The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_cl_13_mission.xml.data.fcb" PathId="af 45 6d cd">
<Entities>
<Entity hidName="MissionArea_2" disEntityId="79 7d e2 87 18 a5 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="4a 8c 03 c3 a4 40 da c4 a2 f4 7d 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="4a 8c 03 c3 a4 40 da c4 a2 f4 7d 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<Elem _8a02cd6d="MissionAreas" Value="b4 9a 27 f5"/>
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<CMissionAreaShapeComponent hidHasAliasName="" bActivated="" fileTextureResource="ff ff ff ff" fAreaTextureSizeFactor="00 00 c8 42" colorColor="e5 d0 52 3f 70 ce 48 3e 70 ce 48 3e" fColorAlpha="00 00 80 3f" bDrawIn3D="">
<Descriptor selAreaDrawType="" _18380c37="CMissionRegionDescriptor" missionareashapedescriptoridMissionAreaShapeDescriptorId="6e e1 f0 a3">
<MissionAreaShapeDescriptor/>
</Descriptor>
<VirtualMapOptions bIsOutlineVisibleOnWorldMap="" bIsOutlineVisibleOnGrid="" colorOutlineColor="00 00 80 3f 00 00 80 3f 00 00 80 3f" fOutlineAlpha="00 00 80 3f" fOutlineThickness="00 00 c0 3f"/>
</CMissionAreaShapeComponent>
<CEventComponent hidHasAliasName="">
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</CEventComponent>
</Components>
</Entity>
<Entity hidName="Patrol_90" disEntityId="ef 72 e2 97 02 be e2 1c" _d2b3429e="CPatrol" hidEntityClass="7e 37 1a 55" hidResourceCount="01" hidPos="ab 0f bf c2 5c cf d9 c4 3d ca 90 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="ab 0f bf c2 5c cf d9 c4 3d ca 90 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="Patrol" Value="47 26 57 0c"/>
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<Components>
<CEventComponent hidHasAliasName="">
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<PatrolDescription selType="01" selDirection="02">
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<PatrolPoint vecPos="ba 6e b6 c2 57 33 da c4 ff b6 90 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="ba 4e bc c2 0c a6 db c4 84 bf 90 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
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<PatrolPoint vecPos="cf dd c2 c2 ef 94 da c4 43 df 90 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="1c 13 c7 c2 18 d3 d9 c4 cd ef 90 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="07" selInteractiveMode="05" selIdleAction="04" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="13 eb c6 c2 b7 89 d8 c4 ec ca 90 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="07" selInteractiveMode="05" selIdleAction="04" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="49 f4 bc c2 74 b8 d7 c4 09 bf 90 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
</PatrolPointList>
</PatrolDescription>
</Entity>
<Entity hidName="CL_09_AI_Spawner_29" disEntityId="f0 72 e2 97 02 be e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="e3 e5 bf c2 33 7b d9 c4 28 cf 90 42" hidAngles="00 00 00 00 00 00 00 80 f2 d3 c6 3f" hidPos_precise="e3 e5 bf c2 33 7b d9 c4 28 cf 90 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<Components>
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<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="CL_09_AI_Generator_17" disEntityId="f1 72 e2 97 02 be e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="18 d5 bf c2 48 79 d9 c4 4b d9 95 42" hidAngles="00 00 00 00 00 00 00 80 f2 d3 c6 3f" hidPos_precise="18 d5 bf c2 48 79 d9 c4 4b d9 95 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
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<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="f0 72 e2 97 02 be e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
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</CEventComponent>
</Components>
</Entity>
<Entity hidName="CL_09_AI_Generator_18" disEntityId="c4 79 02 6a 33 be e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="19 a4 1f c3 71 cd d8 c4 23 8a 94 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="19 a4 1f c3 71 cd d8 c4 23 8a 94 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="c5 79 02 6a 33 be e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
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</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="CL_09_AI_Spawner_30" disEntityId="c5 79 02 6a 33 be e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="7d 9f 1f c3 8f ca d8 c4 48 d0 8f 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="7d 9f 1f c3 8f ca d8 c4 48 d0 8f 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="a1 ae 9b 32" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{D1097CDD-68DD-4336-ACD2-0D903C88E17D}" hidName="AI.AI_Attractor_35" disEntityId="8e 0c 40 b0 6c 22 e4 1c" hidResourceCount="01" hidPos="d9 2e 0e c3 ec c1 d8 c4 ea c4 90 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="d9 2e 0e c3 ec c1 d8 c4 ea c4 90 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CCityLifeObjectComponent>
