The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

4271 lines
360 KiB

<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_mpecosystem_defend_101.xml.data.fcb" PathId="85 c8 2a 85">
<Entities>
<Entity hidName="MPE_Defend_101_PlayerRespawnZoneTrigger" disEntityId="9b 8a 40 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="29 24 a6 c4 29 44 9d c4 00 80 79 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="29 24 a6 c4 29 44 9d c4 00 80 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots/>
</MaterialOverrides>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CRespawnZoneTriggerComponent hidHasAliasName="" bIsActive="01" fInteractingRadius="00 00 20 43" fInteractingHalfHeight="00 00 c8 42" fInteractingZOffset="00 00 00 00">
<RespawnZoneObjects>
<RespawnZoneObject selRespawnObjectType="03" _c3b401e8="{570dd21f-07bd-4f04-91f5-497dcdef9637}" archSpawnpointTypeId="63 e3 20 2a"/>
<RespawnZoneObject selRespawnObjectType=""/>
</RespawnZoneObjects>
</CRespawnZoneTriggerComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Back_01" disEntityId="80 8a 20 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="e1 f2 a1 c4 00 50 8e c4 d6 85 79 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="e1 f2 a1 c4 00 50 8e c4 d6 85 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Back_02" disEntityId="81 8a 20 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="48 d9 a2 c4 8f 92 8e c4 fb 8b 79 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="48 d9 a2 c4 8f 92 8e c4 fb 8b 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Back_03" disEntityId="82 8a 20 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="ae df a2 c4 3d a2 8c c4 0a a8 79 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="ae df a2 c4 3d a2 8c c4 0a a8 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Back_04" disEntityId="83 8a 20 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="a4 10 a9 c4 ae f7 8b c4 43 ed 79 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="a4 10 a9 c4 ae f7 8b c4 43 ed 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Back_05" disEntityId="84 8a 20 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="f6 28 aa c4 ec 11 8c c4 38 f8 70 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="f6 28 aa c4 ec 11 8c c4 38 f8 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Back_06" disEntityId="85 8a 20 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="7b 1c a9 c4 d7 cb 8d c4 43 ed 79 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="7b 1c a9 c4 d7 cb 8d c4 43 ed 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Front_01" disEntityId="86 8a 20 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="29 14 a3 c4 00 90 ab c4 00 00 7d 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="29 14 a3 c4 00 90 ab c4 00 00 7d 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Front_02" disEntityId="87 8a 20 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="29 2c a7 c4 00 98 ac c4 00 00 7d 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="29 2c a7 c4 00 98 ac c4 00 00 7d 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Front_03" disEntityId="88 8a 20 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 40 a5 c4 00 b8 aa c4 00 80 7c 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 40 a5 c4 00 b8 aa c4 00 80 7c 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Front_04" disEntityId="89 8a 20 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="f6 48 a3 c4 f6 10 a9 c4 4d c4 7c 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="f6 48 a3 c4 f6 10 a9 c4 4d c4 7c 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Front_05" disEntityId="8a 8a 40 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="8f 32 a8 c4 ec f9 a9 c4 60 76 7c 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="8f 32 a8 c4 ec f9 a9 c4 60 76 7c 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Front_06" disEntityId="8b 8a 40 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="85 53 a7 c4 3d 12 aa c4 8e 86 7c 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="85 53 a7 c4 3d 12 aa c4 8e 86 7c 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Left_01" disEntityId="8c 8a 40 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="a4 50 9d c4 ae ff 90 c4 19 33 7a 42" hidAngles="00 00 00 00 00 00 00 80 e5 cb 16 40" hidPos_precise="a4 50 9d c4 ae ff 90 c4 19 33 7a 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Left_02" disEntityId="8d 8a 40 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="c3 45 9b c4 a4 a8 95 c4 fe 25 7e 42" hidAngles="00 00 00 00 00 00 00 80 e5 cb 16 40" hidPos_precise="c3 45 9b c4 a4 a8 95 c4 fe 25 7e 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Left_03" disEntityId="8e 8a 40 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="0a d7 9c c4 66 ae 9b c4 86 18 8b 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="0a d7 9c c4 66 ae 9b c4 86 18 8b 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Left_04" disEntityId="8f 8a 40 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="71 9d 9c c4 48 d1 98 c4 0c 02 7a 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="71 9d 9c c4 48 d1 98 c4 0c 02 7a 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Left_05" disEntityId="90 8a 40 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 78 9d c4 00 a0 a4 c4 00 80 7a 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="00 78 9d c4 00 a0 a4 c4 00 80 7a 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Left_06" disEntityId="91 8a 40 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="33 5b 9d c4 f6 b8 a6 c4 48 10 7a 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="33 5b 9d c4 f6 b8 a6 c4 48 10 7a 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Right_01" disEntityId="92 8a 40 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="ec 21 b0 c4 c3 bd a4 c4 d9 bd 79 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="ec 21 b0 c4 c3 bd a4 c4 d9 bd 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Right_02" disEntityId="93 8a 40 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 30 b0 c4 ec b9 a6 c4 bc c5 79 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="00 30 b0 c4 ec b9 a6 c4 bc c5 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Right_03" disEntityId="94 8a 40 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="b8 8e ac c4 66 6e a9 c4 93 58 79 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="b8 8e ac c4 66 6e a9 c4 93 58 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Right_04" disEntityId="95 8a 40 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="ae 9f b0 c4 c3 a5 99 c4 d9 bd 79 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="ae 9f b0 c4 c3 a5 99 c4 d9 bd 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Right_05" disEntityId="96 8a 40 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="0a 9f b1 c4 a4 60 99 c4 d9 bd 79 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="0a 9f b1 c4 a4 60 99 c4 d9 bd 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Gc_Right_06" disEntityId="97 8a 40 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="e1 52 b0 c4 ae 97 97 c4 d9 bd 79 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="e1 52 b0 c4 ae 97 97 c4 d9 bd 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{92A6022C-999A-4431-B090-BE21C8AB3056}" hidName="MPE_Defend_101_DL_Starter" disEntityId="ee 3f 22 42 42 42 df 1c" hidResourceCount="02" hidPos="5c 1f a6 c4 e1 42 9d c4 49 6e 7e 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="5c 1f a6 c4 e1 42 9d c4 49 6e 7e 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
</CGraphicComponent>
<CMissionObjectiveComponent>
<RespawnZoneTriggers>
<RespawnZoneTrigger entRespawnZoneTrigger="9b 8a 40 49 85 92 de 1c"/>
<RespawnZoneTrigger entRespawnZoneTrigger="ff"/>
</RespawnZoneTriggers>
</CMissionObjectiveComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_LaneRestrictionsController" disEntityId="99 8a 40 49 85 92 de 1c" _d2b3429e="CBasicShapeEntity" hidEntityClass="e6 02 60 70" hidResourceCount="01" hidPos="00 40 a6 c4 00 80 9c c4 00 00 48 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 40 a6 c4 00 80 9c c4 00 00 48 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" hidShapePoints="04 00 00 00 00 00 b2 c4 00 00 91 c4 00 00 48 42 00 80 9a c4 00 00 91 c4 00 00 48 42 00 80 9a c4 00 00 a8 c4 00 00 48 42 00 00 b2 c4 00 00 a8 c4 00 00 48 42">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 bc c2 00 00 b8 c2 00 00 00 00" vectorBBoxMax="00 00 bc 42 00 00 b8 42 00 00 00 00"/>
<Components>
<CLaneRestrictionsComponent hidHasAliasName="" hidShapePoints="04 00 00 00 00 00 b2 c4 00 00 91 c4 00 00 48 42 00 80 9a c4 00 00 91 c4 00 00 48 42 00 80 9a c4 00 00 a8 c4 00 00 48 42 00 00 b2 c4 00 00 a8 c4 00 00 48 42" hidCentet="00 40 a6 c4 00 80 9c c4 00 00 48 42" bRestrictTraffic="01" bRestrictPedestrians="01" bRestrictParking="01" bRestrictWater="" fHeight="00 00 c8 41" bIgnoreHeightForUnspawning="01" bIteratoToIntersections="01" civdensityCiviliansDensityOverride="ff" parkeddensityParkedCarsDensityOverride="ff" fPatternScaleOverride="00 00 80 bf" bApplyRestrictionsToEnticers="01" _63e9eec6="">
<Entry CombinedRestrictions="03" SegmentID="07 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="d0 29">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex="03"/>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="02"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="05"/>
<civilianRoadLaneIDs LaneIndex="06"/>
<civilianRoadLaneIDs LaneIndex="04"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="50 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="39 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
<civilianRoadLaneIDs LaneIndex="04"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="07" SegmentID="f9 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes>
<parkedCarsRoadLaneIDs LaneIndex="02"/>
<parkedCarsRoadLaneIDs LaneIndex="04"/>
</ParkedCarsRestrictionRoadLanes>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="39 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="08" SegmentID="82 0d">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes>
<waterRoadLaneIDs LaneIndex=""/>
<waterRoadLaneIDs LaneIndex="01"/>
</WaterRestrictionRoadLanes>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="82 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="42 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="02"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="2b 01">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="6b 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="2b 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="34 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="9d 40">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="1d 40">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="07" SegmentID="26 01">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="05"/>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes>
<parkedCarsRoadLaneIDs LaneIndex="02"/>
<parkedCarsRoadLaneIDs LaneIndex="04"/>
</ParkedCarsRestrictionRoadLanes>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="66 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
<civilianRoadLaneIDs LaneIndex="04"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="e6 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="26 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="cf 29">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="05"/>
<trafficRoadLaneIDs LaneIndex="02"/>
<trafficRoadLaneIDs LaneIndex="03"/>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex="04"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="08"/>
<civilianRoadLaneIDs LaneIndex="06"/>
<civilianRoadLaneIDs LaneIndex="07"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="4f 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="4f 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="58 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="d8 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="21 01">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
<civilianRoadLaneIDs LaneIndex="05"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="61 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="02"/>
