The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_mpecosystem_defend_008.xml.data.fcb" PathId="55 6e 10 29">
<Entities>
<Entity hidName="MPE_Defend_008_PlayerRespawnZoneTrigger" disEntityId="bd 84 e0 a0 a2 ee dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 80 e0 43 00 c0 7c 43 00 80 76 42" hidAngles="00 00 00 00 00 00 00 80 f4 66 5f bf" hidPos_precise="00 80 e0 43 00 c0 7c 43 00 80 76 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots/>
</MaterialOverrides>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CRespawnZoneTriggerComponent hidHasAliasName="" bIsActive="01" fInteractingRadius="00 00 20 43" fInteractingHalfHeight="00 00 c8 42" fInteractingZOffset="00 00 00 00">
<RespawnZoneObjects>
<RespawnZoneObject selRespawnObjectType="03" _c3b401e8="{900c0284-7449-438a-b431-ad65dc36ce5a}" archSpawnpointTypeId="35 bc 25 58"/>
<RespawnZoneObject selRespawnObjectType=""/>
</RespawnZoneObjects>
</CRespawnZoneTriggerComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_008_SWM" disEntityId="a2 84 a0 a0 a2 ee dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 20 e0 43 00 20 7c 43 00 80 76 42" hidAngles="00 00 00 00 00 00 00 80 f4 66 5f bf" hidPos_precise="00 20 e0 43 00 20 7c 43 00 80 76 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CSpawningWaveManagerComponent hidHasAliasName="" spawnwavesconfigSpawnWavesConfig="20 0e 11 fc" _a4a3d485="Defend_008" LKPGroupName="97 0a 28 b3" _3ed8b7a2="Defend_008" NetProxyGroupName="97 0a 28 b3" _87344f10="Defend_008" sSquadName="97 0a 28 b3">
<DefenceZones>
<DefenceZone entDefenceZone="bc 84 e0 a0 a2 ee dd 1c"/>
</DefenceZones>
<SpawnPointGroupList>
<SpawnPointGroup selSpawnPointGroupType="">
<SpawnPoints>
<SpawnPoint entSpawnPoint="a8 84 a0 a0 a2 ee dd 1c"/>
<SpawnPoint entSpawnPoint="a9 84 a0 a0 a2 ee dd 1c"/>
<SpawnPoint entSpawnPoint="aa 84 a0 a0 a2 ee dd 1c"/>
<SpawnPoint entSpawnPoint="ab 84 c0 a0 a2 ee dd 1c"/>
<SpawnPoint entSpawnPoint="ac 84 c0 a0 a2 ee dd 1c"/>
<SpawnPoint entSpawnPoint="ad 84 c0 a0 a2 ee dd 1c"/>
</SpawnPoints>
</SpawnPointGroup>
<SpawnPointGroup selSpawnPointGroupType="01">
<SpawnPoints>
<SpawnPoint entSpawnPoint="a3 84 a0 a0 a2 ee dd 1c"/>
<SpawnPoint entSpawnPoint="a4 84 a0 a0 a2 ee dd 1c"/>
<SpawnPoint entSpawnPoint="a5 84 a0 a0 a2 ee dd 1c"/>
<SpawnPoint entSpawnPoint="a6 84 a0 a0 a2 ee dd 1c"/>
<SpawnPoint entSpawnPoint="a7 84 a0 a0 a2 ee dd 1c"/>
<SpawnPoint entSpawnPoint="cd 84 e0 a0 a2 ee dd 1c"/>
</SpawnPoints>
</SpawnPointGroup>
<SpawnPointGroup selSpawnPointGroupType="02">
<SpawnPoints>
<SpawnPoint entSpawnPoint="ae 84 c0 a0 a2 ee dd 1c"/>
<SpawnPoint entSpawnPoint="af 84 c0 a0 a2 ee dd 1c"/>
<SpawnPoint entSpawnPoint="b0 84 c0 a0 a2 ee dd 1c"/>
<SpawnPoint entSpawnPoint="b1 84 c0 a0 a2 ee dd 1c"/>
<SpawnPoint entSpawnPoint="b2 84 c0 a0 a2 ee dd 1c"/>
<SpawnPoint entSpawnPoint="b3 84 c0 a0 a2 ee dd 1c"/>
</SpawnPoints>
</SpawnPointGroup>
<SpawnPointGroup selSpawnPointGroupType="03">
<SpawnPoints>
<SpawnPoint entSpawnPoint="b4 84 c0 a0 a2 ee dd 1c"/>
<SpawnPoint entSpawnPoint="b5 84 c0 a0 a2 ee dd 1c"/>
<SpawnPoint entSpawnPoint="b6 84 c0 a0 a2 ee dd 1c"/>
<SpawnPoint entSpawnPoint="b7 84 c0 a0 a2 ee dd 1c"/>
<SpawnPoint entSpawnPoint="b8 84 c0 a0 a2 ee dd 1c"/>
<SpawnPoint entSpawnPoint="b9 84 c0 a0 a2 ee dd 1c"/>
</SpawnPoints>
</SpawnPointGroup>
