The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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4325 lines
371 KiB

<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_bouncing_test.xml.data.fcb" PathId="82 1e 01 5f">
<Entities>
<Entity hidName="BouncingMine_0" disEntityId="8f 01 c0 a9 7e 30 dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="6f a2 a9 43 14 ee 12 c3 43 7c 92 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="6f a2 a9 43 14 ee 12 c3 43 7c 92 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CBouncingComponent hidHasAliasName="" fTouchRadius="00 00 00 40" fTouchHeight="9a 99 99 3e" fBounceImpulse="00 00 70 41" fBounceAngle="00 00 48 42" uiMinScore="19" uiMaxScore="64" uiBonusScore="05" fAnimOpenRange="00 00 f0 41" fAnimCloseRange="00 00 20 42" bIsDirectional="" bIsMoving="" entNextFlowerMain="ff" entNextFlowerSecondary="ff" bIsCheckPoint="" fOffset="66 66 26 3f" sndClosureSound="ff">
<Animation fileBaseDecisionTree="00"/>
<_b9240372 psBirthFx="ff ff ff ff" psImpactFx="ff ff ff ff" psIdleFx="ff ff ff ff" psTrailFx="ff ff ff ff"/>
<GrowthExplosion hidEventName="Stims" eventMask="02" hidTargetEntityId="ff" sDetail="ff ff ff ff" selType="04" fLevel="00 00 00 00" fRadius="00 00 00 00" fSliceUp="00 00 80 bf" fSliceDown="00 00 80 bf" bFalloff="" fFalloffMinLevel="00 00 00 00" bShowCone="" bRestrictToEntities="" hidShowType="01" hidShowRadius="01" bUseOcclusion="01" fDamage="00 00 c8 42" curvelibDamageFalloff="ff" fPhysImpulse="00 00 c8 41" fPhysImpulseFalloffFactor="00 00 80 3f" fShockWaveSpeed="00 00 00 00"/>
<Stem archStem="ff ff ff ff" bSpecificStem="" fAnimGrowRange="00 00 80 bf" fMinInBetweenDist="00 00 80 bf" fGrowthLagTimer="00 00 80 bf"/>
<Debug colorMineColor="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 80 3f" bDebugRange="" bDepthTest="01"/>
<CollectiblesTool>
<MainPath>
<ListOfDummies>
<Dummy Dummy="ff"/>
</ListOfDummies>
<ListOfCollectiblesSet>
<CollectiblesSet fStart="00 00 00 00" fEnd="00 00 00 00" uiNbCollectibles=""/>
</ListOfCollectiblesSet>
</MainPath>
<AlternativePath>
<ListOfDummies>
<Dummy Dummy="ff"/>
</ListOfDummies>
<ListOfCollectiblesSet>
<CollectiblesSet fStart="00 00 00 00" fEnd="00 00 00 00" uiNbCollectibles=""/>
</ListOfCollectiblesSet>
</AlternativePath>
</CollectiblesTool>
</CBouncingComponent>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 5d 66 74 3f 8e 38 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots/>
</MaterialOverrides>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BouncingMine_1" disEntityId="91 01 c0 3a 7f 30 dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="6f a2 a9 43 2d b2 f7 c2 84 9e 92 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="6f a2 a9 43 2d b2 f7 c2 84 9e 92 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CBouncingComponent hidHasAliasName="" fTouchRadius="00 00 00 40" fTouchHeight="9a 99 99 3e" fBounceImpulse="00 00 70 41" fBounceAngle="00 00 48 42" uiMinScore="19" uiMaxScore="64" uiBonusScore="05" fAnimOpenRange="00 00 f0 41" fAnimCloseRange="00 00 20 42" bIsDirectional="" bIsMoving="" entNextFlowerMain="ff" entNextFlowerSecondary="ff" bIsCheckPoint="" fOffset="66 66 26 3f" sndClosureSound="ff">
<Animation fileBaseDecisionTree="00"/>
<_b9240372 psBirthFx="ff ff ff ff" psImpactFx="ff ff ff ff" psIdleFx="ff ff ff ff" psTrailFx="ff ff ff ff"/>
<GrowthExplosion hidEventName="Stims" eventMask="02" hidTargetEntityId="ff" sDetail="ff ff ff ff" selType="04" fLevel="00 00 00 00" fRadius="00 00 00 00" fSliceUp="00 00 80 bf" fSliceDown="00 00 80 bf" bFalloff="" fFalloffMinLevel="00 00 00 00" bShowCone="" bRestrictToEntities="" hidShowType="01" hidShowRadius="01" bUseOcclusion="01" fDamage="00 00 c8 42" curvelibDamageFalloff="ff" fPhysImpulse="00 00 c8 41" fPhysImpulseFalloffFactor="00 00 80 3f" fShockWaveSpeed="00 00 00 00"/>
<Stem archStem="ff ff ff ff" bSpecificStem="" fAnimGrowRange="00 00 80 bf" fMinInBetweenDist="00 00 80 bf" fGrowthLagTimer="00 00 80 bf"/>
<Debug colorMineColor="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 80 3f" bDebugRange="" bDepthTest="01"/>
<CollectiblesTool>
<MainPath>
<ListOfDummies>
<Dummy Dummy="ff"/>
</ListOfDummies>
<ListOfCollectiblesSet>
<CollectiblesSet fStart="00 00 00 00" fEnd="00 00 00 00" uiNbCollectibles=""/>
</ListOfCollectiblesSet>
</MainPath>
<AlternativePath>
<ListOfDummies>
<Dummy Dummy="ff"/>
</ListOfDummies>
<ListOfCollectiblesSet>
<CollectiblesSet fStart="00 00 00 00" fEnd="00 00 00 00" uiNbCollectibles=""/>
</ListOfCollectiblesSet>
</AlternativePath>
</CollectiblesTool>
</CBouncingComponent>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 5d 66 74 3f 8e 38 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots/>
</MaterialOverrides>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BouncingMine_2" disEntityId="93 01 60 7f 7f 30 dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="6f a2 a9 43 5e eb c3 c2 e2 89 92 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="6f a2 a9 43 5e eb c3 c2 e2 89 92 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CBouncingComponent hidHasAliasName="" fTouchRadius="00 00 00 40" fTouchHeight="9a 99 99 3e" fBounceImpulse="00 00 70 41" fBounceAngle="00 00 48 42" uiMinScore="19" uiMaxScore="64" uiBonusScore="05" fAnimOpenRange="00 00 f0 41" fAnimCloseRange="00 00 20 42" bIsDirectional="" bIsMoving="" entNextFlowerMain="ff" entNextFlowerSecondary="ff" bIsCheckPoint="" fOffset="66 66 26 3f" sndClosureSound="ff">
<Animation fileBaseDecisionTree="00"/>
<_b9240372 psBirthFx="ff ff ff ff" psImpactFx="ff ff ff ff" psIdleFx="ff ff ff ff" psTrailFx="ff ff ff ff"/>
<GrowthExplosion hidEventName="Stims" eventMask="02" hidTargetEntityId="ff" sDetail="ff ff ff ff" selType="04" fLevel="00 00 00 00" fRadius="00 00 00 00" fSliceUp="00 00 80 bf" fSliceDown="00 00 80 bf" bFalloff="" fFalloffMinLevel="00 00 00 00" bShowCone="" bRestrictToEntities="" hidShowType="01" hidShowRadius="01" bUseOcclusion="01" fDamage="00 00 c8 42" curvelibDamageFalloff="ff" fPhysImpulse="00 00 c8 41" fPhysImpulseFalloffFactor="00 00 80 3f" fShockWaveSpeed="00 00 00 00"/>
<Stem archStem="ff ff ff ff" bSpecificStem="" fAnimGrowRange="00 00 80 bf" fMinInBetweenDist="00 00 80 bf" fGrowthLagTimer="00 00 80 bf"/>
<Debug colorMineColor="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 80 3f" bDebugRange="" bDepthTest="01"/>
<CollectiblesTool>
<MainPath>
<ListOfDummies>
<Dummy Dummy="ff"/>
</ListOfDummies>
<ListOfCollectiblesSet>
<CollectiblesSet fStart="00 00 00 00" fEnd="00 00 00 00" uiNbCollectibles=""/>
</ListOfCollectiblesSet>
</MainPath>
<AlternativePath>
<ListOfDummies>
<Dummy Dummy="ff"/>
</ListOfDummies>
<ListOfCollectiblesSet>
<CollectiblesSet fStart="00 00 00 00" fEnd="00 00 00 00" uiNbCollectibles=""/>
</ListOfCollectiblesSet>
</AlternativePath>
</CollectiblesTool>
</CBouncingComponent>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 5d 66 74 3f 8e 38 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots/>
</MaterialOverrides>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{A9745BE6-CAEA-4AB6-B58E-4C0D2223CEAB}" hidName="Common.Default_13" disEntityId="25 0e 40 d0 6b a2 df 1c" hidResourceCount="01" hidPos="9c d4 a9 43 00 c0 1e c3 02 3c 92 42" hidPos_precise="9c d4 a9 43 00 c0 1e c3 02 3c 92 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_49" disEntityId="19 79 20 51 23 3b dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="d9 ae a9 43 3f 95 19 c3 02 3c 92 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="d9 ae a9 43 3f 95 19 c3 02 3c 92 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 c0 bf 00 00 c0 bf 00 00 c0 bf" vectorBBoxMax="00 00 c0 3f 00 00 c0 3f 00 00 c0 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 40 40 00 00 40 40 00 00 40 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MovableEntity_848" disEntityId="21 79 20 d1 25 3b dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="71 cd a9 43 91 ad 19 c3 df 0f 96 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="71 cd a9 43 91 ad 19 c3 df 0f 96 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="a8 8c 8f bf 92 79 90 bf 1d ae 13 bb" vectorBBoxMax="7b 66 91 3f 92 79 90 3f bc 96 9c 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\leveldesign\sfx_3dmesh_for_ld\ld_racing_checkpoint.xml" fileName="82 d8 10 f1"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\leveldesign\sfx_3dmesh_for_ld\ld_racing_checkpoint.hkx" hidResourceId="1c 35 3e f1" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="KOMMultiArrow" disSlotName="10 37 27 b4" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\madeslongchamps-m-20110317135700.material.bin" hidOriginalMaterial="4d ba df 12"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="a8 8c 8f bf 92 79 90 bf 1d ae 13 bb" vectorBBoxMax="7b 66 91 3f 92 79 90 3f bc 96 9c 41"/>
<object hidIndex="" _3182766c="graphics\leveldesign\sfx_3dmesh_for_ld\ld_racing_checkpoint.xbg" fileModel="08 d0 10 f1" _e1a0ee56="LD_Racing_CheckPoint" hidNodeName="96 89 6f 76" _0d9c8b1a="LD_Racing_CheckPoint_LOD0" hidNodeNameLOD0="be 41 50 90" hidDetailObject="">
<hidMeshNameIDs/>
</object>
<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="LD_Racing_CheckPoint" hidNodeName="96 89 6f 76" _0d9c8b1a="LD_Racing_CheckPoint_LOD0" hidNodeNameLOD0="be 41 50 90" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEntityMovementComponent hidHasAliasName="" bMoveOnLoaded="" bIsMultistate="" bUseEndPositionForNavMesh="" MultistateThreshold="cd cc 4c 3f" bStartFromEnd="" bNoPhysUpdate="" bIsLooping="" fEaseDurationOnPauseMultiplier="00 00 80 3f" selBlockedMovementDirection="01" hidEaseTimeInMovementCurve="00 00 00 3f" hidEaseTimeInMovementCurveOnEaseTimeRatio="00 00 00 3f" hidMaxKnotInEaseTime="00 00 80 3f" hidMaxKnotTime="00 00 80 3f" sndEventStartSoundID="ff" sndEventEndSoundID="ff" sndEventResumeSoundID="ff" sndEventPauseSoundID="ff" sBoneName="ff ff ff ff">
