The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_ht_m03_activation.xml.data.fcb" PathId="90 36 b0 9e">
<Entities>
<Entity hidName="HT03_ProximityTrigger_Activation" disEntityId="35 4f c2 4a 0f 4b e0 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="48 41 47 43 00 a0 09 45 00 80 85 42" hidAngles="00 00 00 00 00 00 00 80 92 0a 06 40" hidPos_precise="48 41 47 43 00 a0 09 45 00 80 85 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 70 c1 00 00 70 c1 00 00 a0 c0" vectorBBoxMax="00 00 70 41 00 00 70 41 00 00 a0 40"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 f0 41 00 00 f0 41 00 00 20 41" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{077876C4-F436-46C5-A85D-69001D650DB8}" hidName="InvestigationMission.HumanTraffic_MissionStart_2" disEntityId="98 4f 22 14 15 4b e0 1c" hidResourceCount="01" hidPos="00 e0 4d 43 00 30 09 45 00 00 82 42" hidAngles="00 00 00 00 00 00 00 80 92 0a 06 40" hidPos_precise="00 e0 4d 43 00 30 09 45 00 00 82 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
</Entities>
<CityLifeObjects/>
</_c2b9e143>