The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_contract_convoy_19.xml.data.fcb" PathId="6a a5 02 a2">
<Entities>
<Entity hidName="LaneRestrictionsController_a_CC19" disEntityId="a4 98 62 46 04 ce e4 1c" _d2b3429e="CBasicShapeEntity" hidEntityClass="e6 02 60 70" hidResourceCount="01" hidPos="e3 75 ea 43 66 9e 9f c4 3f d5 88 42" hidAngles="00 00 00 00 00 00 00 00 c3 b8 b2 3e" hidPos_precise="e3 75 ea 43 66 9e 9f c4 3f d5 88 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" hidShapePoints="04 00 00 00 83 7e fa 43 e6 f3 9e c4 3f d5 88 42 14 93 f8 43 ab 89 9d c4 3f d5 88 42 3d 55 da 43 75 4d a0 c4 3f d5 88 42 b8 70 dc 43 92 ae a1 c4 3f d5 88 42">
<hidGroupIds/>
<hidBBox vectorBBoxMin="40 b9 00 c2 00 c0 be c0 00 00 00 00" vectorBBoxMax="d8 e0 00 42 00 a7 bf 40 00 00 00 00"/>
<Components>
<CLaneRestrictionsComponent hidHasAliasName="" hidShapePoints="04 00 00 00 83 7e fa 43 e6 f3 9e c4 3f d5 88 42 14 93 f8 43 ab 89 9d c4 3f d5 88 42 3d 55 da 43 75 4d a0 c4 3f d5 88 42 b8 70 dc 43 92 ae a1 c4 3f d5 88 42" hidCentet="e3 75 ea 43 66 9e 9f c4 3f d5 88 42" bRestrictTraffic="01" bRestrictPedestrians="01" bRestrictParking="01" bRestrictWater="" fHeight="00 00 20 41" bIgnoreHeightForUnspawning="01" bIteratoToIntersections="01" civdensityCiviliansDensityOverride="ff" parkeddensityParkedCarsDensityOverride="ff" fPatternScaleOverride="00 00 80 bf" bApplyRestrictionsToEnticers="01" _63e9eec6="">
<Entry CombinedRestrictions="02" SegmentID="a4 32">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="0c"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
</CLaneRestrictionsComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_C1b_CC19" disEntityId="b7 99 22 df 07 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="c9 c6 f4 43 29 c4 9e c4 46 14 8c 42" hidAngles="00 00 00 00 00 00 00 00 80 92 ea 3f" hidPos_precise="c9 c6 f4 43 29 c4 9e c4 46 14 8c 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="01">
<SpawnPointList>
<SpawnPoints entSpawnPoint="bc 99 42 df 07 ce e4 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_A2b_CC19" disEntityId="bb 99 22 df 07 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="b8 0e ed 43 c3 b5 9e c4 2f ee 88 42" hidAngles="00 00 00 00 00 00 00 00 c3 b8 32 c0" hidPos_precise="b8 0e ed 43 c3 b5 9e c4 2f ee 88 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="c5 9b 27 de" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_Cb_CC19" disEntityId="c1 99 42 df 07 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="cd ec f3 43 cd 74 9e c4 c5 3e 88 42" hidAngles="00 00 00 00 00 00 00 00 0c be f5 3f" hidPos_precise="cd ec f3 43 cd 74 9e c4 c5 3e 88 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="38 a1 a8 bf b2 11 5a c0 1a 01 10 bd" vectorBBoxMax="38 a1 a8 3f 95 65 44 40 d3 4d f2 3f"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="01" selVehicleSpawnID="ed 72 23 2c" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="" bUpdateOutsideLoadedRing="01" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_C1a_CC19" disEntityId="9a 98 62 46 04 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="35 4e ea 43 0a cf 9f c4 3b 10 8d 42" hidAngles="00 00 00 00 00 00 00 00 c3 b8 b2 3e" hidPos_precise="35 4e ea 43 0a cf 9f c4 3b 10 8d 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="01">
<SpawnPointList>
<SpawnPoints entSpawnPoint="9f 98 62 46 04 ce e4 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_A1b_CC19" disEntityId="ba 99 22 df 07 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="aa a1 ed 43 f6 50 9f c4 2f ee 88 42" hidAngles="00 00 00 00 00 00 00 00 c3 b8 b2 3e" hidPos_precise="aa a1 ed 43 f6 50 9f c4 2f ee 88 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="c7 eb 16 f3" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_A2a_CC19" disEntityId="a2 98 62 46 04 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="25 96 e2 43 52 c0 9f c4 c5 1e 89 42" hidAngles="00 00 00 00 00 00 