The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_far174.xml.data.fcb" PathId="01 f1 02 6d">
<_9210fd4c DetailTextureMask="06 0a 12 ff" HasMask="01" HasColor="01" SectorId="38 0a"/>
<_9210fd4c DetailTextureMask="02 06 0a ff" HasMask="01" HasColor="01" SectorId="39 0a"/>
<_9210fd4c DetailTextureMask="04 06 0a ff" HasMask="01" HasColor="01" SectorId="3a 0a"/>
<_9210fd4c DetailTextureMask="06 08 0a 12" HasMask="01" HasColor="01" SectorId="3b 0a"/>
<_9210fd4c DetailTextureMask="05 07 0a 12" HasMask="01" HasColor="01" SectorId="78 0a"/>
<_9210fd4c DetailTextureMask="02 06 0a ff" HasMask="01" HasColor="01" SectorId="79 0a"/>
<_9210fd4c DetailTextureMask="02 06 0a ff" HasMask="01" HasColor="01" SectorId="7a 0a"/>
<_9210fd4c DetailTextureMask="02 06 0a ff" HasMask="01" HasColor="01" SectorId="7b 0a"/>
<_9210fd4c DetailTextureMask="02 05 07 0a" HasMask="01" HasColor="01" SectorId="b8 0a"/>
<_9210fd4c DetailTextureMask="03 05 08 12" HasMask="01" HasColor="01" SectorId="b9 0a"/>
<_9210fd4c DetailTextureMask="05 08 0a 12" HasMask="01" HasColor="01" SectorId="ba 0a"/>
<_9210fd4c DetailTextureMask="02 05 0a ff" HasMask="01" HasColor="01" SectorId="bb 0a"/>
<_9210fd4c DetailTextureMask="02 05 07 0a" HasMask="01" HasColor="01" SectorId="f8 0a"/>
<_9210fd4c DetailTextureMask="06 08 0a 12" HasMask="01" HasColor="01" SectorId="f9 0a"/>
<_9210fd4c DetailTextureMask="05 08 0a 12" HasMask="01" HasColor="01" SectorId="fa 0a"/>
<_9210fd4c DetailTextureMask="05 08 0a 12" HasMask="01" HasColor="01" SectorId="fb 0a"/>
<Entities>
<Entity hidName="00" disEntityId="0a 5c 67 81 81 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 dc 44 00 00 20 43 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 dc 44 00 00 20 43 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="03 43 67 2b 7d 28 fd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="01 1a cf 44 92 4f f3 42 24 96 90 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="01 1a cf 44 92 4f f3 42 24 96 90 42" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CSplineLoftLowResGFXComponent hidHasAliasName="" _4dac295e="worlds\windy_city\generated\roadresources\roadres_000000006d02f101.lgfx" ResourcePathID="8f c6 f8 e3" _0117b30f="CSplineLoftLowResGfxResource" ResourceTypeID="e1 e0 4c 7d"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{DE1E3A50-672C-4BEB-913C-F9280E30FC4D}" hidName="Shop.Atm_Machine_16" disEntityId="16 ea c2 f5 7e 33 e5 1c" hidResourceCount="07" hidPos="8f da dd 44 c3 15 43 43 27 22 84 42" hidAngles="00 00 00 00 00 00 00 80 20 c9 a9 3f" hidPos_precise="8f da dd 44 c3 15 43 43 27 22 84 42">
<hidBBox vectorBBoxMin="41 b1 a0 be 25 9b 12 bf 00 00 00 00" vectorBBoxMax="57 a9 ab 3e 38 31 9c 3e 15 55 0a 40"/>
<Components>
<CSkinnedGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="41 b1 a0 be 25 9b 12 bf 00 00 00 00" vectorBBoxMax="57 a9 ab 3e 38 31 9c 3e 15 55 0a 40"/>
</CSkinnedGraphicComponent>
<CParticleFXComponent>
<ParticleSystems>
<ParticleSystem _089ae5bb="FX_02_Screen" disFXName="f2 fd 8f 7b"/>
<ParticleSystem _089ae5bb="FX_03_Keypad" disFXName="ba 42 b5 9e"/>
<ParticleSystem _089ae5bb="FX_01_Money" disFXName="1f a6 6f 94"/>
<AdditionnalParticleSystems>
<ParticleSystem FxName="ff ff ff ff"/>
</AdditionnalParticleSystems>
