The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_cl_m10_mission.xml.data.fcb" PathId="99 da 85 63">
<Entities>
<Entity hidName="AISpawnPoint_Enemy_1" disEntityId="9d 0c 40 89 a1 ab e1 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="27 a9 5a c4 1f 25 b5 44 d1 62 70 42" hidAngles="00 00 00 00 00 00 00 80 c5 4b cb 3f" hidPos_precise="27 a9 5a c4 1f 25 b5 44 d1 62 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="45 6d dd 29" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{1F7C4034-3B99-48DB-884B-441258D69B6C}" hidName="Event.ContractStart_3" disEntityId="c2 52 42 da a0 b4 e1 1c" hidResourceCount="01" hidPos="e7 eb 62 c4 a4 d0 b7 44 b1 e1 77 42" hidPos_precise="e7 eb 62 c4 a4 d0 b7 44 b1 e1 77 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{9951BE4D-2ECC-43F2-A66F-0B9A3AD3560F}" hidName="Target_Boss_1" disEntityId="ef 53 62 29 20 b5 e1 1c" hidResourceCount="01" hidPos="83 60 67 c4 5c 5f b6 44 c0 2c 70 42" hidPos_precise="83 60 67 c4 5c 5f b6 44 c0 2c 70 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MissionZone" disEntityId="4f 52 62 3e 94 b4 e1 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="02 93 61 c4 3d 9a b7 44 49 2e 4b 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="02 93 61 c4 3d 9a b7 44 49 2e 4b 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="MissionAreas" Value="b4 9a 27 f5"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="30 bc 5a c2 20 0d 47 c2 00 d4 41 bd" vectorBBoxMax="70 00 59 42 60 99 46 42 00 a4 7b 3d"/>
<Components>
<CRegionComponent hidHasAliasName="" hidShapePoints="04 00 00 00 c5 3e 6f c4 d4 61 b1 44 f2 09 4b 42 12 f5 6e c4 08 cf bd 44 d4 fd 4a 42 fb 02 54 c4 d8 ca bd 44 2e 44 4b 42 36 15 54 c4 3f 6d b1 44 32 6d 4b 42" hidCentet="02 93 61 c4 3d 9a b7 44 4a 2e 4b 42"/>
<CMissionAreaShapeComponent hidHasAliasName="" bActivated="" fileTextureResource="ff ff ff ff" fAreaTextureSizeFactor="00 00 c8 42" colorColor="e5 d0 52 3f 70 ce 48 3e 70 ce 48 3e" fColorAlpha="00 00 80 3f" bDrawIn3D="">
<Descriptor selAreaDrawType="" _18380c37="CMissionRegionDescriptor" missionareashapedescriptoridMissionAreaShapeDescriptorId="6e e1 f0 a3">
<MissionAreaShapeDescriptor/>
</Descriptor>
<VirtualMapOptions bIsOutlineVisibleOnWorldMap="" bIsOutlineVisibleOnGrid="" colorOutlineColor="00 00 80 3f 00 00 80 3f 00 00 80 3f" fOutlineAlpha="00 00 80 3f" fOutlineThickness="00 00 c0 3f"/>
</CMissionAreaShapeComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_Enemy_4" disEntityId="8e 0c e0 de a0 ab e1 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="5e b2 65 c4 14 ce b7 44 4f 1e 71 42" hidAngles="00 00 00 00 00 00 00 80 ab 61 1c c0" hidPos_precise="5e b2 65 c4 14 ce b7 44 4f 1e 71 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="8f 0c e0 de a0 ab e1 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_Enemy_4" disEntityId="8f 0c e0 de a0 ab e1 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="9e ef 65 c4 7b cc b7 44 27 20 71 42" hidAngles="00 00 00 00 00 00 00 80 1e 36 91 3f" hidPos_precise="9e ef 65 c4 7b cc b7 44 27 20 71 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="45 6d dd 29" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_Enemy_3" disEntityId="91 0c 20 11 a1 ab e1 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="6d af 67 c4 1f 55 bc 44 49 dd 71 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="6d af 67 c4 1f 55 bc 44 49 dd 71 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="92 0c 20 11 a1 ab e1 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_Enemy_3" disEntityId="92 0c 20 11 a1 ab e1 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="56 16 68 c4 33 43 bc 44 07 f0 70 42" hidAngles="00 00 00 00 00 00 00 80 f2 d3 c6 3f" hidPos_precise="56 16 68 c4 33 43 bc 44 07 f0 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="45 6d dd 29" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_Enemy_2" disEntityId="93 0c c0 3a a1 ab e1 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="dd b4 5e c4 52 30 b5 44 0d 60 70 42" hidAngles="00 00 00 00 00 00 00 80 c0 92 01 40" hidPos_precise="dd b4 5e c4 52 30 b5 44 0d 60 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="94 0c c0 3a a1 ab e1 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_Enemy_2" disEntityId="94 0c c0 3a a1 ab