<AttractorData attactActionKey="7d 46 64 c3">
<ActivationSettings timeBeforeReactivate="00 00 70 42"/>
<StimSettings fStimRadius="00 00 00 40" fStimFrequency="00 00 80 3f"/>
<_a7bb958f bAIUnaware="01" AIStateType="01" fAIRunningSpeed="00 00 80 3f"/>
</AttractorData>
<hidUniqueIdNextValueSaved _2abd43f2="b2 1e e8 46 8e 28 fd 1c" Position="d9 2e 0e c3 ec c1 d8 c4 ea c4 90 42" ParentPosition="7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f"/>
</CCityLifeObjectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="CL_09_AI_Generator_19" disEntityId="59 7f 62 a5 4c be e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="19 e4 05 c3 29 fc d7 c4 5e 8b 99 42" hidAngles="00 00 00 00 00 00 00 80 e7 f1 47 c0" hidPos_precise="19 e4 05 c3 29 fc d7 c4 5e 8b 99 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="5a 7f 62 a5 4c be e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="CL_09_AI_Spawner_31" disEntityId="5a 7f 62 a5 4c be e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="4a cc 05 c3 5c ff d7 c4 d2 cf 94 42" hidAngles="00 00 00 00 00 00 00 80 e7 f1 47 c0" hidPos_precise="4a cc 05 c3 5c ff d7 c4 d2 cf 94 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="33 7d 0a 93" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Patrol_92" disEntityId="5b 7f 62 a5 4c be e2 1c" _d2b3429e="CPatrol" hidEntityClass="7e 37 1a 55" hidResourceCount="01" hidPos="5a 84 08 c3 00 c8 d8 c4 bb 87 94 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="5a 84 08 c3 00 c8 d8 c4 bb 87 94 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="Patrol" Value="47 26 57 0c"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
<PatrolDescription selType="" selDirection="">
<PatrolPointList>
<PatrolPoint vecPos="32 79 09 c3 f1 14 d8 c4 1c 90 94 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 c0 40" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="06" selInteractiveMode="05" selIdleAction="03" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="0f 73 07 c3 54 50 d8 c4 7f 82 94 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="17 7e 07 c3 8c 42 d9 c4 1a 98 94 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="07" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
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</PatrolPointList>
</PatrolDescription>
</Entity>
<Entity hidName="Patrol_93" disEntityId="37 8c 42 84 cd be e2 1c" _d2b3429e="CPatrol" hidEntityClass="7e 37 1a 55" hidResourceCount="01" hidPos="b4 88 fa c2 ae 97 d9 c4 bd c3 90 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="b4 88 fa c2 ae 97 d9 c4 bd c3 90 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="Patrol" Value="47 26 57 0c"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
<PatrolDescription selType="" selDirection="">
<PatrolPointList>
<PatrolPoint vecPos="62 4b fa c2 94 1e d8 c4 b5 d0 90 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 c0 40" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="04" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="f4 a2 fa c2 d5 cf d9 c4 3f c2 90 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="c6 ab fa c2 9e d8 da c4 42 b8 90 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="04" bOrientIdleAction="" entAttractorAction="ff"/>
</PatrolPointList>
</PatrolDescription>
</Entity>
<Entity hidName="CL_09_AI_Generator_20" disEntityId="38 8c 42 84 cd be e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="39 74 fe c2 52 d0 d8 c4 b3 ca 95 42" hidAngles="00 00 00 00 00 00 00 80 0a 98 c4 bf" hidPos_precise="39 74 fe c2 52 d0 d8 c4 b3 ca 95 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="39 8c 42 84 cd be e2 1c"/>
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</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
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</Entity>
<Entity hidName="CL_09_AI_Spawner_32" disEntityId="39 8c 42 84 cd be e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="db 79 fe c2 85 cb d8 c4 9d c0 90 42" hidAngles="00 00 00 00 00 00 00 80 0a 98 c4 bf" hidPos_precise="db 79 fe c2 85 cb d8 c4 9d c0 90 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="a1 ae 9b 32" fNeededFreeSpaceRadius="9a 99 99 3e">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
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</Components>
</Entity>
