The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

1477 lines
112 KiB

<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_mpecosystem_defend_209.xml.data.fcb" PathId="7c ae 8d 83">
<Entities>
<Entity hidName="MPE_Defend_209_PlayerRespawnZoneTrigger" disEntityId="18 8b a0 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="52 48 6c c4 00 30 b9 44 00 00 71 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="52 48 6c c4 00 30 b9 44 00 00 71 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots/>
</MaterialOverrides>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CRespawnZoneTriggerComponent hidHasAliasName="" bIsActive="01" fInteractingRadius="00 00 20 43" fInteractingHalfHeight="00 00 c8 42" fInteractingZOffset="00 00 00 00">
<RespawnZoneObjects>
<RespawnZoneObject selRespawnObjectType="03" _c3b401e8="{eb438cbb-012b-4fe3-8252-b02263c005cc}" archSpawnpointTypeId="95 89 0c 50"/>
<RespawnZoneObject selRespawnObjectType=""/>
</RespawnZoneObjects>
</CRespawnZoneTriggerComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Back_01" disEntityId="fd 8a 80 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="00 c0 70 c4 00 30 b6 44 00 80 70 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 c0 70 c4 00 30 b6 44 00 80 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="fc ab f1 16" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Back_02" disEntityId="fe 8a 80 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="00 80 64 c4 29 b4 b2 44 00 00 6d 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 80 64 c4 29 b4 b2 44 00 00 6d 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="90 ee 84 ea" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Back_03" disEntityId="ff 8a 80 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="00 20 65 c4 29 3c b6 44 00 80 70 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 20 65 c4 29 3c b6 44 00 80 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="35 5d 5d 34" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Back_04" disEntityId="00 8b 80 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="00 40 6a c4 29 0c b6 44 00 80 70 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 40 6a c4 29 0c b6 44 00 80 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="a2 ea dd 86" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Back_05" disEntityId="01 8b 80 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="00 38 76 c4 29 ac b2 44 00 80 6d 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 38 76 c4 29 ac b2 44 00 80 6d 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="9b a4 7a cc" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Back_06" disEntityId="02 8b 80 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="00 88 5f c4 29 94 b2 44 00 80 6d 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 88 5f c4 29 94 b2 44 00 80 6d 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="8a 3e cd 6c" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Front_01" disEntityId="03 8b 80 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="00 e8 75 c4 29 dc bc 44 00 40 82 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 40" hidPos_precise="00 e8 75 c4 29 dc bc 44 00 40 82 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="8a 3e cd 6c" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Front_02" disEntityId="04 8b 80 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="52 88 7d c4 00 e8 bc 44 00 40 82 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="52 88 7d c4 00 e8 bc 44 00 40 82 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="fc ab f1 16" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Front_03" disEntityId="05 8b 80 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="b6 0b 6c c4 e1 c2 be 44 02 fc 81 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="b6 0b 6c c4 e1 c2 be 44 02 fc 81 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="90 ee 84 ea" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Front_04" disEntityId="06 8b 80 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="6a 04 6f c4 a4 d8 bc 44 02 fc 81 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 40" hidPos_precise="6a 04 6f c4 a4 d8 bc 44 02 fc 81 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="a2 ea dd 86" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Front_05" disEntityId="07 8b 80 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="50 45 5a c4 c3 a5 be 44 40 b3 81 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="50 45 5a c4 c3 a5 be 44 40 b3 81 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="35 5d 5d 34" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Front_06" disEntityId="08 