The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_hubunlock.xml.data.fcb" PathId="95 c1 a9 db">
<Entities>
<Entity hidName="OmniLight_16016_Green" disEntityId="87 00 40 3e 93 e2 cf 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="56 ee 7e c3 c1 ea 24 c4 d9 4e cd 42" hidAngles="00 00 00 00 00 00 00 80 c6 de e3 3f" hidPos_precise="56 ee 7e c3 c1 ea 24 c4 d9 4e cd 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDynamicLightComponent hidHasAliasName="" bEnabled="01" dynamiclightprefabPrefabDynamicLight="ff" selLightType="01" bQuadraticAttenuation="" bSpecular="" bHalfLambert="" bNeedsElectricPower="01" bHasElectricBackup="" bAffectedByTimeOfDay="" bDisabledInCinematics="" bEnabledInEditor="" _191d8747="01" vectorPositionOffset="00 00 00 00 00 00 00 00 00 00 00 00" clrColor="ec e0 e0 3c f1 f5 75 3f 83 80 80 3b" fIntensity="00 00 00 40" fRadius="00 00 00 3f" fAttenuationTarget="00 00 00 00" fShadowVerticalFadeRange="00 00 00 00" bCastShadow="" fCastShadowMaxDistance="00 00 7a 44" fCastShadowFadeDistance="00 00 00 00" fSpecularIntensity="00 00 80 3f" selPriority="80 00" llgLightGroup="80 00" uiShadowGroup="" fTurnOffFallOff="00 00 c8 42" fTurnOffDistance="00 00 48 43" fFlickeringFrequency="00 00 00 00" fFlickeringAmplitude="00 00 00 00" fFlickeringNoise="00 00 00 00">
<Affects bGeometry="01" bParticles="" bWater="" bGlobalIllumination="01" bBakedDirectLighting=""/>
<ClipPlanes>
<ClipPlane angYaw="00 00 00 00" angPitch="00 00 00 00" fDistance="00 40 1c 46" fFadeDistance="00 00 00 00" bOccludeBounce="" bShowInEditorIfSelected=""/>
</ClipPlanes>
</CDynamicLightComponent>
<CLightEffectComponent hidHasAliasName="" bEnable="01" lighteffectprefabPrefabLightEffect="ff" _1cb97581="graphics\_textures\lights\light_roundspot_04.xbt" fileTexture="70 32 ab a0" selType="02" hidType="" fSizeX="00 00 00 3f" fSizeY="00 00 00 3f" fScaleToCamera="00 00 00 00" bSmoothDepth="" bNoDepthTest="" fScaleNoise="00 00 00 00" fFadeAngle="00 00 34 43" clrColor="ff ff 7f 3f ff ff 7f 3f ff ff 7f 3f" fIntensity="00 00 80 3f" fRainIntensityMultiplier="00 00 80 3f" fRainSizeMultiplier="00 00 80 3f" fFadeDistance="00 00 c8 42" fFadeLength="00 00 00 00" bDirectional="" bUseLightColour="01" bUseLightDistanceFade="01" bUseLightIntensity="01" bAffectedByTimeOfDay="01" uiLightIntensityCurveIndex="" bSmoothTimeOfDayFade="" fMinTimeOfDayFadeIntensity="00 00 00 00" bNeedsElectricPower="01" bHasElectricBackup="">
<OffsetToCamera fMinOffset="00 00 80 3f" fMaxOffset="00 00 80 3f" fMinDistance="00 00 00 00" fMaxDistance="00 00 00 00"/>
<Rain bRainLightEnabled="01" bRainFogCone="" bRainUseQuadraticAttenuation="" angRainFalloffAngle="91 6d a0 41" fRainOffset="00 00 00 00" fRainFalloffDistance="00 00 80 3f" fRainLightIntensity="00 00 80 3f" fSpotLightFogIntensity="00 00 80 3f" fBeamHighlightSeparationIntensity="00 00 00 00" fBeamHighlightSeparationThreshold="00 00 00 3f" fBeamHighlightSeparationFalloff="cd cc cc 3d" angRainVerticalRotation="00 00 00 00"/>
</CLightEffectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="OmniLight_16021_Green" disEntityId="4b 02 80 7d b5 e2 cf 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="6f 72 74 c3 64 33 19 c4 c0 0c a9 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="6f 72 74 c3 64 33 19 c4 c0 0c a9 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDynamicLightComponent hidHasAliasName="" bEnabled="01" dynamiclightprefabPrefabDynamicLight="ff" selLightType="01" bQuadraticAttenuation="" bSpecular="" bHalfLambert="" bNeedsElectricPower="01" bHasElectricBackup="" bAffectedByTimeOfDay="" bDisabledInCinematics="" bEnabledInEditor="" _191d8747="01" vectorPositionOffset="00 00 00 00 00 00 00 00 00 00 00 00" clrColor="ec e0 e0 3c f1 f5 75 3f 83 80 80 3b" fIntensity="00 00 00 40" fRadius="00 00 00 3f" fAttenuationTarget="00 00 00 00" fShadowVerticalFadeRange="00 00 00 00" bCastShadow="" fCastShadowMaxDistance="00 00 7a 44" fCastShadowFadeDistance="00 00 00 00" fSpecularIntensity="00 00 80 3f" selPriority="80 00" llgLightGroup="80 00" uiShadowGroup="" fTurnOffFallOff="00 00 c8 42" fTurnOffDistance="00 00 48 43" fFlickeringFrequency="00 00 00 00" fFlickeringAmplitude="00 00 00 00" fFlickeringNoise="00 00 00 00">
<Affects bGeometry="01" bParticles="" bWater="" bGlobalIllumination="01" bBakedDirectLighting=""/>
<ClipPlanes>
<ClipPlane angYaw="00 00 00 00" angPitch="00 00 00 00" fDistance="00 40 1c 46" fFadeDistance="00 00 00 00" bOccludeBounce="" bShowInEditorIfSelected=""/>
</ClipPlanes>
</CDynamicLightComponent>
<CLightEffectComponent hidHasAliasName="" bEnable="01" lighteffectprefabPrefabLightEffect="ff" _1cb97581="graphics\_textures\lights\light_roundspot_04.xbt" fileTexture="70 32 ab a0" selType="02" hidType="" fSizeX="00 00 00 3f" fSizeY="00 00 00 3f" fScaleToCamera="00 00 00 00" bSmoothDepth="" bNoDepthTest="" fScaleNoise="00 00 00 00" fFadeAngle="00 00 34 43" clrColor="ff ff 7f 3f ff ff 7f 3f ff ff 7f 3f" fIntensity="00 00 80 3f" fRainIntensityMultiplier="00 00 80 3f" fRainSizeMultiplier="00 00 80 3f" fFadeDistance="00 00 c8 42" fFadeLength="00 00 00 00" bDirectional="" bUseLightColour="01" bUseLightDistanceFade="01" bUseLightIntensity="01" bAffectedByTimeOfDay="01" uiLightIntensityCurveIndex="" bSmoothTimeOfDayFade="" fMinTimeOfDayFadeIntensity="00 00 00 00" bNeedsElectricPower="01" bHasElectricBackup="">
<OffsetToCamera fMinOffset="00 00 80 3f" fMaxOffset="00 00 80 3f" fMinDistance="00 00 00 00" fMaxDistance="00 00 00 00"/>
<Rain bRainLightEnabled="01" bRainFogCone="" bRainUseQuadraticAttenuation="" angRainFalloffAngle="91 6d a0 41" fRainOffset="00 00 00 00" fRainFalloffDistance="00 00 80 3f" fRainLightIntensity="00 00 80 3f" fSpotLightFogIntensity="00 00 80 3f" fBeamHighlightSeparationIntensity="00 00 00 00" fBeamHighlightSeparationThreshold="00 00 00 3f" fBeamHighlightSeparationFalloff="cd cc cc 3d" angRainVerticalRotation="00 00 00 00"/>
</CLightEffectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="OmniLight_16018" disEntityId="8b 00 20 f4 9b e2 cf 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="6f 72 74 c3 21 30 19 c4 ad 89 ab 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="6f 72 74 c3 21 30 19 c4 ad 89 ab 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDynamicLightComponent hidHasAliasName="" bEnabled="01" dynamiclightprefabPrefabDynamicLight="ff" selLightType="01" bQuadraticAttenuation="" bSpecular="" bHalfLambert="" bNeedsElectricPower="01" bHasElectricBackup="" bAffectedByTimeOfDay="" bDisabledInCinematics="" bEnabledInEditor="" _191d8747="01" vectorPositionOffset="00 00 00 00 00 00 00 00 00 00 00 00" clrColor="ff ff 7f 3f 00 00 00 00 00 00 00 00" fIntensity="00 00 00 3f" fRadius="00 00 00 3f" fAttenuationTarget="00 00 00 00" fShadowVerticalFadeRange="00 00 00 00" bCastShadow="" fCastShadowMaxDistance="00 00 7a 44" fCastShadowFadeDistance="00 00 00 00" fSpecularIntensity="00 00 80 3f" selPriority="80 00" llgLightGroup="80 00" uiShadowGroup="" fTurnOffFallOff="00 00 c8 42" fTurnOffDistance="00 00 48 43" fFlickeringFrequency="00 00 00 40" fFlickeringAmplitude="00 00 00 40" fFlickeringNoise="00 00 00 00">
<Affects bGeometry="01" bParticles="" bWater="" bGlobalIllumination="01" bBakedDirectLighting=""/>
<ClipPlanes>
<ClipPlane angYaw="00 00 00 00" angPitch="00 00 00 00" fDistance="00 40 1c 46" fFadeDistance="00 00 00 00" bOccludeBounce="" bShowInEditorIfSelected=""/>
</ClipPlanes>
</CDynamicLightComponent>
<CLightEffectComponent hidHasAliasName="" bEnable="01" lighteffectprefabPrefabLightEffect="ff" _1cb97581="graphics\_textures\lights\light_roundspot_04.xbt" fileTexture="70 32 ab a0" selType="02" hidType="" fSizeX="00 00 00 3f" fSizeY="00 00 00 3f" fScaleToCamera="00 00 00 00" bSmoothDepth="" bNoDepthTest="" fScaleNoise="00 00 00 00" fFadeAngle="00 00 34 43" clrColor="ff ff 7f 3f ff ff 7f 3f ff ff 7f 3f" fIntensity="00 00 80 3f" fRainIntensityMultiplier="00 00 80 3f" fRainSizeMultiplier="00 00 80 3f" fFadeDistance="00 00 c8 42" fFadeLength="00 00 00 00" bDirectional="" bUseLightColour="01" bUseLightDistanceFade="01" bUseLightIntensity="01" bAffectedByTimeOfDay="01" uiLightIntensityCurveIndex="" bSmoothTimeOfDayFade="" fMinTimeOfDayFadeIntensity="00 00 00 00" bNeedsElectricPower="01" bHasElectricBackup="">
<OffsetToCamera fMinOffset="00 00 80 3f" fMaxOffset="00 00 80 3f" fMinDistance="00 00 00 00" fMaxDistance="00 00 00 00"/>
<Rain bRainLightEnabled="01" bRainFogCone="" bRainUseQuadraticAttenuation="" angRainFalloffAngle="91 6d a0 41" fRainOffset="00 00 00 00" fRainFalloffDistance="00 00 80 3f" fRainLightIntensity="00 00 80 3f" fSpotLightFogIntensity="00 00 80 3f" fBeamHighlightSeparationIntensity="00 00 00 00" fBeamHighlightSeparationThreshold="00 00 00 3f" fBeamHighlightSeparationFalloff="cd cc cc 3d" angRainVerticalRotation="00 00 00 00"/>
</CLightEffectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="OmniLight_16027_Green" disEntityId="2a 03 20 ea c2 e2 cf 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="10 58 74 c3 f0 e7 1a c4 6b 2b c2 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="10 58 74 c3 f0 e7 1a c4 6b 2b c2 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDynamicLightComponent hidHasAliasName="" bEnabled="01" dynamiclightprefabPrefabDynamicLight="ff" selLightType="01" bQuadraticAttenuation="" bSpecular="" bHalfLambert="" bNeedsElectricPower="01" bHasElectricBackup="" bAffectedByTimeOfDay="" bDisabledInCinematics="" bEnabledInEditor="" _191d8747="01" vectorPositionOffset="00 00 00 00 00 00 00 00 00 00 00 00" clrColor="ec e0 e0 3c f1 f5 75 3f 83 80 80 3b" fIntensity="00 00 00 40" fRadius="00 00 00 3f" fAttenuationTarget="00 00 00 00" fShadowVerticalFadeRange="00 00 00 00" bCastShadow="" fCastShadowMaxDistance="00 00 7a 44" fCastShadowFadeDistance="00 00 00 00" fSpecularIntensity="00 00 80 3f" selPriority="80 00" llgLightGroup="80 00" uiShadowGroup="" fTurnOffFallOff="00 00 c8 42" fTurnOffDistance="00 00 48 43" fFlickeringFrequency="00 00 00 00" fFlickeringAmplitude="00 00 00 00" fFlickeringNoise="00 00 00 00">
<Affects bGeometry="01" bParticles="" bWater="" bGlobalIllumination="01" bBakedDirectLighting=""/>
<ClipPlanes>
<ClipPlane angYaw="00 00 00 00" angPitch="00 00 00 00" fDistance="00 40 1c 46" fFadeDistance="00 00 00 00" bOccludeBounce="" bShowInEditorIfSelected=""/>
</ClipPlanes>
</CDynamicLightComponent>
<CLightEffectComponent hidHasAliasName="" bEnable="01" lighteffectprefabPrefabLightEffect="ff" _1cb97581="graphics\_textures\lights\light_roundspot_04.xbt" fileTexture="70 32 ab a0" selType="02" hidType="" fSizeX="00 00 00 3f" fSizeY="00 00 00 3f" fScaleToCamera="00 00 00 00" bSmoothDepth="" bNoDepthTest="" fScaleNoise="00 00 00 00" fFadeAngle="00 00 34 43" clrColor="ff ff 7f 3f ff ff 7f 3f ff ff 7f 3f" fIntensity="00 00 80 3f" fRainIntensityMultiplier="00 00 80 3f" fRainSizeMultiplier="00 00 80 3f" fFadeDistance="00 00 c8 42" fFadeLength="00 00 00 00" bDirectional="" bUseLightColour="01" bUseLightDistanceFade="01" bUseLightIntensity="01" bAffectedByTimeOfDay="01" uiLightIntensityCurveIndex="" bSmoothTimeOfDayFade="" fMinTimeOfDayFadeIntensity="00 00 00 00" bNeedsElectricPower="01" bHasElectricBackup="">
<OffsetToCamera fMinOffset="00 00 80 3f" fMaxOffset="00 00 80 3f" fMinDistance="00 00 00 00" fMaxDistance="00 00 00 00"/>
<Rain bRainLightEnabled="01" bRainFogCone="" bRainUseQuadraticAttenuation="" angRainFalloffAngle="91 6d a0 41" fRainOffset="00 00 00 00" fRainFalloffDistance="00 00 80 3f" fRainLightIntensity="00 00 80 3f" fSpotLightFogIntensity="00 00 80 3f" fBeamHighlightSeparationIntensity="00 00 00 00" fBeamHighlightSeparationThreshold="00 00 00 3f" fBeamHighlightSeparationFalloff="cd cc cc 3d" angRainVerticalRotation="00 00 00 00"/>
</CLightEffectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="OmniLight_16017_Green" disEntityId="89 00 c0 e9 98 e2 cf 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="6f 72 74 c3 21 30 19 c4 ad 89 ab 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="6f 72 74 c3 21 30 19 c4 ad 89 ab 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDynamicLightComponent hidHasAliasName="" bEnabled="01" dynamiclightprefabPrefabDynamicLight="ff" selLightType="01" bQuadraticAttenuation="" bSpecular="" bHalfLambert="" bNeedsElectricPower="01" bHasElectricBackup="" bAffectedByTimeOfDay="" bDisabledInCinematics="" bEnabledInEditor="" _191d8747="01" vectorPositionOffset="00 00 00 00 00 00 00 00 00 00 00 00" clrColor="ec e0 e0 3c f1 f5 75 3f 83 80 80 3b" fIntensity="00 00 00 40" fRadius="00 00 00 3f" fAttenuationTarget="00 00 00 00" fShadowVerticalFadeRange="00 00 00 00" bCastShadow="" fCastShadowMaxDistance="00 00 7a 44" fCastShadowFadeDistance="00 00 00 00" fSpecularIntensity="00 00 80 3f" selPriority="80 00" llgLightGroup="80 00" uiShadowGroup="" fTurnOffFallOff="00 00 c8 42" fTurnOffDistance="00 00 48 43" fFlickeringFrequency="00 00 00 00" fFlickeringAmplitude="00 00 00 00" fFlickeringNoise="00 00 00 00">
<Affects bGeometry="01" bParticles="" bWater="" bGlobalIllumination="01" bBakedDirectLighting=""/>
<ClipPlanes>
<ClipPlane angYaw="00 00 00 00" angPitch="00 00 00 00" fDistance="00 40 1c 46" fFadeDistance="00 00 00 00" bOccludeBounce="" bShowInEditorIfSelected=""/>
</ClipPlanes>
</CDynamicLightComponent>
<CLightEffectComponent hidHasAliasName="" bEnable="01" lighteffectprefabPrefabLightEffect="ff" _1cb97581="graphics\_textures\lights\light_roundspot_04.xbt" fileTexture="70 32 ab a0" selType="02" hidType="" fSizeX="00 00 00 3f" fSizeY="00 00 00 3f" fScaleToCamera="00 00 00 00" bSmoothDepth="" bNoDepthTest="" fScaleNoise="00 00 00 00" fFadeAngle="00 00 34 43" clrColor="ff ff 7f 3f ff ff 7f 3f ff ff 7f 3f" fIntensity="00 00 80 3f" fRainIntensityMultiplier="00 00 80 3f" fRainSizeMultiplier="00 00 80 3f" fFadeDistance="00 00 c8 42" fFadeLength="00 00 00 00" bDirectional="" bUseLightColour="01" bUseLightDistanceFade="01" bUseLightIntensity="01" bAffectedByTimeOfDay="01" uiLightIntensityCurveIndex="" bSmoothTimeOfDayFade="" fMinTimeOfDayFadeIntensity="00 00 00 00" bNeedsElectricPower="01" bHasElectricBackup="">
<OffsetToCamera fMinOffset="00 00 80 3f" fMaxOffset="00 00 80 3f" fMinDistance="00 00 00 00" fMaxDistance="00 00 00 00"/>
<Rain bRainLightEnabled="01" bRainFogCone="" bRainUseQuadraticAttenuation="" angRainFalloffAngle="91 6d a0 41" fRainOffset="00 00 00 00" fRainFalloffDistance="00 00 80 3f" fRainLightIntensity="00 00 80 3f" fSpotLightFogIntensity="00 00 80 3f" fBeamHighlightSeparationIntensity="00 00 00 00" fBeamHighlightSeparationThreshold="00 00 00 3f" fBeamHighlightSeparationFalloff="cd cc cc 3d" angRainVerticalRotation="00 00 00 00"/>
</CLightEffectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="OmniLight_16031" disEntityId="32 03 e0 36 c6 e2 cf 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="50 6d 75 c3 64 b3 1a c4 0c 42 f6 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="50 6d 75 c3 64 b3 1a c4 0c 42 f6 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDynamicLightComponent