The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_cl_16_mission.xml.data.fcb" PathId="a0 6f 6d df">
<Entities>
<Entity hidName="LaneRestrictionsController_1_7" disEntityId="b8 0e e0 f3 f9 3a e9 1c" _d2b3429e="CBasicShapeEntity" hidEntityClass="e6 02 60 70" hidResourceCount="01" hidPos="e1 0a a0 44 52 48 c0 44 47 03 6b 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="e1 0a a0 44 52 48 c0 44 47 03 6b 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" hidShapePoints="04 00 00 00 a1 b0 9a 44 97 82 bc 44 47 03 6b 42 73 bb a5 44 d5 7e bc 44 47 03 6b 42 27 ca a5 44 df 39 c4 44 47 03 6b 42 4a f5 99 44 fa e5 c3 44 47 03 6b 42">
<hidGroupIds/>
<hidBBox vectorBBoxMin="e0 b2 42 c2 40 5f f2 c1 00 00 00 00" vectorBBoxMax="c0 e8 37 42 40 63 fc 41 00 00 00 00"/>
<Components>
<CLaneRestrictionsComponent hidHasAliasName="" hidShapePoints="04 00 00 00 a1 b0 9a 44 97 82 bc 44 47 03 6b 42 73 bb a5 44 d5 7e bc 44 47 03 6b 42 27 ca a5 44 df 39 c4 44 47 03 6b 42 4a f5 99 44 fa e5 c3 44 47 03 6b 42" hidCentet="e2 0a a0 44 52 48 c0 44 47 03 6b 42" bRestrictTraffic="" bRestrictPedestrians="" bRestrictParking="01" bRestrictWater="" fHeight="00 00 70 41" bIgnoreHeightForUnspawning="01" bIteratoToIntersections="" civdensityCiviliansDensityOverride="ff" parkeddensityParkedCarsDensityOverride="37 cc 02 f5" fPatternScaleOverride="00 00 80 bf" bApplyRestrictionsToEnticers="01" _63e9eec6=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="NPCRestrictedZone_Building_1" disEntityId="17 1e e0 51 7b a6 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="14 7e a3 44 3c da c0 44 f2 52 78 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="14 7e a3 44 3c da c0 44 f2 52 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="NPCRestrictedZone" Value="cc 6f ed 5f"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="80 e3 ca c1 80 d9 11 c2 00 00 00 00" vectorBBoxMax="80 03 55 41 00 78 d7 41 00 00 80 36"/>
<Components>
<CNPCRestrictedZoneComponent hidHasAliasName="" hidShapePoints="08 00 00 00 58 31 a4 44 f9 65 bc 44 f3 52 78 42 02 32 a4 44 1d a7 c0 44 f3 52 78 42 35 27 a5 44 6c a4 c0 44 f3 52 78 42 1b 28 a5 44 a3 3a c2 44 f3 52 78 42 a5 32 a4 44 8b 3d c2 44 f3 52 78 42 1e 34 a4 44 1c 38 c4 44 f3 52 78 42 a8 84 a0 44 b0 24 c4 44 f3 52 78 42 86 52 a0 44 70 4b bc 44 f3 52 78 42" hidCentet="14 7e a3 44 3e da c0 44 f2 52 78 42" fHeight="00 00 60 41"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{952EA4DE-8E69-4C29-89D9-4CE6FCB97030}" hidName="Single.Checkpoint_7" disEntityId="dd 73 42 16 91 6b e3 1c" hidResourceCount="01" hidPos="1f f5 a5 44 ec 71 c0 44 9c 73 78 42" hidAngles="00 00 00 00 00 00 00 80 f1 40 2e 3f" hidPos_precise="1f f5 a5 44 ec 71 c0 44 9c 73 78 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{9951BE4D-2ECC-43F2-A66F-0B9A3AD3560F}" hidName="Target_Boss_1" disEntityId="f0 84 22 44 fe a2 e2 1c" hidResourceCount="01" hidPos="66 16 9c 44 cd 34 bf 44 82 73 79 42" hidAngles="00 00 00 00 00 00 00 80 21 5c c2 3f" hidPos_precise="66 16 9c 44 cd 34 bf 44 82 73 79 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MissionArea_5" disEntityId="dd 47 e0 85 f9 54 e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="3d 6a 9f 44 72 4d c0 44 da 1b 76 42" hidAngles="00 00 00 00 00 00 00 80 c5 4b cb 3f" hidPos_precise="3d 6a 9f 44 72 4d c0 44 da 1b 76 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="MissionAreas" Value="b4 9a 27 f5"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="30 fa 95 c2 20 fa 95 c2 00 00 00 00" vectorBBoxMax="20 fa 95 42 20 fa 95 42 00 00 00 00"/>
<Components>
<CRegionComponent hidHasAliasName="" hidShapePoints="03 00 00 00 21 e2 9f 44 aa 83 c0 44 0a 30 76 42 5c 62 9f 44 e7 d7 bf 44 d0 17 76 42 3a fa 9e 44 c2 8c c0 44 b1 0b 76 42" hidCentet="3d 6a 9f 44 70 4d c0 44 da 1b 76 42"/>
<CMissionAreaShapeComponent hidHasAliasName="" bActivated="" fileTextureResource="ff ff ff ff" fAreaTextureSizeFactor="00 00 c8 42" colorColor="e3 c7 48 3f e5 d0 52 3f 7c f2 70 3e" fColorAlpha="00 00 80 3f" bDrawIn3D="">