<curveEaseCurve hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 80 3f 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveEaseCurve>
<curveXTranlation hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveXTranlation>
<curveYTranlation hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveYTranlation>
<curveZTranlation hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveZTranlation>
<curveXRotation hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveXRotation>
<curveYRotation hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveYRotation>
<curveZRotation hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveZRotation>
</CEntityMovementComponent>
<CCoverDynamicComponent hidHasAliasName="" disCoverFileName="ff ff ff ff" sCustomName="00" bCutNavMesh="" bNoAnnotations="" bToggledByEvents=""/>
<CElectricComponent hidHasAliasName=""/>
<CElectricMovementEventComponent hidHasAliasName="" bDisable=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MovableEntity_849" disEntityId="1a 79 a0 42 3f 3b dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="db 29 85 43 f9 4f 42 42 ca e3 91 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="db 29 85 43 f9 4f 42 42 ca e3 91 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="a8 8c 8f bf 92 79 90 bf 1d ae 13 bb" vectorBBoxMax="7b 66 91 3f 92 79 90 3f bc 96 9c 41"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\leveldesign\sfx_3dmesh_for_ld\ld_racing_checkpoint.xml" fileName="82 d8 10 f1"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\leveldesign\sfx_3dmesh_for_ld\ld_racing_checkpoint.hkx" hidResourceId="1c 35 3e f1" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="KOMMultiArrow" disSlotName="10 37 27 b4" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\madeslongchamps-m-20110317135700.material.bin" hidOriginalMaterial="4d ba df 12"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="a8 8c 8f bf 92 79 90 bf 1d ae 13 bb" vectorBBoxMax="7b 66 91 3f 92 79 90 3f bc 96 9c 41"/>
<object hidIndex="" _3182766c="graphics\leveldesign\sfx_3dmesh_for_ld\ld_racing_checkpoint.xbg" fileModel="08 d0 10 f1" _e1a0ee56="LD_Racing_CheckPoint" hidNodeName="96 89 6f 76" _0d9c8b1a="LD_Racing_CheckPoint_LOD0" hidNodeNameLOD0="be 41 50 90" hidDetailObject="">
<hidMeshNameIDs/>
</object>
<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="LD_Racing_CheckPoint" hidNodeName="96 89 6f 76" _0d9c8b1a="LD_Racing_CheckPoint_LOD0" hidNodeNameLOD0="be 41 50 90" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEntityMovementComponent hidHasAliasName="" bMoveOnLoaded="" bIsMultistate="" bUseEndPositionForNavMesh="" MultistateThreshold="cd cc 4c 3f" bStartFromEnd="" bNoPhysUpdate="" bIsLooping="" fEaseDurationOnPauseMultiplier="00 00 80 3f" selBlockedMovementDirection="01" hidEaseTimeInMovementCurve="00 00 00 3f" hidEaseTimeInMovementCurveOnEaseTimeRatio="00 00 00 3f" hidMaxKnotInEaseTime="00 00 80 3f" hidMaxKnotTime="00 00 80 3f" sndEventStartSoundID="ff" sndEventEndSoundID="ff" sndEventResumeSoundID="ff" sndEventPauseSoundID="ff" sBoneName="ff ff ff ff">
<curveEaseCurve hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 80 3f 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveEaseCurve>
<curveXTranlation hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveXTranlation>
<curveYTranlation hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveYTranlation>
<curveZTranlation hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveZTranlation>
<curveXRotation hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveXRotation>
<curveYRotation hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveYRotation>
<curveZRotation hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveZRotation>
</CEntityMovementComponent>
<CCoverDynamicComponent hidHasAliasName="" disCoverFileName="ff ff ff ff" sCustomName="00" bCutNavMesh="" bNoAnnotations="" bToggledByEvents=""/>
<CElectricComponent hidHasAliasName=""/>
<CElectricMovementEventComponent hidHasAliasName="" bDisable=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_50" disEntityId="1b 79 a0 42 3f 3b dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="44 0b 85 43 86 89 40 42 02 3c 92 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="44 0b 85 43 86 89 40 42 02 3c 92 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 a0 c0 00 00 a0 c0 00 00 a0 c0" vectorBBoxMax="00 00 a0 40 00 00 a0 40 00 00 a0 40"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 20 41 00 00 20 41 00 00 20 41" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BouncingMine_3" disEntityId="1c 79 40 c8 00 46 dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="6f a2 a9 43 65 19 b5 c1 6d e5 91 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="6f a2 a9 43 65 19 b5 c1 6d e5 91 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CBouncingComponent hidHasAliasName="" fTouchRadius="00 00 00 40" fTouchHeight="9a 99 99 3e" fBounceImpulse="00 00 70 41" fBounceAngle="00 00 48 42" uiMinScore="19" uiMaxScore="64" uiBonusScore="05" fAnimOpenRange="00 00 f0 41" fAnimCloseRange="00 00 20 42" bIsDirectional="" bIsMoving="" entNextFlowerMain="ff" entNextFlowerSecondary="ff" bIsCheckPoint="" fOffset="66 66 26 3f" sndClosureSound="ff">
<Animation fileBaseDecisionTree="00"/>
<_b9240372 psBirthFx="ff ff ff ff" psImpactFx="ff ff ff ff" psIdleFx="ff ff ff ff" psTrailFx="ff ff ff ff"/>
<GrowthExplosion hidEventName="Stims" eventMask="02" hidTargetEntityId="ff" sDetail="ff ff ff ff" selType="04" fLevel="00 00 00 00" fRadius="00 00 00 00" fSliceUp="00 00 80 bf" fSliceDown="00 00 80 bf" bFalloff="" fFalloffMinLevel="00 00 00 00" bShowCone="" bRestrictToEntities="" hidShowType="01" hidShowRadius="01" bUseOcclusion="01" fDamage="00 00 c8 42" curvelibDamageFalloff="ff" fPhysImpulse="00 00 c8 41" fPhysImpulseFalloffFactor="00 00 80 3f" fShockWaveSpeed="00 00 00 00"/>
<Stem archStem="ff ff ff ff" bSpecificStem="" fAnimGrowRange="00 00 80 bf" fMinInBetweenDist="00 00 80 bf" fGrowthLagTimer="00 00 80 bf"/>
<Debug colorMineColor="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 80 3f" bDebugRange="" bDepthTest="01"/>
<CollectiblesTool>
<MainPath>
<ListOfDummies>
<Dummy Dummy="ff"/>
</ListOfDummies>
<ListOfCollectiblesSet>
<CollectiblesSet fStart="00 00 00 00" fEnd="00 00 00 00" uiNbCollectibles=""/>
</ListOfCollectiblesSet>
</MainPath>
<AlternativePath>
<ListOfDummies>
<Dummy Dummy="ff"/>
</ListOfDummies>
<ListOfCollectiblesSet>
<CollectiblesSet fStart="00 00 00 00" fEnd="00 00 00 00" uiNbCollectibles=""/>
</ListOfCollectiblesSet>
</AlternativePath>
</CollectiblesTool>
</CBouncingComponent>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 5d 66 74 3f 8e 38 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots/>
</MaterialOverrides>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BouncingMine_4" disEntityId="1d 79 40 c8 00 46 dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="6f a2 a9 43 d4 1a 42 c2 91 cd 91 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="6f a2 a9 43 d4 1a 42 c2 91 cd 91 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CBouncingComponent hidHasAliasName="" fTouchRadius="00 00 00 40" fTouchHeight="9a 99 99 3e" fBounceImpulse="00 00 70 41" fBounceAngle="00 00 48 42" uiMinScore="19" uiMaxScore="64" uiBonusScore="05" fAnimOpenRange="00 00 f0 41" fAnimCloseRange="00 00 20 42" bIsDirectional="" bIsMoving="" entNextFlowerMain="ff" entNextFlowerSecondary="ff" bIsCheckPoint="" fOffset="66 66 26 3f" sndClosureSound="ff">
<Animation fileBaseDecisionTree="00"/>
<_b9240372 psBirthFx="ff ff ff ff" psImpactFx="ff ff ff ff" psIdleFx="ff ff ff ff" psTrailFx="ff ff ff ff"/>
<GrowthExplosion hidEventName="Stims" eventMask="02" hidTargetEntityId="ff" sDetail="ff ff ff ff" selType="04" fLevel="00 00 00 00" fRadius="00 00 00 00" fSliceUp="00 00 80 bf" fSliceDown="00 00 80 bf" bFalloff="" fFalloffMinLevel="00 00 00 00" bShowCone="" bRestrictToEntities="" hidShowType="01" hidShowRadius="01" bUseOcclusion="01" fDamage="00 00 c8 42" curvelibDamageFalloff="ff" fPhysImpulse="00 00 c8 41" fPhysImpulseFalloffFactor="00 00 80 3f" fShockWaveSpeed="00 00 00 00"/>
<Stem archStem="ff ff ff ff" bSpecificStem="" fAnimGrowRange="00 00 80 bf" fMinInBetweenDist="00 00 80 bf" fGrowthLagTimer="00 00 80 bf"/>
<Debug colorMineColor="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 80 3f" bDebugRange="" bDepthTest="01"/>
<CollectiblesTool>
<MainPath>
<ListOfDummies>
<Dummy Dummy="ff"/>
</ListOfDummies>
<ListOfCollectiblesSet>
<CollectiblesSet fStart="00 00 00 00" fEnd="00 00 00 00" uiNbCollectibles=""/>
</ListOfCollectiblesSet>
</MainPath>
<AlternativePath>
<ListOfDummies>
<Dummy Dummy="ff"/>
</ListOfDummies>
<ListOfCollectiblesSet>
<CollectiblesSet fStart="00 00 00 00" fEnd="00 00 00 00" uiNbCollectibles=""/>
</ListOfCollectiblesSet>
</AlternativePath>
</CollectiblesTool>
</CBouncingComponent>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 5d 66 74 3f 8e 38 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
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<MaterialSlots/>
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BouncingMine_5" disEntityId="1e 79 40 c8 00 46 dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="6f a2 a9 43 24 37 8f c2 2f 6e 92 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="6f a2 a9 43 24 37 8f c2 2f 6e 92 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CBouncingComponent hidHasAliasName="" fTouchRadius="00 00 00 40" fTouchHeight="9a 99 99 3e" fBounceImpulse="00 00 70 41" fBounceAngle="00 00 48 42" uiMinScore="19" uiMaxScore="64" uiBonusScore="05" fAnimOpenRange="00 00 f0 41" fAnimCloseRange="00 00 20 42" bIsDirectional="" bIsMoving="" entNextFlowerMain="ff" entNextFlowerSecondary="ff" bIsCheckPoint="" fOffset="66 66 26 3f" sndClosureSound="ff">