8b a0 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="9a 41 63 c4 e1 4a bd 44 cf d7 81 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 40" hidPos_precise="9a 41 63 c4 e1 4a bd 44 cf d7 81 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="9b a4 7a cc" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Left_01" disEntityId="09 8b a0 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="e1 aa 81 c4 00 88 ba 44 6e 63 70 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="e1 aa 81 c4 00 88 ba 44 6e 63 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="90 ee 84 ea" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Left_02" disEntityId="0a 8b a0 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="71 ed 80 c4 a4 d8 b9 44 e5 32 71 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="71 ed 80 c4 a4 d8 b9 44 e5 32 71 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="fc ab f1 16" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Left_03" disEntityId="0b 8b a0 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="e1 ba 7e c4 b8 1e ba 44 00 00 70 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="e1 ba 7e c4 b8 1e ba 44 00 00 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="35 5d 5d 34" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Left_04" disEntityId="0c 8b a0 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="48 f1 7a c4 66 3e b6 44 8c 1b 70 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="48 f1 7a c4 66 3e b6 44 8c 1b 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="a2 ea dd 86" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Left_05" disEntityId="0d 8b a0 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="00 e0 7f c4 5c 97 b6 44 34 22 70 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="00 e0 7f c4 5c 97 b6 44 34 22 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="8a 3e cd 6c" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Left_06" disEntityId="0e 8b a0 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="cd 94 81 c4 ae b7 b9 44 38 38 70 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="cd 94 81 c4 ae b7 b9 44 38 38 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="9b a4 7a cc" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Right_01" disEntityId="0f 8b a0 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="00 00 57 c4 00 20 bb 44 00 00 82 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="00 00 57 c4 00 20 bb 44 00 00 82 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="fc ab f1 16" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Right_02" disEntityId="10 8b a0 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="00 80 59 c4 00 80 b9 44 91 2d 71 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="00 80 59 c4 00 80 b9 44 91 2d 71 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="a2 ea dd 86" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Right_03" disEntityId="11 8b a0 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="00 c0 56 c4 00 60 b4 44 00 80 70 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="00 c0 56 c4 00 60 b4 44 00 80 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="9b a4 7a cc" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Right_04" disEntityId="12 8b a0 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="00 00 51 c4 00 a0 b5 44 10 98 70 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="00 00 51 c4 00 a0 b5 44 10 98 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="8a 3e cd 6c" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Right_05" disEntityId="13 8b a0 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="c3 45 58 c4 ec 69 b6 44 48 21 70 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="c3 45 58 c4 ec 69 b6 44 48 21 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="90 ee 84 ea" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Gc_Right_06" disEntityId="14 8b a0 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="8f 0a 5a c4 33 eb ba 44 07 f0 70 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="8f 0a 5a c4 33 eb ba 44 07 f0 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="35 5d 5d 34" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{92A6022C-999A-4431-B090-BE21C8AB3056}" hidName="MPE_Defend_209_DL_Starter" disEntityId="01 40 22 b3 4f 42 df 1c" hidResourceCount="02" hidPos="3b 47 6c c4 a4 38 b9 44 00 00 76 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="3b 47 6c c4 a4 38 b9 44 00 00 76 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
</CGraphicComponent>
<CMissionObjectiveComponent>
<RespawnZoneTriggers>
<RespawnZoneTrigger entRespawnZoneTrigger="18 8b a0 16 2d ea de 1c"/>