00 00 c3 b8 32 c0" hidPos_precise="25 96 e2 43 52 c0 9f c4 c5 1e 89 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="c5 9b 27 de" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Race_a_CC19" disEntityId="4b a0 22 42 12 ce e4 1c" _d2b3429e="CRace" hidEntityClass="09 1e 68 82" hidResourceCount="01" hidPos="7b 34 bf c3 be e7 12 c4 18 75 8f 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="7b 34 bf c3 be e7 12 c4 18 75 8f 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="Race" Value="91 14 5d 7a"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CRoadPathShapeComponent hidHasAliasName="">
<RoadPathPointList>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
<RoadPathPoint bNextSegmentUseNearestRoadSpline="01"/>
</RoadPathPointList>
</CRoadPathShapeComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
<RaceDescription selType="">
<RacePointList>
<RacePoint vecPos="ab 4c e1 43 d2 39 a0 c4 99 2b 88 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="df 7f 8e 43 9c bc a4 c4 cb c3 85 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="f6 88 3c 43 ce cb a4 c4 d0 cd 86 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="00 54 67 41 14 52 a3 c4 71 63 82 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="50 e3 f0 c1 7c ff 94 c4 0e 77 8c 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="2d f2 1a c3 2f 39 8f c4 15 79 8c 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="4c 37 58 c3 20 2c 8f c4 47 ac 8c 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="5d 7d 8e c3 c2 29 8f c4 4f 72 8c 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="76 b1 a1 c3 9a e5 8d c4 dd 4e 89 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="ec f9 a6 c3 a2 05 83 c4 ab 9d 8a 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="50 35 c4 c3 2e fd 67 c4 21 a5 8c 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="85 83 c4 c3 35 96 67 c4 0c 6e 8a 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="07 80 d6 c3 00 80 54 c4 80 74 8b 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="ea 4e e7 c3 45 8e 48 c4 69 48 8b 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="87 36 06 c4 76 46 48 c4 a9 43 90 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="64 7b 09 c4 c2 ad 44 c4 d1 2b 90 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="81 f5 09 c4 8d 47 2f c4 9e 21 94 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="54 13 0a c4 e0 61 20 c4 e5 9d 93 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="54 13 0a c4 10 bd 19 c4 e5 9d 93 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="7d af 0a c4 14 a3 03 c4 2c 8a 94 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
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<RacePoint vecPos="2d f2 0a c4 1e 95 a9 c3 6b 97 8e 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="ba c1 0a c4 65 b6 85 c3 5d 83 92 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="00 c0 0a c4 f8 5e 41 c3 27 bb 94 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="14 a6 0a c4 f4 e8 0a c3 63 5a 93 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="46 9e 0a c4 00 2b fc c1 c9 3e 97 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="42 b0 0a c4 80 7c cf c0 02 71 96 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="df ef 0a c4 a8 5b ea 42 02 81 95 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="3a 34 0b c4 ac 51 18 43 33 d9 95 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="cb f1 0b c4 00 75 7b 43 ed 5a 94 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="a6 3b 0c c4 f0 87 93 43 ec 0c 94 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="e1 72 0c c4 1a e4 ab 43 d7 69 94 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
<RacePoint vecPos="89 f1 0b c4 78 39 e1 43 e9 be 93 42" fShortcutRadius="00 00 00 00" sDominoEventName="00" bSendDominoEventRacePointReached="01" bStop="" fStopTime="00 00 00 00"/>
</RacePointList>
</RaceDescription>
</Entity>