<Animation fileBaseDecisionTree="00"/>
<_b9240372 psBirthFx="ff ff ff ff" psImpactFx="ff ff ff ff" psIdleFx="ff ff ff ff" psTrailFx="ff ff ff ff"/>
<GrowthExplosion hidEventName="Stims" eventMask="02" hidTargetEntityId="ff" sDetail="ff ff ff ff" selType="04" fLevel="00 00 00 00" fRadius="00 00 00 00" fSliceUp="00 00 80 bf" fSliceDown="00 00 80 bf" bFalloff="" fFalloffMinLevel="00 00 00 00" bShowCone="" bRestrictToEntities="" hidShowType="01" hidShowRadius="01" bUseOcclusion="01" fDamage="00 00 c8 42" curvelibDamageFalloff="ff" fPhysImpulse="00 00 c8 41" fPhysImpulseFalloffFactor="00 00 80 3f" fShockWaveSpeed="00 00 00 00"/>
<Stem archStem="ff ff ff ff" bSpecificStem="" fAnimGrowRange="00 00 80 bf" fMinInBetweenDist="00 00 80 bf" fGrowthLagTimer="00 00 80 bf"/>
<Debug colorMineColor="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 80 3f" bDebugRange="" bDepthTest="01"/>
<CollectiblesTool>
<MainPath>
<ListOfDummies>
<Dummy Dummy="ff"/>
</ListOfDummies>
<ListOfCollectiblesSet>
<CollectiblesSet fStart="00 00 00 00" fEnd="00 00 00 00" uiNbCollectibles=""/>
</ListOfCollectiblesSet>
</MainPath>
<AlternativePath>
<ListOfDummies>
<Dummy Dummy="ff"/>
</ListOfDummies>
<ListOfCollectiblesSet>
<CollectiblesSet fStart="00 00 00 00" fEnd="00 00 00 00" uiNbCollectibles=""/>
</ListOfCollectiblesSet>
</AlternativePath>
</CollectiblesTool>
</CBouncingComponent>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 5d 66 74 3f 8e 38 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots/>
</MaterialOverrides>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BouncingMine_8" disEntityId="21 79 00 26 01 46 dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="83 30 a9 43 e9 d3 1a 3e 64 db 91 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="83 30 a9 43 e9 d3 1a 3e 64 db 91 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CBouncingComponent hidHasAliasName="" fTouchRadius="00 00 00 40" fTouchHeight="9a 99 99 3e" fBounceImpulse="00 00 70 41" fBounceAngle="00 00 48 42" uiMinScore="19" uiMaxScore="64" uiBonusScore="05" fAnimOpenRange="00 00 f0 41" fAnimCloseRange="00 00 20 42" bIsDirectional="" bIsMoving="" entNextFlowerMain="ff" entNextFlowerSecondary="ff" bIsCheckPoint="" fOffset="66 66 26 3f" sndClosureSound="ff">
<Animation fileBaseDecisionTree="00"/>
<_b9240372 psBirthFx="ff ff ff ff" psImpactFx="ff ff ff ff" psIdleFx="ff ff ff ff" psTrailFx="ff ff ff ff"/>
<GrowthExplosion hidEventName="Stims" eventMask="02" hidTargetEntityId="ff" sDetail="ff ff ff ff" selType="04" fLevel="00 00 00 00" fRadius="00 00 00 00" fSliceUp="00 00 80 bf" fSliceDown="00 00 80 bf" bFalloff="" fFalloffMinLevel="00 00 00 00" bShowCone="" bRestrictToEntities="" hidShowType="01" hidShowRadius="01" bUseOcclusion="01" fDamage="00 00 c8 42" curvelibDamageFalloff="ff" fPhysImpulse="00 00 c8 41" fPhysImpulseFalloffFactor="00 00 80 3f" fShockWaveSpeed="00 00 00 00"/>
<Stem archStem="ff ff ff ff" bSpecificStem="" fAnimGrowRange="00 00 80 bf" fMinInBetweenDist="00 00 80 bf" fGrowthLagTimer="00 00 80 bf"/>
<Debug colorMineColor="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 80 3f" bDebugRange="" bDepthTest="01"/>
<CollectiblesTool>
<MainPath>
<ListOfDummies>
<Dummy Dummy="ff"/>
</ListOfDummies>
<ListOfCollectiblesSet>
<CollectiblesSet fStart="00 00 00 00" fEnd="00 00 00 00" uiNbCollectibles=""/>
</ListOfCollectiblesSet>
</MainPath>
<AlternativePath>
<ListOfDummies>
<Dummy Dummy="ff"/>
</ListOfDummies>
<ListOfCollectiblesSet>
<CollectiblesSet fStart="00 00 00 00" fEnd="00 00 00 00" uiNbCollectibles=""/>
</ListOfCollectiblesSet>
</AlternativePath>
</CollectiblesTool>
</CBouncingComponent>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 5d 66 74 3f 8e 38 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots/>
</MaterialOverrides>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BouncingMine_7" disEntityId="20 79 00 26 01 46 dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="9e bf a8 43 92 dc b9 41 ba e9 91 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="9e bf a8 43 92 dc b9 41 ba e9 91 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CBouncingComponent hidHasAliasName="" fTouchRadius="00 00 00 40" fTouchHeight="9a 99 99 3e" fBounceImpulse="00 00 70 41" fBounceAngle="00 00 48 42" uiMinScore="19" uiMaxScore="64" uiBonusScore="05" fAnimOpenRange="00 00 f0 41" fAnimCloseRange="00 00 20 42" bIsDirectional="" bIsMoving="" entNextFlowerMain="ff" entNextFlowerSecondary="ff" bIsCheckPoint="" fOffset="66 66 26 3f" sndClosureSound="ff">
<Animation fileBaseDecisionTree="00"/>
<_b9240372 psBirthFx="ff ff ff ff" psImpactFx="ff ff ff ff" psIdleFx="ff ff ff ff" psTrailFx="ff ff ff ff"/>
<GrowthExplosion hidEventName="Stims" eventMask="02" hidTargetEntityId="ff" sDetail="ff ff ff ff" selType="04" fLevel="00 00 00 00" fRadius="00 00 00 00" fSliceUp="00 00 80 bf" fSliceDown="00 00 80 bf" bFalloff="" fFalloffMinLevel="00 00 00 00" bShowCone="" bRestrictToEntities="" hidShowType="01" hidShowRadius="01" bUseOcclusion="01" fDamage="00 00 c8 42" curvelibDamageFalloff="ff" fPhysImpulse="00 00 c8 41" fPhysImpulseFalloffFactor="00 00 80 3f" fShockWaveSpeed="00 00 00 00"/>
<Stem archStem="ff ff ff ff" bSpecificStem="" fAnimGrowRange="00 00 80 bf" fMinInBetweenDist="00 00 80 bf" fGrowthLagTimer="00 00 80 bf"/>
<Debug colorMineColor="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 80 3f" bDebugRange="" bDepthTest="01"/>
<CollectiblesTool>
<MainPath>
<ListOfDummies>
<Dummy Dummy="ff"/>
</ListOfDummies>
<ListOfCollectiblesSet>
<CollectiblesSet fStart="00 00 00 00" fEnd="00 00 00 00" uiNbCollectibles=""/>
</ListOfCollectiblesSet>
</MainPath>
<AlternativePath>
<ListOfDummies>
<Dummy Dummy="ff"/>
</ListOfDummies>
<ListOfCollectiblesSet>
<CollectiblesSet fStart="00 00 00 00" fEnd="00 00 00 00" uiNbCollectibles=""/>
</ListOfCollectiblesSet>
</AlternativePath>
</CollectiblesTool>
</CBouncingComponent>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 5d 66 74 3f 8e 38 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
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<Debug colorMineColor="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 80 3f" bDebugRange="" bDepthTest="01"/>
<CollectiblesTool>
<MainPath>
<ListOfDummies>
<Dummy Dummy="ff"/>
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<CollectiblesSet fStart="00 00 00 00" fEnd="00 00 00 00" uiNbCollectibles=""/>
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</CollectiblesTool>
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<Debug colorMineColor="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 80 3f" bDebugRange="" bDepthTest="01"/>
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<ListOfDummies>
<Dummy Dummy="ff"/>
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<CollectiblesSet fStart="00 00 00 00" fEnd="00 00 00 00" uiNbCollectibles=""/>
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<MapIconEntityController mapicondescDBEntry="44 98 ca bf"/>
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<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
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<Stim stims="ff" bIsPersistent=""/>
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<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
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<Entity ArchetypeGuid="{211F7249-2341-43C8-B550-F76265B43CF9}" hidName="Bouncing.Mine_Long01_L_6" disEntityId="5c 17 00 d3 7d d2 dd 1c" hidResourceCount="09" hidPos="c2 c6 56 c2 87 6e 60 c4 1b ef 8c 42" hidPos_precise="c2 c6 56 c2 87 6e 60 c4 1b ef 8c 42">
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<Material _c20a23bf="LD_Text_white" disSlotName="e0 d7 cc 48" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\madeslongchamps-m-2012072536139423.material.bin" hidOriginalMaterial="c6 63 32 13"/>
<Material _c20a23bf="LD_Text_black" disSlotName="6c a0 86 83" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\madeslongchamps-m-2012072536214314.material.bin" hidOriginalMaterial="b9 9a aa 6a"/>
</MaterialSlots>
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<hidBBox vectorBBoxMin="52 01 29 be 9e e1 ce bd 7a 21 3d bd" vectorBBoxMax="66 d9 32 3e 9e e1 ce 3d 67 95 33 3f"/>
<object hidIndex="" _3182766c="graphics\leveldesign\text\1.xbg" fileModel="71 83 fa 4f" _e1a0ee56="1" hidNodeName="b7 ef dc 83" _0d9c8b1a="1_LOD0" hidNodeNameLOD0="64 ba 6f dc" hidDetailObject="">
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<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="1" hidNodeName="b7 ef dc 83" _0d9c8b1a="1_LOD0" hidNodeNameLOD0="64 ba 6f dc" hidDetailObject="">
<hidMeshNameIDs/>
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</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="90 5a ad 80" bIsHackable="01" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="01" bAllowRetryAfterSuccess="01" bAllowRetryAfterFailure="01" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="ff" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
<locsectionidProfile/>
<BehaviorAnalysisTitles>
<locstridPassive/>
<locstridActive/>
</BehaviorAnalysisTitles>
</ProfilerSettings>
<locstridHackingText/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
</CHackingComponent>
<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
<GeneratedStims>
<Stim stims="ff" bIsPersistent=""/>
</GeneratedStims>
</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
</UsableSoftwares>
<IconLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLocations>
<IconLinkLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLinkLocations>
<VehicleTaketownLocations>
<Location vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</VehicleTaketownLocations>
<SynchronizedEntities>