e1 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="10 e8 5e c4 e1 22 b5 44 33 73 70 42" hidAngles="00 00 00 00 00 00 00 80 87 28 07 40" hidPos_precise="10 e8 5e c4 e1 22 b5 44 33 73 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="ad b7 2d 5a" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{952EA4DE-8E69-4C29-89D9-4CE6FCB97030}" hidName="Single.Checkpoint_0" disEntityId="eb cd e6 67 cf 1c ea 1c" hidResourceCount="01" hidPos="37 59 57 c4 b8 0e be 44 25 e6 81 42" hidAngles="00 00 00 00 00 00 00 80 fd 22 2d 40" hidPos_precise="37 59 57 c4 b8 0e be 44 25 e6 81 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_Boss_1" disEntityId="a2 0c 20 f6 a2 ab e1 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="b2 4d 67 c4 cd 44 b6 44 aa 71 70 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="b2 4d 67 c4 cd 44 b6 44 aa 71 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="33 7d 0a 93" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_Boss_1" disEntityId="a1 0c 20 f6 a2 ab e1 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="4a d4 66 c4 85 5b b6 44 29 6d 6d 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="4a d4 66 c4 85 5b b6 44 29 6d 6d 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="a2 0c 20 f6 a2 ab e1 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Patrol_2" disEntityId="ed 0c 40 ec dd ab e1 1c" _d2b3429e="CPatrol" hidEntityClass="7e 37 1a 55" hidResourceCount="01" hidPos="77 86 66 c4 f5 38 b5 44 87 27 71 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="77 86 66 c4 f5 38 b5 44 87 27 71 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="Patrol" Value="47 26 57 0c"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
<PatrolDescription selType="" selDirection="">
<PatrolPointList>
<PatrolPoint vecPos="12 50 5f c4 37 26 b5 44 22 60 70 42" selOrientationType="" entOrientation="94 13 84 f7 a1 0d e8 1c" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="94 13 84 f7 a1 0d e8 1c"/>
<PatrolPoint vecPos="b7 2e 64 c4 f7 36 b5 44 56 09 72 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="22 0a 67 c4 b9 42 b5 44 ca c6 71 42" selOrientationType="" entOrientation="16 14 04 e7 a4 0d e8 1c" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="16 14 04 e7 a4 0d e8 1c"/>
<PatrolPoint vecPos="9e 4e 69 c4 c8 3f b5 44 7c da 70 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="ca c8 6c c4 1f 3d b5 44 e4 ba 70 42" selOrientationType="" entOrientation="2c 14 84 58 a6 0d e8 1c" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="2c 14 84 58 a6 0d e8 1c"/>
</PatrolPointList>
</PatrolDescription>
</Entity>
<Entity hidName="AIGenerator_Enemy_1" disEntityId="9c 0c 40 89 a1 ab e1 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="68 91 5a c4 9a 41 b5 44 76 4f 70 42" hidAngles="00 00 00 00 00 00 00 80 0c be 75 3f" hidPos_precise="68 91 5a c4 9a 41 b5 44 76 4f 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="9d 0c 40 89 a1 ab e1 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Patrol_1" disEntityId="53 5d 42 9c 91 59 e2 1c" _d2b3429e="CPatrol" hidEntityClass="7e 37 1a 55" hidResourceCount="01" hidPos="9a 29 58 c4 14 0e b6 44 46 e5 70 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="9a 29 58 c4 14 0e b6 44 46 e5 70 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="Patrol" Value="47 26 57 0c"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
<PatrolDescription selType="" selDirection="">
<PatrolPointList>
<PatrolPoint vecPos="5f fe 59 c4 b1 44 b5 44 98 8d 70 42" selOrientationType="" entOrientation="76 10 a4 a5 93 0d e8 1c" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="76 10 a4 a5 93 0d e8 1c"/>
<PatrolPoint vecPos="7f d2 57 c4 8e 77 b5 44 bb 14 71 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 40 40" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="84 71 57 c4 b0 c6 b5 44 31 b7 70 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="06 64 57 c4 60 b5 b7 44 92 3b 71 42" selOrientationType="" entOrientation="83 10 e4 fa 94 0d e8 1c" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="83 10 e4 fa 94 0d e8 1c"/>
</PatrolPointList>
</PatrolDescription>
</Entity>
