00 00 00 00 80 1e 36 91 3f" hidPos_precise="a4 b8 ea 44 7b 64 bc c4 d0 04 80 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="76 43 1c 3a c6 85 45 c0 10 06 8a bf" vectorBBoxMax="73 b8 56 3c 67 2c 40 40 05 69 86 3f"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\editor\gd_arrow.xml" fileName="85 ef 8e 15"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\editor\gd_arrow.xbg" fileModel="53 ff 8e 15" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="race_chevrons" disSlotName="79 b2 61 4d" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364329026.material.bin" hidOriginalMaterial="a1 59 1b c9"/>
<Material _c20a23bf="race_chevrons_back" disSlotName="dc 25 90 7f" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364407449.material.bin" hidOriginalMaterial="45 df 90 f2"/>
<Material _c20a23bf="race_chevrons_back2" disSlotName="d7 b0 cf 95" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364451943.material.bin" hidOriginalMaterial="01 39 27 a8"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="76 43 1c 3a c6 85 45 c0 10 06 8a bf" vectorBBoxMax="73 b8 56 3c 67 2c 40 40 05 69 86 3f"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{289AA8A1-4D05-4711-B97F-5178CF2D50A5}" hidName="PersonalContracts.MissionDestination_6" disEntityId="62 7b 20 2d d2 5b db 1c" hidResourceCount="01" hidPos="00 90 c0 c3 00 20 0d 45 d3 7c 8e 42" hidPos_precise="00 90 c0 c3 00 20 0d 45 d3 7c 8e 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="GD_Arrow_1048" disEntityId="de 10 80 0f bb 8a df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="db b9 46 c4 14 96 b9 44 7b 74 85 42" hidAngles="00 00 00 00 00 00 00 80 b4 b8 b2 bf" hidPos_precise="db b9 46 c4 14 96 b9 44 7b 74 85 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="76 43 1c 3a c6 85 45 c0 10 06 8a bf" vectorBBoxMax="73 b8 56 3c 67 2c 40 40 05 69 86 3f"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\editor\gd_arrow.xml" fileName="85 ef 8e 15"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\editor\gd_arrow.xbg" fileModel="53 ff 8e 15" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="race_chevrons" disSlotName="79 b2 61 4d" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364329026.material.bin" hidOriginalMaterial="a1 59 1b c9"/>
<Material _c20a23bf="race_chevrons_back" disSlotName="dc 25 90 7f" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364407449.material.bin" hidOriginalMaterial="45 df 90 f2"/>
<Material _c20a23bf="race_chevrons_back2" disSlotName="d7 b0 cf 95" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364451943.material.bin" hidOriginalMaterial="01 39 27 a8"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="76 43 1c 3a c6 85 45 c0 10 06 8a bf" vectorBBoxMax="73 b8 56 3c 67 2c 40 40 05 69 86 3f"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_232" disEntityId="56 01 80 16 30 7c df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="14 6e cf c4 8f 7a e7 44 d0 95 78 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="14 6e cf c4 8f 7a e7 44 d0 95 78 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="05 32 7f bf 0a dc 04 c0 4f a1 a4 3d" vectorBBoxMax="05 32 7f 3f 0e 15 05 40 77 2d b5 3f"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="" archArchetype="ff ff ff ff" vehicleinfoVehicleSpawnInfo="1e 64 ea 93" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="01" fSpawnDistFromPlayer="00 00 16 43" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="GD_Arrow_1047" disEntityId="72 10 e0 05 b6 8a df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="f2 d2 2e c4 e1 ca b8 44 8a 70 8e 42" hidAngles="00 00 00 00 00 00 00 80 8e 61 1c bf" hidPos_precise="f2 d2 2e c4 e1 ca b8 44 8a 70 8e 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="76 43 1c 3a c6 85 45 c0 10 06 8a bf" vectorBBoxMax="73 b8 56 3c 67 2c 40 40 05 69 86 3f"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\editor\gd_arrow.xml" fileName="85 ef 8e 15"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\editor\gd_arrow.xbg" fileModel="53 ff 8e 15" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="race_chevrons" disSlotName="79 b2 61 4d" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364329026.material.bin" hidOriginalMaterial="a1 59 1b c9"/>
<Material _c20a23bf="race_chevrons_back" disSlotName="dc 25 90 7f" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364407449.material.bin" hidOriginalMaterial="45 df 90 f2"/>
<Material _c20a23bf="race_chevrons_back2" disSlotName="d7 b0 cf 95" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364451943.material.bin" hidOriginalMaterial="01 39 27 a8"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="76 43 1c 3a c6 85 45 c0 10 06 8a bf" vectorBBoxMax="73 b8 56 3c 67 2c 40 40 05 69 86 3f"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="GD_Arrow_1112" disEntityId="1b 52 42 ea 9b 5e e0 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="89 f1 8f c3 48 21 8b 44 2c 14 71 42" hidAngles="00 00 00 00 00 00 00 80 d9 e9 17 40" hidPos_precise="89 f1 8f c3 48 21 8b 44 2c 14 71 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="76 43 1c 3a c6 85 45 c0 10 06 8a bf" vectorBBoxMax="73 b8 56 3c 67 2c 40 40 05 69 86 3f"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\editor\gd_arrow.xml" fileName="85 ef 8e 15"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\editor\gd_arrow.xbg" fileModel="53 ff 8e 15" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="race_chevrons" disSlotName="79 b2 61 4d" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364329026.material.bin" hidOriginalMaterial="a1 59 1b c9"/>