<Entities entEntity="ff"/>
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<HighLightedEntities>
<Entities entEntity="ff"/>
</HighLightedEntities>
<ActivePowersAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</ActivePowersAvailability>
</CActivePowersComponent>
<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
<CEntityGridEntry hidHasAliasName="" uiHidGridEntryType="02"/>
<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Over_Building" disEntityId="b6 0f 80 3f cf 6d dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="7f aa 4e 43 85 a3 dc c4 f2 70 81 42" hidAngles="00 00 00 00 00 00 00 80 92 0a 86 3f" hidPos_precise="7f aa 4e 43 85 a3 dc c4 f2 70 81 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
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<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\leveldesign\text\2.xml" fileName="fc 67 1e e6"/>
<CStaticPhysComponent hidHasAliasName="" hidResourceId="ff ff ff ff" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="LD_Text_white" disSlotName="e0 d7 cc 48" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\madeslongchamps-m-2012072536139423.material.bin" hidOriginalMaterial="c6 63 32 13"/>
<Material _c20a23bf="LD_Text_black" disSlotName="6c a0 86 83" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\madeslongchamps-m-2012072536214314.material.bin" hidOriginalMaterial="b9 9a aa 6a"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="17 75 8b be ae 31 d7 bd 7b 61 3d bd" vectorBBoxMax="0d 05 86 3e ae 31 d7 3d 69 89 34 3f"/>
<object hidIndex="" _3182766c="graphics\leveldesign\text\2.xbg" fileModel="6a 81 1e e6" _e1a0ee56="2" hidNodeName="0d be d5 1a" _0d9c8b1a="2_LOD0" hidNodeNameLOD0="ca c8 fb 5a" hidDetailObject="">
<hidMeshNameIDs/>
</object>
<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="2" hidNodeName="0d be d5 1a" _0d9c8b1a="2_LOD0" hidNodeNameLOD0="ca c8 fb 5a" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="90 5a ad 80" bIsHackable="01" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="01" bAllowRetryAfterSuccess="01" bAllowRetryAfterFailure="01" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="ff" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
<locsectionidProfile/>
<BehaviorAnalysisTitles>
<locstridPassive/>
<locstridActive/>
</BehaviorAnalysisTitles>
</ProfilerSettings>
<locstridHackingText/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
</CHackingComponent>
<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
<GeneratedStims>
<Stim stims="ff" bIsPersistent=""/>
</GeneratedStims>
</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="04" selTrackingUsableSoftware="ff"/>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
</UsableSoftwares>
<IconLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLocations>
<IconLinkLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLinkLocations>
<VehicleTaketownLocations>
<Location vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</VehicleTaketownLocations>
<SynchronizedEntities>
<Entities entEntity="ff"/>
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<HighLightedEntities>
<Entities entEntity="ff"/>
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<ActivePowersAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</ActivePowersAvailability>
</CActivePowersComponent>
<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
<CEntityGridEntry hidHasAliasName="" uiHidGridEntryType="02"/>
<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_51" disEntityId="d2 13 40 0c ee 6e dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="66 06 50 43 f6 f8 db c4 ab 7e 82 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="66 06 50 43 f6 f8 db c4 ab 7e 82 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 80 bf 00 00 80 bf 00 00 80 bf" vectorBBoxMax="00 00 80 3f 00 00 80 3f 00 00 80 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 00 40 00 00 00 40 00 00 00 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_52" disEntityId="86 18 c0 9b 01 6f dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="0e 8d 4e 43 e1 a2 dc c4 72 d9 82 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="0e 8d 4e 43 e1 a2 dc c4 72 d9 82 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
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<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 00 40 00 00 00 40 00 00 00 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
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<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_53" disEntityId="87 18 40 54 06 6f dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="27 d1 82 43 17 08 5f 42 df af 93 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="27 d1 82 43 17 08 5f 42 df af 93 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 80 bf 00 00 80 bf 00 00 80 bf" vectorBBoxMax="00 00 80 3f 00 00 80 3f 00 00 80 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 00 40 00 00 00 40 00 00 00 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
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<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="HackableEntity_99" disEntityId="8f 18 e0 d1 08 6f dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="8d 57 83 43 f2 c1 5e 42 a4 1f 94 42" hidAngles="00 00 00 00 00 00 00 80 ab 61 1c c0" hidPos_precise="8d 57 83 43 f2 c1 5e 42 a4 1f 94 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
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<hidBBox vectorBBoxMin="11 b5 88 be e0 e1 ef bd 2a f1 94 bd" vectorBBoxMax="13 49 89 3e c8 61 e4 3d 69 5b 34 3f"/>
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<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\leveldesign\text\0.xml" fileName="12 43 77 93"/>
<CStaticPhysComponent hidHasAliasName="" hidResourceId="ff ff ff ff" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
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<Material _c20a23bf="LD_Text_white" disSlotName="e0 d7 cc 48" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\madeslongchamps-m-2012072536139423.material.bin" hidOriginalMaterial="c6 63 32 13"/>
<Material _c20a23bf="LD_Text_black" disSlotName="6c a0 86 83" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\madeslongchamps-m-2012072536214314.material.bin" hidOriginalMaterial="b9 9a aa 6a"/>
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<hidBBox vectorBBoxMin="11 b5 88 be e0 e1 ef bd 2a f1 94 bd" vectorBBoxMax="13 49 89 3e c8 61 e4 3d 69 5b 34 3f"/>
<object hidIndex="" _3182766c="graphics\leveldesign\text\0.xbg" fileModel="98 3a 77 93" _e1a0ee56="0" hidNodeName="21 df db f4" _0d9c8b1a="0_LOD0" hidNodeNameLOD0="c1 69 33 17" hidDetailObject="">
<hidMeshNameIDs/>
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<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="0" hidNodeName="21 df db f4" _0d9c8b1a="0_LOD0" hidNodeNameLOD0="c1 69 33 17" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="43 39 e3 2c" bIsHackable="" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="" bAllowRetryAfterSuccess="" bAllowRetryAfterFailure="" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="ff" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
<locsectionidProfile/>
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<locstridPassive/>
<locstridActive/>
</BehaviorAnalysisTitles>
</ProfilerSettings>
<locstridHackingText/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
</CHackingComponent>
<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
<GeneratedStims>
<Stim stims="ff" bIsPersistent=""/>
</GeneratedStims>
</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
</UsableSoftwares>
<IconLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLocations>
<IconLinkLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLinkLocations>
<VehicleTaketownLocations>
<Location vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<SynchronizedEntities>
<Entities entEntity="ff"/>
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<HighLightedEntities>
<Entities entEntity="ff"/>
</HighLightedEntities>
<ActivePowersAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</ActivePowersAvailability>
</CActivePowersComponent>
<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
<CEntityGridEntry hidHasAliasName="" uiHidGridEntryType="02"/>
<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_54" disEntityId="1a 1a 80 5b 48 6f dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="e5 a0 a5 43 71 3d 18 c3 df af 93 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="e5 a0 a5 43 71 3d 18 c3 df af 93 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 80 bf 00 00 80 bf 00 00 80 bf" vectorBBoxMax="00 00 80 3f 00 00 80 3f 00 00 80 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 00 40 00 00 00 40 00 00 00 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="HackableEntity_100" disEntityId="1b 1a 80 5b 48 6f dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="b6 c3 a5 43 1b 4f 18 c3 a4 1f 94 42" hidAngles="00 00 00 00 00 00 00 80 ab 61 1c c0" hidPos_precise="b6 c3 a5 43 1b 4f 18 c3 a4 1f 94 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
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<hidBBox vectorBBoxMin="11 b5 88 be e0 e1 ef bd 2a f1 94 bd" vectorBBoxMax="13 49 89 3e c8 61 e4 3d 69 5b 34 3f"/>
<Components>
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</Knots>
</curveYTranlation>
<curveZTranlation hidNumKnots="02">
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<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveZTranlation>
<curveXRotation hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
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</Knots>
</curveXRotation>
<curveYRotation hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
