The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_ht_m04.xml.data.fcb" PathId="1a 71 89 cc">
<Entities>
<Entity hidName="perpGenerator" disEntityId="48 57 62 52 09 14 e1 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="d7 db a5 c4 66 de 8f c4 ca 32 7a 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="d7 db a5 c4 66 de 8f c4 ca 32 7a 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="3a 57 82 71 05 14 e1 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{9F6E5121-1135-464D-BC00-539D0407C4D4}" hidName="InvestigationMission.HumanTraffic_MissionTarget_2" disEntityId="4c 57 42 7b 14 14 e1 1c" hidResourceCount="01" hidPos="cd 0c a6 c4 3d c2 8f c4 98 9d 7e 42" hidPos_precise="cd 0c a6 c4 3d c2 8f c4 98 9d 7e 42">
<hidGroupIds>
<Elem _8a02cd6d="AllEntityIndicators" Value="73 15 a1 9b"/>
</hidGroupIds>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="PerpPath01" disEntityId="61 57 e2 df 24 14 e1 1c" _d2b3429e="CPatrol" hidEntityClass="7e 37 1a 55" hidResourceCount="01" hidPos="ed c1 a5 c4 c3 f5 98 c4 d7 52 7b 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="ed c1 a5 c4 c3 f5 98 c4 d7 52 7b 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="Patrol" Value="47 26 57 0c"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
<PatrolDescription selType="" selDirection="">
<PatrolPointList>
<PatrolPoint vecPos="2b e3 a5 c4 11 91 8f c4 e6 32 7a 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="fa f0 a5 c4 eb 11 8f c4 e6 32 7a 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="85 d1 a5 c4 7b d5 8d c4 2e bf 7f 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="43 14 a4 c4 b2 f0 8d c4 3c 9e 79 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="4d 90 a2 c4 8e 0d 8f c4 86 3b 7a 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="74 6f a2 c4 fd d6 92 c4 09 3f 7a 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="eb 3b a6 c4 40 06 95 c4 a4 3f 7a 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="77 03 a7 c4 3f 7f 99 c4 bd 3f 7a 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="52 3d a6 c4 93 d3 9b c4 c6 3f 7a 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="d4 31 a5 c4 56 f7 9d c4 cd 3f 7a 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="10 58 a5 c4 54 2d a4 c4 d4 3f 7a 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="5e 66 a7 c4 1f 8d aa c4 8d a7 7e 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="57 b2 aa c4 4e 22 b1 c4 cc 10 7f 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
</PatrolPointList>
</PatrolDescription>
</Entity>
<Entity hidName="HumanTraffic02_DeadBody_1" disEntityId="45 53 42 0e e5 12 e1 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="52 a0 91 c4 85 0b 83 c4 d8 01 75 42" hidAngles="6a d2 83 3d 76 40 41 bd 03 e5 08 3f" hidPos_precise="52 a0 91 c4 85 0b 83 c4 d8 01 75 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 11 80 be e4 1f 72 bf 6a d1 34 be" vectorBBoxMax="90 73 48 3f 6c dd 35 3f ba c1 5c 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\characters\kits\dead_injured\female\dead_body_female01.xml" fileName="fb dd 32 23"/>
<CStaticPhysComponent hidHasAliasName="" hidResourceId="ff ff ff ff" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="body" disSlotName="b2 0b a8 db" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\ycloutier-m-2011110737712685.material.bin" hidOriginalMaterial="7e ec 92 61"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="00 11 80 be e4 1f 72 bf 6a d1 34 be" vectorBBoxMax="90 73 48 3f 6c dd 35 3f ba c1 5c 3e"/>
<object hidIndex="" _3182766c="graphics\characters\kits\dead_injured\female\dead_body_female01.xbg" fileModel="81 ca 32 23" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
</object>