<Entity ArchetypeGuid="{FD333102-8844-42E8-86B0-D6ED56761897}" hidName="MainMission.MissionTarget_Convoy_b_CC19" disEntityId="d5 c9 22 90 62 ce e4 1c" hidResourceCount="01" hidPos="68 71 f3 43 48 19 9e c4 51 3a 8d 42" hidAngles="00 00 00 00 00 00 00 80 ab 61 9c bf" hidPos_precise="68 71 f3 43 48 19 9e c4 51 3a 8d 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_B1b_CC19" disEntityId="b8 99 22 df 07 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="85 1b f1 43 7b 3c 9f c4 aa 00 8c 42" hidAngles="00 00 00 00 00 00 00 00 80 92 ea 3f" hidPos_precise="85 1b f1 43 7b 3c 9f c4 aa 00 8c 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="01">
<SpawnPointList>
<SpawnPoints entSpawnPoint="bd 99 42 df 07 ce e4 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_A1a_CC19" disEntityId="a3 98 62 46 04 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="1d 3a e3 43 5c 57 a0 c4 c5 1e 89 42" hidAngles="00 00 00 00 00 00 00 00 c3 b8 b2 3e" hidPos_precise="1d 3a e3 43 5c 57 a0 c4 c5 1e 89 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="c7 eb 16 f3" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_B1b_CC19" disEntityId="bd 99 42 df 07 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="06 e1 f0 43 85 03 9f c4 b2 ee 88 42" hidAngles="00 00 00 00 00 00 00 00 c3 b8 b2 3e" hidPos_precise="06 e1 f0 43 85 03 9f c4 b2 ee 88 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="55 82 0c 55" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_Bb_CC19" disEntityId="77 c3 a2 22 48 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="c1 9a f0 43 e1 ba 9e c4 ad 3a 88 42" hidAngles="00 00 00 00 00 00 00 00 0c be f5 3f" hidPos_precise="c1 9a f0 43 e1 ba 9e c4 ad 3a 88 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="2c f1 8c bf 89 07 44 c0 c8 01 e0 3b" vectorBBoxMax="2c f1 8c 3f 42 95 1c 40 9b 55 57 40"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="01" selVehicleSpawnID="a7 a2 07 9e" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="" bUpdateOutsideLoadedRing="01" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_A2b_CC19" disEntityId="b6 99 22 df 07 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="e9 c6 ec 43 33 83 9e c4 27 00 8c 42" hidAngles="00 00 00 00 00 00 00 00 37 8d a7 bf" hidPos_precise="e9 c6 ec 43 33 83 9e c4 27 00 8c 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="01">
<SpawnPointList>
<SpawnPoints entSpawnPoint="bb 99 22 df 07 ce e4 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_A2a_CC19" disEntityId="9d 98 62 46 04 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="a8 76 e2 43 e1 aa 9f c4 e7 1b 8d 42" hidAngles="00 00 00 00 00 00 00 00 c3 b8 32 c0" hidPos_precise="a8 76 e2 43 e1 aa 9f c4 e7 1b 8d 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="01">
<SpawnPointList>
<SpawnPoints entSpawnPoint="a2 98 62 46 04 ce e4 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{FD333102-8844-42E8-86B0-D6ED56761897}" hidName="MainMission.MissionTarget_a_CC19" disEntityId="c7 c9 02 12 61 ce e4 1c" hidResourceCount="01" hidPos="b2 bd e5 43 e1 7a 9f c4 2c 85 8d 42" hidAngles="00 00 00 00 00 00 00 80 c3 b8 b2 3e" hidPos_precise="b2 bd e5 43 e1 7a 9f c4 2c 85 8d 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_Aa_CC19" disEntityId="a6 98 62 46 04 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="42 80 e2 43 9a 11 a0 c4 cd 8c 88 42" hidAngles="00 00 00 00 00 00 00 00 0c be f5 3f" hidPos_precise="42 80 e2 43 9a 11 a0 c4 cd 8c 88 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="35 ef 8c bf 4d 10 25 c0 b8 01 e1 3b" vectorBBoxMax="35 ef 8c 3f c0 95 1c 40 10 06 0e 40"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="01" selVehicleSpawnID="ec 57 77 26" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="" bUpdateOutsideLoadedRing="01" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_B1a_CC19" disEntityId="9c 98 62 46 04 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="77 9e e6 43 f6 28 a0 c4 7a 25 8d 42" hidAngles="00 00 00 00 00 00 00 00 c3 b8 b2 3e" hidPos_precise="77 9e e6 43 f6 28 a0 c4 7a 25 8d 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="01">