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</Knots>
</curveYRotation>
<curveZRotation hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
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</Knots>
</curveZRotation>
</CEntityMovementComponent>
<CCoverDynamicComponent hidHasAliasName="" disCoverFileName="ff ff ff ff" sCustomName="00" bCutNavMesh="" bNoAnnotations="" bToggledByEvents=""/>
<CElectricComponent hidHasAliasName=""/>
<CElectricMovementEventComponent hidHasAliasName="" bDisable=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{CB6D8A3A-E385-42D5-9EB4-29C643B281D3}" hidName="Bouncing.Mine_Med02_L_36" disEntityId="f6 08 e0 49 7e e0 dd 1c" hidResourceCount="09" hidPos="35 e6 3f c4 ac 5c 0f c3 99 9b b0 42" hidPos_precise="35 e6 3f c4 ac 5c 0f c3 99 9b b0 42">
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<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="fb 5c 3d c0 58 b7 43 c0 68 01 34 be" vectorBBoxMax="fb 5c 3d 40 5a b7 43 40 64 49 31 40"/>
<object _e1a0ee56="07_BouncingFlowerMFar_L" hidNodeName="98 29 72 3e" _0d9c8b1a="07_BouncingFlowerMFar_L_LOD0" hidNodeNameLOD0="f4 13 55 4e"/>
<object _e1a0ee56="07_BouncingFlowerMFar_L" hidNodeName="98 29 72 3e" _0d9c8b1a="07_BouncingFlowerMFar_L_LOD0" hidNodeNameLOD0="f4 13 55 4e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BouncingCollectible_286" disEntityId="62 46 a2 35 16 95 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="23 2b 58 c4 38 87 ad 42 83 60 a9 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="23 2b 58 c4 38 87 ad 42 83 60 a9 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CBouncingCollectibleComponent hidHasAliasName="" fRadius="00 00 c0 3f" fScoreBonus="f4 01" colorSphereColor="00 00 80 3f 00 00 80 3f 00 00 00 00 33 33 b3 3e" bDisplayDebug="01">
<_b9240372 psIdleFx="ff ff ff ff" psCollectFx="ff ff ff ff"/>
<Sounds sndPickup01="ff" sndPickup02="ff" sndPickup03="ff" sndPickup04="ff" sndPickup05="ff" sndPickup06="ff" sndPickup07="ff" sndPickup08="ff" sndPickup09="ff" sndPickup10="ff" sndPickup11="ff" sndPickup12="ff" sndPickup13="ff"/>
</CBouncingCollectibleComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BouncingCollectible_296" disEntityId="71 01 60 e3 34 95 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="23 2b 58 c4 43 ad 23 41 fe d4 a6 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="23 2b 58 c4 43 ad 23 41 fe d4 a6 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CBouncingCollectibleComponent hidHasAliasName="" fRadius="00 00 c0 3f" fScoreBonus="f4 01" colorSphereColor="00 00 80 3f 00 00 80 3f 00 00 00 00 33 33 b3 3e" bDisplayDebug="01">
<_b9240372 psIdleFx="ff ff ff ff" psCollectFx="ff ff ff ff"/>
<Sounds sndPickup01="ff" sndPickup02="ff" sndPickup03="ff" sndPickup04="ff" sndPickup05="ff" sndPickup06="ff" sndPickup07="ff" sndPickup08="ff" sndPickup09="ff" sndPickup10="ff" sndPickup11="ff" sndPickup12="ff" sndPickup13="ff"/>
</CBouncingCollectibleComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BouncingCollectible_292" disEntityId="59 01 c0 a1 33 95 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="6d 27 58 c4 08 8c 25 43 64 3b af 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="6d 27 58 c4 08 8c 25 43 64 3b af 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CBouncingCollectibleComponent hidHasAliasName="" fRadius="00 00 c0 3f" fScoreBonus="f4 01" colorSphereColor="00 00 80 3f 00 00 80 3f 00 00 00 00 33 33 b3 3e" bDisplayDebug="01">
<_b9240372 psIdleFx="ff ff ff ff" psCollectFx="ff ff ff ff"/>
<Sounds sndPickup01="ff" sndPickup02="ff" sndPickup03="ff" sndPickup04="ff" sndPickup05="ff" sndPickup06="ff" sndPickup07="ff" sndPickup08="ff" sndPickup09="ff" sndPickup10="ff" sndPickup11="ff" sndPickup12="ff" sndPickup13="ff"/>
</CBouncingCollectibleComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{CB6D8A3A-E385-42D5-9EB4-29C643B281D3}" hidName="Bouncing.Mine_Med02_L_38" disEntityId="3b 09 60 04 80 e0 dd 1c" hidResourceCount="09" hidPos="f8 b3 3f c4 5e 5a 78 c3 9a b9 a7 42" hidPos_precise="f8 b3 3f c4 5e 5a 78 c3 9a b9 a7 42">
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<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="fb 5c 3d c0 58 b7 43 c0 68 01 34 be" vectorBBoxMax="fb 5c 3d 40 5a b7 43 40 64 49 31 40"/>
<object _e1a0ee56="07_BouncingFlowerMFar_L" hidNodeName="98 29 72 3e" _0d9c8b1a="07_BouncingFlowerMFar_L_LOD0" hidNodeNameLOD0="f4 13 55 4e"/>
<object _e1a0ee56="07_BouncingFlowerMFar_L" hidNodeName="98 29 72 3e" _0d9c8b1a="07_BouncingFlowerMFar_L_LOD0" hidNodeNameLOD0="f4 13 55 4e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="First_Test_3" disEntityId="19 7f 60 5a aa a0 dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="fc 49 53 c3 8f ba ba c4 55 90 83 42" hidAngles="00 00 00 00 00 00 00 80 0a 98 c4 bf" hidPos_precise="fc 49 53 c3 8f ba ba c4 55 90 83 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="4d 9d a6 be 99 61 cc bd d1 81 68 bd" vectorBBoxMax="3f 55 9f 3e 99 61 cc 3d 66 05 33 3f"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\leveldesign\text\k.xml" fileName="15 a2 97 6c"/>
<CStaticPhysComponent hidHasAliasName="" hidResourceId="ff ff ff ff" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
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<MaterialSlots>
<Material _c20a23bf="LD_Text_white" disSlotName="e0 d7 cc 48" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\madeslongchamps-m-2012072536139423.material.bin" hidOriginalMaterial="c6 63 32 13"/>
<Material _c20a23bf="LD_Text_black" disSlotName="6c a0 86 83" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\madeslongchamps-m-2012072536214314.material.bin" hidOriginalMaterial="b9 9a aa 6a"/>
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<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="K" hidNodeName="95 77 0c 33" _0d9c8b1a="K_LOD0" hidNodeNameLOD0="c3 94 d6 76" hidDetailObject="">
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<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="90 5a ad 80" bIsHackable="01" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="01" bAllowRetryAfterSuccess="01" bAllowRetryAfterFailure="01" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="ff" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
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<locstridActive/>
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<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
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</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
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<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
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<Stim stims="ff" bIsPersistent=""/>
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</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
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<VehicleTaketownLocations>
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<SynchronizedEntities>
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<HighLightedEntities>
<Entities entEntity="ff"/>
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<ActivePowersAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</ActivePowersAvailability>
</CActivePowersComponent>
<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
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<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
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<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 00 40 00 00 00 40 00 00 00 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
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<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
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</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
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</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
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<Entity hidName="MovableEntity_850" disEntityId="03 25 20 eb f7 93 dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="9a b1 41 c4 68 c1 d1 c3 f5 f9 84 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="9a b1 41 c4 68 c1 d1 c3 f5 f9 84 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\leveldesign\sfx_3dmesh_for_ld\ld_racing_checkpoint.hkx" hidResourceId="1c 35 3e f1" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
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<Material _c20a23bf="KOMMultiArrow" disSlotName="10 37 27 b4" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\madeslongchamps-m-20110317135700.material.bin" hidOriginalMaterial="4d ba df 12"/>
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<object hidIndex="" _3182766c="graphics\leveldesign\sfx_3dmesh_for_ld\ld_racing_checkpoint.xbg" fileModel="08 d0 10 f1" _e1a0ee56="LD_Racing_CheckPoint" hidNodeName="96 89 6f 76" _0d9c8b1a="LD_Racing_CheckPoint_LOD0" hidNodeNameLOD0="be 41 50 90" hidDetailObject="">
<hidMeshNameIDs/>
</object>
<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="LD_Racing_CheckPoint" hidNodeName="96 89 6f 76" _0d9c8b1a="LD_Racing_CheckPoint_LOD0" hidNodeNameLOD0="be 41 50 90" hidDetailObject="">
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</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEntityMovementComponent hidHasAliasName="" bMoveOnLoaded="" bIsMultistate="" bUseEndPositionForNavMesh="" MultistateThreshold="cd cc 4c 3f" bStartFromEnd="" bNoPhysUpdate="" bIsLooping="" fEaseDurationOnPauseMultiplier="00 00 80 3f" selBlockedMovementDirection="01" hidEaseTimeInMovementCurve="00 00 00 3f" hidEaseTimeInMovementCurveOnEaseTimeRatio="00 00 00 3f" hidMaxKnotInEaseTime="00 00 80 3f" hidMaxKnotTime="00 00 80 3f" sndEventStartSoundID="ff" sndEventEndSoundID="ff" sndEventResumeSoundID="ff" sndEventPauseSoundID="ff" sBoneName="ff ff ff ff">