</ParticleSystems>
</CParticleFXComponent>
<CAtmComponent _ba00963b="anchor_atm" sAnchorName="00 e9 a8 77" sAnchorPartName01="ff ff ff ff" sAnchorPartName02="ff ff ff ff"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="9a 5a 07 77 81 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 c4 44 00 00 60 43 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 c4 44 00 00 60 43 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{D502CEBA-4B0C-46F6-BDDE-958F06CD2894}" hidName="JunctionBox.JunctionBox_HackableBreakableEntity_Small_2" disEntityId="05 44 e2 f8 f5 66 df 1c" hidResourceCount="0a" hidPos="00 b0 d4 44 50 6d 4f 43 97 f0 86 42" hidAngles="00 00 00 00 00 00 00 80 e5 5e 2f 40" hidPos_precise="00 b0 d4 44 50 6d 4f 43 97 f0 86 42">
<hidGroupIds>
<Elem _8a02cd6d="AdrenalineTarget" Value="56 6d fe 3b"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
<Elem _8a02cd6d="AdrenalineShootingTarget" Value="f7 50 dd c1"/>
<Elem _8a02cd6d="ElectricPowerTransformer" Value="40 df cc c8"/>
<Elem _8a02cd6d="AimingAssistance" Value="8f 83 b4 e5"/>
<Elem _8a02cd6d="Destructible" Value="f9 98 f8 f2"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="93 91 49 be 7b 61 bd bd fd 4b fe bf" vectorBBoxMax="a5 b1 52 3e bd b1 5e 3e e2 21 f1 3e"/>
<Components>
<CSkinnedGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="93 91 49 be 7b 61 bd bd fd 4b fe bf" vectorBBoxMax="a5 b1 52 3e bd b1 5e 3e e2 21 f1 3e"/>
</CSkinnedGraphicComponent>
<CBreakableHackableComponent sPartName="ff ff ff ff"/>
<CInvestigationComponent>
<InvestigationInfos>
<Info>
<Position vectorRelativePosition="00 00 00 00 00 00 80 3f 00 00 00 00" fDistanceToPos="00 00 00 40"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 00 00 00 00 00 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 00 00"/>
</Info>
</InvestigationInfos>
</CInvestigationComponent>
<CEventComponent hidHasAliasName="">
<hidLinks>
<Link InputEvent="OnHackSucceed" TargetEntityId="ab dd 62 c8 7c 1a e8 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="Enable" eventMask="01" hidTargetEntityId="ab dd 62 c8 7c 1a e8 1c"/>
</Link>
</hidLinks>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="dc 5c 47 af 81 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 cc 44 00 00 c0 42 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 cc 44 00 00 c0 42 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{D502CEBA-4B0C-46F6-BDDE-958F06CD2894}" hidName="JunctionBox.JunctionBox_HackableBreakableEntity_Small_2" disEntityId="09 44 e2 38 f7 66 df 1c" hidResourceCount="0a" hidPos="f6 30 d1 44 12 c3 4f 43 16 5b a3 42" hidAngles="00 00 00 00 00 00 00 80 d6 e9 97 3f" hidPos_precise="f6 30 d1 44 12 c3 4f 43 16 5b a3 42">
<hidGroupIds>
<Elem _8a02cd6d="AdrenalineTarget" Value="56 6d fe 3b"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
<Elem _8a02cd6d="AdrenalineShootingTarget" Value="f7 50 dd c1"/>
<Elem _8a02cd6d="ElectricPowerTransformer" Value="40 df cc c8"/>
<Elem _8a02cd6d="AimingAssistance" Value="8f 83 b4 e5"/>
<Elem _8a02cd6d="Destructible" Value="f9 98 f8 f2"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="93 91 49 be 7b 61 bd bd fd 4b fe bf" vectorBBoxMax="a5 b1 52 3e bd b1 5e 3e e2 21 f1 3e"/>
<Components>
<CSkinnedGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="93 91 49 be 7b 61 bd bd fd 4b fe bf" vectorBBoxMax="a5 b1 52 3e bd b1 5e 3e e2 21 f1 3e"/>
</CSkinnedGraphicComponent>
<CBreakableHackableComponent sPartName="ff ff ff ff"/>
<CInvestigationComponent>
<InvestigationInfos>
<Info>
<Position vectorRelativePosition="00 00 00 00 00 00 80 3f 00 00 00 00" fDistanceToPos="00 00 00 40"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 00 00 00 00 00 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 00 00"/>
</Info>
</InvestigationInfos>
</CInvestigationComponent>
<CEventComponent hidHasAliasName="">
<hidLinks>
<Link InputEvent="OnHackSucceed" TargetEntityId="84 dd 42 c8 7c 1a e8 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="Enable" eventMask="01" hidTargetEntityId="84 dd 42 c8 7c 1a e8 1c"/>
</Link>
</hidLinks>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="bb 45 87 37 7d 28 fd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="af f3 ce 44 b3 56 04 43 1b bc 86 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="af f3 ce 44 b3 56 04 43 1b bc 86 42" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CSplineLoftLowResGFXComponent hidHasAliasName="" _4dac295e="worlds\windy_city\generated\roadresources\plazares_000000006d02f101.lgfx" ResourcePathID="ad 6a 8f 36" _0117b30f="CSplineLoftLowResGfxResource" ResourceTypeID="e1 e0 4c 7d"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="00 5c 47 81 81 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 dc 44 00 00 00 42 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 dc 44 00 00 00 42 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="9c 5a 07 77 81 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 cc 44 00 00 60 43 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 cc 44 00 00 60 43 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{49DC88A0-0A10-4652-89EC-5006F12CA7CE}" hidName="NG_Collectibles.Shazam_Speakers.ROCK_StadiumArea_2" disEntityId="a8 23 03 40 c2 c1 e7 1c" hidResourceCount="09" hidPos="33 0b dc 44 66 e6 01 43 33 b3 86 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="33 0b dc 44 66 e6 01 43 33 b3 86 42">
<hidBBox vectorBBoxMin="e6 31 f3 bd 96 41 cb bd 2b 79 15 be" vectorBBoxMax="de b1 ef 3d 90 c1 c7 3d 81 41 40 3e"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="e6 31 f3 bd 96 41 cb bd 2b 79 15 be" vectorBBoxMax="de b1 ef 3d 90 c1 c7 3d 81 41 40 3e"/>
<object _e1a0ee56="Speaker_01" hidNodeName="91 4f 6f ef" _0d9c8b1a="Speaker_01_LOD0" hidNodeNameLOD0="27 1d d5 d1"/>
<object _e1a0ee56="Speaker_01" hidNodeName="91 4f 6f ef" _0d9c8b1a="Speaker_01_LOD0" hidNodeNameLOD0="27 1d d5 d1"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="da 5c 47 af 81 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 d4 44 00 00 c0 42 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 d4 44 00 00 c0 42 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="14 5c 87 81 81 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 dc 44 00 00 60 43 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 dc 44 00 00 60 43 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{5DF4327B-0B07-4FD6-8468-DD3215785773}" hidName="MaintenanceScaffold.USEPREFAB_MaintenanceScaffold_Rope_16m_Down_KinematicMovableEntity.USEPREFAB_MaintenanceScaffold_Rope_16m_Up_KinematicMovableEntity_0" disEntityId="b1 06 02 c8 1c 86 e6 1c" hidResourceCount="03" hidPos="3a 73 d2 44 c8 84 3c 43 8a 48 83 42" hidAngles="00 00 00 00 00 00 00 80 e7 5e 2f 40" hidPos_precise="3a 73 d2 44 c8 84 3c 43 8a 48 83 42">
