The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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4728 lines
421 KiB

<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_pvp_nct_racetrack_06.xml.data.fcb" PathId="5c a8 bc 18">
<Entities>
<Entity ArchetypeGuid="{289AA8A1-4D05-4711-B97F-5178CF2D50A5}" hidName="PersonalContracts.MissionDestination_11" disEntityId="be 78 00 cc a8 2c dd 1c" hidResourceCount="01" hidPos="00 00 60 42 00 80 08 45 00 00 70 42" hidAngles="00 00 00 00 00 00 00 80 f4 66 5f 3f" hidPos_precise="00 00 60 42 00 80 08 45 00 00 70 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="GD_Arrow_607" disEntityId="f7 05 e0 42 32 2d dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="44 6b 5c c3 cd 04 a4 44 60 76 71 42" hidAngles="00 00 00 00 00 00 00 80 f4 66 df bf" hidPos_precise="44 6b 5c c3 cd 04 a4 44 60 76 71 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="76 43 1c 3a c6 85 45 c0 10 06 8a bf" vectorBBoxMax="73 b8 56 3c 67 2c 40 40 05 69 86 3f"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\editor\gd_arrow.xml" fileName="85 ef 8e 15"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\editor\gd_arrow.xbg" fileModel="53 ff 8e 15" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="race_chevrons" disSlotName="79 b2 61 4d" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364329026.material.bin" hidOriginalMaterial="a1 59 1b c9"/>
<Material _c20a23bf="race_chevrons_back" disSlotName="dc 25 90 7f" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364407449.material.bin" hidOriginalMaterial="45 df 90 f2"/>
<Material _c20a23bf="race_chevrons_back2" disSlotName="d7 b0 cf 95" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364451943.material.bin" hidOriginalMaterial="01 39 27 a8"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="76 43 1c 3a c6 85 45 c0 10 06 8a bf" vectorBBoxMax="73 b8 56 3c 67 2c 40 40 05 69 86 3f"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="GD_Arrow_606" disEntityId="f6 05 e0 42 32 2d dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="1f 25 56 c3 9a e1 a3 44 60 76 71 42" hidAngles="00 00 00 00 00 00 00 80 f4 66 df bf" hidPos_precise="1f 25 56 c3 9a e1 a3 44 60 76 71 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="76 43 1c 3a c6 85 45 c0 10 06 8a bf" vectorBBoxMax="73 b8 56 3c 67 2c 40 40 05 69 86 3f"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\editor\gd_arrow.xml" fileName="85 ef 8e 15"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\editor\gd_arrow.xbg" fileModel="53 ff 8e 15" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="race_chevrons" disSlotName="79 b2 61 4d" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364329026.material.bin" hidOriginalMaterial="a1 59 1b c9"/>
<Material _c20a23bf="race_chevrons_back" disSlotName="dc 25 90 7f" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364407449.material.bin" hidOriginalMaterial="45 df 90 f2"/>
<Material _c20a23bf="race_chevrons_back2" disSlotName="d7 b0 cf 95" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364451943.material.bin" hidOriginalMaterial="01 39 27 a8"/>
</MaterialSlots>
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<hidBBox vectorBBoxMin="76 43 1c 3a c6 85 45 c0 10 06 8a bf" vectorBBoxMax="73 b8 56 3c 67 2c 40 40 05 69 86 3f"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
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</CEventComponent>
</Components>
</Entity>
<Entity hidName="GD_Arrow_605" disEntityId="f5 05 e0 42 32 2d dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="4a ac 62 c3 00 28 a4 44 60 76 71 42" hidAngles="00 00 00 00 00 00 00 80 f4 66 df bf" hidPos_precise="4a ac 62 c3 00 28 a4 44 60 76 71 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
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<Components>
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<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\editor\gd_arrow.xbg" fileModel="53 ff 8e 15" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