hidHasAliasName="" bEnabled="01" dynamiclightprefabPrefabDynamicLight="ff" selLightType="01" bQuadraticAttenuation="" bSpecular="" bHalfLambert="" bNeedsElectricPower="01" bHasElectricBackup="" bAffectedByTimeOfDay="" bDisabledInCinematics="" bEnabledInEditor="" _191d8747="01" vectorPositionOffset="00 00 00 00 00 00 00 00 00 00 00 00" clrColor="ff ff 7f 3f 00 00 00 00 00 00 00 00" fIntensity="00 00 00 3f" fRadius="00 00 00 3f" fAttenuationTarget="00 00 00 00" fShadowVerticalFadeRange="00 00 00 00" bCastShadow="" fCastShadowMaxDistance="00 00 7a 44" fCastShadowFadeDistance="00 00 00 00" fSpecularIntensity="00 00 80 3f" selPriority="80 00" llgLightGroup="80 00" uiShadowGroup="" fTurnOffFallOff="00 00 c8 42" fTurnOffDistance="00 00 48 43" fFlickeringFrequency="00 00 00 40" fFlickeringAmplitude="00 00 a0 41" fFlickeringNoise="00 00 00 00">
<Affects bGeometry="01" bParticles="" bWater="" bGlobalIllumination="01" bBakedDirectLighting=""/>
<ClipPlanes>
<ClipPlane angYaw="00 00 00 00" angPitch="00 00 00 00" fDistance="00 40 1c 46" fFadeDistance="00 00 00 00" bOccludeBounce="" bShowInEditorIfSelected=""/>
</ClipPlanes>
</CDynamicLightComponent>
<CLightEffectComponent hidHasAliasName="" bEnable="01" lighteffectprefabPrefabLightEffect="ff" _1cb97581="graphics\_textures\lights\light_roundspot_04.xbt" fileTexture="70 32 ab a0" selType="02" hidType="" fSizeX="00 00 00 3f" fSizeY="00 00 00 3f" fScaleToCamera="00 00 00 00" bSmoothDepth="" bNoDepthTest="" fScaleNoise="00 00 00 00" fFadeAngle="00 00 34 43" clrColor="ff ff 7f 3f ff ff 7f 3f ff ff 7f 3f" fIntensity="00 00 80 3f" fRainIntensityMultiplier="00 00 80 3f" fRainSizeMultiplier="00 00 80 3f" fFadeDistance="00 00 c8 42" fFadeLength="00 00 00 00" bDirectional="" bUseLightColour="01" bUseLightDistanceFade="01" bUseLightIntensity="01" bAffectedByTimeOfDay="01" uiLightIntensityCurveIndex="" bSmoothTimeOfDayFade="" fMinTimeOfDayFadeIntensity="00 00 00 00" bNeedsElectricPower="01" bHasElectricBackup="">
<OffsetToCamera fMinOffset="00 00 80 3f" fMaxOffset="00 00 80 3f" fMinDistance="00 00 00 00" fMaxDistance="00 00 00 00"/>
<Rain bRainLightEnabled="01" bRainFogCone="" bRainUseQuadraticAttenuation="" angRainFalloffAngle="91 6d a0 41" fRainOffset="00 00 00 00" fRainFalloffDistance="00 00 80 3f" fRainLightIntensity="00 00 80 3f" fSpotLightFogIntensity="00 00 80 3f" fBeamHighlightSeparationIntensity="00 00 00 00" fBeamHighlightSeparationThreshold="00 00 00 3f" fBeamHighlightSeparationFalloff="cd cc cc 3d" angRainVerticalRotation="00 00 00 00"/>
</CLightEffectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="OmniLight_16024_Green" disEntityId="24 03 c0 a9 bf e2 cf 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="10 58 74 c3 6f e2 1a c4 02 eb cb 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="10 58 74 c3 6f e2 1a c4 02 eb cb 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDynamicLightComponent hidHasAliasName="" bEnabled="01" dynamiclightprefabPrefabDynamicLight="ff" selLightType="01" bQuadraticAttenuation="" bSpecular="" bHalfLambert="" bNeedsElectricPower="01" bHasElectricBackup="" bAffectedByTimeOfDay="" bDisabledInCinematics="" bEnabledInEditor="" _191d8747="01" vectorPositionOffset="00 