<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="dead_body_Female01" hidNodeName="af ec 24 c6" _0d9c8b1a="dead_body_Female01_LOD0" hidNodeNameLOD0="e1 50 93 a8" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="3e d7 90 fa" bIsHackable="" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="" bAllowRetryAfterSuccess="" bAllowRetryAfterFailure="" bIsProfilable="01" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="01" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="a3 ff 1f 86" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
<locsectionidProfile/>
<BehaviorAnalysisTitles>
<locstridPassive/>
<locstridActive/>
</BehaviorAnalysisTitles>
</ProfilerSettings>
<locstridHackingText/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
</CHackingComponent>
<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
<GeneratedStims>
<Stim stims="ff" bIsPersistent=""/>
</GeneratedStims>
</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="0b" selTrackingUsableSoftware="ff"/>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
</UsableSoftwares>
<IconLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLocations>
<IconLinkLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLinkLocations>
<VehicleTaketownLocations>
<Location vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</VehicleTaketownLocations>
<SynchronizedEntities>
<Entities entEntity="ff"/>
</SynchronizedEntities>
<HighLightedEntities>
<Entities entEntity="ff"/>
</HighLightedEntities>
<ActivePowersAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</ActivePowersAvailability>
</CActivePowersComponent>
<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
<CEntityGridEntry hidHasAliasName="" uiHidGridEntryType="02"/>
<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{E8D9D75C-1249-4D8D-B48E-5BDBD0E1C052}" hidName="InvestigationMission.HumanTraffic_MissionDestination_3" disEntityId="8b 53 c2 40 ed 12 e1 1c" hidResourceCount="01" hidPos="b8 46 93 c4 c3 85 83 c4 5b 31 80 42" hidPos_precise="b8 46 93 c4 c3 85 83 c4 5b 31 80 42">
<hidGroupIds>
<Elem _8a02cd6d="AllEntityIndicators" Value="73 15 a1 9b"/>
</hidGroupIds>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_113" disEntityId="91 53 c2 97 ed 12 e1 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="0a f7 91 c4 9a f1 83 c4 92 2b 80 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="0a f7 91 c4 9a f1 83 c4 92 2b 80 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 dc c1 00 00 dc c1 00 00 80 c0" vectorBBoxMax="00 00 dc 41 00 00 dc 41 00 00 80 40"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 5c 42 00 00 5c 42 00 00 00 41" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MissionArea_1" disEntityId="d5 53 c2 52 f3 12 e1 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="ec 21 92 c4 29 4c 82 c4 f1 f4 76 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="ec 21 92 c4 29 4c 82 c4 f1 f4 76 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="MissionAreas" Value="b4 9a 27 f5"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 c4 34 c1 00 4a 62 c1 00 79 ab bf" vectorBBoxMax="00 d6 3b 41 80 1d 57 41 50 1a 05 40"/>
<Components>
<CRegionComponent hidHasAliasName="" hidShapePoints="04 00 00 00 92 00 91 c4 bd 10 84 c4 ae 47 79 42 40 aa 90 c4 f3 aa 80 c4 29 99 71 42 68 51 93 c4 ee 9d 80 c4 57 ac 71 42 74 8b 93 c4 07 d7 83 c4 96 46 7f 42" hidCentet="ec 21 92 c4 29 4c 82 c4 f2 f4 76 42"/>
<CMissionAreaShapeComponent hidHasAliasName="" bActivated="" fileTextureResource="ff ff ff ff" fAreaTextureSizeFactor="00 00 c8 42" colorColor="00 00 00 00 85 eb 11 3f 00 00 80 3f" fColorAlpha="00 00 80 3f" bDrawIn3D="">
<Descriptor selAreaDrawType="" _18380c37="CMissionRegionDescriptor" missionareashapedescriptoridMissionAreaShapeDescriptorId="6e e1 f0 a3">
<MissionAreaShapeDescriptor/>
</Descriptor>
<VirtualMapOptions bIsOutlineVisibleOnWorldMap="" bIsOutlineVisibleOnGrid="" colorOutlineColor="00 00 80 3f 00 00 80 3f 00 00 80 3f" fOutlineAlpha="00 00 80 3f" fOutlineThickness="00 00 c0 3f"/>
</CMissionAreaShapeComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{E8D9D75C-1249-4D8D-B48E-5BDBD0E1C052}" hidName="InvestigationMission.HumanTraffic_MissionDestination_4" disEntityId="20 54 42 32 0b 13 e1 1c" hidResourceCount="01" hidPos="d5 30 35 c4 0a 9f d1 c4 56 bd 88 42" hidPos_precise="d5 30 35 c4 0a 9f d1 c4 56 bd 88 42">