<trafficRoadLaneIDs LaneIndex="04"/>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex="03"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="07"/>
<civilianRoadLaneIDs LaneIndex="09"/>
<civilianRoadLaneIDs LaneIndex="06"/>
<civilianRoadLaneIDs LaneIndex="08"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="61 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="13 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="3c 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
<civilianRoadLaneIDs LaneIndex="04"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="07" SegmentID="fc 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes>
<parkedCarsRoadLaneIDs LaneIndex="02"/>
<parkedCarsRoadLaneIDs LaneIndex="04"/>
</ParkedCarsRestrictionRoadLanes>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="85 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="05 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="45 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="08" SegmentID="85 0d">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes>
<waterRoadLaneIDs LaneIndex="01"/>
</WaterRestrictionRoadLanes>
</Entry>
<Entry CombinedRestrictions="07" SegmentID="2e 01">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="05"/>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes>
<parkedCarsRoadLaneIDs LaneIndex="02"/>
<parkedCarsRoadLaneIDs LaneIndex="04"/>
</ParkedCarsRestrictionRoadLanes>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="77 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="02"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="37 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="07" SegmentID="f7 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes>
<parkedCarsRoadLaneIDs LaneIndex="02"/>
<parkedCarsRoadLaneIDs LaneIndex="04"/>
</ParkedCarsRestrictionRoadLanes>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="40 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="02"/>
<trafficRoadLaneIDs LaneIndex="03"/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="04"/>
<civilianRoadLaneIDs LaneIndex="05"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="08" SegmentID="80 0d">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes>
<waterRoadLaneIDs LaneIndex=""/>
<waterRoadLaneIDs LaneIndex="01"/>
</WaterRestrictionRoadLanes>
</Entry>
<Entry CombinedRestrictions="08" SegmentID="e9 2f">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes>
<waterRoadLaneIDs LaneIndex="02"/>
<waterRoadLaneIDs LaneIndex="04"/>
</WaterRestrictionRoadLanes>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="e9 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="32 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="04"/>
<trafficRoadLaneIDs LaneIndex="05"/>
<trafficRoadLaneIDs LaneIndex="06"/>
<trafficRoadLaneIDs LaneIndex="07"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="32 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="db 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="07" SegmentID="24 01">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
<civilianRoadLaneIDs LaneIndex="05"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes>
<parkedCarsRoadLaneIDs LaneIndex="02"/>
<parkedCarsRoadLaneIDs LaneIndex="04"/>
</ParkedCarsRestrictionRoadLanes>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="e4 29">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="64 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="e4 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="64 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="24 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="4d 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="cd 29">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="02"/>
<trafficRoadLaneIDs LaneIndex="03"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="04"/>
<civilianRoadLaneIDs LaneIndex="05"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="16 02">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="56 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="d6 29">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="02"/>
<trafficRoadLaneIDs LaneIndex="03"/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="04"/>
<civilianRoadLaneIDs LaneIndex="05"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="d6 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="3f 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="02"/>
<trafficRoadLaneIDs LaneIndex="03"/>
<trafficRoadLaneIDs LaneIndex="04"/>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex="05"/>
<trafficRoadLaneIDs LaneIndex="06"/>
<trafficRoadLaneIDs LaneIndex="07"/>
<trafficRoadLaneIDs LaneIndex="08"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="09"/>
<civilianRoadLaneIDs LaneIndex="0a"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="48 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="03"/>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex="02"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="04"/>
<civilianRoadLaneIDs LaneIndex="05"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="08 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="51 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="d1 29">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="02"/>
<trafficRoadLaneIDs LaneIndex="03"/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="04"/>
<civilianRoadLaneIDs LaneIndex="05"/>
<civilianRoadLaneIDs LaneIndex="06"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="11 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="7a 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="02"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="07" SegmentID="fa 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes>
<parkedCarsRoadLaneIDs LaneIndex="02"/>
<parkedCarsRoadLaneIDs LaneIndex="04"/>
</ParkedCarsRestrictionRoadLanes>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="3a 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="08" SegmentID="83 0d">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes>
<waterRoadLaneIDs LaneIndex=""/>
<waterRoadLaneIDs LaneIndex="01"/>
</WaterRestrictionRoadLanes>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="83 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="43 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="03"/>
<trafficRoadLaneIDs LaneIndex="04"/>
<trafficRoadLaneIDs LaneIndex="05"/>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="07"/>
<trafficRoadLaneIDs LaneIndex="02"/>
<trafficRoadLaneIDs LaneIndex="08"/>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex="06"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="0a"/>
<civilianRoadLaneIDs LaneIndex="0b"/>
<civilianRoadLaneIDs LaneIndex="0c"/>
<civilianRoadLaneIDs LaneIndex="09"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="2c 01">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="2c 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="35 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="07" SegmentID="f5 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes>
<parkedCarsRoadLaneIDs LaneIndex="02"/>
<parkedCarsRoadLaneIDs LaneIndex="04"/>
</ParkedCarsRestrictionRoadLanes>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="07" SegmentID="27 01">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
<civilianRoadLaneIDs LaneIndex="05"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes>
<parkedCarsRoadLaneIDs LaneIndex="02"/>
<parkedCarsRoadLaneIDs LaneIndex="04"/>
</ParkedCarsRestrictionRoadLanes>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="e7 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="08" SegmentID="f0 2f">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes>
<waterRoadLaneIDs LaneIndex=""/>
<waterRoadLaneIDs LaneIndex="05"/>
<waterRoadLaneIDs LaneIndex="02"/>
<waterRoadLaneIDs LaneIndex="03"/>
</WaterRestrictionRoadLanes>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="f0 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="d9 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="22 01">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
<civilianRoadLaneIDs LaneIndex="05"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="62 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="cb 29">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="02"/>
<trafficRoadLaneIDs LaneIndex="03"/>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="05"/>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex="04"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="07"/>
<civilianRoadLaneIDs LaneIndex="08"/>
<civilianRoadLaneIDs LaneIndex="06"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="3d 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="02"/>
<trafficRoadLaneIDs LaneIndex="03"/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="04"/>
<civilianRoadLaneIDs LaneIndex="05"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="fd 3f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="02"/>
<civilianRoadLaneIDs LaneIndex="04"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="07" SegmentID="fd 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes>
<parkedCarsRoadLaneIDs LaneIndex="02"/>
<parkedCarsRoadLaneIDs LaneIndex="04"/>
</ParkedCarsRestrictionRoadLanes>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="86 3f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="46 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="06 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="46 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="08" SegmentID="86 0d">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes>
<waterRoadLaneIDs LaneIndex="01"/>
</WaterRestrictionRoadLanes>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="78 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="38 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="05"/>
<trafficRoadLaneIDs LaneIndex="06"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="07" SegmentID="f8 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes>
<parkedCarsRoadLaneIDs LaneIndex="02"/>
<parkedCarsRoadLaneIDs LaneIndex="04"/>
</ParkedCarsRestrictionRoadLanes>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="38 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="07" SegmentID="41 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="02"/>
<trafficRoadLaneIDs LaneIndex="03"/>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="04"/>
<civilianRoadLaneIDs LaneIndex="06"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes>
<parkedCarsRoadLaneIDs LaneIndex="05"/>
<parkedCarsRoadLaneIDs LaneIndex="07"/>
</ParkedCarsRestrictionRoadLanes>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="81 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="02"/>
<trafficRoadLaneIDs LaneIndex="03"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="01 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="02"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="08" SegmentID="81 0d">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes>
<waterRoadLaneIDs LaneIndex=""/>
<waterRoadLaneIDs LaneIndex="01"/>
</WaterRestrictionRoadLanes>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="2a 01">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="6a 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="03"/>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="02"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="04"/>
<civilianRoadLaneIDs LaneIndex="05"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="33 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="02" SegmentID="dc 29">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex=""/>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="dc 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="07" SegmentID="25 01">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="05"/>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes>
<parkedCarsRoadLaneIDs LaneIndex="02"/>
<parkedCarsRoadLaneIDs LaneIndex="04"/>
</ParkedCarsRestrictionRoadLanes>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="65 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex="02"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