00 00 00 00 00 00 00 00 00 00 00" clrColor="ec e0 e0 3c f1 f5 75 3f 83 80 80 3b" fIntensity="00 00 00 40" fRadius="00 00 00 3f" fAttenuationTarget="00 00 00 00" fShadowVerticalFadeRange="00 00 00 00" bCastShadow="" fCastShadowMaxDistance="00 00 7a 44" fCastShadowFadeDistance="00 00 00 00" fSpecularIntensity="00 00 80 3f" selPriority="80 00" llgLightGroup="80 00" uiShadowGroup="" fTurnOffFallOff="00 00 c8 42" fTurnOffDistance="00 00 48 43" fFlickeringFrequency="00 00 00 00" fFlickeringAmplitude="00 00 00 00" fFlickeringNoise="00 00 00 00">
<Affects bGeometry="01" bParticles="" bWater="" bGlobalIllumination="01" bBakedDirectLighting=""/>
<ClipPlanes>
<ClipPlane angYaw="00 00 00 00" angPitch="00 00 00 00" fDistance="00 40 1c 46" fFadeDistance="00 00 00 00" bOccludeBounce="" bShowInEditorIfSelected=""/>
</ClipPlanes>
</CDynamicLightComponent>
<CLightEffectComponent hidHasAliasName="" bEnable="01" lighteffectprefabPrefabLightEffect="ff" _1cb97581="graphics\_textures\lights\light_roundspot_04.xbt" fileTexture="70 32 ab a0" selType="02" hidType="" fSizeX="00 00 00 3f" fSizeY="00 00 00 3f" fScaleToCamera="00 00 00 00" bSmoothDepth="" bNoDepthTest="" fScaleNoise="00 00 00 00" fFadeAngle="00 00 34 43" clrColor="ff ff 7f 3f ff ff 7f 3f ff ff 7f 3f" fIntensity="00 00 80 3f" fRainIntensityMultiplier="00 00 80 3f" fRainSizeMultiplier="00 00 80 3f" fFadeDistance="00 00 c8 42" fFadeLength="00 00 00 00" bDirectional="" bUseLightColour="01" bUseLightDistanceFade="01" bUseLightIntensity="01" bAffectedByTimeOfDay="01" uiLightIntensityCurveIndex="" bSmoothTimeOfDayFade="" fMinTimeOfDayFadeIntensity="00 00 00 00" bNeedsElectricPower="01" bHasElectricBackup="">
<OffsetToCamera fMinOffset="00 00 80 3f" fMaxOffset="00 00 80 3f" fMinDistance="00 00 00 00" fMaxDistance="00 00 00 00"/>
<Rain bRainLightEnabled="01" bRainFogCone="" bRainUseQuadraticAttenuation="" angRainFalloffAngle="91 6d a0 41" fRainOffset="00 00 00 00" fRainFalloffDistance="00 00 80 3f" fRainLightIntensity="00 00 80 3f" fSpotLightFogIntensity="00 00 80 3f" fBeamHighlightSeparationIntensity="00 00 00 00" fBeamHighlightSeparationThreshold="00 00 00 3f" fBeamHighlightSeparationFalloff="cd cc cc 3d" angRainVerticalRotation="00 00 00 00"/>
</CLightEffectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
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</Entity>
<Entity hidName="OmniLight_16015_Green" disEntityId="85 00 e0 3b 92 e2 cf 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="25 06 65 c3 c1 fa 1c c4 8b 3d c0 42" hidAngles="00 00 00 00 00 00 00 80 c6 de e3 3f" hidPos_precise="25 06 65 c3 c1 fa 1c c4 8b 3d c0 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDynamicLightComponent hidHasAliasName="" bEnabled="01" dynamiclightprefabPrefabDynamicLight="ff" selLightType="01" bQuadraticAttenuation="" bSpecular="" bHalfLambert="" bNeedsElectricPower="01" bHasElectricBackup="" bAffectedByTimeOfDay="" bDisabledInCinematics="" bEnabledInEditor="" _191d8747="01" vectorPositionOffset="00 