<RespawnZoneTrigger entRespawnZoneTrigger="ff"/>
</RespawnZoneTriggers>
</CMissionObjectiveComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_LaneRestrictionsController" disEntityId="16 8b a0 16 2d ea de 1c" _d2b3429e="CBasicShapeEntity" hidEntityClass="e6 02 60 70" hidResourceCount="01" hidPos="00 c0 6f c4 00 50 b9 44 00 00 70 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 c0 6f c4 00 50 b9 44 00 00 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" hidShapePoints="04 00 00 00 00 40 84 c4 00 a0 be 44 00 00 70 42 00 00 57 c4 00 a0 be 44 00 00 70 42 00 00 57 c4 00 00 b4 44 00 00 70 42 00 40 84 c4 00 00 b4 44 00 00 70 42">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 c6 c2 00 00 2a c2 00 00 00 00" vectorBBoxMax="00 00 c6 42 00 00 2a 42 00 00 00 00"/>
<Components>
<CLaneRestrictionsComponent hidHasAliasName="" hidShapePoints="04 00 00 00 00 40 84 c4 00 a0 be 44 00 00 70 42 00 00 57 c4 00 a0 be 44 00 00 70 42 00 00 57 c4 00 00 b4 44 00 00 70 42 00 40 84 c4 00 00 b4 44 00 00 70 42" hidCentet="00 c0 6f c4 00 50 b9 44 00 00 70 42" bRestrictTraffic="01" bRestrictPedestrians="01" bRestrictParking="" bRestrictWater="" fHeight="00 00 c8 41" bIgnoreHeightForUnspawning="01" bIteratoToIntersections="01" civdensityCiviliansDensityOverride="ff" parkeddensityParkedCarsDensityOverride="ff" fPatternScaleOverride="00 00 80 bf" bApplyRestrictionsToEnticers="01" _63e9eec6="">
<Entry CombinedRestrictions="01" SegmentID="57 0b">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="a7 24">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="87 24">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="20 25">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="40 3c">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="02"/>
<trafficRoadLaneIDs LaneIndex="04"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="20 31">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="a9 10">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="49 0b">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="a9 24">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="22 31">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex="02"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="22 25">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="62 3c">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex="03"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="52 3c">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="02"/>
<trafficRoadLaneIDs LaneIndex="04"/>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex="03"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="ab 10">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="3b 14">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="3b 3c">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="5b 3c">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="ab 24">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="54 0b">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="24 31">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="24 25">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="54 3c">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="04 3c">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex="02"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="44 3c">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="2d 25">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="dd 3f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="0d 2f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex="02"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="56 0b">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="06 3c">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex="02"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="86 24">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="a6 24">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="1f 25">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="48 0b">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="18 3c">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="04"/>
<trafficRoadLaneIDs LaneIndex="07"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="a8 24">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="88 24">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="21 25">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="21 31">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="41 3c">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="5a 3c">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="aa 24">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="23 31">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="04"/>