<Material _c20a23bf="race_chevrons_back" disSlotName="dc 25 90 7f" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364407449.material.bin" hidOriginalMaterial="45 df 90 f2"/>
<Material _c20a23bf="race_chevrons_back2" disSlotName="d7 b0 cf 95" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364451943.material.bin" hidOriginalMaterial="01 39 27 a8"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="76 43 1c 3a c6 85 45 c0 10 06 8a bf" vectorBBoxMax="73 b8 56 3c 67 2c 40 40 05 69 86 3f"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_242" disEntityId="03 01 40 cd 19 8a df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="c3 cd cf c4 3d 7a e7 44 d0 95 78 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="c3 cd cf c4 3d 7a e7 44 d0 95 78 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="05 32 7f bf 0a dc 04 c0 4f a1 a4 3d" vectorBBoxMax="05 32 7f 3f 0e 15 05 40 77 2d b5 3f"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="" archArchetype="ff ff ff ff" vehicleinfoVehicleSpawnInfo="1e 64 ea 93" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="01" fSpawnDistFromPlayer="00 00 16 43" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_243" disEntityId="05 01 e0 7d 1a 8a df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="b8 6e cf c4 ec 19 e8 44 d0 95 78 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="b8 6e cf c4 ec 19 e8 44 d0 95 78 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="05 32 7f bf 0a dc 04 c0 4f a1 a4 3d" vectorBBoxMax="05 32 7f 3f 0e 15 05 40 77 2d b5 3f"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="" archArchetype="ff ff ff ff" vehicleinfoVehicleSpawnInfo="1e 64 ea 93" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="01" fSpawnDistFromPlayer="00 00 16 43" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_244" disEntityId="07 01 60 d6 1a 8a df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="14 ce cf c4 9a 19 e8 44 d0 95 78 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="14 ce cf c4 9a 19 e8 44 d0 95 78 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="05 32 7f bf 0a dc 04 c0 4f a1 a4 3d" vectorBBoxMax="05 32 7f 3f 0e 15 05 40 77 2d b5 3f"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="" archArchetype="ff ff ff ff" vehicleinfoVehicleSpawnInfo="1e 64 ea 93" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="01" fSpawnDistFromPlayer="00 00 16 43" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_245" disEntityId="09 01 20 53 1b 8a df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="66 6e cf c4 ec b9 e8 44 d0 95 78 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="66 6e cf c4 ec b9 e8 44 d0 95 78 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="05 32 7f bf 0a dc 04 c0 4f a1 a4 3d" vectorBBoxMax="05 32 7f 3f 0e 15 05 40 77 2d b5 3f"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="" archArchetype="ff ff ff ff" vehicleinfoVehicleSpawnInfo="1e 64 ea 93" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="01" fSpawnDistFromPlayer="00 00 16 43" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_246" disEntityId="0b 01 20 9a 1b 8a df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="14 ce cf c4 9a b9 e8 44 d0 95 78 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="14 ce cf c4 9a b9 e8 44 d0 95 78 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="05 32 7f bf 0a dc 04 c0 4f a1 a4 3d" vectorBBoxMax="05 32 7f 3f 0e 15 05 40 77 2d b5 3f"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="" archArchetype="ff ff ff ff" vehicleinfoVehicleSpawnInfo="1e 64 ea 93" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="01" fSpawnDistFromPlayer="00 00 16 43" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_247" disEntityId="0d 01 c0 e2 1b 8a df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="b8 6e cf c4 ec d9 e6 44 d0 95 78 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="b8 6e cf c4 ec d9 e6 44 d0 95 78 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="05 32 7f bf 0a dc 04 c0 4f a1 a4 3d" vectorBBoxMax="05 32 7f 3f 0e 15 05 40 77 2d b5 3f"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="" archArchetype="ff ff ff ff" vehicleinfoVehicleSpawnInfo="1e 64 ea 93" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="01" fSpawnDistFromPlayer="00 00 16 43" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_248" disEntityId="0f 01 60 1d 1c 8a df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="14 ce cf c4 ec d9 e6 44 d0 95 78 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="14 ce cf c4 ec d9 e6 44 d0 95 78 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
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