The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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253 lines
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_far300.xml.data.fcb" PathId="58 b8 5c 2a">
<_9210fd4c DetailTextureMask="02 05 07 0a" HasMask="01" HasColor="01" SectorId="30 12"/>
<_9210fd4c DetailTextureMask="02 05 07 0a" HasMask="01" HasColor="01" SectorId="31 12"/>
<_9210fd4c DetailTextureMask="02 05 07 0a" HasMask="01" HasColor="01" SectorId="32 12"/>
<_9210fd4c DetailTextureMask="02 05 07 0a" HasMask="01" HasColor="01" SectorId="33 12"/>
<_9210fd4c DetailTextureMask="02 05 07 0a" HasMask="01" HasColor="01" SectorId="70 12"/>
<_9210fd4c DetailTextureMask="05 07 0a ff" HasMask="01" HasColor="01" SectorId="71 12"/>
<_9210fd4c DetailTextureMask="05 07 0a ff" HasMask="01" HasColor="01" SectorId="72 12"/>
<_9210fd4c DetailTextureMask="05 07 0a ff" HasMask="01" HasColor="01" SectorId="73 12"/>
<_9210fd4c DetailTextureMask="05 07 0a 0d" HasMask="01" HasColor="01" SectorId="b0 12"/>
<_9210fd4c DetailTextureMask="05 07 0a 0d" HasMask="01" HasColor="01" SectorId="b1 12"/>
<_9210fd4c DetailTextureMask="05 07 0a 0d" HasMask="01" HasColor="01" SectorId="b2 12"/>
<_9210fd4c DetailTextureMask="05 07 0a 0d" HasMask="01" HasColor="01" SectorId="b3 12"/>
<_9210fd4c DetailTextureMask="05 0a 0d ff" HasMask="01" HasColor="01" SectorId="f0 12"/>
<_9210fd4c DetailTextureMask="05 0a 0d ff" HasMask="01" HasColor="01" SectorId="f1 12"/>
<_9210fd4c DetailTextureMask="05 0a 0d ff" HasMask="01" HasColor="01" SectorId="f2 12"/>
<_9210fd4c DetailTextureMask="05 0a 0d ff" HasMask="01" HasColor="01" SectorId="f3 12"/>
<Entities>
<Entity hidName="00" disEntityId="fa 42 47 2b 7d 28 fd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="cb 90 91 44 f6 fb 07 45 a5 bd 66 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="cb 90 91 44 f6 fb 07 45 a5 bd 66 42" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CSplineLoftLowResGFXComponent hidHasAliasName="" _4dac295e="worlds\windy_city\generated\roadresources\roadres_000000002a5cb858.lgfx" ResourcePathID="e3 ff 23 48" _0117b30f="CSplineLoftLowResGfxResource" ResourceTypeID="e1 e0 4c 7d"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="2e 55 a7 9a 80 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 8c 44 00 00 02 45 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 8c 44 00 00 02 45 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="96 53 27 52 80 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 94 44 00 00 0e 45 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 94 44 00 00 0e 45 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="92 53 27 52 80 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 84 44 00 00 0e 45 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 84 44 00 00 0e 45 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="SoundLine_Wards_GameBarrier_WaterLine" disEntityId="a4 64 e5 7d f5 6d e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="4e e2 5c 43 14 3e 0c 45 d5 09 73 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="4e e2 5c 43 14 3e 0c 45 d5 09 73 42" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="29 5c e4 c4 08 2c 3d c4 60 03 07 c0" vectorBBoxMax="66 8e cc 44 70 28 50 43 ac 72 51 41"/>
<Components>