</SpawnPointGroupList>
<SpecialSpawnPointGroupList>
<SpecialSpawnPointGroup selSpecialSpawnPointGroupType="">
<SpawnPoints>
<SpawnPoint entSpawnPoint="94 60 82 f3 b4 3e e2 1c"/>
<SpawnPoint entSpawnPoint="95 60 42 36 b6 3e e2 1c"/>
<SpawnPoint entSpawnPoint="ce 60 22 0e ba 3e e2 1c"/>
</SpawnPoints>
</SpecialSpawnPointGroup>
<SpecialSpawnPointGroup selSpecialSpawnPointGroupType="01">
<SpawnPoints>
<SpawnPoint entSpawnPoint="ec 60 e2 47 bc 3e e2 1c"/>
<SpawnPoint entSpawnPoint="f1 60 82 c2 bd 3e e2 1c"/>
<SpawnPoint entSpawnPoint="30 6f a2 8d 80 64 e2 1c"/>
<SpawnPoint entSpawnPoint="b4 6f e2 2a 9e 64 e2 1c"/>
<SpawnPoint entSpawnPoint="6c 70 62 03 a4 64 e2 1c"/>
</SpawnPoints>
</SpecialSpawnPointGroup>
</SpecialSpawnPointGroupList>
<AssaultData bUsingAssaultData=""/>
<JammerData bUsingJammerData="01" _c32b6cf7="Hackers_008" sJammerSquadName="1a 06 11 b0">
<JammerZoneList>
<JammerZone entJammerZone="3c 61 02 d1 49 64 e2 1c"/>
</JammerZoneList>
</JammerData>
</CSpawningWaveManagerComponent>
<CSpawningWaveManagerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_008_AI_Gc_Back_01" disEntityId="a3 84 a0 a0 a2 ee dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="b4 58 c4 43 71 5d 55 43 3d 2c 79 42" hidAngles="00 00 00 00 00 00 00 80 d1 53 fb bf" hidPos_precise="b4 58 c4 43 71 5d 55 43 3d 2c 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="8a 3e cd 6c" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_008_AI_Gc_Back_02" disEntityId="a4 84 a0 a0 a2 ee dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="04 f6 f3 43 c3 55 41 43 49 5d 76 42" hidAngles="00 00 00 00 00 00 00 80 71 f7 21 40" hidPos_precise="04 f6 f3 43 c3 55 41 43 49 5d 76 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="9b a4 7a cc" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_008_AI_Gc_Back_03" disEntityId="a5 84 a0 a0 a2 ee dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="6d 97 c7 43 9e 2f 8e 43 00 00 76 42" hidAngles="00 00 00 00 00 00 00 80 c3 b8 32 40" hidPos_precise="6d 97 c7 43 9e 2f 8e 43 00 00 76 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="a2 ea dd 86" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_008_AI_Gc_Back_04" disEntityId="a6 84 a0 a0 a2 ee dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="5c 7f f4 43 b2 dd 42 43 49 5d 76 42" hidAngles="00 00 00 00 00 00 00 80 71 f7 21 40" hidPos_precise="5c 7f f4 43 b2 dd 42 43 49 5d 76 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="35 5d 5d 34" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_008_AI_Gc_Back_05" disEntityId="a7 84 a0 a0 a2 ee dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="02 eb c7 43 31 28 4e 43 00 80 76 42" hidAngles="00 00 00 00 00 00 00 80 0c be 75 3f" hidPos_precise="02 eb c7 43 31 28 4e 43 00 80 76 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="90 ee 84 ea" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_008_AI_Gc_Front_01" disEntityId="a8 84 a0 a0 a2 ee dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="1d 8a d4 43 e5 90 38 43 71 7d 76 42" hidAngles="00 00 00 00 00 00 00 80 ac 61 1c bf" hidPos_precise="1d 8a d4 43 e5 90 38 43 71 7d 76 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="9b a4 7a cc" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_008_AI_Gc_Front_02" disEntityId="a9 84 a0 a0 a2 ee dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="27 