<Descriptor selAreaDrawType="" _18380c37="CMissionCircleDescriptor" missionareashapedescriptoridMissionAreaShapeDescriptorId="16 86 bb 22">
<MissionAreaShapeDescriptor fRadius="00 00 96 42"/>
</Descriptor>
<VirtualMapOptions bIsOutlineVisibleOnWorldMap="" bIsOutlineVisibleOnGrid="" colorOutlineColor="00 00 80 3f 00 00 80 3f 00 00 80 3f" fOutlineAlpha="00 00 80 3f" fOutlineThickness="00 00 c0 3f"/>
</CMissionAreaShapeComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_Boss_1" disEntityId="31 85 a2 c3 07 a3 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="52 28 9c 44 ae 17 bf 44 a5 ce 77 42" hidAngles="00 00 00 00 00 00 00 80 f5 f9 f7 3f" hidPos_precise="52 28 9c 44 ae 17 bf 44 a5 ce 77 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="33 85 a2 52 08 a3 e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_Boss_1" disEntityId="33 85 a2 52 08 a3 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="14 0e 9c 44 1f 1d bf 44 6b 1a 78 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="14 0e 9c 44 1f 1d bf 44 6b 1a 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="27 6f 8f 14" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_Enemy_01" disEntityId="36 85 62 69 09 a3 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="29 c4 9c 44 f6 38 bf 44 d7 f4 77 42" hidAngles="00 00 00 00 00 00 00 80 c3 b8 b2 be" hidPos_precise="29 c4 9c 44 f6 38 bf 44 d7 f4 77 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="e6 02 8f 13" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_Enemy_01" disEntityId="37 85 62 69 09 a3 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="7b c4 9c 44 3d 22 bf 44 e0 5c 78 42" hidAngles="00 00 00 00 00 00 00 80 c3 b8 32 40" hidPos_precise="7b c4 9c 44 3d 22 bf 44 e0 5c 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="36 85 62 69 09 a3 e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_Enemy_02" disEntityId="38 85 c2 80 09 a3 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="7b 34 9e 44 7b 44 c2 44 b6 33 78 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="7b 34 9e 44 7b 44 c2 44 b6 33 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="e2 fa 28 ed" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_Enemy_02" disEntityId="39 85 c2 80 09 a3 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="c3 35 9e 44 1f 5d c2 44 23 1b 78 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="c3 35 9e 44 1f 5d c2 44 23 1b 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="38 85 c2 80 09 a3 e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_Enemy_03" disEntityId="3a 85 42 94 09 a3 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="e1 82 9f 44 8f 72 c2 44 59 57 78 42" hidAngles="00 00 00 00 00 00 00 80 e7 f1 47 c0" hidPos_precise="e1 82 9f 44 8f 72 c2 44 59 57 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="71 8a 38 a1" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_Enemy_03" disEntityId="3b 85 42 94 09 a3 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="f6 80 9f 44 33 93 c2 44 59 57 78 42" hidAngles="00 00 00 00 00 00 00 80 fd f9 8e 3c" hidPos_precise="f6 80 9f 44 33 93 c2 44 59 57 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="3a 85 42 94 09 a3 e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_Enemy_04" disEntityId="3c 85 42 b5 09 a3 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="29 1c a0 44 cd 8c bf 44 2b 07 85 42" hidAngles="00 00 00 00 00 00 00 80 67 a8 bb 3f" hidPos_precise="29 1c a0 44 cd 8c bf 44 2b 07 85 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="0c c9 ab b6" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_Enemy_04" disEntityId="3d 85 42 b5 09 a3 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="a4 20 a0 44 d7 7b bf 44 01 1e 85 42" hidAngles="00 00 00 00 00 00 00 80 21 5c 42 c0" hidPos_precise="a4 20 a0 44 d7 7b bf 44 01 1e 85 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="3c 