The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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48 lines
4.1 KiB

<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_far16.xml.data.fcb" PathId="44 62 d5 b2">
<_9210fd4c DetailTextureMask="0a 0c 0d 11" HasMask="01" HasColor="01" SectorId="00 01"/>
<_9210fd4c DetailTextureMask="0a 0b 0c 11" HasMask="01" HasColor="01" SectorId="01 01"/>
<_9210fd4c DetailTextureMask="0a 0c 0d 11" HasMask="01" HasColor="01" SectorId="02 01"/>
<_9210fd4c DetailTextureMask="0a 0b 0c 0d" HasMask="01" HasColor="01" SectorId="03 01"/>
<_9210fd4c DetailTextureMask="0a 0c 0d 11" HasMask="01" HasColor="01" SectorId="40 01"/>
<_9210fd4c DetailTextureMask="0a 0c 0d ff" HasMask="01" HasColor="01" SectorId="41 01"/>
<_9210fd4c DetailTextureMask="0a 0c 0d 11" HasMask="01" HasColor="01" SectorId="42 01"/>
<_9210fd4c DetailTextureMask="0a 0b 0d 11" HasMask="01" HasColor="01" SectorId="43 01"/>
<_9210fd4c DetailTextureMask="0a 0c 0d 11" HasMask="01" HasColor="01" SectorId="80 01"/>
<_9210fd4c DetailTextureMask="0a 0b 0c 0d" HasMask="01" HasColor="01" SectorId="81 01"/>
<_9210fd4c DetailTextureMask="0a 0c 0d 11" HasMask="01" HasColor="01" SectorId="82 01"/>
<_9210fd4c DetailTextureMask="0a 0b 0d 11" HasMask="01" HasColor="01" SectorId="83 01"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="c0 01"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="c1 01"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="c2 01"/>
<_9210fd4c DetailTextureMask="00 0a ff ff" HasMask="01" HasColor="01" SectorId="c3 01"/>
<Entities>
<Entity hidName="00" disEntityId="60 50 87 72 7f 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 ec c4 00 00 0e c5 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 ec c4 00 00 0e c5 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="00" disEntityId="62 50 87 72 7f 28 fd 1c" _d2b3429e="CSectorEntity" hidEntityClass="23 b7 b0 38" hidResourceCount="01" hidPos="00 00 e4 c4 00 00 0e c5 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 e4 c4 00 00 0e c5 00 00 00 00" hidConstEntity="01" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BatchMeshEntity_C1_I0_Xn2047_Yn2303_Xn1793_Yn2049" disEntityId="b6 19 c2 4a 68 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="00 00 f0 c4 00 00 08 c5 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 f0 c4 00 00 08 c5 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="01" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C1_I0_Xn2047_Yn2303_Xn1793_Yn2049.batch">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 fe c2 00 00 fe c2 00 00 00 00" vectorBBoxMax="00 00 fe 42 00 00 fe 42 00 00 80 3f"/>
<Components/>
</Entity>
</Entities>
<_211f3057>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c1_i0_xn2047_yn2303_xn1793_yn2049_phys.cbatch" _11d3633a="2f a7 4f 2a"/>
</_211f3057>
</_c2b9e143>