The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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6.8 KiB

<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_far50.xml.data.fcb" PathId="a6 4f 3e 09">
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="08 03"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="09 03"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="0a 03"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="0b 03"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="48 03"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="49 03"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="4a 03"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="4b 03"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="88 03"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="89 03"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="8a 03"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="8b 03"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="c8 03"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="c9 03"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="ca 03"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="cb 03"/>
<Entities>
<Entity hidName="SoundLine_Lake_side" disEntityId="3b 00 00 80 01 86 c5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="3a 64 2c c4 15 c6 a7 c4 a1 56 6e 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="3a 64 2c c4 15 c6 a7 c4 a1 56 6e 42" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="12 ae 68 c4 2a 97 27 c4 60 05 ae bf" vectorBBoxMax="48 c1 8a 44 30 c2 da 43 b8 cc ab 40"/>
<Components>
<CSoundLineComponent hidHasAliasName="" hidShapePoints="4f 00 00 00 18 58 c8 c4 05 b1 7c c4 8d 73 6d 42 46 76 b5 c4 86 16 7d c4 8e 73 6d 42 76 de b4 c4 ef a7 84 c4 8c 73 6d 42 ba 95 aa c4 3b fb 85 c4 8d 73 6d 42 f8 9b aa c4 ed 08 92 c4 8f 73 6d 42 44 e7 ac c4 47 39 97 c4 8d 73 6d 42 26 89 ca c4 24 66 97 c4 8d 73 6d 42 66 32 ca c4 95 e9 a7 c4 8e 73 6d 42 4c 27 ad c4 b2 93 a7 c4 8e 73 6d 42 d3 ed ac c4 3d f0 ac c4 8d 73 6d 42 c6 2b c9 c4 74 35 ad c4 90 73 6d 42 a2 11 c9 c4 83 cc be c4 91 73 6d 42 4e a2 ab c4 6e 4a bf c4 b5 f7 71 42 16 a9 a4 c4 54 67 b9 c4 6a 8d 73 42 5c a7 9d c4 7a 30 b8 c4 92 73 6d 42 9a 75 96 c4 ed b4 bb c4 80 74 77 42 50 c5 92 c4 3f 41 d7 c4 d0 b0 76 42 48 99 83 c4 b2 65 e4 c4 7d 4d 6f 42 66 4a 82 c4 66 ae ef c4 60 35 6f 42 37 61 72 c4 52 64 f5 c4 63 29 6f 42 8f 9a 73 c4 a0 7a f2 c4 56 23 6f 42 b2 cd 7f c4 41 00 ed c4 50 20 6f 42 08 94 74 c4 fc 31 e8 c4 cf 1e 6f 42 c4 10 64 c4 88 b9 ec c4 17 1e 6f 42 3b 47 50 c4 d4 90 fb c4 50 1d 6f 42 d5 38 47 c4 ed a8 f6 c4 9a 10 6f 42 75 ee 3f c4 aa 91 fb c4 3d 0a 6f 42 1b d6 24 c4 e1 1a fb c4 14 07 6f 42 d0 bc 1c c4 b0 52 f8 c4 3b 06 6f 42 8a a3 14 c4 7c f7 fa c4 74 05 6f 42 b8 6e 9b c3 28 d4 fa c4 e1 03 6f 42 b8 5f ef c2 e5 34 f7 c4 c8 a6 6c 42 