<CSoundLineComponent hidHasAliasName="" hidShapePoints="26 00 00 00 df bf c8 c4 79 71 0a 45 d4 cc 72 42 45 4e af c4 39 36 13 45 39 33 6b 42 df 97 a0 c4 0b 77 12 45 39 33 6d 42 12 4b 8b c4 39 82 12 45 9f 99 6b 42 c8 26 70 c4 6c 39 13 45 9f 99 6c 42 c8 46 52 c4 d2 4f 18 45 a6 99 81 42 aa 79 35 c4 d2 07 18 45 6c 66 6f 42 aa 59 32 c4 06 c7 15 45 6d 66 73 42 44 13 11 c4 97 a0 14 45 31 33 71 42 aa d9 0e c4 d2 e3 15 45 9d 99 70 42 ff 9f f7 c3 06 db 15 45 a6 19 82 42 bb 79 f2 c3 a4 c0 10 45 d0 cc 6c 42 ed 4c ef c3 6c 75 14 45 07 00 74 42 21 a0 e1 c3 39 92 14 45 d9 cc 75 42 ed ac c5 c3 9f 2c 17 45 67 66 77 42 bb 39 c3 c3 9b 40 19 45 40 b3 93 42 9a 19 13 c3 70 e5 18 45 c3 cc 6c 42 98 99 99 41 d2 73 17 45 9e 99 74 42 4a cc db 42 02 5b 17 45 37 33 73 42 ac cd f1 42 68 7d 16 45 39 33 77 42 7e 7f b1 42 39 56 14 45 67 66 6d 42 28 8d 01 43 9b 10 16 45 41 33 7f 42 62 40 37 43 df 63 11 45 c3 cc 6f 42 9a 79 09 44 a5 74 06 45 5d 66 70 42 9a 99 1b 44 03 77 06 45 5a 66 6e 42 f0 7f 24 44 fd f6 04 45 9f 99 6a 42 ee b4 8b 44 fd 0e 05 45 3a 33 73 42 6d 9b 93 44 76 3d 07 45 08 00 6d 42 bb 11 ab 44 08 7b 07 45 3f 33 72 42 87 26 ab 44 42 fe 05 45 39 33 6c 42 36 a6 b6 44 7e e6 05 45 47 f1 6a 42 17 21 b8 44 5c 78 07 45 8b e8 6d 42 4a ec d2 44 a7 63 07 45 bf df 70 42 7d b7 da 44 45 d2 02 45 80 f1 70 42 2b 1f db 44 b7 12 e9 44 71 f2 70 42 ee fc dc 44 4f a1 e1 44 81 f2 70 42 a6 23 dd 44 62 44 d6 44 7d f2 70 42 b0 2a e8 44 24 e6 b9 44 79 f2 70 42" hidCentet="4c e2 5c 43 14 3e 0c 45 d6 09 73 42" bSingleSpeakerMode="" fAudibleDistance="00 00 c8 42" fNearLimitSpkDist="00 00 a0 42" fFarLimitSpkDist="00 00 16 43" fSpeakerDistanceMin="00 00 70 41" fSpeakerDistanceMax="00 00 34 42" fFadeTime="00 00 00 00" bEnable="01">
<SpeakerSet>
<_de59633c _390893f7="1d 53 02 00" sndUpStreamSound="1f 53 02 00"/>
<_de59633c _390893f7="ff" sndUpStreamSound="ff"/>
</SpeakerSet>
</CSoundLineComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="98 53 27 52 80 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 9c 44 00 00 0e 45 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 9c 44 00 00 0e 45 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="7a 53 e7 51 80 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 94 44 00 00 06 45 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 94 44 00 00 06 45 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="94 53 27 52 80 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 8c 44 00 00 0e 45 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 8c 44 00 00 0e 45 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="f6 46 a7 39 7d 28 fd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="d7 9b 84 44 66 48 09 45 8c ec 86 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="d7 9b 84 44 66 48 09 45 8c ec 86 42" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CSplineLoftLowResGFXComponent hidHasAliasName="" _4dac295e="worlds\windy_city\generated\roadresources\plazares_000000002a5cb858.lgfx" ResourcePathID="19 16 9c f2" _0117b30f="CSplineLoftLowResGfxResource" ResourceTypeID="e1 e0 4c 7d"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="84 53 07 52 80 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 84 44 00 00 0a 45 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 84 44 00 00 0a 45 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="88 53 07 52 80 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 94 44 00 00 0a 45 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 94 44 00 00 0a 45 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="78 53 e7 51 80 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 8c 44 00 00 06 45 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 8c 44 00 00 06 45 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="8a 53 07 52 80 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 9c 44 00 00 0a 45 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 9c 44 00 00 0a 45 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="86 53 07 52 80 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 