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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_gasstation_explosion.xml.data.fcb" PathId="e1 47 e1 4f">
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<Entities>
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<Entity ArchetypeGuid="{B62A7643-AE95-4F94-BAEE-35224C45C373}" hidName="MainCharacter.PawnPlayer.Aiden2_0" disEntityId="34 bb 81 35 eb ec d5 1c" hidResourceCount="c6 00" hidPos="8d 17 89 c3 77 26 33 c4 6f 10 8f 42" hidAngles="00 00 00 00 00 00 00 80 fd 22 2d 40" hidPos_precise="8d 17 89 c3 77 26 33 c4 6f 10 8f 42">
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<Components>
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<CCharacterPhysComponent LockBone="ff ff ff ff">
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<CharacterParams fMaxSlope="01 00 70 42"/>
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</CCharacterPhysComponent>
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<CGraphicComponent>
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<DefaultSettings clrHighLightColor="ff ff 7f 3f 66 66 66 3f 9a 99 19 3f"/>
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<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
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<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
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</CGraphicComponent>
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<CAmbientOcclusionVolumeComponant>
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<Volumes>
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<AmbientOcclusionVolume _8f6b04fd="R Foot" NodeName="ea 6e bc 79"/>
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<AmbientOcclusionVolume _8f6b04fd="L Foot" NodeName="01 0d 60 40"/>
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<AmbientOcclusionVolume NodeName="ff ff ff ff"/>
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</Volumes>
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</CAmbientOcclusionVolumeComponant>
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<CSplashesVolumeComponent _8f6b04fd="Spine2" NodeName="f4 ab 30 16"/>
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<CProceduralShadowCasterComponent _795f32d4="Head" BoneName="a2 59 c1 07" angFadeStartAngle="ff ff 6f 42"/>
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<CEventComponent hidHasAliasName="">
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<hidLinks/>
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<hidBatchedLinks/>
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</CEventComponent>
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</Components>
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</Entity>
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<Entity hidName="GasStation_Explosion_CinemaScene" disEntityId="e4 95 41 24 38 94 d5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="7d af 89 c3 08 74 33 c4 6a 0d 93 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="7d af 89 c3 08 74 33 c4 6a 0d 93 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<hidGroupIds/>
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<Components>
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<CFileDescriptorComponent hidHasAliasName="" fileName="ff ff ff ff"/>
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<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
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<DefaultSettings clrHighLightColor="ff ff 7f 3f 5d 66 74 3f 8e 38 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
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<MaterialOverrides>
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<MaterialSlots/>
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</MaterialOverrides>
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
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<hidMeshNameIDs/>
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</object>
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</CGraphicComponent>
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<CCinematicSceneComponent hidHasAliasName="">
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<SequenceEntries>
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<Entry _cf68e402="CSequenceEntry" hid_DTCTH_ClassName="3f d3 2e da" disEntryId="9b fb bb 3a 09 31 6a 80" hidCinematicEntityId="e4 95 41 24 38 94 d5 1c" _b1c26ebb="sequences\gasstation_explosion_scene_01.cseq" disSequence="bf c1 dd 07"/>
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</SequenceEntries>
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</CCinematicSceneComponent>
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<CSimpleAnimationComponent hidHasAliasName="" _f9f2d5f4="graphics\characters\_common\singlebone_ref.skeleton" fileSkeleton="e1 f6 05 ce" sPartName="centerscene"/>
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<CEventComponent hidHasAliasName="">
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<hidLinks/>
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<hidBatchedLinks/>
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</CEventComponent>
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</Components>
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</Entity>
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</Entities>
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<CityLifeObjects/>
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</_c2b9e143>
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