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<CSplineLoftLowResGFXComponent hidHasAliasName="" _4dac295e="worlds\windy_city\generated\roadresources\roadres_00000000f8874d64.lgfx" ResourcePathID="a8 26 05 2d" _0117b30f="CSplineLoftLowResGfxResource" ResourceTypeID="e1 e0 4c 7d"/>
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<Entity hidName="BatchMeshEntity_C1_I0_Xp1793_Yn1791_Xp2047_Yn1537" disEntityId="4c 05 60 e9 65 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="00 00 f0 44 00 00 d0 c4 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 f0 44 00 00 d0 c4 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C1_I0_Xp1793_Yn1791_Xp2047_Yn1537.batch">
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<_211f3057>
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<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c1_i0_xp1793_yn1791_xp2047_yn1537_phys.cbatch" _11d3633a="2c a7 3a 4b"/>
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