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<curveXTranlation hidNumKnots="02">
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<curveYTranlation hidNumKnots="02">
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<curveZTranlation hidNumKnots="02">
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<curveXRotation hidNumKnots="02">
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</curveXRotation>
<curveYRotation hidNumKnots="02">
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<curveZRotation hidNumKnots="02">
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</curveZRotation>
</CEntityMovementComponent>
<CCoverDynamicComponent hidHasAliasName="" disCoverFileName="ff ff ff ff" sCustomName="00" bCutNavMesh="" bNoAnnotations="" bToggledByEvents=""/>
<CElectricComponent hidHasAliasName=""/>
<CElectricMovementEventComponent hidHasAliasName="" bDisable=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
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<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 80 bf 00 00 80 bf 00 00 80 bf" vectorBBoxMax="00 00 80 3f 00 00 80 3f 00 00 80 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 00 40 00 00 00 40 00 00 00 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="City_Ride" disEntityId="a5 07 00 93 18 9e dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="71 1d 3f 43 1f 4d dc c4 0b c6 76 42" hidAngles="00 00 00 00 00 00 00 80 36 fa 0e 3d" hidPos_precise="71 1d 3f 43 1f 4d dc c4 0b c6 76 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="13 99 89 be ae 01 d7 bd 7b 81 3d bd" vectorBBoxMax="1f b9 8f 3e 08 d1 03 3e 68 fb 33 3f"/>
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<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\leveldesign\text\4.xml" fileName="ae f5 1c 12"/>
<CStaticPhysComponent hidHasAliasName="" hidResourceId="ff ff ff ff" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="LD_Text_white" disSlotName="e0 d7 cc 48" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\madeslongchamps-m-2012072536139423.material.bin" hidOriginalMaterial="c6 63 32 13"/>
<Material _c20a23bf="LD_Text_black" disSlotName="6c a0 86 83" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\madeslongchamps-m-2012072536214314.material.bin" hidOriginalMaterial="b9 9a aa 6a"/>
</MaterialSlots>
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<hidBBox vectorBBoxMin="13 99 89 be ae 01 d7 bd 7b 81 3d bd" vectorBBoxMax="1f b9 8f 3e 08 d1 03 3e 68 fb 33 3f"/>
<object hidIndex="" _3182766c="graphics\leveldesign\text\4.xbg" fileModel="bc fa 1c 12" _e1a0ee56="4" hidNodeName="38 1b b6 f3" _0d9c8b1a="4_LOD0" hidNodeNameLOD0="d7 2b a2 8c" hidDetailObject="">
<hidMeshNameIDs/>
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<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="4" hidNodeName="38 1b b6 f3" _0d9c8b1a="4_LOD0" hidNodeNameLOD0="d7 2b a2 8c" hidDetailObject="">
<hidMeshNameIDs/>
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</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="90 5a ad 80" bIsHackable="01" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="01" bAllowRetryAfterSuccess="01" bAllowRetryAfterFailure="01" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="ff" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
<locsectionidProfile/>
<BehaviorAnalysisTitles>
<locstridPassive/>
<locstridActive/>
</BehaviorAnalysisTitles>
</ProfilerSettings>
<locstridHackingText/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
</CHackingComponent>
<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
<GeneratedStims>
<Stim stims="ff" bIsPersistent=""/>
</GeneratedStims>
</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
</UsableSoftwares>
<IconLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLocations>
<IconLinkLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLinkLocations>
<VehicleTaketownLocations>
<Location vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</VehicleTaketownLocations>
<SynchronizedEntities>
<Entities entEntity="ff"/>
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<HighLightedEntities>
<Entities entEntity="ff"/>
</HighLightedEntities>
<ActivePowersAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</ActivePowersAvailability>
</CActivePowersComponent>
<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
<CEntityGridEntry hidHasAliasName="" uiHidGridEntryType="02"/>
<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="First_Test_1" disEntityId="0c 7a e0 e5 c8 84 dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="3d 6a 53 c3 52 40 bc c4 55 90 83 42" hidAngles="00 00 00 00 00 00 00 80 0a 98 c4 bf" hidPos_precise="3d 6a 53 c3 52 40 bc c4 55 90 83 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
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<hidBBox vectorBBoxMin="16 c1 8a be a4 d1 d1 bd 29 b1 94 bd" vectorBBoxMax="12 21 89 3e a4 d1 d1 3d 69 63 34 3f"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\leveldesign\text\3.xml" fileName="dd 5a a1 a2"/>
<CStaticPhysComponent hidHasAliasName="" hidResourceId="ff ff ff ff" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="LD_Text_white" disSlotName="e0 d7 cc 48" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\madeslongchamps-m-2012072536139423.material.bin" hidOriginalMaterial="c6 63 32 13"/>
<Material _c20a23bf="LD_Text_black" disSlotName="6c a0 86 83" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\madeslongchamps-m-2012072536214314.material.bin" hidOriginalMaterial="b9 9a aa 6a"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="16 c1 8a be a4 d1 d1 bd 29 b1 94 bd" vectorBBoxMax="12 21 89 3e a4 d1 d1 3d 69 63 34 3f"/>
<object hidIndex="" _3182766c="graphics\leveldesign\text\3.xbg" fileModel="ab 4e a1 a2" _e1a0ee56="3" hidNodeName="9b 8e d2 6d" _0d9c8b1a="3_LOD0" hidNodeNameLOD0="6f 1b a7 91" hidDetailObject="">
<hidMeshNameIDs/>
</object>
<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="3" hidNodeName="9b 8e d2 6d" _0d9c8b1a="3_LOD0" hidNodeNameLOD0="6f 1b a7 91" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="90 5a ad 80" bIsHackable="01" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="01" bAllowRetryAfterSuccess="01" bAllowRetryAfterFailure="01" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="ff" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
<locsectionidProfile/>
<BehaviorAnalysisTitles>
<locstridPassive/>
<locstridActive/>
</BehaviorAnalysisTitles>
</ProfilerSettings>
<locstridHackingText/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
</CHackingComponent>
<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
<GeneratedStims>
<Stim stims="ff" bIsPersistent=""/>
</GeneratedStims>
</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
</UsableSoftwares>
<IconLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLocations>
<IconLinkLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLinkLocations>
<VehicleTaketownLocations>
<Location vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</VehicleTaketownLocations>
<SynchronizedEntities>
<Entities entEntity="ff"/>
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<HighLightedEntities>
<Entities entEntity="ff"/>
</HighLightedEntities>
<ActivePowersAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</ActivePowersAvailability>
</CActivePowersComponent>
<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
<CEntityGridEntry hidHasAliasName="" uiHidGridEntryType="02"/>
<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_57" disEntityId="0d 7a e0 e5 c8 84 dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="91 8d 53 c3 66 46 bc c4 a0 9a 84 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="91 8d 53 c3 66 46 bc c4 a0 9a 84 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 80 bf 00 00 80 bf 00 00 80 bf" vectorBBoxMax="00 00 80 3f 00 00 80 3f 00 00 80 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 00 40 00 00 00 40 00 00 00 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_58" disEntityId="12 7a e0 f6 cf 84 dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="46 ae 41 c4 d7 13 d1 c3 64 fb 80 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="46 ae 41 c4 d7 13 d1 c3 64 fb 80 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 80 bf 00 00 80 bf 00 00 80 bf" vectorBBoxMax="00 00 80 3f 00 00 80 3f 00 00 80 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 00 40 00 00 00 40 00 00 00 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="HackableEntity_102" disEntityId="13 7a 00 f7 cf 84 dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="ba b9 41 c4 ac 1c d1 c3 29 6b 81 42" hidAngles="00 00 00 00 00 00 00 80 ab 61 1c c0" hidPos_precise="ba b9 41 c4 ac 1c d1 c3 29 6b 81 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="13 99 89 be ae 01 d7 bd 7b 81 3d bd" vectorBBoxMax="1f b9 8f 3e 08 d1 03 3e 68 fb 33 3f"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\leveldesign\text\4.xml" fileName="ae f5 1c 12"/>
<CStaticPhysComponent hidHasAliasName="" hidResourceId="ff ff ff ff" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="LD_Text_white" disSlotName="e0 d7 cc 48" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\madeslongchamps-m-2012072536139423.material.bin" hidOriginalMaterial="c6 63 32 13"/>
<Material _c20a23bf="LD_Text_black" disSlotName="6c a0 86 83" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\madeslongchamps-m-2012072536214314.material.bin" hidOriginalMaterial="b9 9a aa 6a"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="13 99 89 be ae 01 d7 bd 7b 81 3d bd" vectorBBoxMax="1f b9 8f 3e 08 d1 03 3e 68 fb 33 3f"/>