<civilianRoadLaneIDs LaneIndex="04"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="e5 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="25 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="ce 29">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="03"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="07"/>
<civilianRoadLaneIDs LaneIndex="08"/>
<civilianRoadLaneIDs LaneIndex="09"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="4e 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="17 02">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="02" SegmentID="d7 0e">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="97 3f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="d7 29">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="02"/>
<trafficRoadLaneIDs LaneIndex="03"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="57 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="20 01">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
<civilianRoadLaneIDs LaneIndex="05"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="60 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="03"/>
<trafficRoadLaneIDs LaneIndex="04"/>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex="02"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="08"/>
<civilianRoadLaneIDs LaneIndex="09"/>
<civilianRoadLaneIDs LaneIndex="06"/>
<civilianRoadLaneIDs LaneIndex="07"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="52 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
<civilianRoadLaneIDs LaneIndex="04"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="d2 29">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="02"/>
<trafficRoadLaneIDs LaneIndex="05"/>
<trafficRoadLaneIDs LaneIndex="03"/>
<trafficRoadLaneIDs LaneIndex="04"/>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="09"/>
<civilianRoadLaneIDs LaneIndex="07"/>
<civilianRoadLaneIDs LaneIndex="08"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="12 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="7b 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="02"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="07" SegmentID="fb 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes>
<parkedCarsRoadLaneIDs LaneIndex="02"/>
<parkedCarsRoadLaneIDs LaneIndex="04"/>
</ParkedCarsRestrictionRoadLanes>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="3b 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="02" SegmentID="04 02">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex=""/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="84 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="04 40">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="08" SegmentID="84 0d">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes>
<waterRoadLaneIDs LaneIndex=""/>
<waterRoadLaneIDs LaneIndex="01"/>
</WaterRestrictionRoadLanes>
</Entry>
<Entry CombinedRestrictions="07" SegmentID="2d 01">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
<civilianRoadLaneIDs LaneIndex="05"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes>
<parkedCarsRoadLaneIDs LaneIndex="02"/>
<parkedCarsRoadLaneIDs LaneIndex="04"/>
</ParkedCarsRestrictionRoadLanes>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="76 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="36 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="07" SegmentID="f6 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes>
<parkedCarsRoadLaneIDs LaneIndex="02"/>
<parkedCarsRoadLaneIDs LaneIndex="04"/>
</ParkedCarsRestrictionRoadLanes>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="02" SegmentID="1f 01">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="e8 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="f1 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="31 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="1a 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="da 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="07" SegmentID="23 01">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="05"/>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes>
<parkedCarsRoadLaneIDs LaneIndex="02"/>
<parkedCarsRoadLaneIDs LaneIndex="04"/>
</ParkedCarsRestrictionRoadLanes>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="e3 29">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex="02"/>
<trafficRoadLaneIDs LaneIndex="03"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="04"/>
<civilianRoadLaneIDs LaneIndex="05"/>
<civilianRoadLaneIDs LaneIndex="06"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="08" SegmentID="e3 2f">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes>
<waterRoadLaneIDs LaneIndex=""/>
<waterRoadLaneIDs LaneIndex="01"/>
<waterRoadLaneIDs LaneIndex="02"/>
</WaterRestrictionRoadLanes>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="63 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="e3 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="23 0f">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="02" SegmentID="cc 29">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="07"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="15 02">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="55 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex="03"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="d5 29">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="02"/>
<trafficRoadLaneIDs LaneIndex="03"/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="05"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="03" SegmentID="d5 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="3e 30">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="07" SegmentID="fe 0e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="03"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes>
<parkedCarsRoadLaneIDs LaneIndex="02"/>
<parkedCarsRoadLaneIDs LaneIndex="04"/>
</ParkedCarsRestrictionRoadLanes>
<WaterRestrictionRoadLanes/>
</Entry>
</CLaneRestrictionsComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_NPCRestrictedZone" disEntityId="9a 8a 40 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="2a 94 a8 c4 48 b9 9d c4 00 00 70 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="2a 94 a8 c4 48 b9 9d c4 00 00 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="NPCRestrictedZone" Value="cc 6f ed 5f"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="c0 bd 88 c2 b0 71 f4 c2 00 00 00 00" vectorBBoxMax="00 47 c1 42 50 8c f5 42 00 00 00 00"/>
<Components>
<CNPCRestrictedZoneComponent hidHasAliasName="" hidShapePoints="1b 00 00 00 ac 9f 9f c4 92 a0 9c c4 00 00 70 42 ba 7f 9c c4 7a 80 9c c4 00 00 70 42 ba 7f 9c c4 7b 60 90 c4 00 00 70 42 03 20 a2 c4 83 60 90 c4 00 00 70 42 03 20 a2 c4 83 60 8e c4 00 00 70 42 03 e0 a9 c4 83 60 8e c4 00 00 70 42 40 e0 a9 c4 72 c0 92 c4 00 00 70 42 e0 5f ab c4 85 e0 93 c4 00 00 70 42 fe 5f ac c4 87 c0 95 c4 00 00 70 42 fe bf ac c4 87 80 97 c4 00 00 70 42 06 20 b1 c4 7d 80 97 c4 00 00 70 42 06 20 b1 c4 7d a0 99 c4 00 00 70 42 da ff ae c4 4d a0 99 c4 00 00 70 42 2b 00 af c4 18 20 9d c4 00 00 70 42 1b 40 b0 c4 11 20 9d c4 00 00 70 42 28 40 b0 c4 08 40 a1 c4 00 00 70 42 4e 00 af c4 17 40 a1 c4 00 00 70 42 de ff ae c4 6c c0 a4 c4 00 00 70 42 06 20 b1 c4 7d c0 a4 c4 00 00 70 42 06 20 b1 c4 7d 80 a7 c4 00 00 70 42 28 e0 ac c4 5b 80 a7 c4 00 00 70 42 28 e0 ac c4 63 00 ad c4 00 00 70 42 28 40 a0 c4 42 00 ad c4 00 00 70 42 1e e0 9e c4 19 20 ab c4 00 00 70 42 1e 80 9c c4 19 20 ab c4 00 00 70 42 d1 7f 9c c4 8f e0 a3 c4 00 00 70 42 b6 9f 9f c4 a9 e0 a3 c4 00 00 70 42" hidCentet="28 94 a8 c4 48 b9 9d c4 00 00 70 42" fHeight="00 00 48 42"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{570DD21F-07BD-4F04-91F5-497DCDEF9637}" hidName="MPE_Defend_101_SpawnPoint_01" disEntityId="9c 8a 40 49 85 92 de 1c" hidResourceCount="01" hidPos="00 b0 af c4 00 18 a0 c4 00 00 7a 42" hidAngles="00 00 00 00 00 00 00 80 4f e4 bd bf" hidPos_precise="00 b0 af c4 00 18 a0 c4 00 00 7a 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{570DD21F-07BD-4F04-91F5-497DCDEF9637}" hidName="MPE_Defend_101_SpawnPoint_02" disEntityId="9d 8a 60 49 85 92 de 1c" hidResourceCount="01" hidPos="00 b0 af c4 00 40 9f c4 00 00 7a 42" hidAngles="00 00 00 00 00 00 00 80 4f e4 bd bf" hidPos_precise="00 b0 af c4 00 40 9f c4 00 00 7a 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{570DD21F-07BD-4F04-91F5-497DCDEF9637}" hidName="MPE_Defend_101_SpawnPoint_03" disEntityId="9e 8a 60 49 85 92 de 1c" hidResourceCount="01" hidPos="00 b0 af c4 00 80 9e c4 00 00 7a 42" hidAngles="00 00 00 00 00 00 00 80 4f e4 bd bf" hidPos_precise="00 b0 af c4 00 80 9e c4 00 00 7a 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{570DD21F-07BD-4F04-91F5-497DCDEF9637}" hidName="MPE_Defend_101_SpawnPoint_04" disEntityId="9f 8a 60 49 85 92 de 1c" hidResourceCount="01" hidPos="00 b0 af c4 00 98 9d c4 00 00 7a 42" hidAngles="00 00 00 00 00 00 00 80 4f e4 bd bf" hidPos_precise="00 b0 af c4 00 98 9d c4 00 00 7a 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{5419ED99-C24A-4EAC-B666-3E69E2F0C4B2}" hidName="MP_PvE.Defend_TeleportPoint.Defend_Teleport_02" disEntityId="f6 ad 02 ed 00 7f e5 1c" hidResourceCount="01" hidPos="00 e0 a6 c4 00 60 9d c4 00 00 7a 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="00 e0 a6 c4 00 60 9d c4 00 00 7a 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{5419ED99-C24A-4EAC-B666-3E69E2F0C4B2}" hidName="MP_PvE.Defend_TeleportPoint.Defend_Teleport_03" disEntityId="f5 ad 42 bf 00 7f e5 1c" hidResourceCount="01" hidPos="00 60 a5 c4 00 60 9d c4 00 00 7a 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="00 60 a5 c4 00 60 9d c4 00 00 7a 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{5419ED99-C24A-4EAC-B666-3E69E2F0C4B2}" hidName="MP_PvE.Defend_TeleportPoint.Defend_Teleport_04" disEntityId="f4 ad 02 85 00 7f e5 1c" hidResourceCount="01" hidPos="00 60 a5 c4 00 20 9d c4 00 00 7a 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="00 60 a5 c4 00 20 9d c4 00 00 7a 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{5419ED99-C24A-4EAC-B666-3E69E2F0C4B2}" hidName="MP_PvE.Defend_TeleportPoint.Defend_Teleport_01" disEntityId="f3 ad a2 f5 ff 7e e5 1c" hidResourceCount="01" hidPos="00 e0 a6 c4 00 20 9d c4 00 00 7a 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="00 e0 a6 c4 00 20 9d c4 00 00 7a 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="wheel_46" disEntityId="c7 0f e0 bf 2c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="1a 3c af c4 c2 b9 a0 c4 ff bf 98 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="1a 3c af c4 c2 b9 a0 c4 ff bf 98 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xml" fileName="7c b2 88 56"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_wheel.hkx" hidResourceId="2a c8 b7 56" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xbg" fileModel="ea cb 88 56" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="wheel_45" disEntityId="c6 0f e0 bf 2c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="e8 13 af c4 c2 b9 a0 c4 ff bf 98 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="e8 13 af c4 c2 b9 a0 c4 ff bf 98 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xml" fileName="7c b2 88 56"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_wheel.hkx" hidResourceId="2a c8 b7 56" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xbg" fileModel="ea cb 88 56" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="wheel_44" disEntityId="c5 0f e0 bf 2c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="1b 3c af c4 5d 36 a1 c4 ff bf 98 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="1b 3c af c4 5d 36 a1 c4 ff bf 98 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xml" fileName="7c b2 88 56"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_wheel.hkx" hidResourceId="2a c8 b7 56" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xbg" fileModel="ea cb 88 56" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="top_01_16" disEntityId="c4 0f e0 bf 2c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="a0 27 af c4 f4 f7 a0 c4 10 8a a0 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="a0 27 af c4 f4 f7 a0 c4 10 8a a0 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="9f b0 fc bf 88 d8 30 be dc 7d 13 bd" vectorBBoxMax="9f b0 fc 3f 77 d6 06 40 c0 04 81 40"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_top_01.xml" fileName="9c 27 ad ae"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_top_01.hkx" hidResourceId="4a 8b da ae" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_top_01.xbg" fileModel="0a 41 ad ae" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