85 42 b5 09 a3 e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_Enemy_08" disEntityId="3e 85 42 da 09 a3 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="85 8b a1 44 5c 6f bd 44 a1 d6 77 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="85 8b a1 44 5c 6f bd 44 a1 d6 77 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="f4 72 7c 5f" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_Enemy_08" disEntityId="3f 85 42 da 09 a3 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="33 8b a1 44 14 5e bd 44 03 b8 77 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="33 8b a1 44 14 5e bd 44 03 b8 77 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="3e 85 42 da 09 a3 e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_Enemy_07" disEntityId="40 85 a2 f8 09 a3 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="1f a5 a1 44 0a a7 c0 44 97 d0 77 42" hidAngles="00 00 00 00 00 00 00 80 67 a8 bb be" hidPos_precise="1f a5 a1 44 0a a7 c0 44 97 d0 77 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="f4 72 7c 5f" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_Enemy_07" disEntityId="41 85 a2 f8 09 a3 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="3d ba a1 44 f6 98 c0 44 de 42 78 42" hidAngles="00 00 00 00 00 00 00 80 fd f9 8e bc" hidPos_precise="3d ba a1 44 f6 98 c0 44 de 42 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="40 85 a2 f8 09 a3 e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_Enemy_06" disEntityId="42 85 22 08 0a a3 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="7b 9c a1 44 9a f9 bd 44 5b c2 77 42" hidAngles="00 00 00 00 00 00 00 80 93 fa 8e bc" hidPos_precise="7b 9c a1 44 9a f9 bd 44 5b c2 77 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="71 8a 38 a1" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_Enemy_06" disEntityId="43 85 22 08 0a a3 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="b8 9e a1 44 b8 e6 bd 44 c7 a9 77 42" hidAngles="00 00 00 00 00 00 00 80 93 fa 8e bc" hidPos_precise="b8 9e a1 44 b8 e6 bd 44 c7 a9 77 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
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<Entity hidName="WarningZone_0" disEntityId="dc 03 60 c8 4c 21 e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 58 a0 44 14 46 c0 44 cc 3f 78 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 58 a0 44 14 46 c0 44 cc 3f 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<Elem _8a02cd6d="WarningZone" Value="bb 33 4c 39"/>
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<CEventComponent hidHasAliasName="">
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<Entity hidName="VehicleSpawner_6" disEntityId="72 38 20 b7 92 e4 ea 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="71 0d a5 44 d7 03 c5 44 fa 7e 78 42" hidAngles="00 00 00 00 00 00 00 80 38 20 c0 bf" hidPos_precise="71 0d a5 44 d7 03 c5 44 fa 7e 78 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="01" selVehicleSpawnID="23 58 04 de" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="01" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
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</Components>
</Entity>
<Entity ArchetypeGuid="{F2502A3F-6FE9-4B7A-8EEB-38F22FCBED95}" hidName="AI.Attractor.Signature-Action.Lean.on-block_U33sec_0_8" disEntityId="e9 1a 00 34 1d 3b e9 1c" hidResourceCount="01" hidPos="14 de a1 44 85 33 c3 44 03 b8 77 42" hidAngles="00 00 00 00 00 00 00 80 38 20 c0 3f" hidPos_precise="14 de a1 44 85 33 c3 44 03 b8 77 42">
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<ActivationSettings timeBeforeReactivate="00 00 c8 42"/>
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<Entry CombinedRestrictions="04" SegmentID="08 20">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes>
<parkedCarsRoadLaneIDs LaneIndex="02"/>
</ParkedCarsRestrictionRoadLanes>
<WaterRestrictionRoadLanes/>
</Entry>
</CLaneRestrictionsComponent>
<CEventComponent hidHasAliasName="">
