The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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80 lines
6.2 KiB

<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_far24.xml.data.fcb" PathId="55 81 f1 71">
<_9210fd4c DetailTextureMask="04 0a ff ff" HasMask="01" HasColor="01" SectorId="20 01"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="21 01"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="22 01"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="23 01"/>
<_9210fd4c DetailTextureMask="04 08 0a ff" HasMask="01" HasColor="01" SectorId="60 01"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="61 01"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="62 01"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="63 01"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="a0 01"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="a1 01"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="a2 01"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="a3 01"/>
<_9210fd4c DetailTextureMask="08 0a ff ff" HasMask="01" HasColor="01" SectorId="e0 01"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="e1 01"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="e2 01"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="e3 01"/>
<Entities>
<Entity hidName="00" disEntityId="7e 52 67 0c 80 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 c0 42 00 00 06 c5 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 c0 42 00 00 06 c5 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="28 52 a7 0b 80 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 c0 42 00 00 0e c5 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 c0 42 00 00 0e c5 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="4c 52 e7 0b 80 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 00 42 00 00 0a c5 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 00 42 00 00 0a c5 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="26 52 a7 0b 80 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 00 42 00 00 0e c5 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 00 42 00 00 0e c5 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="4e 52 07 0c 80 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 c0 42 00 00 0a c5 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 c0 42 00 00 0a c5 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="7c 52 47 0c 80 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 00 42 00 00 06 c5 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 00 42 00 00 06 c5 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
</Entities>
</_c2b9e143>