<Material _c20a23bf="MaintenanceScaffold_platform" disSlotName="94 c1 5b f9" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032260918219.material.bin" hidOriginalMaterial="91 b7 39 79"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="9f b0 fc bf 88 d8 30 be dc 7d 13 bd" vectorBBoxMax="9f b0 fc 3f 77 d6 06 40 c0 04 81 40"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="platform_21" disEntityId="c3 0f e0 bf 2c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="f0 27 af c4 f7 f7 a0 c4 41 cf 98 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="f0 27 af c4 f7 f7 a0 c4 41 cf 98 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="6b d4 01 c0 a5 d8 49 bf 4d 81 1c 3e" vectorBBoxMax="2d 78 01 40 b2 9e 5e 3f 86 c9 cc 3f"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_platform.xml" fileName="b8 a2 10 57"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_platform.hkx" hidResourceId="06 f8 3d 57" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_platform.xbg" fileModel="ee 93 10 57" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_Platform_01" disSlotName="27 77 e7 44" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032160186525.material.bin" hidOriginalMaterial="67 ad 59 c7"/>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
<Material _c20a23bf="Decalques" disSlotName="97 2a 77 88" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\shubert-m-2011111460400387.material.bin" hidOriginalMaterial="62 5d d6 a3"/>
<Material _c20a23bf="MaintenanceScaffold_engine_02" disSlotName="a2 cb e9 f5" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032158694558.material.bin" hidOriginalMaterial="c2 50 38 a8"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="6b d4 01 c0 a5 d8 49 bf 4d 81 1c 3e" vectorBBoxMax="2d 78 01 40 b2 9e 5e 3f 86 c9 cc 3f"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="engine_26" disEntityId="c2 0f e0 bf 2c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="32 28 af c4 a0 b9 a0 c4 58 f7 9a 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="32 28 af c4 a0 b9 a0 c4 58 f7 9a 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="78 e8 40 bd 8a 59 0f be 34 a2 cc be" vectorBBoxMax="9b cb 95 3e 8a 59 0f 3e 34 a2 cc 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_engine.xml" fileName="db 92 fa 44"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_engine.hkx" hidResourceId="59 55 28 45" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_engine.xbg" fileModel="61 80 fa 44" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
<Material _c20a23bf="Decalques" disSlotName="97 2a 77 88" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\shubert-m-2011111460400387.material.bin" hidOriginalMaterial="62 5d d6 a3"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="78 e8 40 bd 8a 59 0f be 34 a2 cc be" vectorBBoxMax="9b cb 95 3e 8a 59 0f 3e 34 a2 cc 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="engine_25" disEntityId="c1 0f e0 bf 2c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="d9 27 af c4 0a 36 a1 c4 58 f7 9a 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="d9 27 af c4 0a 36 a1 c4 58 f7 9a 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="78 e8 40 bd 8a 59 0f be 34 a2 cc be" vectorBBoxMax="9b cb 95 3e 8a 59 0f 3e 34 a2 cc 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_engine.xml" fileName="db 92 fa 44"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_engine.hkx" hidResourceId="59 55 28 45" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_engine.xbg" fileModel="61 80 fa 44" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
<Material _c20a23bf="Decalques" disSlotName="97 2a 77 88" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\shubert-m-2011111460400387.material.bin" hidOriginalMaterial="62 5d d6 a3"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="78 e8 40 bd 8a 59 0f be 34 a2 cc be" vectorBBoxMax="9b cb 95 3e 8a 59 0f 3e 34 a2 cc 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_SWM" disEntityId="ab 8a 60 49 85 92 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 40 a6 c4 29 44 9d c4 00 80 78 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 40 a6 c4 29 44 9d c4 00 80 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CSpawningWaveManagerComponent hidHasAliasName="" spawnwavesconfigSpawnWavesConfig="20 0e 11 fc" _a4a3d485="Defend_101" LKPGroupName="04 d8 36 cb" _3ed8b7a2="Defend_101" NetProxyGroupName="04 d8 36 cb" _87344f10="Defend_101" sSquadName="04 d8 36 cb">
<DefenceZones>
<DefenceZone entDefenceZone="9a 8a 40 49 85 92 de 1c"/>
</DefenceZones>
<SpawnPointGroupList>
<SpawnPointGroup selSpawnPointGroupType="">
<SpawnPoints>
<SpawnPoint entSpawnPoint="86 8a 20 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="87 8a 20 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="88 8a 20 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="89 8a 20 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="8a 8a 40 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="8b 8a 40 49 85 92 de 1c"/>
</SpawnPoints>
</SpawnPointGroup>
<SpawnPointGroup selSpawnPointGroupType="01">
<SpawnPoints>
<SpawnPoint entSpawnPoint="80 8a 20 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="81 8a 20 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="82 8a 20 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="83 8a 20 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="84 8a 20 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="85 8a 20 49 85 92 de 1c"/>
</SpawnPoints>
</SpawnPointGroup>
<SpawnPointGroup selSpawnPointGroupType="02">
<SpawnPoints>
<SpawnPoint entSpawnPoint="8c 8a 40 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="8d 8a 40 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="8e 8a 40 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="8f 8a 40 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="90 8a 40 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="91 8a 40 49 85 92 de 1c"/>
</SpawnPoints>
</SpawnPointGroup>
<SpawnPointGroup selSpawnPointGroupType="03">
<SpawnPoints>
<SpawnPoint entSpawnPoint="92 8a 40 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="93 8a 40 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="94 8a 40 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="95 8a 40 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="96 8a 40 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="97 8a 40 49 85 92 de 1c"/>
</SpawnPoints>
</SpawnPointGroup>
</SpawnPointGroupList>
<SpecialSpawnPointGroupList>
<SpecialSpawnPointGroup selSpecialSpawnPointGroupType="">
<SpawnPoints>
<SpawnPoint entSpawnPoint="71 a4 82 60 b4 c8 e2 1c"/>
<SpawnPoint entSpawnPoint="46 aa 62 6a e7 c8 e2 1c"/>
<SpawnPoint entSpawnPoint="47 aa 22 cd e7 c8 e2 1c"/>
<SpawnPoint entSpawnPoint="f3 aa 62 29 ea c8 e2 1c"/>
<SpawnPoint entSpawnPoint="55 7b 42 0e 7d ca e2 1c"/>
<SpawnPoint entSpawnPoint="58 7b 22 d5 7d ca e2 1c"/>
<SpawnPoint entSpawnPoint="dc 7b 62 9d 82 ca e2 1c"/>
<SpawnPoint entSpawnPoint="fb 7b 82 24 84 ca e2 1c"/>
</SpawnPoints>
</SpecialSpawnPointGroup>
<SpecialSpawnPointGroup selSpecialSpawnPointGroupType="01">
<SpawnPoints>
<SpawnPoint entSpawnPoint="72 a4 82 60 b4 c8 e2 1c"/>
<SpawnPoint entSpawnPoint="d5 7c 82 ea a8 ca e2 1c"/>
<SpawnPoint entSpawnPoint="d6 7c 62 0e a9 ca e2 1c"/>
<SpawnPoint entSpawnPoint="27 7d a2 db aa ca e2 1c"/>
<SpawnPoint entSpawnPoint="06 7e 02 6a ad ca e2 1c"/>
<SpawnPoint entSpawnPoint="59 7e 22 64 ae ca e2 1c"/>
<SpawnPoint entSpawnPoint="1e 7f 62 a4 af ca e2 1c"/>
<SpawnPoint entSpawnPoint="be 7d a2 d0 ac ca e2 1c"/>
<SpawnPoint entSpawnPoint="bf 7d c2 fa ac ca e2 1c"/>
<SpawnPoint entSpawnPoint="54 80 82 44 58 cb e2 1c"/>
<SpawnPoint entSpawnPoint="ce 80 62 e2 64 cb e2 1c"/>
<SpawnPoint entSpawnPoint="0a 81 e2 fe 65 cb e2 1c"/>
<SpawnPoint entSpawnPoint="ba b8 02 94 34 c7 e5 1c"/>
<SpawnPoint entSpawnPoint="9a 81 a2 72 70 cb e2 1c"/>
<SpawnPoint entSpawnPoint="d5 da e2 9e 6f c7 e5 1c"/>
</SpawnPoints>
</SpecialSpawnPointGroup>
</SpecialSpawnPointGroupList>
<AssaultData bUsingAssaultData=""/>
<JammerData bUsingJammerData="01" _c32b6cf7="Hackers_101" sJammerSquadName="89 d4 0f c8">
<JammerZoneList>
<JammerZone entJammerZone="bb a1 a2 25 a5 c8 e2 1c"/>
</JammerZoneList>
</JammerData>
</CSpawningWaveManagerComponent>
<CSpawningWaveManagerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_NPCRestrictedZone_Jammers" disEntityId="bb a1 a2 25 a5 c8 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="e0 12 a6 c4 48 29 98 c4 00 00 70 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="e0 12 a6 c4 48 29 98 c4 00 00 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="NPCRestrictedZone" Value="cc 6f ed 5f"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="20 98 35 c2 20 71 e7 c2 00 00 00 00" vectorBBoxMax="40 6a 2e 42 20 28 35 42 00 00 00 00"/>
<Components>
<CNPCRestrictedZoneComponent hidHasAliasName="" hidShapePoints="0b 00 00 00 8e 9f a0 c4 5e e0 97 c4 00 00 70 42 bd d1 a0 c4 65 60 96 c4 00 00 70 42 c9 a0 a1 c4 41 a3 94 c4 00 00 70 42 62 1f a4 c4 b1 e0 92 c4 00 00 70 42 f4 df a5 c4 07 80 92 c4 00 00 70 42 da ff a7 c4 1b c0 92 c4 00 00 70 42 bd ff a9 c4 43 a0 93 c4 00 00 70 42 07 a0 ab c4 04 60 96 c4 00 00 70 42 4e bf ab c4 48 80 97 c4 00 00 70 42 a1 bf ab c4 5a a0 a6 c4 00 00 70 42 b4 9f a0 c4 5a a0 a6 c4 00 00 70 42" hidCentet="e2 12 a6 c4 48 29 98 c4 00 00 70 42" fHeight="00 00 f0 41"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Sniper_001" disEntityId="71 a4 82 60 b4 c8 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="0a 7f 9e c4 9a 89 9f c4 00 80 a2 42" hidAngles="00 00 00 00 00 00 00 80 b6 43 1b 40" hidPos_precise="0a 7f 9e c4 9a 89 9f c4 00 80 a2 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Jammer_001" disEntityId="72 a4 82 60 b4 c8 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="0a 6f 9f c4 48 79 95 c4 e4 83 79 42" hidAngles="00 00 00 00 00 00 00 80 0c be f5 3f" hidPos_precise="0a 6f 9f c4 48 79 95 c4 e4 83 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="01" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_139" disEntityId="1a 0f a0 78 25 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="0b 27 af c4 21 7c 9d c4 4d d1 98 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="0b 27 af c4 21 7c 9d c4 4d d1 98 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="8e e9 f1 bf 25 bc 12 bc 2a e3 c7 3f" vectorBBoxMax="8e e9 f1 3f 78 6d 25 3c cb f8 f1 40"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_6m.xml" fileName="14 e5 79 fa"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_6m.xbg" fileModel="a2 e3 79 fa" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="8e e9 f1 bf 25 bc 12 bc 2a e3 c7 3f" vectorBBoxMax="8e e9 f1 3f 78 6d 25 3c cb f8 f1 40"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_137" disEntityId="de 0e 40 0e 1c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="95 41 9e c4 9c 3c 9d c4 a7 68 25 43" hidAngles="00 00 00 00 00 00 00 80 08 05 2c c0" hidPos_precise="95 41 9e c4 9c 3c 9d c4 a7 68 25 43" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_151" disEntityId="c9 0f e0 bf 2c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="0b 27 af c4 f8 f7 a0 c4 4d d1 98 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="0b 27 af c4 f8 f7 a0 c4 4d d1 98 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="8e e9 f1 bf 25 bc 12 bc 2a e3 c7 3f" vectorBBoxMax="8e e9 f1 3f 78 6d 25 3c cb f8 f1 40"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_6m.xml" fileName="14 e5 79 fa"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_6m.xbg" fileModel="a2 e3 79 fa" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="8e e9 f1 bf 25 bc 12 bc 2a e3 c7 3f" vectorBBoxMax="8e e9 f1 3f 78 6d 25 3c cb f8 f1 40"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="wheel_47" disEntityId="c8 0f e0 bf 2c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="e9 13 af c4 5e 36 a1 c4 ff bf 