28 b2 96 c2 9b 60 f4 c4 40 78 6b 42 30 c8 d7 42 10 cc f4 c4 f8 7c 6c 42 5c 8f 51 43 9d 4b e9 c4 a7 5b 6b 42 ac 9c 9b 43 b8 de e1 c4 70 3a 6a 42 3e df c3 43 9f 36 dc c4 60 08 6f 42 7a 69 cf 43 d6 f3 d2 c4 94 df 6e 42 52 ed cd 43 cc b0 c9 c4 b7 b6 6e 42 c2 ea d1 43 20 7a ad c4 2f 80 70 42 7a 29 bf 43 ca dd 9e c4 1b 4d 70 42 c2 2a be 43 db 31 94 c4 eb 9e 6d 42 d6 d8 c4 43 22 03 85 c4 1a cf 69 42 26 71 cd 43 f3 61 80 c4 c1 c0 6a 42 ca 21 cc 43 b4 80 7f c4 6e c9 69 42 f6 3d d1 43 c8 8e 7b c4 ee 9b 6b 42 ae 3c d2 43 f3 45 6d c4 10 01 6a 42 ca 41 bf 43 12 2b 62 c4 58 ca 6e 42 86 0b 94 43 c0 52 64 c4 1c e8 81 42 00 b5 61 43 af 4a 6c c4 76 e6 68 42 00 9e bb 40 3e fd 68 c4 8d c6 6d 42 a8 71 a9 c2 d8 36 66 c4 a1 c6 6b 42 80 2a aa c2 62 d8 68 c4 6b 83 6e 42 b4 68 90 c3 ec 54 69 c4 8d 28 6c 42 95 83 ae c3 1a 9f 75 c4 43 0e 6a 42 d8 0e c8 c3 a1 65 7c c4 7b 9d 6a 42 45 b6 dd c3 41 8c 82 c4 93 d7 6e 42 56 5e f1 c3 3b 0f 85 c4 1b ef 6b 42 87 fe 0b c4 2e 51 86 c4 a7 ac 6e 42 93 81 15 c4 4b db 86 c4 12 7f 6d 42 20 f1 2b c4 7a 18 85 c4 13 ed 6d 42 32 da 3d c4 62 ac 85 c4 11 05 6c 42 7c df 61 c4 68 29 81 c4 b7 a5 6a 42 db c1 71 c4 a7 26 7e c4 b9 fb 6e 42 d0 32 76 c4 38 14 7e c4 c3 81 6e 42 08 1c 76 c4 5e 06 80 c4 3a b8 6c 42 62 0c 83 c4 d2 d5 7f c4 b7 cd 6a 42 ba 01 8b c4 c4 40 7f c4 49 06 74 42 ac 50 98 c4 3b 5b 80 c4 af 08 6b 42 48 79 98 c4 ca d9 87 c4 af d4 6a 42 56 fa 82 c4 4b 27 88 c4 d3 cb 6b 42 79 fd 82 c4 5c 13 8b c4 c1 c7 6b 42 25 da 8c c4 85 4b 8b c4 d1 9e 6b 42 be 7b 8e c4 c4 48 8e c4 99 f5 6c 42 ca 2d a1 c4 76 6e 8e c4 fb cb 73 42 72 8c a1 c4 6e 5a 81 c4 75 cb 73 42 0c 76 b1 c4 1e 29 81 c4 91 55 6f 42 9c 38 b1 c4 90 5d 77 c4 d6 cb 73 42 6c 53 c8 c4 c8 46 76 c4 75 cb 73 42" hidCentet="3a 64 2c c4 13 c6 a7 c4 a1 56 6e 42" bSingleSpeakerMode="" fAudibleDistance="00 00 20 42" fNearLimitSpkDist="00 00 a0 41" fFarLimitSpkDist="00 00 34 42" fSpeakerDistanceMin="00 00 f0 41" fSpeakerDistanceMax="00 00 48 42" fFadeTime="00 00 80 3f" bEnable="01">
<SpeakerSet>
<_de59633c _390893f7="1c 53 02 00" sndUpStreamSound="1f 53 02 00"/>
<_de59633c _390893f7="ff" sndUpStreamSound="ff"/>
</SpeakerSet>
</CSoundLineComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BatchMeshEntity_C1_I0_Xn1535_Yn1791_Xn1281_Yn1537" disEntityId="6d 57 e2 f1 68 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="00 00 b0 c4 00 00 d0 c4 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 b0 c4 00 00 d0 c4 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C1_I0_Xn1535_Yn1791_Xn1281_Yn1537.batch">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 fe c2 00 00 fe c2 00 00 00 00" vectorBBoxMax="00 00 fe 42 00 00 fe 42 00 00 80 3f"/>
<Components/>
</Entity>
</Entities>
<_211f3057>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c1_i0_xn1535_yn1791_xn1281_yn1537_phys.cbatch" _11d3633a="b9 f2 fd 0f"/>
</_211f3057>
</_c2b9e143>