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<Material _c20a23bf="race_chevrons" disSlotName="79 b2 61 4d" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364329026.material.bin" hidOriginalMaterial="a1 59 1b c9"/>
<Material _c20a23bf="race_chevrons_back" disSlotName="dc 25 90 7f" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364407449.material.bin" hidOriginalMaterial="45 df 90 f2"/>
<Material _c20a23bf="race_chevrons_back2" disSlotName="d7 b0 cf 95" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364451943.material.bin" hidOriginalMaterial="01 39 27 a8"/>
</MaterialSlots>
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</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="GD_Arrow_634" disEntityId="81 07 80 ca 40 2d dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="29 0c 91 c4 71 09 02 45 20 a3 70 42" hidAngles="00 00 00 00 00 00 00 80 f2 d3 c6 3f" hidPos_precise="29 0c 91 c4 71 09 02 45 20 a3 70 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="76 43 1c 3a c6 85 45 c0 10 06 8a bf" vectorBBoxMax="73 b8 56 3c 67 2c 40 40 05 69 86 3f"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\editor\gd_arrow.xml" fileName="85 ef 8e 15"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\editor\gd_arrow.xbg" fileModel="53 ff 8e 15" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="race_chevrons" disSlotName="79 b2 61 4d" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364329026.material.bin" hidOriginalMaterial="a1 59 1b c9"/>
<Material _c20a23bf="race_chevrons_back" disSlotName="dc 25 90 7f" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364407449.material.bin" hidOriginalMaterial="45 df 90 f2"/>
<Material _c20a23bf="race_chevrons_back2" disSlotName="d7 b0 cf 95" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\marcushardy-m-0105201364451943.material.bin" hidOriginalMaterial="01 39 27 a8"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="76 43 1c 3a c6 85 45 c0 10 06 8a bf" vectorBBoxMax="73 b8 56 3c 67 2c 40 40 05 69 86 3f"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Race_06_Route" disEntityId="e6 78 40 ea b9 2c dd 1c" _d2b3429e="CRaceRoute" hidEntityClass="f1 2d a2 31" hidResourceCount="01" hidPos="4c df 20 c4 48 61 ca 44 a7 39 6c 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="4c df 20 c4 48 61 ca 44 a7 39 6c 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="RaceRoute" Value="8a ed ac 41"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
<RaceRouteProperties selRouteType="" entGridEntity="1d a3 42 dd ab 62 e5 1c" entGPSRouteEntity="3b b0 22 99 a7 7a e5 1c">
<CheckpointList>
<Checkpoint bAutoGeneratePos="" vectorPosition="00 83 58 40 d3 d9 f9 44 f5 a2 6d 42" bAutoGenerateRadius="" fRadius="00 00 c8 41" bNitroCheckpoint="">
<RespawnPoints>
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<Arrows/>
<TriggerArrowsList/>
</Checkpoint>
<Checkpoint bAutoGeneratePos="" vectorPosition="fe 94 35 c3 0d aa d6 44 d9 37 6d 42" bAutoGenerateRadius="" fRadius="00 00 a0 41" bNitroCheckpoint="">
<RespawnPoints>
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<Arrows>
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<Arrow entEntity="e3 a3 e2 b5 6c 63 e5 1c"/>
</Arrows>
<TriggerArrowsList/>
</Checkpoint>
<Checkpoint bAutoGeneratePos="" vectorPosition="02 0b 34 c3 27 49 b5 44 62 47 6b 42" bAutoGenerateRadius="" fRadius="00 00 70 41" bNitroCheckpoint="01">
<NitroReward NitroRewardPos1="" NitroRewardPos2="01" NitroRewardPos3="02" NitroRewardPos4="02" NitroRewardPos5="03" NitroRewardPos6="03" NitroRewardPos7="03" NitroRewardPos8="03"/>
<RespawnPoints>
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<TriggerArrowsList/>
</Checkpoint>
<Checkpoint bAutoGeneratePos="" vectorPosition="77 be 8a c3 27 c5 a7 44 95 23 6c 42" bAutoGenerateRadius="" fRadius="00 00 c8 41" bNitroCheckpoint="">
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<Checkpoint bAutoGeneratePos="" vectorPosition="10 2a 0c c4 de 84 a8 44 43 d5 6b 42" bAutoGenerateRadius="" fRadius="00 00 0c 42" bNitroCheckpoint="">
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<Arrows/>