98 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="e9 13 af c4 5e 36 a1 c4 ff bf 98 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xml" fileName="7c b2 88 56"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_wheel.hkx" hidResourceId="2a c8 b7 56" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xbg" fileModel="ea cb 88 56" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_101" disEntityId="ab 0d e0 a2 70 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="67 26 9d c4 17 d3 a1 c4 b4 88 3a 43" hidAngles="00 00 00 00 00 00 00 80 7c 6c b9 bf" hidPos_precise="67 26 9d c4 17 d3 a1 c4 b4 88 3a 43" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_103" disEntityId="ad 0d e0 a2 70 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="67 26 9d c4 17 d3 a1 c4 a7 68 25 43" hidAngles="00 00 00 00 00 00 00 80 7c 6c b9 bf" hidPos_precise="67 26 9d c4 17 d3 a1 c4 a7 68 25 43" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_138" disEntityId="df 0e 40 0e 1c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="95 41 9e c4 9c 3c 9d c4 b4 48 41 43" hidAngles="00 00 00 00 00 00 00 80 08 05 2c c0" hidPos_precise="95 41 9e c4 9c 3c 9d c4 b4 48 41 43" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_136" disEntityId="dd 0e 40 0e 1c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="95 41 9e c4 9c 3c 9d c4 b4 88 3a 43" hidAngles="00 00 00 00 00 00 00 80 08 05 2c c0" hidPos_precise="95 41 9e c4 9c 3c 9d c4 b4 88 3a 43" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_125" disEntityId="96 0e 40 2f 7a 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="7a 79 9e c4 f6 86 9f c4 a7 68 25 43" hidAngles="00 00 00 00 00 00 00 80 7c 6c 39 bf" hidPos_precise="7a 79 9e c4 f6 86 9f c4 a7 68 25 43" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_124" disEntityId="95 0e 40 2f 7a 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="7a 79 9e c4 f6 86 9f c4 b4 88 3a 43" hidAngles="00 00 00 00 00 00 00 80 7c 6c 39 bf" hidPos_precise="7a 79 9e c4 f6 86 9f c4 b4 88 3a 43" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Sniper_002" disEntityId="46 aa 62 6a e7 c8 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="7b 24 9d c4 e1 da a1 c4 00 80 a2 42" hidAngles="00 00 00 00 00 00 00 80 39 b3 d8 3f" hidPos_precise="7b 24 9d c4 e1 da a1 c4 00 80 a2 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Sniper_003" disEntityId="47 aa 22 cd e7 c8 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="52 40 9e c4 1f 3d 9d c4 00 80 a2 42" hidAngles="00 00 00 00 00 00 00 80 97 56 e8 3e" hidPos_precise="52 40 9e c4 1f 3d 9d c4 00 80 a2 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Sniper_004" disEntityId="f3 aa 62 29 ea c8 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="66 66 a6 c4 0a cf 90 c4 12 c5 88 42" hidAngles="00 00 00 00 00 00 00 80 e7 f1 47 40" hidPos_precise="66 66 a6 c4 0a cf 90 c4 12 c5 88 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Sniper_005" disEntityId="55 7b 42 0e 7d ca e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="85 33 af c4 71 75 9d c4 1e a7 99 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="85 33 af c4 71 75 9d c4 1e a7 99 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Sniper_006" disEntityId="58 7b 22 d5 7d ca e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 28 af c4 00 f0 a0 c4 00 80 99 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="00 28 af c4 00 f0 a0 c4 00 80 99 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Sniper_007" disEntityId="dc 7b 62 9d 82 ca e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 40 9f c4 00 20 9e c4 2a 89 8b 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="00 40 9f c4 00 20 9e c4 2a 89 8b 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Sniper_008" disEntityId="fb 7b 82 24 84 ca e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 40 9f c4 66 de a1 c4 2a 89 8b 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="00 40 9f c4 66 de a1 c4 2a 89 8b 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Jammer_002" disEntityId="d5 7c 82 ea a8 ca e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="33 4b a0 c4 5c c7 9e c4 db 0a 7a 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="33 4b a0 c4 5c c7 9e c4 db 0a 7a 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="01" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Jammer_003" disEntityId="d6 7c 62 0e a9 ca e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="3d 42 a0 c4 71 05 a2 c4 fd 07 7a 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="3d 42 a0 c4 71 05 a2 c4 fd 07 7a 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="01" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Jammer_004" disEntityId="27 7d a2 db aa ca e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="a4 a0 a3 c4 7b c4 a6 c4 8c 0a 7a 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="a4 a0 a3 c4 7b c4 a6 c4 8c 0a 7a 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="01" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Jammer_008" disEntityId="be 7d a2 d0 ac ca e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="9a 19 a6 c4 5c c7 a6 c4 58 0a 7a 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="9a 19 a6 c4 5c c7 a6 c4 58 0a 7a 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="01" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Jammer_009" disEntityId="bf 7d c2 fa ac ca e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="1f ed a9 c4 e1 a2 a7 c4 75 13 7a 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="1f ed a9 c4 e1 a2 a7 c4 75 13 7a 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="01" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Jammer_005" disEntityId="06 7e 02 6a ad ca e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 38 ad c4 c3 0d a6 c4 61 03 7a 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="00 38 ad c4 c3 0d a6 c4 61 03 7a 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="01" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Jammer_006" disEntityId="59 7e 22 64 ae ca e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 48 b0 c4 33 33 a7 c4 d9 bd 79 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="00 48 b0 c4 33 33 a7 c4 d9 bd 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="01" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Jammer_007" disEntityId="1e 7f 62 a4 af ca e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="d7 1b ae c4 71 1d 9a c4 d9 bd 79 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="d7 1b ae c4 71 1d 9a c4 d9 bd 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="01" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Jammer_010" disEntityId="54 80 82 44 58 cb e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 00 ad c4 29 4c 98 c4 d8 f0 79 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 40" hidPos_precise="00 00 ad c4 29 4c 98 c4 d8 f0 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="01" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Jammer_011" disEntityId="ce 80 62 e2 64 cb e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="33 b3 ab c4 1f ed 95 c4 d9 bd 79 42" hidAngles="00 00 00 00 00 00 00 80 e5 cb 16 c0" hidPos_precise="33 b3 ab c4 1f ed 95 c4 d9 bd 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="01" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Jammer_012" disEntityId="0a 81 e2 fe 65 cb e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="b8 de a6 c4 85 6b 92 c4 7c f2 84 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="b8 de a6 c4 85 6b 92 c4 7c f2 84 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="01" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="POR_Defend_101_SWM" disEntityId="15 6f 62 66 32 16 e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="ae 5f a6 c4 b8 46 9d c4 00 80 78 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="ae 5f a6 c4 b8 46 9d c4 00 80 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CSpawningWaveManagerComponent hidHasAliasName="" spawnwavesconfigSpawnWavesConfig="cf 55 04 1c" _a4a3d485="Defend_101" LKPGroupName="04 d8 36 cb" _3ed8b7a2="Defend_101" NetProxyGroupName="04 d8 36 cb" _87344f10="Defend_101" sSquadName="04 d8 36 cb">
<DefenceZones>
<DefenceZone entDefenceZone="9a 8a 40 49 85 92 de 1c"/>
</DefenceZones>
<SpawnPointGroupList>
<SpawnPointGroup selSpawnPointGroupType="">
<SpawnPoints>
<SpawnPoint entSpawnPoint="86 8a 20 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="87 8a 20 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="88 8a 20 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="89 8a 20 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="8a 8a 40 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="8b 8a 40 49 85 92 de 1c"/>
</SpawnPoints>
</SpawnPointGroup>
<SpawnPointGroup selSpawnPointGroupType="01">
<SpawnPoints>
<SpawnPoint entSpawnPoint="80 8a 20 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="81 8a 20 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="82 8a 20 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="83 8a 20 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="84 8a 20 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="85 8a 20 49 85 92 de 1c"/>
</SpawnPoints>
</SpawnPointGroup>
<SpawnPointGroup selSpawnPointGroupType="02">
<SpawnPoints>
<SpawnPoint entSpawnPoint="8c 8a 40 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="8d 8a 40 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="8e 8a 40 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="8f 8a 40 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="90 8a 40 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="91 8a 40 49 85 92 de 1c"/>
</SpawnPoints>
</SpawnPointGroup>
<SpawnPointGroup selSpawnPointGroupType="03">
<SpawnPoints>
<SpawnPoint entSpawnPoint="92 8a 40 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="93 8a 40 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="94 8a 40 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="95 8a 40 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="96 8a 40 49 85 92 de 1c"/>
<SpawnPoint entSpawnPoint="97 8a 40 49 85 92 de 1c"/>
</SpawnPoints>
</SpawnPointGroup>
</SpawnPointGroupList>
<SpecialSpawnPointGroupList>
<SpecialSpawnPointGroup selSpecialSpawnPointGroupType="">
<SpawnPoints>
<SpawnPoint entSpawnPoint="71 a4 82 60 b4 c8 e2 1c"/>
<SpawnPoint entSpawnPoint="46 aa 62 6a e7 c8 e2 1c"/>
<SpawnPoint entSpawnPoint="47 aa 22 cd e7 c8 e2 1c"/>
<SpawnPoint entSpawnPoint="f3 aa 62 29 ea c8 e2 1c"/>
<SpawnPoint entSpawnPoint="55 7b 42 0e 7d ca e2 1c"/>
<SpawnPoint entSpawnPoint="58 7b 22 d5 7d ca e2 1c"/>
<SpawnPoint entSpawnPoint="dc 7b 62 9d 82 ca e2 1c"/>
<SpawnPoint entSpawnPoint="fb 7b 82 24 84 ca e2 1c"/>
</SpawnPoints>
</SpecialSpawnPointGroup>
<SpecialSpawnPointGroup selSpecialSpawnPointGroupType="01">
<SpawnPoints>
<SpawnPoint entSpawnPoint="72 a4 82 60 b4 c8 e2 1c"/>
<SpawnPoint entSpawnPoint="d5 7c 82 ea a8 ca e2 1c"/>
<SpawnPoint entSpawnPoint="d6 7c 62 0e a9 ca e2 1c"/>
<SpawnPoint entSpawnPoint="27 7d a2 db aa ca e2 1c"/>
<SpawnPoint entSpawnPoint="06 7e 02 6a ad ca e2 1c"/>
<SpawnPoint entSpawnPoint="59 7e 22 64 ae ca e2 1c"/>
<SpawnPoint entSpawnPoint="1e 7f 62 a4 af ca e2 1c"/>
<SpawnPoint entSpawnPoint="be 7d a2 d0 ac ca e2 1c"/>
<SpawnPoint entSpawnPoint="bf 7d c2 fa ac ca e2 1c"/>
<SpawnPoint entSpawnPoint="54 80 82 44 58 cb e2 1c"/>
<SpawnPoint entSpawnPoint="ce 80 62 e2 64 cb e2 1c"/>
<SpawnPoint entSpawnPoint="0a 81 e2 fe 65 cb e2 1c"/>
<SpawnPoint entSpawnPoint="ba b8 02 94 34 c7 e5 1c"/>
<SpawnPoint entSpawnPoint="9a 81 a2 72 70 cb e2 1c"/>
<SpawnPoint entSpawnPoint="d5 da e2 9e 6f c7 e5 1c"/>
</SpawnPoints>
</SpecialSpawnPointGroup>
</SpecialSpawnPointGroupList>
<AssaultData bUsingAssaultData=""/>
<JammerData bUsingJammerData="01" _c32b6cf7="Hackers_101" sJammerSquadName="89 d4 0f c8">
<JammerZoneList>
<JammerZone entJammerZone="bb a1 a2 25 a5 c8 e2 1c"/>
</JammerZoneList>
</JammerData>
</CSpawningWaveManagerComponent>
<CSpawningWaveManagerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_100" disEntityId="aa 0d e0 a2 70 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="67 26 9d c4 17 d3 a1 c4 a7 08 30 43" hidAngles="00 00 00 00 00 00 00 80 7d 6c b9 bf" hidPos_precise="67 26 9d c4 17 d3 a1 c4 a7 08 30 43" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="engine_17" disEntityId="9a 0d a0 a2 70 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="2d 2d 9d c4 60 95 a1 c4 59 f7 a3 42" hidAngles="00 00 00 00 00 00 00 80 7d 6c b9 bf" hidPos_precise="2d 2d 9d c4 60 95 a1 c4 59 f7 a3 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="78 e8 40 bd 8a 59 0f be 34 a2 cc be" vectorBBoxMax="9b cb 95 3e 8a 59 0f 3e 34 a2 cc 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_engine.xml" fileName="db 92 fa 44"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_engine.hkx" hidResourceId="59 55 28 45" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_engine.xbg" fileModel="61 80 fa 44" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
<Material _c20a23bf="Decalques" disSlotName="97 2a 77 88" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\shubert-m-2011111460400387.material.bin" hidOriginalMaterial="62 5d d6 a3"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="78 e8 40 bd 8a 59 0f be 34 a2 cc be" vectorBBoxMax="9b cb 95 3e 8a 59 0f 3e 34 a2 cc 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="engine_18" disEntityId="9b 0d a0 a2 70 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="aa 1d 9d c4 d2 10 a2 c4 59 f7 a3 42" hidAngles="00 00 00 00 00 00 00 80 39 b3 d8 3f" hidPos_precise="aa 1d 9d c4 d2 10 a2 c4 59 f7 a3 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="78 e8 40 bd 8a 59 0f be 34 a2 cc be" vectorBBoxMax="9b cb 95 3e 8a 59 0f 3e 34 a2 cc 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_engine.xml" fileName="db 92 fa 44"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_engine.hkx" hidResourceId="59 55 28 45" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_engine.xbg" fileModel="61 80 fa 44" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
<Material _c20a23bf="Decalques" disSlotName="97 2a 77 88" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\shubert-m-2011111460400387.material.bin" hidOriginalMaterial="62 5d d6 a3"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="78 e8 40 bd 8a 59 0f be 34 a2 cc be" vectorBBoxMax="9b cb 95 3e 8a 59 0f 3e 34 a2 cc 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="platform_17" disEntityId="9c 0d a0 a2 70 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="84 25 9d c4 fb d2 a1 c4 42 cf a1 42" hidAngles="00 00 00 00 00 00 00 80 39 b3 d8 3f" hidPos_precise="84 25 9d c4 fb d2 a1 c4 42 cf a1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="6b d4 01 c0 a5 d8 49 bf 4d 81 1c 3e" vectorBBoxMax="2d 78 01 40 b2 9e 5e 3f 86 c9 cc 3f"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_platform.xml" fileName="b8 a2 10 57"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_platform.hkx" hidResourceId="06 f8 3d 57" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_platform.xbg" fileModel="ee 93 10 57" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_Platform_01" disSlotName="27 77 e7 44" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032160186525.material.bin" hidOriginalMaterial="67 ad 59 c7"/>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
<Material _c20a23bf="Decalques" disSlotName="97 2a 77 88" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\shubert-m-2011111460400387.material.bin" hidOriginalMaterial="62 5d d6 a3"/>
<Material _c20a23bf="MaintenanceScaffold_engine_02" disSlotName="a2 cb e9 f5" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032158694558.material.bin" hidOriginalMaterial="c2 50 38 a8"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="6b d4 01 c0 a5 d8 49 bf 4d 81 1c 3e" vectorBBoxMax="2d 78 01 40 b2 9e 5e 3f 86 c9 cc 3f"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="top_01_12" disEntityId="9d 0d a0 a2 70 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="d4 25 9d c4 08 d3 a1 c4 e6 30 46 43" hidAngles="00 00 00 00 00 00 00 80 7d 6c b9 bf" hidPos_precise="d4 25 9d c4 08 d3 a1 c4 e6 30 46 43" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="9f b0 fc bf 88 d8 30 be dc 7d 13 bd" vectorBBoxMax="9f b0 fc 3f 77 d6 06 40 c0 04 81 40"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_top_01.xml" fileName="9c 27 ad ae"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_top_01.hkx" hidResourceId="4a 8b da ae" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_top_01.xbg" fileModel="0a 41 ad ae" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
<Material _c20a23bf="MaintenanceScaffold_platform" disSlotName="94 c1 5b f9" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032260918219.material.bin" hidOriginalMaterial="91 b7 39 79"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="9f b0 fc bf 88 d8 30 be dc 7d 13 bd" vectorBBoxMax="9f b0 fc 3f 77 d6 06 40 c0 04 81 40"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="wheel_28" disEntityId="9e 0d c0 a2 70 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="1c 19 9d c4 96 92 a1 c4 00 c0 a1 42" hidAngles="00 00 00 00 00 00 00 80 39 b3 d8 3f" hidPos_precise="1c 19 9d c4 96 92 a1 c4 00 c0 a1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xml" fileName="7c b2 88 56"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_wheel.hkx" hidResourceId="2a c8 b7 56" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xbg" fileModel="ea cb 88 56" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="wheel_29" disEntityId="9f 0d c0 a2 70 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="d1 31 9d c4 2a 13 a2 c4 00 c0 a1 42" hidAngles="00 00 00 00 00 00 00 80 39 b3 d8 3f" hidPos_precise="d1 31 9d c4 2a 13 a2 c4 00 c0 a1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xml" fileName="7c b2 88 56"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_wheel.hkx" hidResourceId="2a c8 b7 56" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xbg" fileModel="ea cb 88 56" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="wheel_30" disEntityId="a0 0d c0 a2 70 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="ed 09 9d c4 45 0e a2 c4 00 c0 a1 42" hidAngles="00 00 00 00 00 00 00 80 39 b3 d8 3f" hidPos_precise="ed 09 9d c4 45 0e a2 c4 00 c0 a1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xml" fileName="7c b2 88 56"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_wheel.hkx" hidResourceId="2a c8 b7 56" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xbg" fileModel="ea cb 88 56" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="wheel_31" disEntityId="a1 0d c0 a2 70 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="01 41 9d c4 7c 97 a1 c4 00 c0 a1 42" hidAngles="00 00 00 00 00 00 00 80 39 b3 d8 3f" hidPos_precise="01 41 9d c4 7c 97 a1 c4 00 c0 a1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xml" fileName="7c b2 88 56"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_wheel.hkx" hidResourceId="2a c8 b7 56" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xbg" fileModel="ea cb 88 56" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_92" disEntityId="a2 0d c0 a2 70 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="67 26 9d c4 17 d3 a1 c4 4e d1 a1 42" hidAngles="00 00 00 00 00 00 00 80 7d 6c b9 bf" hidPos_precise="67 26 9d c4 17 d3 a1 c4 4e d1 a1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_93" disEntityId="a3 0d c0 a2 70 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="67 26 9d c4 17 d3 a1 c4 4e 11 b7 42" hidAngles="00 00 00 00 00 00 00 80 7d 6c b9 bf" hidPos_precise="67 26 9d c4 17 d3 a1 c4 4e 11 b7 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_94" disEntityId="a4 0d c0 a2 70 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="67 26 9d c4 17 d3 a1 c4 4e 11 cc 42" hidAngles="00 00 00 00 00 00 00 80 7d 6c b9 bf" hidPos_precise="67 26 9d c4 17 d3 a1 c4 4e 11 cc 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_95" disEntityId="a5 0d c0 a2 70 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="67 26 9d c4 17 d3 a1 c4 4e 11 e1 42" hidAngles="00 00 00 00 00 00 00 80 7d 6c b9 bf" hidPos_precise="67 26 9d c4 17 d3 a1 c4 4e 11 e1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_96" disEntityId="a6 0d c0 a2 70 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="67 26 9d c4 17 d3 a1 c4 a7 c8 05 43" hidAngles="00 00 00 00 00 00 00 80 7d 6c b9 bf" hidPos_precise="67 26 9d c4 17 d3 a1 c4 a7 c8 05 43" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_97" disEntityId="a7 0d c0 a2 70 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="67 26 9d c4 17 d3 a1 c4 a7 48 10 43" hidAngles="00 00 00 00 00 00 00 80 7d 6c b9 bf" hidPos_precise="67 26 9d c4 17 d3 a1 c4 a7 48 10 43" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_98" disEntityId="a8 0d c0 a2 70 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="67 26 9d c4 17 d3 a1 c4 a7 c8 1a 43" hidAngles="00 00 00 00 00 00 00 80 7d 6c b9 bf" hidPos_precise="67 26 9d c4 17 d3 a1 c4 a7 c8 1a 43" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_99" disEntityId="a9 0d c0 a2 70 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="67 26 9d c4 17 d3 a1 c4 4e 51 f6 42" hidAngles="00 00 00 00 00 00 00 80 7d 6c b9 bf" hidPos_precise="67 26 9d c4 17 d3 a1 c4 4e 51 f6 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="engine_19" disEntityId="84 0e 20 2f 7a 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="71 a7 9e c4 3a 5d 9f c4 58 f7 a3 42" hidAngles="00 00 00 00 00 00 00 80 7d 6c 39 bf" hidPos_precise="71 a7 9e c4 3a 5d 9f c4 58 f7 a3 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="78 e8 40 bd 8a 59 0f be 34 a2 cc be" vectorBBoxMax="9b cb 95 3e 8a 59 0f 3e 34 a2 cc 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_engine.xml" fileName="db 92 fa 44"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_engine.hkx" hidResourceId="59 55 28 45" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_engine.xbg" fileModel="61 80 fa 44" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
<Material _c20a23bf="Decalques" disSlotName="97 2a 77 88" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\shubert-m-2011111460400387.material.bin" hidOriginalMaterial="62 5d d6 a3"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="78 e8 40 bd 8a 59 0f be 34 a2 cc be" vectorBBoxMax="9b cb 95 3e 8a 59 0f 3e 34 a2 cc 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="engine_20" disEntityId="85 0e 20 2f 7a 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="07 4a 9e c4 68 af 9f c4 58 f7 a3 42" hidAngles="00 00 00 00 00 00 00 80 bc b4 1a 40" hidPos_precise="07 4a 9e c4 68 af 9f c4 58 f7 a3 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="78 e8 40 bd 8a 59 0f be 34 a2 cc be" vectorBBoxMax="9b cb 95 3e 8a 59 0f 3e 34 a2 cc 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_engine.xml" fileName="db 92 fa 44"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_engine.hkx" hidResourceId="59 55 28 45" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_engine.xbg" fileModel="61 80 fa 44" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
<Material _c20a23bf="Decalques" disSlotName="97 2a 77 88" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\shubert-m-2011111460400387.material.bin" hidOriginalMaterial="62 5d d6 a3"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="78 e8 40 bd 8a 59 0f be 34 a2 cc be" vectorBBoxMax="9b cb 95 3e 8a 59 0f 3e 34 a2 cc 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="platform_18" disEntityId="86 0e 20 2f 7a 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="e2 78 9e c4 4b 86 9f c4 41 cf a1 42" hidAngles="00 00 00 00 00 00 00 80 bc b4 1a 40" hidPos_precise="e2 78 9e c4 4b 86 9f c4 41 cf a1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="6b d4 01 c0 a5 d8 49 bf 4d 81 1c 3e" vectorBBoxMax="2d 78 01 40 b2 9e 5e 3f 86 c9 cc 3f"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_platform.xml" fileName="b8 a2 10 57"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_platform.hkx" hidResourceId="06 f8 3d 57" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_platform.xbg" fileModel="ee 93 10 57" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_Platform_01" disSlotName="27 77 e7 44" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032160186525.material.bin" hidOriginalMaterial="67 ad 59 c7"/>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