<Entity hidName="CL_09_AI_Spawner_33" disEntityId="0d 90 22 10 e3 be e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="db f9 f5 c2 71 ed d8 c4 7a c5 8c 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="db f9 f5 c2 71 ed d8 c4 7a c5 8c 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="a1 ae 9b 32" fNeededFreeSpaceRadius="00 00 00 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
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</CEventComponent>
</Components>
</Entity>
<Entity hidName="CL_09_AI_Generator_21" disEntityId="0e 90 22 10 e3 be e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="db f9 f5 c2 71 ed d8 c4 dd b5 91 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="db f9 f5 c2 71 ed d8 c4 dd b5 91 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
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<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
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</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
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<ParkedCarsRestrictionRoadLanes/>
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<Entry CombinedRestrictions="01" SegmentID="a5 40">
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<Link InputEvent="OnHackSucceed" TargetEntityId="85 b6 22 cb c7 ce e4 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="SetPartsToNextState" eventMask="01" hidTargetEntityId="85 b6 22 cb c7 ce e4 1c"/>
</Link>
</hidLinks>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{D1097CDD-68DD-4336-ACD2-0D903C88E17D}" hidName="AI.AI_Attractor_37" disEntityId="6e a0 a2 7c 81 d0 e4 1c" hidResourceCount="01" hidPos="3d 8a c8 c2 d7 0b d9 c4 e2 89 90 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="3d 8a c8 c2 d7 0b d9 c4 e2 89 90 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CCityLifeObjectComponent>
<AttractorData attactActionKey="7d 46 64 c3">
<ActivationSettings timeBeforeReactivate="00 00 70 42"/>
<StimSettings fStimRadius="00 00 20 40" fStimFrequency="00 00 80 3f"/>
<_a7bb958f bAIUnaware="01" AIStateType="01" fAIRunningSpeed="00 00 80 3f"/>
</AttractorData>
<hidUniqueIdNextValueSaved _2abd43f2="e7 1e 28 47 8e 28 fd 1c" Position="3d 8a c8 c2 d7 0b d9 c4 e2 89 90 42" ParentPosition="7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f"/>
</CCityLifeObjectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="TagPoint_845" disEntityId="bc 06 40 cb 45 1a e5 1c" _d2b3429e="CTagPoint" hidEntityClass="de 85 0c 58" hidResourceCount="01" hidPos="5e fa 16 c3 b8 ee d8 c4 88 a3 7d 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="5e fa 16 c3 b8 ee d8 c4 88 a3 7d 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MissionArea_8" disEntityId="ae ac 02 c6 4a 7c e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="60 a5 07 c3 8f 0a d9 c4 4c 66 79 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="60 a5 07 c3 8f 0a d9 c4 4c 66 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="MissionAreas" Value="b4 9a 27 f5"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="e8 79 9b c2 50 9f 97 c2 60 d6 af bf" vectorBBoxMax="3b 9f 9c 42 d0 78 98 42 60 23 b0 3f"/>
<Components>
<CRegionComponent hidHasAliasName="" hidShapePoints="04 00 00 00 0a 57 65 c2 84 84 e2 c4 99 e7 73 42 60 d4 6b c2 02 83 cf c4 6d e8 73 42 54 62 55 c3 6e a8 cf c4 c3 e1 7e 42 4b e8 54 c3 47 7a e2 c4 67 e7 7e 42" hidCentet="5e a5 07 c3 8f 0a d9 c4 4c 66 79 42"/>
<CMissionAreaShapeComponent hidHasAliasName="" bActivated="" fileTextureResource="ff ff ff ff" fAreaTextureSizeFactor="00 00 c8 42" colorColor="e5 d0 52 3f 70 ce 48 3e 70 ce 48 3e" fColorAlpha="00 00 80 3f" bDrawIn3D="">
<Descriptor selAreaDrawType="" _18380c37="CMissionRegionDescriptor" missionareashapedescriptoridMissionAreaShapeDescriptorId="6e e1 f0 a3">
<MissionAreaShapeDescriptor/>
</Descriptor>
<VirtualMapOptions bIsOutlineVisibleOnWorldMap="" bIsOutlineVisibleOnGrid="" colorOutlineColor="00 00 80 3f 00 00 80 3f 00 00 80 3f" fOutlineAlpha="00 00 80 3f" fOutlineThickness="00 00 c0 3f"/>
</CMissionAreaShapeComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BatchMeshEntity_C2_I0_Xn0001_Yn0001_Xp0001_Yp0001_00000000cd6d45af" disEntityId="ea 1e 28 47 8e 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="00 00 00 00 00 00 00 00 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 00 00 00 00 00 00 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C2_I0_Xn0001_Yn0001_Xp0001_Yp0001_00000000cd6d45af.batch">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 80 3f 00 00 80 3f 00 00 00 00" vectorBBoxMax="00 00 80 bf 00 00 80 bf 00 00 80 3f"/>
<Components/>
</Entity>
</Entities>
<_211f3057>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c2_i0_xn0001_yn0001_xp0001_yp0001_00000000cd6d45af_phys.cbatch" _11d3633a="14 9b a9 d4"/>
</_211f3057>
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</_c2b9e143>