The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_mpecosystem_defend_110.xml.data.fcb" PathId="9b 85 d9 d7">
<Entities>
<Entity hidName="MPE_Defend_110_PlayerRespawnZoneTrigger" disEntityId="ab 88 20 ea 60 ce de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="c1 ca 0f c3 71 05 bb c4 be 5f 80 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="c1 ca 0f c3 71 05 bb c4 be 5f 80 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots/>
</MaterialOverrides>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CRespawnZoneTriggerComponent hidHasAliasName="" bIsActive="01" fInteractingRadius="00 00 20 43" fInteractingHalfHeight="00 00 c8 42" fInteractingZOffset="00 00 00 00">
<RespawnZoneObjects>
<RespawnZoneObject selRespawnObjectType="03" _c3b401e8="{0b3e4d5f-b978-4743-8bd6-83e1c2ce541d}" archSpawnpointTypeId="44 4d 71 81"/>
<RespawnZoneObject selRespawnObjectType=""/>
</RespawnZoneObjects>
</CRespawnZoneTriggerComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_110_SWM" disEntityId="bb 88 40 ea 60 ce de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="44 0b 11 c3 71 05 bb c4 7d bf 7f 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="44 0b 11 c3 71 05 bb c4 7d bf 7f 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CSpawningWaveManagerComponent hidHasAliasName="" spawnwavesconfigSpawnWavesConfig="20 0e 11 fc" _a4a3d485="Defend_110" LKPGroupName="d3 d9 2a a5" _3ed8b7a2="Defend_110" NetProxyGroupName="d3 d9 2a a5" _87344f10="Defend_110" sSquadName="d3 d9 2a a5">
<DefenceZones>
<DefenceZone entDefenceZone="aa 88 20 ea 60 ce de 1c"/>
</DefenceZones>
<SpawnPointGroupList>
<SpawnPointGroup selSpawnPointGroupType="">
<SpawnPoints>
<SpawnPoint entSpawnPoint="96 88 e0 e9 60 ce de 1c"/>
<SpawnPoint entSpawnPoint="97 88 e0 e9 60 ce de 1c"/>
<SpawnPoint entSpawnPoint="98 88 e0 e9 60 ce de 1c"/>
<SpawnPoint entSpawnPoint="99 88 00 ea 60 ce de 1c"/>
<SpawnPoint entSpawnPoint="9a 88 00 ea 60 ce de 1c"/>
<SpawnPoint entSpawnPoint="9b 88 00 ea 60 ce de 1c"/>
</SpawnPoints>
</SpawnPointGroup>
<SpawnPointGroup selSpawnPointGroupType="01">
<SpawnPoints>
<SpawnPoint entSpawnPoint="90 88 e0 e9 60 ce de 1c"/>
<SpawnPoint entSpawnPoint="91 88 e0 e9 60 ce de 1c"/>
<SpawnPoint entSpawnPoint="92 88 e0 e9 60 ce de 1c"/>
<SpawnPoint entSpawnPoint="93 88 e0 e9 60 ce de 1c"/>
<SpawnPoint entSpawnPoint="94 88 e0 e9 60 ce de 1c"/>
<SpawnPoint entSpawnPoint="95 88 e0 e9 60 ce de 1c"/>
</SpawnPoints>
</SpawnPointGroup>
<SpawnPointGroup selSpawnPointGroupType="02">
<SpawnPoints>
<SpawnPoint entSpawnPoint="9c 88 00 ea 60 ce de 1c"/>
<SpawnPoint entSpawnPoint="9d 88 00 ea 60 ce de 1c"/>
<SpawnPoint entSpawnPoint="9e 88 00 ea 60 ce de 1c"/>
<SpawnPoint entSpawnPoint="9f 88 00 ea 60 ce de 1c"/>
<SpawnPoint entSpawnPoint="a0 88 00 ea 60 ce de 1c"/>
<SpawnPoint entSpawnPoint="a1 88 00 ea 60 ce de 1c"/>
</SpawnPoints>
</SpawnPointGroup>
<SpawnPointGroup selSpawnPointGroupType="03">
<SpawnPoints>
<SpawnPoint entSpawnPoint="a2 88 00 ea 60 ce de 1c"/>
<SpawnPoint entSpawnPoint="a3 88 00 ea 60 ce de 1c"/>
<SpawnPoint entSpawnPoint="a4 88 00 ea 60 ce de 1c"/>
<SpawnPoint entSpawnPoint="a5 88 00 ea 60 ce de 1c"/>
<SpawnPoint entSpawnPoint="a6 88 00 ea 60 ce de 1c"/>
<SpawnPoint entSpawnPoint="a7 88 00 ea 60 ce de 1c"/>
</SpawnPoints>
</SpawnPointGroup>
</SpawnPointGroupList>
<SpecialSpawnPointGroupList>
<SpecialSpawnPointGroup selSpecialSpawnPointGroupType="">
<SpawnPoints>
<SpawnPoint entSpawnPoint="72 93 82 a2 0b a6 e2 1c"/>
<SpawnPoint entSpawnPoint="ae 93 62 9a 10 a6 e2 1c"/>
<SpawnPoint entSpawnPoint="b8 93 82 0d 11 a6 e2 1c"/>
<SpawnPoint entSpawnPoint="ee 93 62 5f 11 a6 e2 1c"/>
<SpawnPoint entSpawnPoint="f8 93 82 0e 12 a6 e2 1c"/>
<SpawnPoint entSpawnPoint="b6 94 22 34 13 a6 e2 1c"/>
<SpawnPoint entSpawnPoint="f9 81 62 f9 0f b0 e2 1c"/>
<SpawnPoint entSpawnPoint="d2 95 e2 86 1b a6 e2 1c"/>
<SpawnPoint entSpawnPoint="6f 78 c2 62 23 af e2 1c"/>
<SpawnPoint entSpawnPoint="7e 79 82 06 2b af e2 1c"/>
</SpawnPoints>
</SpecialSpawnPointGroup>
<SpecialSpawnPointGroup selSpecialSpawnPointGroupType="01">
<SpawnPoints>
<SpawnPoint entSpawnPoint="73 93 82 a2 0b a6 e2 1c"/>
<SpawnPoint entSpawnPoint="23 83 a2 bd 15 b0 e2 1c"/>
<SpawnPoint entSpawnPoint="65 83 22 4c 16 b0 e2 1c"/>
<SpawnPoint entSpawnPoint="9d 83 42 31 17 b0 e2 1c"/>
<SpawnPoint entSpawnPoint="a8 83 22 9c 17 b0 e2 1c"/>
<SpawnPoint entSpawnPoint="aa 83 c2 6c 18 b0 e2 1c"/>
<SpawnPoint entSpawnPoint="0b 84 82 07 19 b0 e2 1c"/>
<SpawnPoint entSpawnPoint="6c 84 e2 15 1a b0 e2 1c"/>