<object hidIndex="" _3182766c="graphics\leveldesign\text\4.xbg" fileModel="bc fa 1c 12" _e1a0ee56="4" hidNodeName="38 1b b6 f3" _0d9c8b1a="4_LOD0" hidNodeNameLOD0="d7 2b a2 8c" hidDetailObject="">
<hidMeshNameIDs/>
</object>
<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="4" hidNodeName="38 1b b6 f3" _0d9c8b1a="4_LOD0" hidNodeNameLOD0="d7 2b a2 8c" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="43 39 e3 2c" bIsHackable="" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="" bAllowRetryAfterSuccess="" bAllowRetryAfterFailure="" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="ff" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
<locsectionidProfile/>
<BehaviorAnalysisTitles>
<locstridPassive/>
<locstridActive/>
</BehaviorAnalysisTitles>
</ProfilerSettings>
<locstridHackingText/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
</CHackingComponent>
<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
<GeneratedStims>
<Stim stims="ff" bIsPersistent=""/>
</GeneratedStims>
</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
</UsableSoftwares>
<IconLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLocations>
<IconLinkLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLinkLocations>
<VehicleTaketownLocations>
<Location vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</VehicleTaketownLocations>
<SynchronizedEntities>
<Entities entEntity="ff"/>
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<HighLightedEntities>
<Entities entEntity="ff"/>
</HighLightedEntities>
<ActivePowersAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</ActivePowersAvailability>
</CActivePowersComponent>
<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
<CEntityGridEntry hidHasAliasName="" uiHidGridEntryType="02"/>
<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BouncingCollectible_303" disEntityId="f0 04 80 5e 48 95 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="f8 b3 3f c4 fa 3e 39 c3 d7 23 c0 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="f8 b3 3f c4 fa 3e 39 c3 d7 23 c0 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CBouncingCollectibleComponent hidHasAliasName="" fRadius="00 00 c0 3f" fScoreBonus="f4 01" colorSphereColor="00 00 80 3f 00 00 80 3f 00 00 00 00 33 33 b3 3e" bDisplayDebug="01">
<_b9240372 psIdleFx="ff ff ff ff" psCollectFx="ff ff ff ff"/>
<Sounds sndPickup01="ff" sndPickup02="ff" sndPickup03="ff" sndPickup04="ff" sndPickup05="ff" sndPickup06="ff" sndPickup07="ff" sndPickup08="ff" sndPickup09="ff" sndPickup10="ff" sndPickup11="ff" sndPickup12="ff" sndPickup13="ff"/>
</CBouncingCollectibleComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
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<object hidIndex="" _3182766c="graphics\leveldesign\text\4.xbg" fileModel="bc fa 1c 12" _e1a0ee56="4" hidNodeName="38 1b b6 f3" _0d9c8b1a="4_LOD0" hidNodeNameLOD0="d7 2b a2 8c" hidDetailObject="">
<hidMeshNameIDs/>
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<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="4" hidNodeName="38 1b b6 f3" _0d9c8b1a="4_LOD0" hidNodeNameLOD0="d7 2b a2 8c" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="90 5a ad 80" bIsHackable="01" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="01" bAllowRetryAfterSuccess="01" bAllowRetryAfterFailure="01" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="ff" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
<locsectionidProfile/>
<BehaviorAnalysisTitles>
<locstridPassive/>
<locstridActive/>
</BehaviorAnalysisTitles>
</ProfilerSettings>
<locstridHackingText/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
</CHackingComponent>
<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
<GeneratedStims>
<Stim stims="ff" bIsPersistent=""/>
</GeneratedStims>
</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
</UsableSoftwares>
<IconLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLocations>
<IconLinkLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLinkLocations>
<VehicleTaketownLocations>
<Location vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</VehicleTaketownLocations>
<SynchronizedEntities>
<Entities entEntity="ff"/>
</SynchronizedEntities>
<HighLightedEntities>
<Entities entEntity="ff"/>
</HighLightedEntities>
<ActivePowersAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</ActivePowersAvailability>
</CActivePowersComponent>
<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
<CEntityGridEntry hidHasAliasName="" uiHidGridEntryType="02"/>
<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BouncingCollectible_295" disEntityId="70 01 60 e3 34 95 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="6d 27 58 c4 31 99 51 41 17 d7 ac 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="6d 27 58 c4 31 99 51 41 17 d7 ac 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CBouncingCollectibleComponent hidHasAliasName="" fRadius="00 00 c0 3f" fScoreBonus="f4 01" colorSphereColor="00 00 80 3f 00 00 80 3f 00 00 00 00 33 33 b3 3e" bDisplayDebug="01">
<_b9240372 psIdleFx="ff ff ff ff" psCollectFx="ff ff ff ff"/>
<Sounds sndPickup01="ff" sndPickup02="ff" sndPickup03="ff" sndPickup04="ff" sndPickup05="ff" sndPickup06="ff" sndPickup07="ff" sndPickup08="ff" sndPickup09="ff" sndPickup10="ff" sndPickup11="ff" sndPickup12="ff" sndPickup13="ff"/>
</CBouncingCollectibleComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BouncingCollectible_288" disEntityId="64 46 a2 35 16 95 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="4c 2f 58 c4 81 75 bb 42 80 f7 b2 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="4c 2f 58 c4 81 75 bb 42 80 f7 b2 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CBouncingCollectibleComponent hidHasAliasName="" fRadius="00 00 c0 3f" fScoreBonus="f4 01" colorSphereColor="00 00 80 3f 00 00 80 3f 00 00 00 00 33 33 b3 3e" bDisplayDebug="01">
<_b9240372 psIdleFx="ff ff ff ff" psCollectFx="ff ff ff ff"/>
<Sounds sndPickup01="ff" sndPickup02="ff" sndPickup03="ff" sndPickup04="ff" sndPickup05="ff" sndPickup06="ff" sndPickup07="ff" sndPickup08="ff" sndPickup09="ff" sndPickup10="ff" sndPickup11="ff" sndPickup12="ff" sndPickup13="ff"/>
</CBouncingCollectibleComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_70" disEntityId="83 39 40 28 a9 d3 dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="93 58 df c2 c1 f2 4c c4 83 91 9d 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="93 58 df c2 c1 f2 4c c4 83 91 9d 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 80 bf 00 00 80 bf 00 00 80 bf" vectorBBoxMax="00 00 80 3f 00 00 80 3f 00 00 80 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 00 40 00 00 00 40 00 00 00 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{A9745BE6-CAEA-4AB6-B58E-4C0D2223CEAB}" hidName="Common.Default_23" disEntityId="c1 10 80 c8 6c a2 df 1c" hidResourceCount="01" hidPos="52 08 ac c3 a2 a5 19 43 cd 4c 95 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 40" hidPos_precise="52 08 ac c3 a2 a5 19 43 cd 4c 95 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BouncingCollectible_300" disEntityId="ed 04 00 92 46 95 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="a0 ea 3f c4 77 3e 06 c3 d7 23 c0 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="a0 ea 3f c4 77 3e 06 c3 d7 23 c0 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CBouncingCollectibleComponent hidHasAliasName="" fRadius="00 00 c0 3f" fScoreBonus="f4 01" colorSphereColor="00 00 80 3f 00 00 80 3f 00 00 00 00 33 33 b3 3e" bDisplayDebug="01">
<_b9240372 psIdleFx="ff ff ff ff" psCollectFx="ff ff ff ff"/>
<Sounds sndPickup01="ff" sndPickup02="ff" sndPickup03="ff" sndPickup04="ff" sndPickup05="ff" sndPickup06="ff" sndPickup07="ff" sndPickup08="ff" sndPickup09="ff" sndPickup10="ff" sndPickup11="ff" sndPickup12="ff" sndPickup13="ff"/>
</CBouncingCollectibleComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="HackableEntity_104" disEntityId="84 39 40 28 a9 d3 dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="fe d4 de c2 46 fe 4c c4 48 01 9e 42" hidAngles="00 00 00 00 00 00 00 80 ab 61 1c c0" hidPos_precise="fe d4 de c2 46 fe 4c c4 48 01 9e 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="10 3d 88 be b1 b1 d8 bd 9c e1 4d bd" vectorBBoxMax="04 e5 81 3e b1 b1 d8 3d 5c 21 2e 3f"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\leveldesign\text\7.xml" fileName="c9 35 a0 86"/>
<CStaticPhysComponent hidHasAliasName="" hidResourceId="ff ff ff ff" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="LD_Text_white" disSlotName="e0 d7 cc 48" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\madeslongchamps-m-2012072536139423.material.bin" hidOriginalMaterial="c6 63 32 13"/>
<Material _c20a23bf="LD_Text_black" disSlotName="6c a0 86 83" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\madeslongchamps-m-2012072536214314.material.bin" hidOriginalMaterial="b9 9a aa 6a"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="10 3d 88 be b1 b1 d8 bd 9c e1 4d bd" vectorBBoxMax="04 e5 81 3e b1 b1 d8 3d 5c 21 2e 3f"/>
<object hidIndex="" _3182766c="graphics\leveldesign\text\7.xbg" fileModel="3f 37 a0 86" _e1a0ee56="7" hidNodeName="82 4a bf 6a" _0d9c8b1a="7_LOD0" hidNodeNameLOD0="79 59 36 0a" hidDetailObject="">
<hidMeshNameIDs/>
</object>
<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="7" hidNodeName="82 4a bf 6a" _0d9c8b1a="7_LOD0" hidNodeNameLOD0="79 59 36 0a" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="43 39 e3 2c" bIsHackable="" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="" bAllowRetryAfterSuccess="" bAllowRetryAfterFailure="" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="ff" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
<locsectionidProfile/>
<BehaviorAnalysisTitles>
<locstridPassive/>
<locstridActive/>
</BehaviorAnalysisTitles>
</ProfilerSettings>