<hidBBox vectorBBoxMin="e9 b0 34 c0 e1 be a3 b5 00 00 00 00" vectorBBoxMax="6b e0 34 40 a4 0b 52 3f 2e f7 96 41"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="e9 b0 34 c0 e1 be a3 b5 00 00 00 00" vectorBBoxMax="6b e0 34 40 a4 0b 52 3f 2e f7 96 41"/>
<object _e1a0ee56="WindowWasher_Wagon_01_Rope_Part_01" hidNodeName="75 e0 5b d7" _0d9c8b1a="WindowWasher_Wagon_01_Rope_Part_01_LOD0" hidNodeNameLOD0="dc 84 74 2d"/>
<object _e1a0ee56="WindowWasher_Wagon_01_Rope_Part_02" hidNodeName="cf b1 52 4e" _0d9c8b1a="WindowWasher_Wagon_01_Rope_Part_02_LOD0" hidNodeNameLOD0="72 f6 e0 ab"/>
<object _e1a0ee56="WindowWasher_Wagon_01_Rope_Part_03" hidNodeName="59 81 55 39" _0d9c8b1a="WindowWasher_Wagon_01_Rope_Part_03_LOD0" hidNodeNameLOD0="d7 25 bc 60"/>
<object _e1a0ee56="WindowWasher_Wagon_01_Rope_Part_04" hidNodeName="fa 14 31 a7" _0d9c8b1a="WindowWasher_Wagon_01_Rope_Part_04_LOD0" hidNodeNameLOD0="6f 15 b9 7d"/>
<object _e1a0ee56="WindowWasher_Wagon_01_Rope_Part_05" hidNodeName="6c 24 36 d0" _0d9c8b1a="WindowWasher_Wagon_01_Rope_Part_05_LOD0" hidNodeNameLOD0="ca c6 e5 b6"/>
<object _e1a0ee56="WindowWasher_Wagon_01_Rope_Part_06" hidNodeName="d6 75 3f 49" _0d9c8b1a="WindowWasher_Wagon_01_Rope_Part_06_LOD0" hidNodeNameLOD0="64 b4 71 30"/>
<object _e1a0ee56="WindowWasher_Wagon_01_Rope_Part_07" hidNodeName="40 45 38 3e" _0d9c8b1a="WindowWasher_Wagon_01_Rope_Part_07_LOD0" hidNodeNameLOD0="c1 67 2d fb"/>
<object _e1a0ee56="WindowWasher_Wagon_01_Rope_Part_08" hidNodeName="d1 58 87 ae" _0d9c8b1a="WindowWasher_Wagon_01_Rope_Part_08_LOD0" hidNodeNameLOD0="14 d5 7b 0a"/>
<object _e1a0ee56="WindowWasher_Wagon_01_Rope_Part_09" hidNodeName="47 68 80 d9" _0d9c8b1a="WindowWasher_Wagon_01_Rope_Part_09_LOD0" hidNodeNameLOD0="b1 06 27 c1"/>
<object _e1a0ee56="WindowWasher_Wagon_01_Rope_Part_10" hidNodeName="a2 e1 47 b9" _0d9c8b1a="WindowWasher_Wagon_01_Rope_Part_10_LOD0" hidNodeNameLOD0="cd 5c 5f 40"/>
<object _e1a0ee56="WindowWasher_Wagon_01_Rope_Part_11" hidNodeName="34 d1 40 ce" _0d9c8b1a="WindowWasher_Wagon_01_Rope_Part_11_LOD0" hidNodeNameLOD0="68 8f 03 8b"/>
<object _e1a0ee56="WindowWasher_Wagon_01_Rope_Part_12" hidNodeName="8e 80 49 57" _0d9c8b1a="WindowWasher_Wagon_01_Rope_Part_12_LOD0" hidNodeNameLOD0="c6 fd 97 0d"/>
<object _e1a0ee56="WindowWasher_Wagon_01_Rope_Part_12" hidNodeName="8e 80 49 57" _0d9c8b1a="WindowWasher_Wagon_01_Rope_Part_12_LOD0" hidNodeNameLOD0="c6 fd 97 0d"/>
</CGraphicComponent>
<CEntityBoneMovementComponent>
<BoneAnimationTracks>
<BoneTrack _7617b9d5="WindowWasher_Wagon_01_Rope_Part_01" sBoneName="75 e0 5b d7"/>
<BoneTrack _7617b9d5="WindowWasher_Wagon_01_Rope_Part_02" sBoneName="cf b1 52 4e"/>
<BoneTrack _7617b9d5="WindowWasher_Wagon_01_Rope_Part_03" sBoneName="59 81 55 39"/>
<BoneTrack _7617b9d5="WindowWasher_Wagon_01_Rope_Part_04" sBoneName="fa 14 31 a7"/>
<BoneTrack _7617b9d5="WindowWasher_Wagon_01_Rope_Part_05" sBoneName="6c 24 36 d0"/>
<BoneTrack _7617b9d5="WindowWasher_Wagon_01_Rope_Part_06" sBoneName="d6 75 3f 49"/>