c1 dd 43 f2 52 38 43 2d a1 76 42" hidAngles="00 00 00 00 00 00 00 80 0c be 75 3f" hidPos_precise="27 c1 dd 43 f2 52 38 43 2d a1 76 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="35 5d 5d 34" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_008_AI_Gc_Front_03" disEntityId="aa 84 a0 a0 a2 ee dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="75 93 c9 43 0c 22 3c 43 65 6a 81 42" hidAngles="00 00 00 00 00 00 00 80 ac 61 1c bf" hidPos_precise="75 93 c9 43 0c 22 3c 43 65 6a 81 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="a2 ea dd 86" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_008_AI_Gc_Front_04" disEntityId="ab 84 c0 a0 a2 ee dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="52 b8 b0 43 9e 8f 7f 43 0a 17 76 42" hidAngles="00 00 00 00 00 00 00 80 58 a0 0b c0" hidPos_precise="52 b8 b0 43 9e 8f 7f 43 0a 17 76 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="90 ee 84 ea" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_008_AI_Gc_Front_05" disEntityId="ac 84 c0 a0 a2 ee dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="29 ac cf 43 33 73 44 43 00 80 76 42" hidAngles="00 00 00 00 00 00 00 80 58 a0 0b c0" hidPos_precise="29 ac cf 43 33 73 44 43 00 80 76 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="fc ab f1 16" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_008_AI_Gc_Front_06" disEntityId="ad 84 c0 a0 a2 ee dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="31 a8 c8 43 e1 da 4c 43 00 80 76 42" hidAngles="00 00 00 00 00 00 00 80 0c be 75 3f" hidPos_precise="31 a8 c8 43 e1 da 4c 43 00 80 76 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="8a 3e cd 6c" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_008_AI_Gc_Left_01" disEntityId="ae 84 c0 a0 a2 ee dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="04 56 f6 43 52 98 13 43 03 38 76 42" hidAngles="00 00 00 00 00 00 00 80 92 0a 86 3f" hidPos_precise="04 56 f6 43 52 98 13 43 03 38 76 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="9b a4 7a cc" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_008_AI_Gc_Left_02" disEntityId="af 84 c0 a0 a2 ee dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="a0 aa f3 43 a4 f0 37 43 c4 31 76 42" hidAngles="00 00 00 00 00 00 00 80 71 f7 21 40" hidPos_precise="a0 aa f3 43 a4 f0 37 43 c4 31 76 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="8a 3e cd 6c" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MPE_Defend_008_AI_Gc_Left_03" disEntityId="b0 84 c0 a0 a2 ee dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="b6 43 fb 43 be 5f 15 43 4b 88 76 42" hidAngles="00 00 00 00 00 00 00 80 71 f7 21 40" hidPos_precise="b6 43 fb 43 be 5f 15 43 4b 88 76 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
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<AssaultData bUsingAssaultData=""/>
<JammerData bUsingJammerData="01" sJammerSquadName="ff ff ff ff">
<JammerZoneList>
<JammerZone entJammerZone="3c 61 02 d1 49 64 e2 1c"/>
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</JammerData>
</CSpawningWaveManagerComponent>
<CSpawningWaveManagerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
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<Components>
<CEventComponent hidHasAliasName="">
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</_c2b9e143>