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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_far58.xml.data.fcb" PathId="2e 02 bc bb">
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<Entities>
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<Entity hidName="SoundLine_L_Train_01" disEntityId="4a 06 40 9b 01 5e d6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="07 b0 71 42 ec c1 7c c4 82 22 a5 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="07 b0 71 42 ec c1 7c c4 82 22 a5 42" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<Components>
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<CSoundLineComponent hidHasAliasName="" hidShapePoints="1d 00 00 00 2a 81 d1 c3 00 ae 78 42 d2 91 af 42 28 00 ed 42 70 94 82 42 98 78 a7 42 66 b8 11 43 c0 a3 78 42 5e bb a6 42 85 cc 23 43 a0 70 51 42 42 59 a6 42 10 19 34 43 40 e1 08 42 b6 6f a6 42 70 fe 3b 43 00 71 fd c0 17 c2 a8 42 d5 39 3b 43 90 16 61 c2 1e 00 a9 42 fc 0a 36 43 c7 63 30 c4 f8 23 ae 42 14 cf 34 43 a2 62 7a c4 f5 94 ab 42 79 4a 27 43 ca 39 83 c4 9e c0 ab 42 4e 73 f2 42 ac 80 8b c4 e8 05 a8 42 32 57 ee 42 5e 2a af c4 86 97 9f 42 2c 46 14 43 9a a5 b5 c4 92 67 9f 42 32 e7 13 43 36 3e d0 c4 3e e4 92 42 f8 64 ef 42 ea c2 d3 c4 a0 a5 92 42 ea c5 5d c3 aa 25 d4 c4 1e 4f 9e 42 a1 6f a1 c3 c7 e3 e1 c4 ce 7b 9e 42 42 5d 30 c4 5e f6 e2 c4 4e 7d 9e 42 b8 93 6c c4 da b6 ca c4 52 7d 9e 42 00 2d 31 c4 46 ae b0 c4 52 7d 9e 42 12 60 1a c4 de 18 a7 c4 52 7d 9e 42 91 ac 38 c3 b0 86 a6 c4 57 7d 9e 42 34 33 15 c1 a0 56 a5 c4 57 7d 9e 42 f0 de 65 42 2f d1 a5 c4 54 7d 9e 42 c3 76 69 43 5e a2 a5 c4 eb 96 a8 42 78 14 b6 43 27 0d a2 c4 85 b0 b2 42 71 50 63 44 b0 42 8a c4 c9 04 b3 42 96 fe 7d 44 5b e2 7f c4 87 05 b3 42 05 39 8e 44 59 fb 7e c4 87 05 b3 42" hidCentet="07 b0 71 42 ec c1 7c c4 82 22 a5 42" bSingleSpeakerMode="" fAudibleDistance="00 00 a0 41" fNearLimitSpkDist="00 00 20 41" fFarLimitSpkDist="00 00 70 41" fSpeakerDistanceMin="00 00 a0 40" fSpeakerDistanceMax="00 00 70 41" fFadeTime="00 00 00 00" bEnable="01">
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<SpeakerSet>
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<_de59633c _390893f7="ff" sndUpStreamSound="ff"/>
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</SpeakerSet>
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</CSoundLineComponent>
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<CEventComponent hidHasAliasName="">
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<hidLinks/>
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<hidBatchedLinks/>
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<Entity hidName="00" disEntityId="24 51 87 af 7f 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 38 44 00 00 dc c4 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 38 44 00 00 dc c4 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<Components>
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</CEventComponent>
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</Components>
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<Entity hidName="BatchMeshEntity_C1_I0_Xp0513_Yn1791_Xp0767_Yn1537" disEntityId="f4 d1 64 37 6c 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="00 00 20 44 00 00 d0 c4 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 20 44 00 00 d0 c4 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C1_I0_Xp0513_Yn1791_Xp0767_Yn1537.batch">
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<hidGroupIds/>
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<Components/>
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</Entity>
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</Entities>
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<_211f3057>
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<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c1_i0_xp0513_yn1791_xp0767_yn1537_phys.cbatch" _11d3633a="96 dd 52 a9"/>
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</_211f3057>
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