The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_hack_m05.xml.data.fcb" PathId="28 51 67 bc">
<Entities>
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<hidGroupIds>
<Elem _8a02cd6d="Race" Value="91 14 5d 7a"/>
</hidGroupIds>
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<CEventComponent hidHasAliasName="">
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</Components>
<RaceDescription selType="">
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</RaceDescription>
</Entity>
<Entity hidName="AISpawnPoint_13" disEntityId="54 3e 07 72 1a 47 f3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="48 a9 c6 44 85 13 dc 44 d3 0d 79 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="48 a9 c6 44 85 13 dc 44 d3 0d 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="3b e9 62 b0" fNeededFreeSpaceRadius="00 00 80 3f">
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</PlayerExclusionZones>
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</Entity>
<Entity hidName="VehicleSpawner_0" disEntityId="12 3e 27 d9 17 47 f3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="66 be c6 44 cd 5c dc 44 3e f9 78 42" hidAngles="00 00 00 00 00 00 00 00 db 0f c9 3f" hidPos_precise="66 be c6 44 cd 5c dc 44 3e f9 78 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="" _e6655990="{fc506279-59fc-4f59-a730-c49950ca4ea3}" archArchetype="5e 5f 11 96" vehicleinfoVehicleSpawnInfo="ff" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
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</DamagePlans>
</CBrokenCarComponent>
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