<hidGroupIds>
<Elem _8a02cd6d="AllEntityIndicators" Value="73 15 a1 9b"/>
</hidGroupIds>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_114" disEntityId="23 54 22 9e 0b 13 e1 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="0e 55 37 c4 66 6e d0 c4 05 14 9c 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="0e 55 37 c4 66 6e d0 c4 05 14 9c 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 b4 c1 00 00 8c c1 00 00 48 c1" vectorBBoxMax="00 00 b4 41 00 00 8c 41 00 00 48 41"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 34 42 00 00 0c 42 00 00 c8 41" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MissionArea_2" disEntityId="2c 54 62 4c 10 13 e1 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="0e c5 37 c4 c3 65 d0 c4 4b 28 86 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="0e c5 37 c4 c3 65 d0 c4 4b 28 86 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="MissionAreas" Value="b4 9a 27 f5"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="c0 61 ad c1 00 44 d8 c1 80 d1 1f bf" vectorBBoxMax="20 7d ce 41 80 32 c9 41 00 47 29 3f"/>
<Components>
<CRegionComponent hidHasAliasName="" hidShapePoints="06 00 00 00 58 5c 31 c4 6d 7a cf c4 d9 7a 87 42 25 51 31 c4 f9 40 cd c4 ac 65 86 42 1c 30 3d c4 98 67 cd c4 90 0b 86 42 a0 d8 3c c4 d3 c6 d3 c4 8e 0b 86 42 22 7d 3a c4 86 b3 d3 c4 72 11 86 42 f8 6a 37 c4 34 c5 d0 c4 a8 e8 84 42" hidCentet="0e c5 37 c4 c3 65 d0 c4 4a 28 86 42"/>
<CMissionAreaShapeComponent hidHasAliasName="" bActivated="" fileTextureResource="ff ff ff ff" fAreaTextureSizeFactor="00 00 c8 42" colorColor="00 00 00 00 85 eb 11 3f 00 00 80 3f" fColorAlpha="00 00 80 3f" bDrawIn3D="">
<Descriptor selAreaDrawType="" _18380c37="CMissionRegionDescriptor" missionareashapedescriptoridMissionAreaShapeDescriptorId="6e e1 f0 a3">
<MissionAreaShapeDescriptor/>
</Descriptor>
<VirtualMapOptions bIsOutlineVisibleOnWorldMap="" bIsOutlineVisibleOnGrid="" colorOutlineColor="00 00 80 3f 00 00 80 3f 00 00 80 3f" fOutlineAlpha="00 00 80 3f" fOutlineThickness="00 00 c0 3f"/>
</CMissionAreaShapeComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{75D89207-B3FE-4B6A-B8B4-812C8092DF54}" hidName="VR_Environments.VR_Environment_VisualObject_1" disEntityId="39 55 02 c9 2a 13 e1 1c" hidResourceCount="02" hidPos="b0 d2 38 c4 3d ba d1 c4 83 d1 a1 42" hidAngles="00 00 00 00 00 00 00 80 97 56 e8 3e" hidPos_precise="b0 d2 38 c4 3d ba d1 c4 83 d1 a1 42">
<hidBBox vectorBBoxMin="e0 00 f0 c0 e0 00 f0 c0 00 00 00 00" vectorBBoxMax="e0 00 f0 40 e0 00 f0 40 00 00 e0 41"/>
<Components>
<CGraphicComponent fUniformScale="33 33 33 3f">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="e0 00 f0 c0 e0 00 f0 c0 00 00 00 00" vectorBBoxMax="e0 00 f0 40 e0 00 f0 40 00 00 e0 41"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{81786C14-9BFC-4B3E-9061-819A19769DFF}" hidName="Level_01.HT04_VR_Switch_01" disEntityId="3c 55 62 af 3f 13 e1 1c" hidResourceCount="0b" hidPos="b2 b5 39 c4 52 38 d2 c4 1c 3c a6 42" hidAngles="00 00 00 00 00 00 00 80 c2 25 9a bf" hidPos_precise="b2 b5 39 c4 52 38 d2 c4 1c 3c a6 42">
<hidGroupIds>
<Elem _8a02cd6d="VRPuzzleNodes" Value="cb 58 69 48"/>
</hidGroupIds>
<Components>
<CVRNodeComponent entPort2LinkedNode="3d 55 c2 66 56 13 e1 1c" entPort2LinkedPath="4c 55 c2 2b 61 13 e1 1c" bIsInitiallyOn="01" _94bca0ea="Level_01" sPuzzleGroup="97 6a bf d6"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
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<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
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<Material _c20a23bf="grey" disSlotName="e2 fa 93 e1" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\benanderton-m-0211201152220446.material.bin" hidOriginalMaterial="47 31 58 0e"/>