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<Elem _8a02cd6d="Patrol" Value="47 26 57 0c"/>
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<CEventComponent hidHasAliasName="">
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<PatrolDescription selType="" selDirection="">
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<PatrolPoint vecPos="8e 2b 9d 44 31 17 be 44 85 f9 77 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="c3 b2 9e 44 46 36 be 44 75 1e 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="5c 28 9f 44 00 a1 be 44 75 b6 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="e6 b3 9f 44 26 61 be 44 75 b6 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
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<PatrolPoint vecPos="97 0a a5 44 27 42 c5 44 5d dd 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
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</PatrolDescription>
</Entity>
<Entity hidName="ProximityTrigger_8536" disEntityId="04 11 c0 9d cb 2f e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="cd 44 9c 44 1f bd be 44 03 b8 77 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="cd 44 9c 44 1f bd be 44 03 b8 77 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 e0 41 00 00 c8 41 00 00 00 41" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
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<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
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<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
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<Interaction>
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</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
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<hidLinks/>
<hidBatchedLinks/>
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</Entity>
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<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="" archArchetype="ff ff ff ff" vehicleinfoVehicleSpawnInfo="b9 9c 90 34" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
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</Entity>
<Entity ArchetypeGuid="{D1097CDD-68DD-4336-ACD2-0D903C88E17D}" hidName="AI.Attractor_1" disEntityId="72 03 20 51 17 73 e7 1c" hidResourceCount="01" hidPos="14 3e a0 44 71 ed bf 44 68 71 85 42" hidAngles="00 00 00 00 00 00 00 80 c0 92 81 bf" hidPos_precise="14 3e a0 44 71 ed bf 44 68 71 85 42">
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<CCityLifeObjectComponent>
<AttractorData attactActionKey="eb 4a f7 b3" selAttractorType="03">
<_a7bb958f bAIUnaware="01" bAIAware="01" bSniper="01" AIStateType="41">
<Sniper fCenterPitchAngle="00 00 00 00" fPitchAngleRange="00 00 20 41" fYawAngleRange="00 00 34 42" fFullSweepTime="00 00 20 41" bLaserSightEnabled="01" fPatrolScanTime="00 00 20 41"/>
</_a7bb958f>
</AttractorData>
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<CEventComponent hidHasAliasName="">
<hidLinks/>
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</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{D1097CDD-68DD-4336-ACD2-0D903C88E17D}" hidName="AI.Attractor_2" disEntityId="7f 03 60 eb 1a 73 e7 1c" hidResourceCount="01" hidPos="ae ef 9f 44 71 ed bf 44 a6 0a 85 42" hidAngles="00 00 00 00 00 00 00 80 20 c9 29 3f" hidPos_precise="ae ef 9f 44 71 ed bf 44 a6 0a 85 42">
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<AttractorData attactActionKey="eb 4a f7 b3" selAttractorType="03">
<_a7bb958f bAIUnaware="01" bAIAware="01" bSniper="01" AIStateType="41">
<Sniper fCenterPitchAngle="00 00 00 00" fPitchAngleRange="00 00 20 41" fYawAngleRange="00 00 34 42" fFullSweepTime="00 00 20 41" bLaserSightEnabled="01" fPatrolScanTime="00 00 20 41"/>
</_a7bb958f>
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<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
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