<trafficRoadLaneIDs LaneIndex="05"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="23 25">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="53 3c">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="03 3c">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="fc 24">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="55 0b">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="25 31">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="07"/>
<trafficRoadLaneIDs LaneIndex="08"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="55 3c">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="15 3c">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="45 3c">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex="02"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="a5 24">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="0e 2f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="2e 25">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="3e 3c">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex="02"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
</CLaneRestrictionsComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_NPCRestrictedZone" disEntityId="17 8b a0 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="b2 75 6d c4 3e fa b8 44 00 00 70 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="b2 75 6d c4 3e fa b8 44 00 00 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="NPCRestrictedZone" Value="cc 6f ed 5f"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="10 53 ae c2 80 36 6b c2 00 00 00 00" vectorBBoxMax="60 ad bd 42 80 cd 14 42 00 00 00 00"/>
<Components>
<CNPCRestrictedZoneComponent hidHasAliasName="" hidShapePoints="1f 00 00 00 0b c0 55 c4 83 00 bd 44 00 00 70 42 f9 7f 61 c4 a2 00 bd 44 00 00 70 42 fe 7f 61 c4 94 a0 bd 44 00 00 70 42 fe 7f 65 c4 aa a0 bd 44 00 00 70 42 fe 7f 65 c4 ac 00 bd 44 00 00 70 42 0b 80 6a c4 85 00 bd 44 00 00 70 42 0b 80 6a c4 85 80 bc 44 00 00 70 42 10 80 6c c4 85 80 bc 44 00 00 70 42 09 80 6c c4 30 00 bd 44 00 00 70 42 0b 80 70 c4 49 00 bd 44 00 00 70 42 06 80 70 c4 68 80 bc 44 00 00 70 42 0b 00 77 c4 30 80 bc 44 00 00 70 42 06 00 77 c4 38 00 bd 44 00 00 70 42 0b 80 7a c4 19 00 bd 44 00 00 70 42 17 80 7a c4 f8 7f bc 44 00 00 70 42 06 a0 81 c4 f3 7f bc 44 00 00 70 42 0a a0 81 c4 38 c0 b8 44 00 00 70 42 0b c0 7f c4 58 c0 b8 44 00 00 70 42 05 c0 7f c4 ae 80 b4 44 00 00 70 42 0b 40 7e c4 8d e0 b3 44 00 00 70 42 0b 80 7b c4 8d e0 b3 44 00 00 70 42 f9 7f 7b c4 69 c0 b1 44 00 00 70 42 02 00 6f c4 8e c0 b1 44 00 00 70 42 02 00 6f c4 8a c0 b3 44 00 00 70 42 01 00 6a c4 8a c0 b3 44 00 00 70 42 01 00 6a c4 8a a0 b1 44 00 00 70 42 fe 3f 5d c4 8a a0 b1 44 00 00 70 42 fe 3f 5d c4 8a c0 b3 44 00 00 70 42 06 00 57 c4 7c c0 b3 44 00 00 70 42 fe ff 56 c4 8c 40 ba 44 00 00 70 42 06 c0 55 c4 8f 40 ba 44 00 00 70 42" hidCentet="b2 75 6d c4 3c fa b8 44 00 00 70 42" fHeight="00 00 48 42"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{EB438CBB-012B-4FE3-8252-B02263C005CC}" hidName="MPE_Defend_209_SpawnPoint_01" disEntityId="19 8b a0 16 2d ea de 1c" hidResourceCount="01" hidPos="b2 2d 6e c4 52 10 ba 44 07 f0 70 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="b2 2d 6e c4 52 10 ba 44 07 f0 70 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{EB438CBB-012B-4FE3-8252-B02263C005CC}" hidName="MPE_Defend_209_SpawnPoint_02" disEntityId="1a 8b c0 16 2d ea de 1c" hidResourceCount="01" hidPos="b2 2d 6e c4 52 b0 b9 44 07 f0 70 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="b2 2d 6e c4 52 b0 b9 44 07 f0 70 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{EB438CBB-012B-4FE3-8252-B02263C005CC}" hidName="MPE_Defend_209_SpawnPoint_03" disEntityId="1b 8b c0 16 2d ea de 1c" hidResourceCount="01" hidPos="b2 ed 6c c4 52 10 ba 44 07 f0 70 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="b2 ed 6c c4 52 10 ba 44 07 f0 70 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{EB438CBB-012B-4FE3-8252-B02263C005CC}" hidName="MPE_Defend_209_SpawnPoint_04" disEntityId="1c 8b c0 16 2d ea de 1c" hidResourceCount="01" hidPos="b2 ed 6c c4 52 b0 b9 44 07 f0 70 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="b2 ed 6c c4 52 b0 b9 44 07 f0 70 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{98EC350F-C84C-4C68-B5F9-73F9D20E104A}" hidName="MP_PvE.Defend_TeleportPoint.Defend_Teleport_04" disEntityId="65 af a2 bf 31 7f e5 1c" hidResourceCount="01" hidPos="b0 42 6c c4 a4 c8 b8 44 a8 d7 70 42" hidPos_precise="b0 42 6c c4 a4 c8 b8 44 a8 d7 70 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{98EC350F-C84C-4C68-B5F9-73F9D20E104A}" hidName="MP_PvE.Defend_TeleportPoint.Defend_Teleport_03" disEntityId="64 