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<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="MobileModern_01C" hidNodeName="35 7e e3 ae" _0d9c8b1a="MobileModern_01C_LOD0" hidNodeNameLOD0="15 27 a8 1d" hidDetailObject="">
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<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="3e d7 90 fa" bIsHackable="01" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="" bAllowRetryAfterSuccess="" bAllowRetryAfterFailure="01" bIsProfilable="01" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="01" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="ff" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
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<hackingAvailability selRulesOperator="03">
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<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
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<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
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<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
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<Stim stims="ff" bIsPersistent=""/>
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<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
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<Softwares selUsableSoftware="0b" selTrackingUsableSoftware="ff"/>
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<VehicleTaketownLocations>
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<ActivePowersAvailability selRulesOperator="03">
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<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
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<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
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<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 5c 42 00 00 34 42 00 00 c0 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
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<CProximityTriggerNetworkComponent hidHasAliasName=""/>
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<CMissionAreaShapeComponent hidHasAliasName="" bActivated="" fileTextureResource="ff ff ff ff" fAreaTextureSizeFactor="00 00 c8 42" colorColor="00 00 00 00 85 eb 11 3f 00 00 80 3f" fColorAlpha="00 00 80 3f" bDrawIn3D="">
<Descriptor selAreaDrawType="" _18380c37="CMissionRegionDescriptor" missionareashapedescriptoridMissionAreaShapeDescriptorId="6e e1 f0 a3">
<MissionAreaShapeDescriptor/>
</Descriptor>
<VirtualMapOptions bIsOutlineVisibleOnWorldMap="" bIsOutlineVisibleOnGrid="" colorOutlineColor="00 00 80 3f 00 00 80 3f 00 00 80 3f" fOutlineAlpha="00 00 80 3f" fOutlineThickness="00 00 c0 3f"/>
</CMissionAreaShapeComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
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</Entity>
<Entity hidName="PerpSpawn" disEntityId="3a 57 82 71 05 14 e1 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="e1 ea a5 c4 1f bd 8f c4 a2 f4 79 42" hidAngles="00 00 00 00 00 00 00 80 f2 d3 c6 3f" hidPos_precise="e1 ea a5 c4 1f bd 8f c4 a2 f4 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="a1 ae 9b 32" fNeededFreeSpaceRadius="9a 99 19 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BatchMeshEntity_C2_I0_Xn0001_Yn0001_Xp0001_Yp0001_00000000cc89711a" disEntityId="83 dc 27 9c 8b 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="00 00 00 00 00 00 00 00 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 00 00 00 00 00 00 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C2_I0_Xn0001_Yn0001_Xp0001_Yp0001_00000000cc89711a.batch">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 80 3f 00 00 80 3f 00 00 00 00" vectorBBoxMax="00 00 80 bf 00 00 80 bf 00 00 80 3f"/>
<Components/>
</Entity>
</Entities>
<_211f3057>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c2_i0_xn0001_yn0001_xp0001_yp0001_00000000cc89711a_phys.cbatch" _11d3633a="f2 13 b4 58"/>
</_211f3057>
<CityLifeObjects/>
</_c2b9e143>