<SpawnPointList>
<SpawnPoints entSpawnPoint="a1 98 62 46 04 ce e4 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="TagPoint_GRID_CC19" disEntityId="86 ae c6 d9 49 db e9 1c" _d2b3429e="CTagPoint" hidEntityClass="de 85 0c 58" hidResourceCount="01" hidPos="10 a9 70 42 0e 4d 2a c4 64 5b 03 43" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="10 a9 70 42 0e 4d 2a c4 64 5b 03 43" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_B2b_CC19" disEntityId="be 99 42 df 07 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="17 79 f3 43 f6 18 9e c4 b2 ee 88 42" hidAngles="00 00 00 00 00 00 00 00 c3 b8 32 c0" hidPos_precise="17 79 f3 43 f6 18 9e c4 b2 ee 88 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="37 0f 76 2f" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_Ba_CC19" disEntityId="a5 98 62 46 04 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="50 cd e5 43 ae bf 9f c4 61 54 88 42" hidAngles="00 00 00 00 00 00 00 00 0c be f5 3f" hidPos_precise="50 cd e5 43 ae bf 9f c4 61 54 88 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="2c f1 8c bf 89 07 44 c0 c8 01 e0 3b" vectorBBoxMax="2c f1 8c 3f 42 95 1c 40 9b 55 57 40"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="01" selVehicleSpawnID="a7 a2 07 9e" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="" bUpdateOutsideLoadedRing="01" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_A1b_CC19" disEntityId="b5 99 22 df 07 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="91 ed ed 43 3d 82 9f c4 27 00 8c 42" hidAngles="00 00 00 00 00 00 00 00 80 92 ea 3f" hidPos_precise="91 ed ed 43 3d 82 9f c4 27 00 8c 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="01">
<SpawnPointList>
<SpawnPoints entSpawnPoint="ba 99 22 df 07 ce e4 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_Ca_CC19" disEntityId="96 c3 c2 83 49 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="fc b9 e9 43 85 63 9f c4 9f 2b 88 42" hidAngles="00 00 00 00 00 00 00 00 0c be f5 3f" hidPos_precise="fc b9 e9 43 85 63 9f c4 9f 2b 88 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="21 e5 87 bf c0 3e 16 c0 29 01 16 bc" vectorBBoxMax="21 e5 87 3f d9 3d 2f 40 77 db b5 3f"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="01" selVehicleSpawnID="41 2f da bd" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="" bUpdateOutsideLoadedRing="01" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MissionArea_3" disEntityId="57 0c 80 4a a7 25 f3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="aa 31 e1 43 ae 3f a0 c4 0b 55 88 42" hidAngles="00 00 00 00 00 00 00 00 0c be f5 3f" hidPos_precise="aa 31 e1 43 ae 3f a0 c4 0b 55 88 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="MissionAreas" Value="b4 9a 27 f5"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 80 8f bd 00 00 72 bc 00 00 51 bb" vectorBBoxMax="00 40 b7 3d 00 00 d1 3c 00 00 d0 3a"/>
<Components>
<CRegionComponent hidHasAliasName="" hidShapePoints="03 00 00 00 85 2f e1 43 d3 3c a0 c4 69 53 88 42 0a 36 e1 43 ab 41 a0 c4 db 55 88 42 71 2f e1 43 8a 40 a0 c4 db 55 88 42" hidCentet="ab 31 e1 43 ae 3f a0 c4 0b 55 88 42"/>
<CMissionAreaShapeComponent hidHasAliasName="" bActivated="" fileTextureResource="ff ff ff ff" fAreaTextureSizeFactor="00 00 c8 42" colorColor="00 00 80 3f 00 00 80 3f 00 00 80 3f" fColorAlpha="00 00 80 3f" bDrawIn3D="">
<Descriptor selAreaDrawType="" _18380c37="CMissionRegionDescriptor" missionareashapedescriptoridMissionAreaShapeDescriptorId="6e e1 f0 a3">
<MissionAreaShapeDescriptor/>
</Descriptor>
<VirtualMapOptions bIsOutlineVisibleOnWorldMap="" bIsOutlineVisibleOnGrid="" colorOutlineColor="00 00 80 3f 00 00 80 3f 00 00 80 3f" fOutlineAlpha="00 00 80 3f" fOutlineThickness="00 00 c0 3f"/>
</CMissionAreaShapeComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_B1a_CC19" disEntityId="a1 98 62 46 04 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="fa 7e e6 43 33 13 a0 c4 4b 28 89 42" hidAngles="00 00 00 00 00 00 00 00 c3 b8 b2 3e" hidPos_precise="fa 7e e6 43 33 13 a0 c4 4b 28 89 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="55 82 0c 55" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_A1a_CC19" disEntityId="9e 98 62 46 04 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="9a 59 e3 43 1f 6d a0 c4 e7 1b 8d 42" hidAngles="00 00 00 00 00 00 00 00 c3 b8 b2 3e" hidPos_precise="9a 59 e3 43 1f 6d a0 c4 e7 1b 8d 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="01">
<SpawnPointList>
<SpawnPoints entSpawnPoint="a3 98 62 46 04 ce e4 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_Ab_CC19" disEntityId="c0 99 42 df 07 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="75 63 ed 43 85 03 9f c4 0d 31 88 42" hidAngles="00 00 00 00 00 00 00 00 0c be f5 3f" hidPos_precise="75 63 ed 43 85 03 9f c4 0d 31 88 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="35 ef 8c bf 4d 10 25 c0 b8 01 e1 3b" vectorBBoxMax="35 ef 8c 3f c0 95 1c 40 10 06 0e 40"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="01" selVehicleSpawnID="ec 57 77 26" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="" bUpdateOutsideLoadedRing="01" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_B2a_CC19" disEntityId="9b 98 62 46 04 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="ee 9c e5 43 a4 60 9f c4 7a 25 8d 42" hidAngles="00 00 00 00 00 00 00 00 c3 b8 32 c0" hidPos_precise="ee 9c e5 43 a4 60 9f c4 7a 25 8d 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="01">
<SpawnPointList>
<SpawnPoints entSpawnPoint="a0 98 62 46 04 ce e4 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_C1b_CC19" disEntityId="bc 99 42 df 07 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="98 9e f4 43 48 b1 9e c4 4e 02 89 42" hidAngles="00 00 00 00 00 00 00 00 c3 b8 b2 3e" hidPos_precise="98 9e f4 43 48 b1 9e c4 4e 02 89 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="c7 eb 16 f3" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{952EA4DE-8E69-4C29-89D9-4CE6FCB97030}" hidName="CheckPoint_0" disEntityId="cf 17 80 c1 79 79 e4 1c" hidResourceCount="01" hidPos="d3 0d 03 c3 37 51 10 c4 5f 07 8e 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="d3 0d 03 c3 37 51 10 c4 5f 07 8e 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_B2a_CC19" disEntityId="a0 98 62 46 04 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="cd bc e5 43 b8 76 9f c4 4b 28 89 42" hidAngles="00 00 00 00 00 00 00 00 c3 b8 32 c0" hidPos_precise="cd bc e5 43 b8 76 9f c4 4b 28 89 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="37 0f 76 2f" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="TagPoint_Destination_CC19a" disEntityId="9e 02 84 3b 89 f0 e7 1c" _d2b3429e="CTagPoint" hidEntityClass="de 85 0c 58" hidResourceCount="01" hidPos="c9 fe 0b c4 9a 49 e0 43 bb 27 95 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="c9 fe 0b c4 9a 49 e0 43 bb 27 95 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_B2b_CC19" disEntityId="b9 99 22 df 07 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="e5 20 f3 43 33 e3 9d c4 aa 00 8c 42" hidAngles="00 00 00 00 00 00 00 00 37 8d a7 bf" hidPos_precise="e5 20 f3 43 33 e3 9d c4 aa 00 8c 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="01">
<SpawnPointList>
<SpawnPoints entSpawnPoint="be 99 42 df 07 ce e4 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_C1a_CC19" disEntityId="9f 98 62 46 04 ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="b8 2e ea 43 48 b9 9f c4 0c 13 89 42" hidAngles="00 00 00 00 00 00 00 00 c3 b8 b2 3e" hidPos_precise="b8 2e ea 43 48 b9 9f c4 0c 13 89 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="55 82 0c 55" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
</Entities>
<CityLifeObjects/>
</_c2b9e143>