<BoneTrack _7617b9d5="WindowWasher_Wagon_01_Rope_Part_07" sBoneName="40 45 38 3e"/>
<BoneTrack _7617b9d5="WindowWasher_Wagon_01_Rope_Part_08" sBoneName="d1 58 87 ae"/>
<BoneTrack _7617b9d5="WindowWasher_Wagon_01_Rope_Part_09" sBoneName="47 68 80 d9"/>
<BoneTrack _7617b9d5="WindowWasher_Wagon_01_Rope_Part_10" sBoneName="a2 e1 47 b9"/>
<BoneTrack sBoneName="ff ff ff ff" hidMaxKnotTime="ff ff 7f 7f"/>
</BoneAnimationTracks>
</CEntityBoneMovementComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{ED6C71AC-2627-4324-8363-E7C6A2C5B948}" hidName="Infrastructure.SteamPipeSmall_ParkerSquare_08" disEntityId="b3 7d a0 ca d0 06 db 1c" hidResourceCount="08" hidPos="71 bd d3 44 91 ad 6e 43 27 7f 84 42" hidAngles="83 eb bd ba 46 a1 3a b7 7e 46 94 3f" hidPos_precise="71 bd d3 44 91 ad 6e 43 27 7f 84 42">
<hidGroupIds>
<Elem _8a02cd6d="PowerGathering_FarID" Value="d0 eb 09 17"/>
<Elem _8a02cd6d="SteamPipe" Value="1a e9 a4 60"/>
<Elem _8a02cd6d="PowerEnabled" Value="1c 6f be 6a"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
<Elem _8a02cd6d="Destructible" Value="f9 98 f8 f2"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="71 93 d8 c0 e3 5e d1 c0 d5 49 6a be" vectorBBoxMax="1f 50 af 40 b9 5e bc 40 a6 fd d2 3e"/>
<Components>
<CSkinnedGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="71 93 d8 c0 e3 5e d1 c0 d5 49 6a be" vectorBBoxMax="1f 50 af 40 b9 5e bc 40 a6 fd d2 3e"/>
</CSkinnedGraphicComponent>
<CSteamPipeComponent>
<CraterState _8f595815="SteamPipeSmall_BK_01_frag_04_frag_01" sCraterPartID="50 83 7e 7b"/>
<AftermathState _a1f49cbc="SteamPipeSmall_BK_01_frag_04_frag_01_frag_01" sRoadworksPartID="d3 9b 81 ff"/>
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<ParticleSystem FxName="ff ff ff ff"/>
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<SpeakerSet>
<_de59633c _390893f7="1c 53 02 00" sndUpStreamSound="9d 66 04 00"/>
<_de59633c _390893f7="ff" sndUpStreamSound="ff"/>
</SpeakerSet>
</CSoundLineComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="b0 5d 67 b7 81 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 c4 44 00 00 00 42 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 c4 44 00 00 00 42 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_232" disEntityId="22 c1 80 54 2c b9 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="7c 69 d2 44 80 bb 3b 43 82 94 80 42" hidAngles="00 00 00 00 00 00 00 80 c4 71 fc bf" hidPos_precise="7c 69 d2 44 80 bb 3b 43 82 94 80 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ParentId="b0 06 02 c8 1c 86 e6 1c">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 c0 bf 00 00 60 c0 00 00 c0 bf" vectorBBoxMax="00 00 c0 3f 00 00 60 40 00 00 c0 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="" vectorSize="00 00 40 40 00 00 e0 40 00 00 40 40" bUsable="" bExclusiveUser="" selUsableBy="" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="01" bIgnoreDeadPawns="01">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks>
<Link InputEvent="Enter" TargetEntityId="b1 06 02 c8 1c 86 e6 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="PauseMoveEntity" eventMask="01" hidTargetEntityId="b1 06 02 c8 1c 86 e6 1c"/>
</Link>