8c 44 00 00 0a 45 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 8c 44 00 00 0a 45 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="76 53 e7 51 80 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 84 44 00 00 06 45 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 84 44 00 00 06 45 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="aa 44 c7 34 7d 28 fd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="a4 90 84 44 89 92 0f 45 a5 bd 62 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="a4 90 84 44 89 92 0f 45 a5 bd 62 42" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CSplineLoftLowResGFXComponent hidHasAliasName="" _4dac295e="worlds\windy_city\generated\roadresources\roadres_00000000c37f4857.lgfx" ResourcePathID="5e c5 ca 94" _0117b30f="CSplineLoftLowResGfxResource" ResourceTypeID="e1 e0 4c 7d"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="8a 54 07 54 80 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 84 44 00 00 02 45 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 84 44 00 00 02 45 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="SoundLine_Power_Line_2" disEntityId="d0 86 e2 2c 72 fb e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="9c f4 98 43 b8 32 01 45 00 c0 dc 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="9c f4 98 43 b8 32 01 45 00 c0 dc 42" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="e7 c3 71 c4 d8 f8 3d c3 38 cc 0a c1" vectorBBoxMax="14 5e cb 44 a0 c2 bc 42 a0 cd b8 40"/>
<Components>
<CSoundLineComponent hidHasAliasName="" hidShapePoints="07 00 00 00 3b 9b f1 44 c4 78 04 45 0b b3 d9 42 a2 69 bb 44 1c df 03 45 fb ff e0 42 cd dc d2 43 c6 1c 03 45 86 a6 e4 42 98 d9 56 c3 cd 18 07 45 da 4c e8 42 32 53 b7 c3 00 48 04 45 79 66 cb 42 cc ec ea c3 d1 74 f8 44 a8 19 db 42 99 49 25 c4 55 a6 ea 44 6c 19 db 42" hidCentet="9c f4 98 43 b8 32 01 45 fe bf dc 42" bSingleSpeakerMode="" fAudibleDistance="00 00 48 42" fNearLimitSpkDist="00 00 20 41" fFarLimitSpkDist="00 00 48 42" fSpeakerDistanceMin="00 00 20 41" fSpeakerDistanceMax="00 00 f0 41" fFadeTime="00 00 40 40" bEnable="01">
<SpeakerSet>
<_de59633c _390893f7="41 89 01 00" sndUpStreamSound="41 89 01 00"/>
<_de59633c _390893f7="ff" sndUpStreamSound="ff"/>
</SpeakerSet>
</CSoundLineComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="2c 55 a7 9a 80 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 9c 44 00 00 02 45 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 9c 44 00 00 02 45 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="7c 53 07 52 80 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 9c 44 00 00 06 45 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 9c 44 00 00 06 45 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="2a 55 a7 9a 80 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 94 44 00 00 02 45 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 94 44 00 00 02 45 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BatchMeshEntity_C1_I0_Xp1025_Yp2049_Xp1279_Yp2303" disEntityId="87 01 60 cf 65 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="00 00 90 44 00 00 08 45 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 90 44 00 00 08 45 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C1_I0_Xp1025_Yp2049_Xp1279_Yp2303.batch">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 fe c2 00 00 fe c2 00 00 00 00" vectorBBoxMax="00 00 fe 42 00 00 fe 42 00 00 80 3f"/>
<Components/>
</Entity>
</Entities>
<_211f3057>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c1_i0_xp1025_yp2049_xp1279_yp2303_phys.cbatch" _11d3633a="6b bf d3 48"/>
</_211f3057>
</_c2b9e143>