The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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68 lines
5.6 KiB

<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_far25.xml.data.fcb" PathId="b6 e6 b5 8c">
<_9210fd4c DetailTextureMask="0a 0b 11 ff" HasMask="01" HasColor="01" SectorId="24 01"/>
<_9210fd4c DetailTextureMask="0a 0b 0d 11" HasMask="01" HasColor="01" SectorId="25 01"/>
<_9210fd4c DetailTextureMask="0b 0c 0d 11" HasMask="01" HasColor="01" SectorId="26 01"/>
<_9210fd4c DetailTextureMask="0b 0c 0d 11" HasMask="01" HasColor="01" SectorId="27 01"/>
<_9210fd4c DetailTextureMask="0a 11 ff ff" HasMask="01" HasColor="01" SectorId="64 01"/>
<_9210fd4c DetailTextureMask="0b 0c 0d 11" HasMask="01" HasColor="01" SectorId="65 01"/>
<_9210fd4c DetailTextureMask="0b 0c 0d 11" HasMask="01" HasColor="01" SectorId="66 01"/>
<_9210fd4c DetailTextureMask="0b 0c 0d 11" HasMask="01" HasColor="01" SectorId="67 01"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="a4 01"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="a5 01"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="a6 01"/>
<_9210fd4c DetailTextureMask="0a ff" HasMask="" HasColor="01" SectorId="a7 01"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="e4 01"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="e5 01"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="e6 01"/>
<_9210fd4c DetailTextureMask="0a ff" HasMask="" HasColor="01" SectorId="e7 01"/>
<Entities>
<Entity hidName="00" disEntityId="8f 63 c7 6e 82 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 90 43 00 00 0e c5 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 90 43 00 00 0e c5 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="c0 4f 47 71 7f 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 b0 43 00 00 0e c5 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 b0 43 00 00 0e c5 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="c4 4f 47 71 7f 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 f0 43 00 00 0e c5 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 f0 43 00 00 0e c5 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="c2 4f 47 71 7f 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 d0 43 00 00 0e c5 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 d0 43 00 00 0e c5 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BatchMeshEntity_C1_I0_Xp0257_Yn2303_Xp0511_Yn2049" disEntityId="c0 4d 00 86 66 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="00 00 c0 43 00 00 08 c5 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 c0 43 00 00 08 c5 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C1_I0_Xp0257_Yn2303_Xp0511_Yn2049.batch">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 fe c2 00 00 fe c2 00 00 00 00" vectorBBoxMax="00 00 fe 42 00 00 fe 42 00 00 80 3f"/>
<Components/>
</Entity>
</Entities>
<_211f3057>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c1_i0_xp0257_yn2303_xp0511_yn2049_phys.cbatch" _11d3633a="cb 5a f8 1c"/>
</_211f3057>
</_c2b9e143>