af 82 a7 31 7f e5 1c" hidResourceCount="01" hidPos="cd b4 6c c4 00 c8 b8 44 dc d7 70 42" hidPos_precise="cd b4 6c c4 00 c8 b8 44 dc d7 70 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{98EC350F-C84C-4C68-B5F9-73F9D20E104A}" hidName="MP_PvE.Defend_TeleportPoint.Defend_Teleport_02" disEntityId="63 af 22 7a 31 7f e5 1c" hidResourceCount="01" hidPos="db 39 6d c4 00 f0 b8 44 f6 d7 70 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="db 39 6d c4 00 f0 b8 44 f6 d7 70 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{98EC350F-C84C-4C68-B5F9-73F9D20E104A}" hidName="MP_PvE.Defend_TeleportPoint.Defend_Teleport_01" disEntityId="62 af 42 3c 31 7f e5 1c" hidResourceCount="01" hidPos="6a 3c 6d c4 00 30 b9 44 45 d8 70 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="6a 3c 6d c4 00 30 b9 44 45 d8 70 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_SWM" disEntityId="28 8b c0 16 2d ea de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="52 48 6c c4 29 e4 b8 44 00 00 71 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="52 48 6c c4 29 e4 b8 44 00 00 71 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CSpawningWaveManagerComponent hidHasAliasName="" spawnwavesconfigSpawnWavesConfig="20 0e 11 fc" _a4a3d485="Defend_209" LKPGroupName="6f ee ab c7" _3ed8b7a2="Defend_209" NetProxyGroupName="6f ee ab c7" _87344f10="Defend_209" sSquadName="6f ee ab c7">
<DefenceZones>
<DefenceZone entDefenceZone="17 8b a0 16 2d ea de 1c"/>
</DefenceZones>
<SpawnPointGroupList>
<SpawnPointGroup selSpawnPointGroupType="">
<SpawnPoints>
<SpawnPoint entSpawnPoint="03 8b 80 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="04 8b 80 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="05 8b 80 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="06 8b 80 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="07 8b 80 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="08 8b a0 16 2d ea de 1c"/>
</SpawnPoints>
</SpawnPointGroup>
<SpawnPointGroup selSpawnPointGroupType="01">
<SpawnPoints>
<SpawnPoint entSpawnPoint="fd 8a 80 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="fe 8a 80 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="ff 8a 80 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="00 8b 80 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="01 8b 80 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="02 8b 80 16 2d ea de 1c"/>
</SpawnPoints>
</SpawnPointGroup>
<SpawnPointGroup selSpawnPointGroupType="02">
<SpawnPoints>
<SpawnPoint entSpawnPoint="09 8b a0 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="0a 8b a0 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="0b 8b a0 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="0c 8b a0 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="0d 8b a0 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="0e 8b a0 16 2d ea de 1c"/>
</SpawnPoints>
</SpawnPointGroup>
<SpawnPointGroup selSpawnPointGroupType="03">
<SpawnPoints>
<SpawnPoint entSpawnPoint="0f 8b a0 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="10 8b a0 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="11 8b a0 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="12 8b a0 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="13 8b a0 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="14 8b a0 16 2d ea de 1c"/>
</SpawnPoints>
</SpawnPointGroup>
</SpawnPointGroupList>
<SpecialSpawnPointGroupList>
<SpecialSpawnPointGroup selSpecialSpawnPointGroupType="">
<SpawnPoints>
<SpawnPoint entSpawnPoint="dd 66 22 cf 83 1a e2 1c"/>
<SpawnPoint entSpawnPoint="de 66 a2 41 86 1a e2 1c"/>
<SpawnPoint entSpawnPoint="df 66 c2 8e 86 1a e2 1c"/>
<SpawnPoint entSpawnPoint="e0 66 42 06 87 1a e2 1c"/>
<SpawnPoint entSpawnPoint="dc 66 02 e9 82 1a e2 1c"/>
<SpawnPoint entSpawnPoint="ff"/>
</SpawnPoints>
</SpecialSpawnPointGroup>
<SpecialSpawnPointGroup selSpecialSpawnPointGroupType="01">
<SpawnPoints>
<SpawnPoint entSpawnPoint="a6 66 02 e4 7a 1a e2 1c"/>
<SpawnPoint entSpawnPoint="b7 66 a2 9c 7c 1a e2 1c"/>
<SpawnPoint entSpawnPoint="c9 66 62 6b 7e 1a e2 1c"/>
<SpawnPoint entSpawnPoint="db 66 82 98 7f 1a e2 1c"/>
<SpawnPoint entSpawnPoint="dc 66 02 e9 82 1a e2 1c"/>
<SpawnPoint entSpawnPoint="2c 67 22 35 8d 1a e2 1c"/>
</SpawnPoints>
</SpecialSpawnPointGroup>
</SpecialSpawnPointGroupList>
<AssaultData bUsingAssaultData=""/>
<JammerData bUsingJammerData=""/>
</CSpawningWaveManagerComponent>
<CSpawningWaveManagerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Jammer_001" disEntityId="a6 66 02 e4 7a 1a e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="c3 2d 81 c4 1f 3d ba 44 4c a4 83 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="c3 2d 81 c4 1f 3d ba 44 4c a4 83 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Jammer_002" disEntityId="b7 66 a2 9c 7c 1a e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="a4 70 7a c4 14 ce b9 44 dc 77 84 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="a4 70 7a c4 14 ce b9 44 dc 77 84 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Jammer_003" disEntityId="c9 66 62 6b 7e 1a e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="14 86 67 c4 b8 16 b3 44 34 42 82 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="14 86 67 c4 b8 16 b3 44 34 42 82 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Jammer_004" disEntityId="db 66 82 98 7f 1a e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="3d ea 5c c4 1f a5 b6 44 15 5d 7c 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="3d ea 5c c4 1f a5 b6 44 15 5d 7c 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Sniper_001" disEntityId="dd 66 22 cf 83 1a e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="f4 cd 63 c4 7b 8c b3 44 cc 3f 88 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="f4 cd 63 c4 7b 8c b3 44 cc 3f 88 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="a2 ea dd 86" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Jammer_005" disEntityId="dc 66 02 e9 82 1a e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="aa 59 57 c4 33 f3 b9 44 d7 f4 81 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="aa 59 57 c4 33 f3 b9 44 d7 f4 81 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Sniper_004" disEntityId="e0 66 42 06 87 1a e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="b6 4b 76 c4 8f 9a ba 44 e1 eb 84 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="b6 4b 76 c4 8f 9a ba 44 e1 eb 84 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="a2 ea dd 86" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Sniper_003" disEntityId="df 66 c2 8e 86 1a e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="cb 31 76 c4 29 94 b3 44 05 43 82 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="cb 31 76 c4 29 94 b3 44 05 43 82 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="a2 ea dd 86" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Sniper_002" disEntityId="de 66 a2 41 86 1a e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="c3 25 71 c4 f6 88 b3 44 20 a1 88 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="c3 25 71 c4 f6 88 b3 44 20 a1 88 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="a2 ea dd 86" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Sniper_005" disEntityId="fe 66 e2 2e 8a 1a e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="9a d1 57 c4 a4 28 bb 44 e7 3b 8a 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="9a d1 57 c4 a4 28 bb 44 e7 3b 8a 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="a2 ea dd 86" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Sniper_006" disEntityId="10 67 e2 05 8c 1a e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="0c 6a 63 c4 71 c5 bc 44 e1 4b 8a 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 40" hidPos_precise="0c 6a 63 c4 71 c5 bc 44 e1 4b 8a 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="a2 ea dd 86" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Jammer_006" disEntityId="2c 67 22 35 8d 1a e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="7b d4 5e c4 0a 67 b3 44 5a e4 79 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="7b d4 5e c4 0a 67 b3 44 5a e4 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="POR_Defend_209_SWM" disEntityId="f5 01 80 8b 67 16 e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="87 9e 6c c4 85 e3 b8 44 00 00 71 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="87 9e 6c c4 85 e3 b8 44 00 00 71 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CSpawningWaveManagerComponent hidHasAliasName="" spawnwavesconfigSpawnWavesConfig="cf 55 04 1c" _a4a3d485="Defend_209" LKPGroupName="6f ee ab c7" _3ed8b7a2="Defend_209" NetProxyGroupName="6f ee ab c7" _87344f10="Defend_209" sSquadName="6f ee ab c7">
<DefenceZones>
<DefenceZone entDefenceZone="17 8b a0 16 2d ea de 1c"/>
</DefenceZones>
<SpawnPointGroupList>
<SpawnPointGroup selSpawnPointGroupType="">
<SpawnPoints>
<SpawnPoint entSpawnPoint="03 8b 80 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="04 8b 80 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="05 8b 80 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="06 8b 80 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="07 8b 80 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="08 8b a0 16 2d ea de 1c"/>
</SpawnPoints>
</SpawnPointGroup>
<SpawnPointGroup selSpawnPointGroupType="01">
<SpawnPoints>