<Material _c20a23bf="Decalques" disSlotName="97 2a 77 88" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\shubert-m-2011111460400387.material.bin" hidOriginalMaterial="62 5d d6 a3"/>
<Material _c20a23bf="MaintenanceScaffold_engine_02" disSlotName="a2 cb e9 f5" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032158694558.material.bin" hidOriginalMaterial="c2 50 38 a8"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="6b d4 01 c0 a5 d8 49 bf 4d 81 1c 3e" vectorBBoxMax="2d 78 01 40 b2 9e 5e 3f 86 c9 cc 3f"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="top_01_13" disEntityId="87 0e 20 2f 7a 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="15 79 9e c4 88 86 9f c4 e6 f0 49 43" hidAngles="00 00 00 00 00 00 00 80 7d 6c 39 bf" hidPos_precise="15 79 9e c4 88 86 9f c4 e6 f0 49 43" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="9f b0 fc bf 88 d8 30 be dc 7d 13 bd" vectorBBoxMax="9f b0 fc 3f 77 d6 06 40 c0 04 81 40"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_top_01.xml" fileName="9c 27 ad ae"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_top_01.hkx" hidResourceId="4a 8b da ae" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_top_01.xbg" fileModel="0a 41 ad ae" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
<Material _c20a23bf="MaintenanceScaffold_platform" disSlotName="94 c1 5b f9" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032260918219.material.bin" hidOriginalMaterial="91 b7 39 79"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="9f b0 fc bf 88 d8 30 be dc 7d 13 bd" vectorBBoxMax="9f b0 fc 3f 77 d6 06 40 c0 04 81 40"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="wheel_32" disEntityId="88 0e 20 2f 7a 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="42 9a 9e c4 d7 4d 9f c4 ff bf a1 42" hidAngles="00 00 00 00 00 00 00 80 bc b4 1a 40" hidPos_precise="42 9a 9e c4 d7 4d 9f c4 ff bf a1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xml" fileName="7c b2 88 56"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_wheel.hkx" hidResourceId="2a c8 b7 56" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xbg" fileModel="ea cb 88 56" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="wheel_33" disEntityId="89 0e 20 2f 7a 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="92 57 9e c4 83 be 9f c4 ff bf a1 42" hidAngles="00 00 00 00 00 00 00 80 bc b4 1a 40" hidPos_precise="92 57 9e c4 83 be 9f c4 ff bf a1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xml" fileName="7c b2 88 56"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_wheel.hkx" hidResourceId="2a c8 b7 56" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xbg" fileModel="ea cb 88 56" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="wheel_34" disEntityId="8a 0e 20 2f 7a 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="ef 3c 9e c4 69 a0 9f c4 ff bf a1 42" hidAngles="00 00 00 00 00 00 00 80 bc b4 1a 40" hidPos_precise="ef 3c 9e c4 69 a0 9f c4 ff bf a1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xml" fileName="7c b2 88 56"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_wheel.hkx" hidResourceId="2a c8 b7 56" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xbg" fileModel="ea cb 88 56" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="wheel_35" disEntityId="8b 0e 40 2f 7a 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="e5 b4 9e c4 f1 6b 9f c4 ff bf a1 42" hidAngles="00 00 00 00 00 00 00 80 bc b4 1a 40" hidPos_precise="e5 b4 9e c4 f1 6b 9f c4 ff bf a1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xml" fileName="7c b2 88 56"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_wheel.hkx" hidResourceId="2a c8 b7 56" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xbg" fileModel="ea cb 88 56" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_115" disEntityId="8c 0e 40 2f 7a 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="7a 79 9e c4 f6 86 9f c4 4d d1 a1 42" hidAngles="00 00 00 00 00 00 00 80 7d 6c 39 bf" hidPos_precise="7a 79 9e c4 f6 86 9f c4 4d d1 a1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_116" disEntityId="8d 0e 40 2f 7a 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="7a 79 9e c4 f6 86 9f c4 4e 11 b7 42" hidAngles="00 00 00 00 00 00 00 80 7d 6c 39 bf" hidPos_precise="7a 79 9e c4 f6 86 9f c4 4e 11 b7 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_117" disEntityId="8e 0e 40 2f 7a 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="7a 79 9e c4 f6 86 9f c4 4e 11 cc 42" hidAngles="00 00 00 00 00 00 00 80 7d 6c 39 bf" hidPos_precise="7a 79 9e c4 f6 86 9f c4 4e 11 cc 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_118" disEntityId="8f 0e 40 2f 7a 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="7a 79 9e c4 f6 86 9f c4 4e 11 e1 42" hidAngles="00 00 00 00 00 00 00 80 7d 6c 39 bf" hidPos_precise="7a 79 9e c4 f6 86 9f c4 4e 11 e1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_119" disEntityId="90 0e 40 2f 7a 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="7a 79 9e c4 f6 86 9f c4 a7 c8 05 43" hidAngles="00 00 00 00 00 00 00 80 7d 6c 39 bf" hidPos_precise="7a 79 9e c4 f6 86 9f c4 a7 c8 05 43" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_120" disEntityId="91 0e 40 2f 7a 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="7a 79 9e c4 f6 86 9f c4 a7 48 10 43" hidAngles="00 00 00 00 00 00 00 80 7d 6c 39 bf" hidPos_precise="7a 79 9e c4 f6 86 9f c4 a7 48 10 43" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_121" disEntityId="92 0e 40 2f 7a 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="7a 79 9e c4 f6 86 9f c4 a7 c8 1a 43" hidAngles="00 00 00 00 00 00 00 80 7d 6c 39 bf" hidPos_precise="7a 79 9e c4 f6 86 9f c4 a7 c8 1a 43" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_122" disEntityId="93 0e 40 2f 7a 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="7a 79 9e c4 f6 86 9f c4 4e 51 f6 42" hidAngles="00 00 00 00 00 00 00 80 7d 6c 39 bf" hidPos_precise="7a 79 9e c4 f6 86 9f c4 4e 51 f6 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_123" disEntityId="94 0e 40 2f 7a 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="7a 79 9e c4 f6 86 9f c4 a7 08 30 43" hidAngles="00 00 00 00 00 00 00 80 7d 6c 39 bf" hidPos_precise="7a 79 9e c4 f6 86 9f c4 a7 08 30 43" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_126" disEntityId="b5 0e a0 8c 7f 70 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="7a 79 9e c4 f6 86 9f c4 b4 48 41 43" hidAngles="00 00 00 00 00 00 00 80 7d 6c 39 bf" hidPos_precise="7a 79 9e c4 f6 86 9f c4 b4 48 41 43" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="engine_21" disEntityId="cc 0e 20 0e 1c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="70 09 9e c4 1e 22 9d c4 58 f7 a3 42" hidAngles="00 00 00 00 00 00 00 80 08 05 2c c0" hidPos_precise="70 09 9e c4 1e 22 9d c4 58 f7 a3 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="78 e8 40 bd 8a 59 0f be 34 a2 cc be" vectorBBoxMax="9b cb 95 3e 8a 59 0f 3e 34 a2 cc 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_engine.xml" fileName="db 92 fa 44"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_engine.hkx" hidResourceId="59 55 28 45" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_engine.xbg" fileModel="61 80 fa 44" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
<Material _c20a23bf="Decalques" disSlotName="97 2a 77 88" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\shubert-m-2011111460400387.material.bin" hidOriginalMaterial="62 5d d6 a3"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="78 e8 40 bd 8a 59 0f be 34 a2 cc be" vectorBBoxMax="9b cb 95 3e 8a 59 0f 3e 34 a2 cc 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="engine_22" disEntityId="cd 0e 20 0e 1c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="1b 79 9e c4 f9 58 9d c4 58 f7 a3 42" hidAngles="00 00 00 00 00 00 00 80 97 56 e8 3e" hidPos_precise="1b 79 9e c4 f9 58 9d c4 58 f7 a3 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="78 e8 40 bd 8a 59 0f be 34 a2 cc be" vectorBBoxMax="9b cb 95 3e 8a 59 0f 3e 34 a2 cc 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_engine.xml" fileName="db 92 fa 44"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_engine.hkx" hidResourceId="59 55 28 45" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_engine.xbg" fileModel="61 80 fa 44" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
<Material _c20a23bf="Decalques" disSlotName="97 2a 77 88" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\shubert-m-2011111460400387.material.bin" hidOriginalMaterial="62 5d d6 a3"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="78 e8 40 bd 8a 59 0f be 34 a2 cc be" vectorBBoxMax="9b cb 95 3e 8a 59 0f 3e 34 a2 cc 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="platform_19" disEntityId="ce 0e 20 0e 1c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="31 41 9e c4 6a 3d 9d c4 41 cf a1 42" hidAngles="00 00 00 00 00 00 00 80 97 56 e8 3e" hidPos_precise="31 41 9e c4 6a 3d 9d c4 41 cf a1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="6b d4 01 c0 a5 d8 49 bf 4d 81 1c 3e" vectorBBoxMax="2d 78 01 40 b2 9e 5e 3f 86 c9 cc 3f"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_platform.xml" fileName="b8 a2 10 57"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_platform.hkx" hidResourceId="06 f8 3d 57" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_platform.xbg" fileModel="ee 93 10 57" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_Platform_01" disSlotName="27 77 e7 44" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032160186525.material.bin" hidOriginalMaterial="67 ad 59 c7"/>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
<Material _c20a23bf="Decalques" disSlotName="97 2a 77 88" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\shubert-m-2011111460400387.material.bin" hidOriginalMaterial="62 5d d6 a3"/>
<Material _c20a23bf="MaintenanceScaffold_engine_02" disSlotName="a2 cb e9 f5" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032158694558.material.bin" hidOriginalMaterial="c2 50 38 a8"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="6b d4 01 c0 a5 d8 49 bf 4d 81 1c 3e" vectorBBoxMax="2d 78 01 40 b2 9e 5e 3f 86 c9 cc 3f"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="top_01_14" disEntityId="cf 0e 20 0e 1c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="57 41 9e c4 23 3d 9d c4 e6 f0 49 43" hidAngles="00 00 00 00 00 00 00 80 08 05 2c c0" hidPos_precise="57 41 9e c4 23 3d 9d c4 e6 f0 49 43" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="9f b0 fc bf 88 d8 30 be dc 7d 13 bd" vectorBBoxMax="9f b0 fc 3f 77 d6 06 40 c0 04 81 40"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_top_01.xml" fileName="9c 27 ad ae"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_top_01.hkx" hidResourceId="4a 8b da ae" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_top_01.xbg" fileModel="0a 41 ad ae" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