<SpawnPoint entSpawnPoint="b3 84 22 94 1a b0 e2 1c"/>
<SpawnPoint entSpawnPoint="6c 85 22 d7 1b b0 e2 1c"/>
<SpawnPoint entSpawnPoint="d8 85 42 40 1c b0 e2 1c"/>
<SpawnPoint entSpawnPoint="10 59 40 2c e3 b1 e5 1c"/>
<SpawnPoint entSpawnPoint="11 59 40 2c e3 b1 e5 1c"/>
<SpawnPoint entSpawnPoint="0d 5b 80 07 ea b1 e5 1c"/>
</SpawnPoints>
</SpecialSpawnPointGroup>
</SpecialSpawnPointGroupList>
<AssaultData bUsingAssaultData=""/>
<JammerData bUsingJammerData="01" _c32b6cf7="Hackers_110" sJammerSquadName="5e d5 13 a6">
<JammerZoneList>
<JammerZone entJammerZone="a8 7d 82 54 a2 a5 e2 1c"/>
</JammerZoneList>
</JammerData>
</CSpawningWaveManagerComponent>
<CSpawningWaveManagerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_110_AI_Gc_Back_01" disEntityId="90 88 e0 e9 60 ce de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="c2 50 bb c2 d6 c3 af c4 84 7e 80 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="c2 50 bb c2 d6 c3 af c4 84 7e 80 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_110_AI_Gc_Back_02" disEntityId="91 88 e0 e9 60 ce de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="c3 d5 0f c3 f6 a0 b2 c4 ec 31 80 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="c3 d5 0f c3 f6 a0 b2 c4 ec 31 80 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_110_AI_Gc_Back_03" disEntityId="92 88 e0 e9 60 ce de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="6d 47 06 c3 00 a0 b2 c4 ec 31 80 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="6d 47 06 c3 00 a0 b2 c4 ec 31 80 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_110_AI_Gc_Back_04" disEntityId="93 88 e0 e9 60 ce de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="17 b9 37 c3 52 10 b2 c4 84 7e 80 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="17 b9 37 c3 52 10 b2 c4 84 7e 80 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_110_AI_Gc_Back_05" disEntityId="94 88 e0 e9 60 ce de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="36 0b ba c2 1f d5 b1 c4 ec 4f 81 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 40" hidPos_precise="36 0b ba c2 1f d5 b1 c4 ec 4f 81 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_110_AI_Gc_Back_06" disEntityId="95 88 e0 e9 60 ce de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="46 96 59 c3 8f a2 b1 c4 00 00 80 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="46 96 59 c3 8f a2 b1 c4 00 00 80 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_110_AI_Gc_Front_01" disEntityId="96 88 e0 e9 60 ce de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="41 b1 c1 c2 d7 3b c4 c4 05 34 80 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="41 b1 c1 c2 d7 3b c4 c4 05 34 80 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_110_AI_Gc_Front_02" disEntityId="97 88 e0 e9 60 ce de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="41 b1 c1 c2 f6 98 c5 c4 05 34 80 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="41 b1 c1 c2 f6 98 c5 c4 05 34 80 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_110_AI_Gc_Front_03" disEntityId="98 88 e0 e9 60 ce de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="bf fd 89 c2 c3 1d c5 c4 fb 3c 80 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="bf fd 89 c2 c3 1d c5 c4 fb 3c 80 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_110_AI_Gc_Front_04" disEntityId="99 88 00 ea 60 ce de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 60 33 c3 00 40 c4 c4 00 80 81 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 60 33 c3 00 40 c4 c4 00 80 81 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_110_AI_Gc_Front_05" disEntityId="9a 88 00 ea 60 ce de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 60 33 c3 5c a7 c5 c4 00 80 81 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 60 33 c3 5c a7 c5 c4 00 80 81 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_110_AI_Gc_Front_06" disEntityId="9b 88 00 ea 60 ce de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="fe f4 30 c3 29 cc c6 c4 fc 78 80 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="fe f4 30 c3 29 cc c6 c4 fc 78 80 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_110_AI_Gc_Left_01" disEntityId="9c 88 00 ea 60 ce de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="46 e5 5d c2 f6 78 b3 c4 f3 2e 80 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="46 e5 5d c2 f6 78 b3 c4 f3 2e 80 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 00 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
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