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<Checkpoint bAutoGeneratePos="" vectorPosition="fe 3c 3d c4 fa b6 a3 44 da 6b 6b 42" bAutoGenerateRadius="" fRadius="00 00 a0 41" bNitroCheckpoint="01">
<NitroReward NitroRewardPos1="" NitroRewardPos2="01" NitroRewardPos3="02" NitroRewardPos4="02" NitroRewardPos5="03" NitroRewardPos6="03" NitroRewardPos7="03" NitroRewardPos8="03"/>
<RespawnPoints>
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</Checkpoint>
<Checkpoint bAutoGeneratePos="" vectorPosition="e8 7b 8c c4 15 1a a9 44 70 bf 6b 42" bAutoGenerateRadius="" fRadius="00 00 c8 41" bNitroCheckpoint="">
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<TriggerArrowsList/>
</Checkpoint>
<Checkpoint bAutoGeneratePos="" vectorPosition="ee 08 ae c4 fe c4 c5 44 19 82 6c 42" bAutoGenerateRadius="" fRadius="00 00 70 41" bNitroCheckpoint="01">
<NitroReward NitroRewardPos1="" NitroRewardPos2="01" NitroRewardPos3="02" NitroRewardPos4="02" NitroRewardPos5="03" NitroRewardPos6="03" NitroRewardPos7="03" NitroRewardPos8="03"/>
<RespawnPoints>
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<TriggerArrowsList>
<TriggerArrows entGPSShortcutEntity="4d 0b 80 c1 c9 0c e7 1c">
<Arrows/>
<Triggers>
<Trigger entTrigger="4e 0c 60 da cd 0c e7 1c"/>
</Triggers>
</TriggerArrows>
</TriggerArrowsList>
</Checkpoint>
<Checkpoint bAutoGeneratePos="" vectorPosition="b6 e3 9a c4 ec b5 fd 44 78 3a 6d 42" bAutoGenerateRadius="" fRadius="00 00 20 41" bNitroCheckpoint="01">
<NitroReward NitroRewardPos1="" NitroRewardPos2="01" NitroRewardPos3="02" NitroRewardPos4="02" NitroRewardPos5="03" NitroRewardPos6="03" NitroRewardPos7="03" NitroRewardPos8="03"/>
<RespawnPoints>
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<TriggerArrowsList/>
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<Checkpoint bAutoGeneratePos="" vectorPosition="1b 92 35 c4 e2 b4 00 45 a3 3d 6b 42" bAutoGenerateRadius="" fRadius="00 00 a0 41" bNitroCheckpoint="">
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</Arrows>
<TriggerArrowsList/>
</Checkpoint>
</CheckpointList>
</RaceRouteProperties>
</Entity>
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<CEventComponent hidHasAliasName="">
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</Entity>
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<Components>
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<CEventComponent hidHasAliasName="">
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</Entity>
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<CEventComponent hidHasAliasName="">
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</Entity>
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<CEventComponent hidHasAliasName="">
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</Entity>
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<CEventComponent hidHasAliasName="">
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</Entity>
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</Entity>
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<hidLinks/>
<hidBatchedLinks/>
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</Entity>
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</Entity>
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</Entity>
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<hidBatchedLinks/>
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</Components>
</Entity>
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</Entity>
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</Entity>
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</Entity>
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<hidBatchedLinks/>
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</Entity>
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<CEventComponent hidHasAliasName="">
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<hidBatchedLinks/>
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</Entity>
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