<SpawnPoint entSpawnPoint="fd 8a 80 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="fe 8a 80 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="ff 8a 80 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="00 8b 80 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="01 8b 80 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="02 8b 80 16 2d ea de 1c"/>
</SpawnPoints>
</SpawnPointGroup>
<SpawnPointGroup selSpawnPointGroupType="02">
<SpawnPoints>
<SpawnPoint entSpawnPoint="09 8b a0 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="0a 8b a0 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="0b 8b a0 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="0c 8b a0 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="0d 8b a0 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="0e 8b a0 16 2d ea de 1c"/>
</SpawnPoints>
</SpawnPointGroup>
<SpawnPointGroup selSpawnPointGroupType="03">
<SpawnPoints>
<SpawnPoint entSpawnPoint="0f 8b a0 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="10 8b a0 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="11 8b a0 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="12 8b a0 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="13 8b a0 16 2d ea de 1c"/>
<SpawnPoint entSpawnPoint="14 8b a0 16 2d ea de 1c"/>
</SpawnPoints>
</SpawnPointGroup>
</SpawnPointGroupList>
<SpecialSpawnPointGroupList>
<SpecialSpawnPointGroup selSpecialSpawnPointGroupType="">
<SpawnPoints>
<SpawnPoint entSpawnPoint="dd 66 22 cf 83 1a e2 1c"/>
<SpawnPoint entSpawnPoint="de 66 a2 41 86 1a e2 1c"/>
<SpawnPoint entSpawnPoint="df 66 c2 8e 86 1a e2 1c"/>
<SpawnPoint entSpawnPoint="e0 66 42 06 87 1a e2 1c"/>
<SpawnPoint entSpawnPoint="dc 66 02 e9 82 1a e2 1c"/>
<SpawnPoint entSpawnPoint="ff"/>
</SpawnPoints>
</SpecialSpawnPointGroup>
<SpecialSpawnPointGroup selSpecialSpawnPointGroupType="01">
<SpawnPoints>
<SpawnPoint entSpawnPoint="a6 66 02 e4 7a 1a e2 1c"/>
<SpawnPoint entSpawnPoint="b7 66 a2 9c 7c 1a e2 1c"/>
<SpawnPoint entSpawnPoint="c9 66 62 6b 7e 1a e2 1c"/>
<SpawnPoint entSpawnPoint="db 66 82 98 7f 1a e2 1c"/>
<SpawnPoint entSpawnPoint="dc 66 02 e9 82 1a e2 1c"/>
<SpawnPoint entSpawnPoint="2c 67 22 35 8d 1a e2 1c"/>
</SpawnPoints>
</SpecialSpawnPointGroup>
</SpecialSpawnPointGroupList>
<AssaultData bUsingAssaultData=""/>
<JammerData bUsingJammerData=""/>
</CSpawningWaveManagerComponent>
<CSpawningWaveManagerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_NPCRestrictedZone_Jammers" disEntityId="10 78 62 43 59 62 e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 90 6c c4 14 16 b6 44 00 00 70 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 90 6c c4 14 16 b6 44 00 00 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="NPCRestrictedZone" Value="cc 6f ed 5f"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="10 80 8f c2 c0 80 e5 c1 00 00 00 00" vectorBBoxMax="e8 7f 8e 42 c0 41 35 42 00 00 00 00"/>
<Components>
<CNPCRestrictedZoneComponent hidHasAliasName="" hidShapePoints="10 00 00 00 03 c0 5d c4 07 a0 b9 44 00 00 70 42 02 c0 5d c4 22 c0 bb 44 00 00 70 42 02 80 7e c4 22 c0 bb 44 00 00 70 42 02 80 7e c4 22 c0 b8 44 00 00 70 42 fd 7f 7b c4 11 c0 b8 44 00 00 70 42 fd 7f 7b c4 11 80 b4 44 00 00 70 42 fd 3f 78 c4 11 80 b4 44 00 00 70 42 fd 3f 78 c4 11 80 b2 44 00 00 70 42 fd 3f 72 c4 11 80 b2 44 00 00 70 42 fd 3f 72 c4 11 80 b4 44 00 00 70 42 fd bf 66 c4 11 80 b4 44 00 00 70 42 fd bf 66 c4 11 80 b2 44 00 00 70 42 fd bf 60 c4 11 80 b2 44 00 00 70 42 fd bf 60 c4 11 80 b4 44 00 00 70 42 06 c0 5a c4 2c a0 b4 44 00 00 70 42 03 c0 5a c4 07 a0 b9 44 00 00 70 42" hidCentet="00 90 6c c4 14 16 b6 44 00 00 70 42" fHeight="00 00 c8 41"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Jammer_7" disEntityId="54 e2 c2 82 c7 85 e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="9a d9 58 c4 00 e0 b4 44 da 9b 71 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="9a d9 58 c4 00 e0 b4 44 da 9b 71 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Jammer_8" disEntityId="69 e2 22 df c8 85 e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="cb 31 71 c4 a4 38 b3 44 65 6a 82 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="cb 31 71 c4 a4 38 b3 44 65 6a 82 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Jammer_9" disEntityId="6a e2 02 b3 ca 85 e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="64 bb 76 c4 ec 41 b3 44 3b 41 79 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="64 bb 76 c4 ec 41 b3 44 3b 41 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Jammer_10" disEntityId="6b e2 02 28 cb 85 e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="8f 62 78 c4 ec a1 b6 44 f9 0f 70 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="8f 62 78 