<Entity hidName="Patrol_68" disEntityId="54 5d 82 ad 91 59 e2 1c" _d2b3429e="CPatrol" hidEntityClass="7e 37 1a 55" hidResourceCount="01" hidPos="d9 16 6a c4 00 18 b8 44 6f 70 72 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="d9 16 6a c4 00 18 b8 44 6f 70 72 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="Patrol" Value="47 26 57 0c"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
<PatrolDescription selType="" selDirection="">
<PatrolPointList>
<PatrolPoint vecPos="a3 19 66 c4 5f c1 b7 44 bf 1c 73 42" selOrientationType="" entOrientation="c3 11 e0 a1 4b 0d e8 1c" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="c3 11 e0 a1 4b 0d e8 1c"/>
<PatrolPoint vecPos="8a e4 67 c4 97 c5 b7 44 84 bb 72 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="03 34 6a c4 c0 d0 b7 44 15 db 72 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="93 f0 6c c4 1d c2 b7 44 e0 75 72 42" selOrientationType="" entOrientation="99 11 e0 fa 49 0d e8 1c" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="99 11 e0 fa 49 0d e8 1c"/>
<PatrolPoint vecPos="7b 4f 6d c4 2d 5e b9 44 f3 08 71 42" selOrientationType="" entOrientation="96 11 e0 2e 46 0d e8 1c" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="96 11 e0 2e 46 0d e8 1c"/>
</PatrolPointList>
</PatrolDescription>
</Entity>
<Entity hidName="AIGenerator_Enemy_5" disEntityId="55 5d 02 8d 9b 59 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="3f 45 5a c4 cd 0c bc 44 00 00 71 42" hidAngles="00 00 00 00 00 00 00 80 92 0a 86 3f" hidPos_precise="3f 45 5a c4 cd 0c bc 44 00 00 71 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="56 5d 02 8d 9b 59 e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
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<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
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<MissionAreaShapeDescriptor fRadius="00 00 96 42"/>
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<CEventComponent hidHasAliasName="">
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<Entity ArchetypeGuid="{825CDA5D-57F6-4697-AB29-ECB7E2A5E3DA}" hidName="AI.Attractor.Duty.RandomActions.Random-8sec_look-45 [PlaceHold]_3" disEntityId="e8 05 64 b0 7b f1 e7 1c" hidResourceCount="01" hidPos="a8 66 5d c4 ec 89 b9 44 71 9b 71 42" hidAngles="00 00 00 00 00 00 00 80 e5 cb 16 40" hidPos_precise="a8 66 5d c4 ec 89 b9 44 71 9b 71 42">
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<Entity ArchetypeGuid="{F2502A3F-6FE9-4B7A-8EEB-38F22FCBED95}" hidName="AI.Attractor.Signature-Action.Lean.on-block_U33sec_0" disEntityId="16 45 a6 e3 ab 52 e9 1c" hidResourceCount="01" hidPos="3b 0f 5c c4 8f 0a b9 44 0d 20 71 42" hidPos_precise="3b 0f 5c c4 8f 0a b9 44 0d 20 71 42">
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<Entity ArchetypeGuid="{E7E29D7C-01D5-4B1D-B992-4C4CDBC779E6}" hidName="AI.Attractor.Duty.RandomActions.Random-12sec_look-180_2" disEntityId="81 45 26 f1 b3 52 e9 1c" hidResourceCount="01" hidPos="9e 9f 66 c4 8f ba b9 44 26 24 71 42" hidAngles="00 00 00 00 00 00 00 80 d9 e9 17 bf" hidPos_precise="9e 9f 66 c4 8f ba b9 44 26 24 71 42">
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<Entity ArchetypeGuid="{E7E29D7C-01D5-4B1D-B992-4C4CDBC779E6}" hidName="AI.Attractor.Duty.RandomActions.Random-12sec_look-180_1" disEntityId="30 45 26 75 b1 52 e9 1c" hidResourceCount="01" hidPos="b4 50 5b c4 66 d6 bb 44 8c 4a 71 42" hidAngles="00 00 00 00 00 00 00 80 f2 d3 c6 3f" hidPos_precise="b4 50 5b c4 66 d6 bb 44 8c 4a 71 42">
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<CEventComponent hidHasAliasName="">
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<hidGroupIds>
<Elem _8a02cd6d="ForbiddenZone" Value="5a d2 b8 bf"/>
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<CMissionAreaShapeComponent hidHasAliasName="" bActivated="" fileTextureResource="ff ff ff ff" fAreaTextureSizeFactor="00 00 c8 42" colorColor="00 00 80 3f 00 00 80 3f 00 00 80 3f" fColorAlpha="00 00 80 3f" bDrawIn3D="">
<Descriptor selAreaDrawType="" _18380c37="CMissionRegionDescriptor" missionareashapedescriptoridMissionAreaShapeDescriptorId="6e e1 f0 a3">
<MissionAreaShapeDescriptor/>
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<Elem _8a02cd6d="Patrol" Value="47 26 57 0c"/>
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</PatrolPointList>
</PatrolDescription>
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</PatrolPointList>