<Link InputEvent="Enter" TargetEntityId="b0 06 02 c8 1c 86 e6 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="PauseMoveEntity" eventMask="01" hidTargetEntityId="b0 06 02 c8 1c 86 e6 1c"/>
</Link>
<Link InputEvent="LeaveEmpty" TargetEntityId="b1 06 02 c8 1c 86 e6 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="UnpauseMoveEntity" eventMask="01" hidTargetEntityId="b1 06 02 c8 1c 86 e6 1c"/>
</Link>
<Link InputEvent="LeaveEmpty" TargetEntityId="b0 06 02 c8 1c 86 e6 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="UnpauseMoveEntity" eventMask="01" hidTargetEntityId="b0 06 02 c8 1c 86 e6 1c"/>
</Link>
</hidLinks>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BatchMeshEntity_C1_I0_Xp1537_Yp0001_Xp1791_Yp0255" disEntityId="86 41 c2 bd 68 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="00 00 d0 44 00 00 00 43 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 d0 44 00 00 00 43 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C1_I0_Xp1537_Yp0001_Xp1791_Yp0255.batch">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 fe c2 00 00 fe c2 00 00 00 00" vectorBBoxMax="00 00 fe 42 00 00 fe 42 00 00 80 3f"/>
<Components/>
</Entity>
<Entity hidName="BatchMeshEntity_C1_I1_Xp1537_Yp0001_Xp1791_Yp0255" disEntityId="cd 8e 82 49 69 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="00 00 d0 44 00 00 00 43 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 d0 44 00 00 00 43 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C1_I1_Xp1537_Yp0001_Xp1791_Yp0255.batch">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 fe c2 00 00 fe c2 00 00 00 00" vectorBBoxMax="00 00 fe 42 00 00 fe 42 00 00 80 3f"/>
<Components/>
</Entity>
<Entity hidName="BatchMeshEntity_C1_I2_Xp1537_Yp0001_Xp1791_Yp0255" disEntityId="f0 58 a5 31 6e 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="00 00 d0 44 00 00 00 43 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 d0 44 00 00 00 43 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C1_I2_Xp1537_Yp0001_Xp1791_Yp0255.batch">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 fe c2 00 00 fe c2 00 00 00 00" vectorBBoxMax="00 00 fe 42 00 00 fe 42 00 00 80 3f"/>
<Components/>
</Entity>
<Entity hidName="BatchMeshEntity_C1_I3_Xp1537_Yp0001_Xp1791_Yp0255" disEntityId="42 38 27 c9 78 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="00 00 d0 44 00 00 00 43 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 d0 44 00 00 00 43 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C1_I3_Xp1537_Yp0001_Xp1791_Yp0255.batch">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 fe c2 00 00 fe c2 00 00 00 00" vectorBBoxMax="00 00 fe 42 00 00 fe 42 00 00 80 3f"/>
<Components/>
</Entity>
</Entities>
<_211f3057>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c1_i2_xp1537_yp0001_xp1791_yp0255_phys.cbatch" _11d3633a="04 85 d3 e3"/>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c1_i1_xp1537_yp0001_xp1791_yp0255_phys.cbatch" _11d3633a="47 6d 86 bd"/>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c1_i0_xp1537_yp0001_xp1791_yp0255_phys.cbatch" _11d3633a="9e 37 bc 14"/>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c1_i3_xp1537_yp0001_xp1791_yp0255_phys.cbatch" _11d3633a="c5 97 bd 29"/>
</_211f3057>
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