<locstridHackingText/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
</CHackingComponent>
<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
<GeneratedStims>
<Stim stims="ff" bIsPersistent=""/>
</GeneratedStims>
</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
</UsableSoftwares>
<IconLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLocations>
<IconLinkLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLinkLocations>
<VehicleTaketownLocations>
<Location vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</VehicleTaketownLocations>
<SynchronizedEntities>
<Entities entEntity="ff"/>
</SynchronizedEntities>
<HighLightedEntities>
<Entities entEntity="ff"/>
</HighLightedEntities>
<ActivePowersAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</ActivePowersAvailability>
</CActivePowersComponent>
<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
<CEntityGridEntry hidHasAliasName="" uiHidGridEntryType="02"/>
<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="City_Ride_3" disEntityId="88 36 c0 aa 92 d3 dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="91 cd 33 43 1f cd dc c4 0b c6 76 42" hidAngles="00 00 00 00 00 00 00 80 c0 92 01 bf" hidPos_precise="91 cd 33 43 1f cd dc c4 0b c6 76 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="10 3d 88 be b1 b1 d8 bd 9c e1 4d bd" vectorBBoxMax="04 e5 81 3e b1 b1 d8 3d 5c 21 2e 3f"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\leveldesign\text\7.xml" fileName="c9 35 a0 86"/>
<CStaticPhysComponent hidHasAliasName="" hidResourceId="ff ff ff ff" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="LD_Text_white" disSlotName="e0 d7 cc 48" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\madeslongchamps-m-2012072536139423.material.bin" hidOriginalMaterial="c6 63 32 13"/>
<Material _c20a23bf="LD_Text_black" disSlotName="6c a0 86 83" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\madeslongchamps-m-2012072536214314.material.bin" hidOriginalMaterial="b9 9a aa 6a"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="10 3d 88 be b1 b1 d8 bd 9c e1 4d bd" vectorBBoxMax="04 e5 81 3e b1 b1 d8 3d 5c 21 2e 3f"/>
<object hidIndex="" _3182766c="graphics\leveldesign\text\7.xbg" fileModel="3f 37 a0 86" _e1a0ee56="7" hidNodeName="82 4a bf 6a" _0d9c8b1a="7_LOD0" hidNodeNameLOD0="79 59 36 0a" hidDetailObject="">
<hidMeshNameIDs/>
</object>
<object hidIndex="01" fileModel="ff ff ff ff" _e1a0ee56="7" hidNodeName="82 4a bf 6a" _0d9c8b1a="7_LOD0" hidNodeNameLOD0="79 59 36 0a" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CHackingComponent hidHasAliasName="" hackingparametersConfig="90 5a ad 80" bIsHackable="01" bIsHackablePropertyPersisted="" bIsHacked="" bAutoRehack="01" bAllowRetryAfterSuccess="01" bAllowRetryAfterFailure="01" bIsProfilable="" bIsIOP="" bCanSucceedWhileInvaded="01" sndIngredientOverrideHackingSuccessSound="ff" bUsesOcclusion="01" bIsProfilerSticky="" sHackingIcon="00" bHackThroughCameraOnly="" _71f817da="01" bSquashCharactersWhenHacked="" bHackableDuringMovement="">
<ProfilerSettings profilerinfofilterProfileFilter="ff" fileProfilerThumbnailOverride="ff ff ff ff" vectorProfilerSquareTargetOffset="00 00 00 00 00 00 00 00 00 00 00 00" fDefaultBehaviorAnalysisPercentage="00 00 a0 41">
<locsectionidProfile/>
<BehaviorAnalysisTitles>
<locstridPassive/>
<locstridActive/>
</BehaviorAnalysisTitles>
</ProfilerSettings>
<locstridHackingText/>
<hackingAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
</CHackingComponent>
<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
<GeneratedStims>
<Stim stims="ff" bIsPersistent=""/>
</GeneratedStims>
</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
</UsableSoftwares>
<IconLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLocations>
<IconLinkLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLinkLocations>
<VehicleTaketownLocations>
<Location vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</VehicleTaketownLocations>
<SynchronizedEntities>
<Entities entEntity="ff"/>
</SynchronizedEntities>
<HighLightedEntities>
<Entities entEntity="ff"/>
</HighLightedEntities>
<ActivePowersAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</ActivePowersAvailability>
</CActivePowersComponent>
<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
<CEntityGridEntry hidHasAliasName="" uiHidGridEntryType="02"/>
<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_68" disEntityId="87 36 c0 aa 92 d3 dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="b2 fd 33 43 b8 ce dc c4 4c b7 78 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="b2 fd 33 43 b8 ce dc c4 4c b7 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 80 bf 00 00 80 bf 00 00 80 bf" vectorBBoxMax="00 00 80 3f 00 00 80 3f 00 00 80 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 00 40 00 00 00 40 00 00 00 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{FF39C234-E939-455A-B81F-42EEBCF4D54C}" hidName="Bouncing.Mine_Med01_M_55" disEntityId="ce 12 c0 e8 23 d2 dd 1c" hidResourceCount="09" hidPos="73 78 9c c3 c7 a3 4e c4 66 e6 94 42" hidPos_precise="73 78 9c c3 c7 a3 4e c4 66 e6 94 42">
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</CBouncingCollectibleComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
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<CBouncingCollectibleComponent hidHasAliasName="" fRadius="00 00 c0 3f" fScoreBonus="f4 01" colorSphereColor="00 00 80 3f 00 00 80 3f 00 00 00 00 33 33 b3 3e" bDisplayDebug="01">
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<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
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<CBouncingCollectibleComponent hidHasAliasName="" fRadius="00 00 c0 3f" fScoreBonus="f4 01" colorSphereColor="00 00 80 3f 00 00 80 3f 00 00 00 00 33 33 b3 3e" bDisplayDebug="01">
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<hidLinks/>
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<Entity hidName="HackableEntity_145" disEntityId="68 46 22 f2 b2 8b df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="8d 17 b1 c3 35 be 1b c3 cd cc 91 42" hidAngles="00 00 00 00 00 00 00 80 9f d9 20 3e" hidPos_precise="8d 17 b1 c3 35 be 1b c3 cd cc 91 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<ActivePowersAvailability selRulesOperator="03">
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<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
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<CElectricComponent hidHasAliasName=""/>
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<Entity ArchetypeGuid="{6E22DB06-833B-4EEA-8FD2-18E81E979406}" hidName="Bouncing.Mine_Med01_S_3" disEntityId="28 8c e0 91 4b df dd 1c" hidResourceCount="09" hidPos="d9 de 35 c4 f6 b8 c4 43 01 4d 99 42" hidPos_precise="d9 de 35 c4 f6 b8 c4 43 01 4d 99 42">
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CBouncingCollectibleComponent hidHasAliasName="" fRadius="00 00 c0 3f" fScoreBonus="f4 01" colorSphereColor="00 00 80 3f 00 00 80 3f 00 00 00 00 33 33 b3 3e" bDisplayDebug="01">
<_b9240372 psIdleFx="ff ff ff ff" psCollectFx="ff ff ff ff"/>
<Sounds sndPickup01="ff" sndPickup02="ff" sndPickup03="ff" sndPickup04="ff" sndPickup05="ff" sndPickup06="ff" sndPickup07="ff" sndPickup08="ff" sndPickup09="ff" sndPickup10="ff" sndPickup11="ff" sndPickup12="ff" sndPickup13="ff"/>
</CBouncingCollectibleComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BouncingCollectible_298" disEntityId="eb 04 00 92 46 95 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="c1 e2 3f c4 c9 56 0a c3 f3 8e bc 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="c1 e2 3f c4 c9 56 0a c3 f3 8e bc 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CBouncingCollectibleComponent hidHasAliasName="" fRadius="00 00 c0 3f" fScoreBonus="f4 01" colorSphereColor="00 00 80 3f 00 00 80 3f 00 00 00 00 33 33 b3 3e" bDisplayDebug="01">
<_b9240372 psIdleFx="ff ff ff ff" psCollectFx="ff ff ff ff"/>
<Sounds sndPickup01="ff" sndPickup02="ff" sndPickup03="ff" sndPickup04="ff" sndPickup05="ff" sndPickup06="ff" sndPickup07="ff" sndPickup08="ff" sndPickup09="ff" sndPickup10="ff" sndPickup11="ff" sndPickup12="ff" sndPickup13="ff"/>
</CBouncingCollectibleComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BouncingCollectible_293" disEntityId="5a 01 c0 a1 33 95 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="23 2b 58 c4 50 ad 22 43 4b 39 a9 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="23 2b 58 c4 50 ad 22 43 4b 39 a9 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CBouncingCollectibleComponent hidHasAliasName="" fRadius="00 00 c0 3f" fScoreBonus="f4 01" colorSphereColor="00 00 80 3f 00 00 80 3f 00 00 00 00 33 33 b3 3e" bDisplayDebug="01">
<_b9240372 psIdleFx="ff ff ff ff" psCollectFx="ff ff ff ff"/>
<Sounds sndPickup01="ff" sndPickup02="ff" sndPickup03="ff" sndPickup04="ff" sndPickup05="ff" sndPickup06="ff" sndPickup07="ff" sndPickup08="ff" sndPickup09="ff" sndPickup10="ff" sndPickup11="ff" sndPickup12="ff" sndPickup13="ff"/>
</CBouncingCollectibleComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BatchMeshEntity_C2_I0_Xn0001_Yn0001_Xp0001_Yp0001_000000005f011e82" disEntityId="a2 6c 07 4b 85 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="00 00 00 00 00 00 00 00 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 00 00 00 00 00 00 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C2_I0_Xn0001_Yn0001_Xp0001_Yp0001_000000005f011e82.batch">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 80 3f 00 00 80 3f 00 00 00 00" vectorBBoxMax="00 00 80 bf 00 00 80 bf 00 00 80 3f"/>
<Components/>
</Entity>
</Entities>
<_211f3057>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c2_i0_xn0001_yn0001_xp0001_yp0001_000000005f011e82_phys.cbatch" _11d3633a="d7 68 95 65"/>
</_211f3057>
<CityLifeObjects/>
</_c2b9e143>