The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_hack_m01.xml.data.fcb" PathId="34 96 f0 c3">
<Entities>
<Entity hidName="AISpawnPoint_13" disEntityId="3e 10 40 8c 76 4e f4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="27 09 2d 44 98 ce 47 c4 ef 38 89 42" hidAngles="00 00 00 00 00 00 00 00 1e 36 91 3f" hidPos_precise="27 09 2d 44 98 ce 47 c4 ef 38 89 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="3b e9 62 b0" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_9" disEntityId="b7 40 a1 b9 30 46 ee 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="83 78 39 44 c3 65 2f c4 7a 07 96 42" hidAngles="00 00 00 00 00 00 00 00 c2 25 1a 40" hidPos_precise="83 78 39 44 c3 65 2f c4 7a 07 96 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="36 76 8d bf c5 1b 21 c0 20 01 0d 3d" vectorBBoxMax="36 76 8d 3f cf bd 2d 40 c2 fa cf 3f"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="" archArchetype="ff ff ff ff" vehicleinfoVehicleSpawnInfo="99 ec 9f e2" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="01" fSpawnDistFromPlayer="00 00 16 43" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{9951BE4D-2ECC-43F2-A66F-0B9A3AD3560F}" hidName="SideMission.MissionTarget_8_0_1_8" disEntityId="f6 d3 e6 d3 b2 eb ed 1c" hidResourceCount="01" hidPos="b0 8a 2c 44 f8 4b 47 c4 8c ca 8b 42" hidAngles="00 00 00 00 00 00 00 80 c3 b8 b2 bf" hidPos_precise="b0 8a 2c 44 f8 4b 47 c4 8c ca 8b 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="LaneRestrictionsController_6" disEntityId="3e 04 60 f5 6c 3c f3 1c" _d2b3429e="CBasicShapeEntity" hidEntityClass="e6 02 60 70" hidResourceCount="01" hidPos="62 78 39 44 33 4b 2f c4 83 ef 95 42" hidAngles="00 00 00 00 00 00 00 00 db 0f 49 bf" hidPos_precise="62 78 39 44 33 4b 2f c4 83 ef 95 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" hidShapePoints="04 00 00 00 3d 2e 3a 44 83 e8 2d c4 83 ef 95 42 b4 e5 3a 44 f1 9c 2e c4 83 ef 95 42 5a cb 38 44 a8 cb 30 c4 83 ef 95 42 3c 02 38 44 b5 db 2f c4 83 ef 95 42">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 62 22 c0 08 1a c5 c0 00 00 00 00" vectorBBoxMax="00 80 15 40 f8 c4 be 40 00 00 00 00"/>
<Components>
<CLaneRestrictionsComponent hidHasAliasName="" hidShapePoints="04 00 00 00 3d 2e 3a 44 83 e8 2d c4 83 ef 95 42 b4 e5 3a 44 f1 9c 2e c4 83 ef 95 42 5a cb 38 44 a8 cb 30 c4 83 ef 95 42 3c 02 38 44 b5 db 2f c4 83 ef 95 42" hidCentet="61 78 39 44 34 4b 2f c4 83 ef 95 42" bRestrictTraffic="01" bRestrictPedestrians="01" bRestrictParking="01" bRestrictWater="" fHeight="00 00 a0 40" bIgnoreHeightForUnspawning="01" bIteratoToIntersections="01" civdensityCiviliansDensityOverride="ff" parkeddensityParkedCarsDensityOverride="ff" fPatternScaleOverride="00 00 80 bf" bApplyRestrictionsToEnticers="01" _63e9eec6="">
<Entry CombinedRestrictions="04" SegmentID="2f 1e">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes>
<parkedCarsRoadLaneIDs LaneIndex="02"/>
</ParkedCarsRestrictionRoadLanes>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="04" SegmentID="2d 1e">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes>
<parkedCarsRoadLaneIDs LaneIndex="02"/>
</ParkedCarsRestrictionRoadLanes>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="04" SegmentID="2e 1e">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes>
<parkedCarsRoadLaneIDs LaneIndex="02"/>
</ParkedCarsRestrictionRoadLanes>
<WaterRestrictionRoadLanes/>
</Entry>
</CLaneRestrictionsComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_15" disEntityId="40 10 a0 b7 76 4e f4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="79 51 2d 44 52 50 48 c4 65 d9 8e 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="79 51 2d 44 52 50 48 c4 65 d9 8e 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="01">
<SpawnPointList>
<SpawnPoints entSpawnPoint="3e 10 40 8c 76 4e f4 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_VIP_1_0_7" disEntityId="f5 d3 e6 d3 b2 eb ed 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="d9 86 2c 44 d7 5b 47 c4 b9 bc 89 42" hidAngles="00 00 00 00 00 00 00 00 16 7a 43 40" hidPos_precise="d9 86 2c 44 d7 5b 47 c4 b9 bc 89 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="ff 1f 7f bf c1 c5 1c c0 c8 01 e4 3b" vectorBBoxMax="fe 2b 7f 3f 00 3a 04 40 9d 4b c1 3f"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="" _e6655990="{94b96060-c41c-43b3-8161-578415166aff}" archArchetype="90 9a bc 7d" vehicleinfoVehicleSpawnInfo="ff" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="" bUpdateOutsideLoadedRing="01" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Race_1" disEntityId="70 3e c0 4c 4c 44 ee 1c" _d2b3429e="CRace" hidEntityClass="09 1e 68 82" hidResourceCount="01" hidPos="7b e3 b1 c2 b2 45 6f c4 71 5b 8c 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="7b e3 b1 c2 b2 45 6f c4 71 5b 8c 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="Race" Value="91 14 5d 7a"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CRoadPathShapeComponent hidHasAliasName="">
<RoadPathPointList>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
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<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
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<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
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<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
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<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
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<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
</RoadPathPointList>
</CRoadPathShapeComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
<RaceDescription selType="">
<RacePointList>
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<RacePoint vecPos="99 3f 2b 44 b2 fd 50 c4 49 19 82 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
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