<Material _c20a23bf="MaintenanceScaffold_platform" disSlotName="94 c1 5b f9" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032260918219.material.bin" hidOriginalMaterial="91 b7 39 79"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="9f b0 fc bf 88 d8 30 be dc 7d 13 bd" vectorBBoxMax="9f b0 fc 3f 77 d6 06 40 c0 04 81 40"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="wheel_36" disEntityId="d0 0e 20 0e 1c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="44 00 9e c4 2f 34 9d c4 ff bf a1 42" hidAngles="00 00 00 00 00 00 00 80 97 56 e8 3e" hidPos_precise="44 00 9e c4 2f 34 9d c4 ff bf a1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xml" fileName="7c b2 88 56"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_wheel.hkx" hidResourceId="2a c8 b7 56" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xbg" fileModel="ea cb 88 56" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="wheel_37" disEntityId="d1 0e 20 0e 1c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="e2 81 9e c4 ae 46 9d c4 ff bf a1 42" hidAngles="00 00 00 00 00 00 00 80 97 56 e8 3e" hidPos_precise="e2 81 9e c4 ae 46 9d c4 ff bf a1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xml" fileName="7c b2 88 56"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_wheel.hkx" hidResourceId="2a c8 b7 56" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xbg" fileModel="ea cb 88 56" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="wheel_38" disEntityId="d2 0e 20 0e 1c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="43 70 9e c4 cf 6a 9d c4 ff bf a1 42" hidAngles="00 00 00 00 00 00 00 80 97 56 e8 3e" hidPos_precise="43 70 9e c4 cf 6a 9d c4 ff bf a1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xml" fileName="7c b2 88 56"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_wheel.hkx" hidResourceId="2a c8 b7 56" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xbg" fileModel="ea cb 88 56" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="wheel_39" disEntityId="d3 0e 20 0e 1c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="e2 11 9e c4 0e 10 9d c4 ff bf a1 42" hidAngles="00 00 00 00 00 00 00 80 97 56 e8 3e" hidPos_precise="e2 11 9e c4 0e 10 9d c4 ff bf a1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xml" fileName="7c b2 88 56"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_wheel.hkx" hidResourceId="2a c8 b7 56" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xbg" fileModel="ea cb 88 56" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_127" disEntityId="d4 0e 20 0e 1c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="95 41 9e c4 9c 3c 9d c4 4d d1 a1 42" hidAngles="00 00 00 00 00 00 00 80 08 05 2c c0" hidPos_precise="95 41 9e c4 9c 3c 9d c4 4d d1 a1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_128" disEntityId="d5 0e 20 0e 1c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="95 41 9e c4 9c 3c 9d c4 4e 11 b7 42" hidAngles="00 00 00 00 00 00 00 80 08 05 2c c0" hidPos_precise="95 41 9e c4 9c 3c 9d c4 4e 11 b7 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_129" disEntityId="d6 0e 20 0e 1c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="95 41 9e c4 9c 3c 9d c4 4e 11 cc 42" hidAngles="00 00 00 00 00 00 00 80 08 05 2c c0" hidPos_precise="95 41 9e c4 9c 3c 9d c4 4e 11 cc 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_130" disEntityId="d7 0e 20 0e 1c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="95 41 9e c4 9c 3c 9d c4 4e 11 e1 42" hidAngles="00 00 00 00 00 00 00 80 08 05 2c c0" hidPos_precise="95 41 9e c4 9c 3c 9d c4 4e 11 e1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_131" disEntityId="d8 0e 40 0e 1c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="95 41 9e c4 9c 3c 9d c4 a7 c8 05 43" hidAngles="00 00 00 00 00 00 00 80 08 05 2c c0" hidPos_precise="95 41 9e c4 9c 3c 9d c4 a7 c8 05 43" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_132" disEntityId="d9 0e 40 0e 1c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="95 41 9e c4 9c 3c 9d c4 a7 48 10 43" hidAngles="00 00 00 00 00 00 00 80 08 05 2c c0" hidPos_precise="95 41 9e c4 9c 3c 9d c4 a7 48 10 43" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_133" disEntityId="da 0e 40 0e 1c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="95 41 9e c4 9c 3c 9d c4 a7 c8 1a 43" hidAngles="00 00 00 00 00 00 00 80 08 05 2c c0" hidPos_precise="95 41 9e c4 9c 3c 9d c4 a7 c8 1a 43" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_134" disEntityId="db 0e 40 0e 1c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="95 41 9e c4 9c 3c 9d c4 4e 51 f6 42" hidAngles="00 00 00 00 00 00 00 80 08 05 2c c0" hidPos_precise="95 41 9e c4 9c 3c 9d c4 4e 51 f6 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Wire_12m_135" disEntityId="dc 0e 40 0e 1c 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="95 41 9e c4 9c 3c 9d c4 a7 08 30 43" hidAngles="00 00 00 00 00 00 00 80 08 05 2c c0" hidPos_precise="95 41 9e c4 9c 3c 9d c4 a7 08 30 43" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xml" fileName="e9 7c 7f 56"/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wire_12m.xbg" fileModel="5f 7e 7f 56" hidMeshName="00" fUniformScale="00 00 80 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="b6 f3 f1 bf 6f bb 12 bc 2a e3 c7 3f" vectorBBoxMax="11 df f1 3f ba 6e 25 3c be 30 44 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="engine_23" disEntityId="12 0f 80 78 25 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="d8 27 af c4 33 ba 9d c4 58 f7 9a 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="d8 27 af c4 33 ba 9d c4 58 f7 9a 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="78 e8 40 bd 8a 59 0f be 34 a2 cc be" vectorBBoxMax="9b cb 95 3e 8a 59 0f 3e 34 a2 cc 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_engine.xml" fileName="db 92 fa 44"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_engine.hkx" hidResourceId="59 55 28 45" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_engine.xbg" fileModel="61 80 fa 44" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
<Material _c20a23bf="Decalques" disSlotName="97 2a 77 88" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\shubert-m-2011111460400387.material.bin" hidOriginalMaterial="62 5d d6 a3"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="78 e8 40 bd 8a 59 0f be 34 a2 cc be" vectorBBoxMax="9b cb 95 3e 8a 59 0f 3e 34 a2 cc 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="engine_24" disEntityId="13 0f 80 78 25 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="32 28 af c4 c9 3d 9d c4 58 f7 9a 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="32 28 af c4 c9 3d 9d c4 58 f7 9a 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="78 e8 40 bd 8a 59 0f be 34 a2 cc be" vectorBBoxMax="9b cb 95 3e 8a 59 0f 3e 34 a2 cc 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_engine.xml" fileName="db 92 fa 44"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_engine.hkx" hidResourceId="59 55 28 45" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_engine.xbg" fileModel="61 80 fa 44" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
<Material _c20a23bf="Decalques" disSlotName="97 2a 77 88" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\shubert-m-2011111460400387.material.bin" hidOriginalMaterial="62 5d d6 a3"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="78 e8 40 bd 8a 59 0f be 34 a2 cc be" vectorBBoxMax="9b cb 95 3e 8a 59 0f 3e 34 a2 cc 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="platform_20" disEntityId="14 0f 80 78 25 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="f0 27 af c4 20 7c 9d c4 41 cf 98 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="f0 27 af c4 20 7c 9d c4 41 cf 98 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="6b d4 01 c0 a5 d8 49 bf 4d 81 1c 3e" vectorBBoxMax="2d 78 01 40 b2 9e 5e 3f 86 c9 cc 3f"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_platform.xml" fileName="b8 a2 10 57"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_platform.hkx" hidResourceId="06 f8 3d 57" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_platform.xbg" fileModel="ee 93 10 57" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_Platform_01" disSlotName="27 77 e7 44" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032160186525.material.bin" hidOriginalMaterial="67 ad 59 c7"/>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
<Material _c20a23bf="Decalques" disSlotName="97 2a 77 88" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\shubert-m-2011111460400387.material.bin" hidOriginalMaterial="62 5d d6 a3"/>
<Material _c20a23bf="MaintenanceScaffold_engine_02" disSlotName="a2 cb e9 f5" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032158694558.material.bin" hidOriginalMaterial="c2 50 38 a8"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="6b d4 01 c0 a5 d8 49 bf 4d 81 1c 3e" vectorBBoxMax="2d 78 01 40 b2 9e 5e 3f 86 c9 cc 3f"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="top_01_15" disEntityId="15 0f 80 78 25 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="a0 27 af c4 1d 7c 9d c4 10 8a a0 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="a0 27 af c4 1d 7c 9d c4 10 8a a0 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="9f b0 fc bf 88 d8 30 be dc 7d 13 bd" vectorBBoxMax="9f b0 fc 3f 77 d6 06 40 c0 04 81 40"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_top_01.xml" fileName="9c 27 ad ae"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_top_01.hkx" hidResourceId="4a 8b da ae" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_top_01.xbg" fileModel="0a 41 ad ae" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
<Material _c20a23bf="MaintenanceScaffold_platform" disSlotName="94 c1 5b f9" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032260918219.material.bin" hidOriginalMaterial="91 b7 39 79"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="9f b0 fc bf 88 d8 30 be dc 7d 13 bd" vectorBBoxMax="9f b0 fc 3f 77 d6 06 40 c0 04 81 40"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="wheel_40" disEntityId="16 0f 80 78 25 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="1b 3c af c4 86 ba 9d c4 ff bf 98 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="1b 3c af c4 86 ba 9d c4 ff bf 98 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xml" fileName="7c b2 88 56"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_wheel.hkx" hidResourceId="2a c8 b7 56" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xbg" fileModel="ea cb 88 56" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="wheel_41" disEntityId="17 0f 80 78 25 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="e8 13 af c4 eb 3d 9d c4 ff bf 98 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="e8 13 af c4 eb 3d 9d c4 ff bf 98 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xml" fileName="7c b2 88 56"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_wheel.hkx" hidResourceId="2a c8 b7 56" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xbg" fileModel="ea cb 88 56" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="wheel_42" disEntityId="18 0f a0 78 25 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="1b 3c af c4 eb 3d 9d c4 ff bf 98 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="1b 3c af c4 eb 3d 9d c4 ff bf 98 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xml" fileName="7c b2 88 56"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_wheel.hkx" hidResourceId="2a c8 b7 56" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xbg" fileModel="ea cb 88 56" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="wheel_43" disEntityId="19 0f a0 78 25 71 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="e9 13 af c4 87 ba 9d c4 ff bf 98 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="e9 13 af c4 87 ba 9d c4 ff bf 98 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xml" fileName="7c b2 88 56"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_buildingdressing\maintenancescaffold_wheel.hkx" hidResourceId="2a c8 b7 56" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_buildingdressing\maintenancescaffold_wheel.xbg" fileModel="ea cb 88 56" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="MaintenanceScaffold_engine_01" disSlotName="18 9a e0 6c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\yromuald-m-2012032140095735.material.bin" hidOriginalMaterial="ff 4a 0c 4b"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="2b ae 90 bd 89 de 88 bd 96 d9 05 ba" vectorBBoxMax="1c 6d 8b 3d c4 bc 8d 3d f7 e4 51 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Jammer_013" disEntityId="ba b8 02 94 34 c7 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="7b 1c a9 c4 c3 45 91 c4 43 ed 79 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="7b 1c a9 c4 c3 45 91 c4 43 ed 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="01" fNeededFreeSpaceRadius="00 00 80 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Jammer_014" disEntityId="9a 81 a2 72 70 cb e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="0a bf a1 c4 7b 7c 92 c4 2d 43 79 42" hidAngles="00 00 00 00 00 00 00 80 e5 cb 16 40" hidPos_precise="0a bf a1 c4 7b 7c 92 c4 2d 43 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="90 ee 84 ea" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_101_AI_Jammer_015" disEntityId="d5 da e2 9e 6f c7 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="a4 40 a0 c4 48 d9 97 c4 88 05 7a 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="a4 40 a0 c4 48 d9 97 c4 88 05 7a 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="90 ee 84 ea" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
</Entities>
<CityLifeObjects/>
</_c2b9e143>