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<MissionAreaShapeDescriptor/>
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<Entity ArchetypeGuid="{756AE1BC-ECC8-474D-89DF-00AF8598CFD2}" hidName="AI.Attractor.Duty.Look.inside-window_U23sec_7" disEntityId="c4 46 06 1c c2 52 e9 1c" hidResourceCount="01" hidPos="cd 4c 67 c4 66 d6 b7 44 03 38 70 42" hidPos_precise="cd 4c 67 c4 66 d6 b7 44 03 38 70 42">
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<DamageSphere>
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<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="" archArchetype="ff ff ff ff" vehicleinfoVehicleSpawnInfo="cf 46 c5 84" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
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<Elem _8a02cd6d="Race" Value="91 14 5d 7a"/>
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<StimSettings fStimRadius="00 00 00 40" fStimFrequency="00 00 80 3f"/>
</AttractorData>
<hidUniqueIdNextValueSaved _2abd43f2="ad 18 28 0b 8e 28 fd 1c" Position="db 81 63 c4 48 d1 b6 44 13 e1 6f 42" ParentPosition="7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f"/>
</CCityLifeObjectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{9B4790EF-9734-458C-981C-B892522F023E}" hidName="AI.Attractor.Signature-Loop.Lean.Playing-lighter_17" disEntityId="e6 14 44 72 aa 0d e8 1c" hidResourceCount="01" hidPos="c7 53 67 c4 3d 42 b6 44 1b 4d 70 42" hidAngles="00 00 00 00 00 00 00 80 4e 77 d6 3d" hidPos_precise="c7 53 67 c4 3d 42 b6 44 1b 4d 70 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CCityLifeObjectComponent>
<AttractorData>
<StimSettings fStimRadius="00 00 80 3f" fStimFrequency="00 00 80 3f"/>
</AttractorData>
<hidUniqueIdNextValueSaved _2abd43f2="af 18 28 0b 8e 28 fd 1c" Position="c7 53 67 c4 3d 42 b6 44 1b 4d 70 42" ParentPosition="7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f"/>
</CCityLifeObjectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{D4EDAC97-7AD9-48D9-8D9B-99F31BAAF4C7}" hidName="Crafting.IngredientBagExplosive_24" disEntityId="36 0c 60 01 49 de e9 1c" hidResourceCount="04" hidPos="d1 7a 60 c4 b8 46 bc 44 45 d8 70 42" hidPos_precise="d1 7a 60 c4 b8 46 bc 44 45 d8 70 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{3358D52D-6E5A-4482-BAAF-9DC6429392AF}" hidName="Crafting.IngredientBagPills_25" disEntityId="86 0c a0 85 49 de e9 1c" hidResourceCount="04" hidPos="27 e9 69 c4 8f aa b9 44 e7 5d 7c 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="27 e9 69 c4 8f aa b9 44 e7 5d 7c 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{D4EDAC97-7AD9-48D9-8D9B-99F31BAAF4C7}" hidName="Crafting.IngredientBagExplosive_26" disEntityId="9a 0c 80 19 4a de e9 1c" hidResourceCount="04" hidPos="44 0b 67 c4 ae 17 b6 44 89 01 74 42" hidAngles="00 00 00 00 00 00 00 80 67 a8 bb be" hidPos_precise="44 0b 67 c4 ae 17 b6 44 89 01 74 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{952EA4DE-8E69-4C29-89D9-4CE6FCB97030}" hidName="Single.Checkpoint_52" disEntityId="e2 1a 20 cd ca de e9 1c" hidResourceCount="01" hidPos="46 b6 53 c4 c3 fd c1 44 00 00 82 42" hidAngles="00 00 00 00 00 00 00 80 f1 40 2e 40" hidPos_precise="46 b6 53 c4 c3 fd c1 44 00 00 82 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Patrol_2" disEntityId="4c 0c 80 f4 c9 08 eb 1c" _d2b3429e="CPatrol" hidEntityClass="7e 37 1a 55" hidResourceCount="01" hidPos="68 19 5e c4 85 03 b8 44 9a 19 71 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="68 19 5e c4 85 03 b8 44 9a 19 71 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="Patrol" Value="47 26 57 0c"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
<PatrolDescription selType="" selDirection="">
<PatrolPointList>
<PatrolPoint vecPos="d6 4c 63 c4 7e c2 b7 44 df 56 71 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="b5 aa 60 c4 22 6e b8 44 cb 74 71 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="2e 3b 5e c4 0b 66 b8 44 ff 4e 70 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="19 1a 5b c4 fc e5 b7 44 6e 53 71 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="2e 32 59 c4 ef 94 b7 44 ea 11 71 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
</PatrolPointList>
</PatrolDescription>
</Entity>
</Entities>
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