00 00 00 00 00 00 00 00 00 00 00" clrColor="ec e0 e0 3c f1 f5 75 3f 83 80 80 3b" fIntensity="00 00 00 40" fRadius="00 00 00 3f" fAttenuationTarget="00 00 00 00" fShadowVerticalFadeRange="00 00 00 00" bCastShadow="" fCastShadowMaxDistance="00 00 7a 44" fCastShadowFadeDistance="00 00 00 00" fSpecularIntensity="00 00 80 3f" selPriority="80 00" llgLightGroup="80 00" uiShadowGroup="" fTurnOffFallOff="00 00 c8 42" fTurnOffDistance="00 00 48 43" fFlickeringFrequency="00 00 00 00" fFlickeringAmplitude="00 00 00 00" fFlickeringNoise="00 00 00 00">
<Affects bGeometry="01" bParticles="" bWater="" bGlobalIllumination="01" bBakedDirectLighting=""/>
<ClipPlanes>
<ClipPlane angYaw="00 00 00 00" angPitch="00 00 00 00" fDistance="00 40 1c 46" fFadeDistance="00 00 00 00" bOccludeBounce="" bShowInEditorIfSelected=""/>
</ClipPlanes>
</CDynamicLightComponent>
<CLightEffectComponent hidHasAliasName="" bEnable="01" lighteffectprefabPrefabLightEffect="ff" _1cb97581="graphics\_textures\lights\light_roundspot_04.xbt" fileTexture="70 32 ab a0" selType="02" hidType="" fSizeX="00 00 00 3f" fSizeY="00 00 00 3f" fScaleToCamera="00 00 00 00" bSmoothDepth="" bNoDepthTest="" fScaleNoise="00 00 00 00" fFadeAngle="00 00 34 43" clrColor="ff ff 7f 3f ff ff 7f 3f ff ff 7f 3f" fIntensity="00 00 80 3f" fRainIntensityMultiplier="00 00 80 3f" fRainSizeMultiplier="00 00 80 3f" fFadeDistance="00 00 c8 42" fFadeLength="00 00 00 00" bDirectional="" bUseLightColour="01" bUseLightDistanceFade="01" bUseLightIntensity="01" bAffectedByTimeOfDay="01" uiLightIntensityCurveIndex="" bSmoothTimeOfDayFade="" fMinTimeOfDayFadeIntensity="00 00 00 00" bNeedsElectricPower="01" bHasElectricBackup="">
<OffsetToCamera fMinOffset="00 00 80 3f" fMaxOffset="00 00 80 3f" fMinDistance="00 00 00 00" fMaxDistance="00 00 00 00"/>
<Rain bRainLightEnabled="01" bRainFogCone="" bRainUseQuadraticAttenuation="" angRainFalloffAngle="91 6d a0 41" fRainOffset="00 00 00 00" fRainFalloffDistance="00 00 80 3f" fRainLightIntensity="00 00 80 3f" fSpotLightFogIntensity="00 00 80 3f" fBeamHighlightSeparationIntensity="00 00 00 00" fBeamHighlightSeparationThreshold="00 00 00 3f" fBeamHighlightSeparationFalloff="cd cc cc 3d" angRainVerticalRotation="00 00 00 00"/>
</CLightEffectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_82" disEntityId="d1 01 00 06 14 d4 cf 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="bc 14 64 c3 6d 4f 1d c4 82 82 bc 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="bc 14 64 c3 6d 4f 1d c4 82 82 bc 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<Elem _8a02cd6d="Interaction" Value="70 72 11 b1"/>
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<hidBBox vectorBBoxMin="00 00 80 bf 00 00 80 bf 00 00 80 bf" vectorBBoxMax="00 00 80 3f 00 00 80 3f 00 00 80 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 00 40 00 00 00 40 00 00 00 40" bUsable="01" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
</Entities>
<CityLifeObjects/>
</_c2b9e143>