c4 ec a1 b6 44 f9 0f 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Jammer_11" disEntityId="9e e2 62 5a cc 85 e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="91 ad 6a c4 1f 25 bb 44 0a 57 71 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="91 ad 6a c4 1f 25 bb 44 0a 57 71 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Jammer_12" disEntityId="01 e3 42 4b cd 85 e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="fe a4 74 c4 9a 21 bc 44 00 00 71 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="fe a4 74 c4 9a 21 bc 44 00 00 71 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Jammer_13" disEntityId="02 e3 42 a4 cd 85 e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="39 e4 5d c4 e1 ca ba 44 07 f0 70 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="39 e4 5d c4 e1 ca ba 44 07 f0 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Jammer_14" disEntityId="52 e3 82 1d cf 85 e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="7d 3f 58 c4 c3 d5 bb 44 44 49 82 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="7d 3f 58 c4 c3 d5 bb 44 44 49 82 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Sniper_7" disEntityId="64 e3 02 80 d0 85 e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="d3 1d 68 c4 a4 58 b3 44 cc 3f 88 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="d3 1d 68 c4 a4 58 b3 44 cc 3f 88 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="a2 ea dd 86" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Sniper_8" disEntityId="65 e3 02 be d0 85 e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="df 47 58 c4 ec b9 b4 44 7a e5 83 42" hidAngles="00 00 00 00 00 00 00 80 92 0a 86 3f" hidPos_precise="df 47 58 c4 ec b9 b4 44 7a e5 83 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="a2 ea dd 86" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_209_AI_Sniper_9" disEntityId="d3 e4 62 f9 d3 85 e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="85 0b 7a c4 29 94 b6 44 46 e5 7c 42" hidAngles="00 00 00 00 00 00 00 80 37 8d a7 bf" hidPos_precise="85 0b 7a c4 29 94 b6 44 46 e5 7c 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="a2 ea dd 86" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
</Entities>
<CityLifeObjects CCityLifeObjectManagerData="30 03 00 00 54 00 00 00 60 00 00 00 d0 02 00 00 00 00 00 00 54 00 00 00 00 00 00 00 54 00 00 00 00 00 00 00 00 00 00 00 7c ae 8d 83 00 00 00 00 00 00 00 00 00 00 00 00 09 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 be 8d c7 97 87 28 fd 1c 85 1b 6d c4 f6 28 b5 44 0d 60 70 42 7f 7f 7f 7f ff ff ff ff ff ff ff ff 00 00 00 00 00 00 00 00 00 00 00 00 01 00 7f 7f bb 8d 24 bf 7d 1b 44 3f 00 00 00 00 09 00 00 00 00 00 ff ff 00 00 03 7f 01 00 00 00 7f 7f 7f 7f d0 8d c7 97 87 28 fd 1c a4 a0 7b c4 8f 92 b7 44 3b df 70 42 7f 7f 7f 7f ff ff ff ff ff ff ff ff 00 00 00 00 00 00 00 00 00 00 00 00 01 00 7f 7f 7e 1b 44 bf ba 8d 24 3f 00 00 00 00 0a 00 00 00 01 00 ff ff 00 00 03 7f 01 00 00 00 7f 7f 7f 7f bb 8d c7 97 87 28 fd 1c db e1 65 c4 f6 a8 b7 44 41 b1 70 42 7f 7f 7f 7f ff ff ff ff ff ff ff ff 00 00 00 00 00 00 00 00 00 00 00 00 01 00 7f 7f d6 d0 31 be 5c 1c 7c 3f 00 00 00 00 0b 00 00 00 02 00 ff ff 00 00 03 7f 01 00 00 00 7f 7f 7f 7f d1 8d c7 97 87 28 fd 1c d9 ce 61 c4 d7 63 b8 44 5b d3 70 42 7f 7f 7f 7f ff ff ff ff ff ff ff ff 00 00 00 00 00 00 00 00 00 00 00 00 01 00 7f 7f 3f 1d af be b3 8f 70 bf 00 00 00 00 0a 00 00 00 03 00 ff ff 00 00 03 7f 01 00 00 00 7f 7f 7f 7f c0 8d c7 97 87 28 fd 1c b8 7e 7c c4 d7 03 b9 44 af 54 71 42 7f 7f 7f 7f ff ff ff ff ff ff ff ff 00 00 00 00 00 00 00 00 00 00 00 00 01 00 7f 7f fa ff ff be d9 b3 5d bf 00 00 00 00 0c 00 00 00 04 00 ff ff 00 00 03 7f 01 00 00 00 7f 7f 7f 7f bf 8d c7 97 87 28 fd 1c 02 7b 74 c4 b8 6e b7 44 9a 37 70 42 7f 7f 7f 7f ff ff ff ff ff ff ff ff 00 00 00 00 00 00 00 00 00 00 00 00 01 00 7f 7f d6 d0 31 be 5c 1c 7c 3f 00 00 00 00 0c 00 00 00 05 00 ff ff 00 00 03 7f 01 00 00 00 7f 7f 7f 7f ba 8d c7 97 87 28 fd 1c c3 a5 6d c4 52 48 b8 44 6e 74 71 42 7f 7f 7f 7f ff ff ff ff ff ff ff ff 00 00 00 00 00 00 00 00 00 00 00 00 01 00 7f 7f 69 21 22 b4 00 00 80 bf 00 00 00 00 0b 00 00 00 06 00 ff ff 00 00 03 7f 01 00 00 00 7f 7f 7f 7f bc 8d c7 97 87 28 fd 1c 9e e7 65 c4 ec 09 b5 44 0d 60 70 42 7f 7f 7f 7f ff ff ff ff ff ff ff ff 00 00 00 00 00 00 00 00 00 00 00 00 01 00 7f 7f d8 b3 5d bf ff ff ff 3e 00 00 00 00 09 00 00 00 07 00 ff ff 00 00 03 7f 01 00 00 00 7f 7f 7f 7f bd 8d c7 97 87 28 fd 1c 7f 32 76 c4 85 33 b5 44 0d 60 70 42 7f 7f 7f 7f ff ff ff ff ff ff ff ff 00 00 00 00 00 00 00 00 00 00 00 00 01 00 7f 7f 5d 1c 7c 3f cf d0 31 3e 00 00 00 00 09 00 00 00 08 00 ff ff 00 00 03 7f 01 00 00 00 7f 7f 7f 7f" InPlaceOffset="60"/>
</_c2b9e143>