The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_a04_m07.xml.data.fcb" PathId="e0 61 e3 e6">
<Entities>
<Entity hidName="A04_M07_SC040_SCR_ClaraNeedsHelp" disEntityId="d9 4c 42 96 a9 36 e1 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="21 01" hidPos="ae 07 f2 44 33 eb 76 c4 81 c6 c2 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="ae 07 f2 44 33 eb 76 c4 81 c6 c2 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" fileName="ff ff ff ff"/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 5d 66 74 3f 8e 38 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots/>
</MaterialOverrides>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CCinematicSceneComponent hidHasAliasName="">
<SequenceEntries>
<Entry _cf68e402="CSequenceEntry" hid_DTCTH_ClassName="3f d3 2e da" disEntryId="84 03 a9 4f 09 31 6a 80" hidCinematicEntityId="d9 4c 42 96 a9 36 e1 1c" _b1c26ebb="sequences\windy_city\main_missions\act_04\mission_07\a04_m07_sc040_scr\a04_m07_sc040_scr.cseq" disSequence="f2 76 1e 03"/>
<Entry _cf68e402="CSequenceEntry" hid_DTCTH_ClassName="3f d3 2e da" disEntryId="85 03 a9 4f 09 31 6a 80" hidCinematicEntityId="d9 4c 42 96 a9 36 e1 1c" _b1c26ebb="sequences\windy_city\main_missions\act_04\mission_07\a04_m07_sc040_claraloop\a04_m07_sc040_claraloop.cseq" disSequence="82 ba 4b 27"/>
<Entry _cf68e402="CSequenceEntry" hid_DTCTH_ClassName="3f d3 2e da" disEntryId="86 03 a9 4f 09 31 6a 80" hidCinematicEntityId="d9 4c 42 96 a9 36 e1 1c" _b1c26ebb="sequences\windy_city\main_missions\act_04\mission_07\a04_m07_sc040_claradeath\a04_m07_sc040_claradeath.cseq" disSequence="88 ec 0c 02"/>
<Entry _cf68e402="CSequenceEntry" hid_DTCTH_ClassName="3f d3 2e da" disEntryId="87 03 a9 4f 09 31 6a 80" hidCinematicEntityId="d9 4c 42 96 a9 36 e1 1c" _b1c26ebb="sequences\windy_city\main_missions\act_04\mission_07\a04_m07_sc040_claradead\a04_m07_sc040_claradead.cseq" disSequence="ee 19 b8 e1"/>
</SequenceEntries>
</CCinematicSceneComponent>
<CSimpleAnimationComponent hidHasAliasName="" _f9f2d5f4="graphics\characters\_common\singlebone_ref.skeleton" fileSkeleton="e1 f6 05 ce" sPartName="centerscene"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="CinemaZoneCleanupEntity_A04_M07_SC060" disEntityId="53 0d 60 d1 5e df e9 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="d7 83 f3 44 73 90 78 c4 7c 52 c4 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="d7 83 f3 44 73 90 78 c4 7c 52 c4 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 f0 c0 00 00 f0 c0 00 00 f0 c0" vectorBBoxMax="00 00 f0 40 00 00 f0 40 00 00 f0 40"/>
<Components>
<CCinemaZoneCleanupComponent hidHasAliasName="" vectorSize="00 00 70 41 00 00 70 41 00 00 70 41" bCleanUp3dParticles="01" bCleanUpBreakables="01" bCleanUpRagdolls="01" bCleanUpVehicles="01" bCleanUp="01"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="A04_M07_MoveAided_TagPoint" disEntityId="f6 3f 27 a5 e8 33 f3 1c" _d2b3429e="CTagPoint" hidEntityClass="de 85 0c 58" hidResourceCount="01" hidPos="8f 32 e8 44 8f 72 6d c4 84 cd b4 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="8f 32 e8 44 8f 72 6d c4 84 cd b4 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="A04_M07_SC060_CIN_ClaraNeedsHelp" disEntityId="a3 0a 40 87 d5 b0 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="e5 00" hidPos="ae 07 f2 44 33 eb 76 c4 81 c6 c2 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="ae 07 f2 44 33 eb 76 c4 81 c6 c2 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" fileName="ff ff ff ff"/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 5d 66 74 3f 8e 38 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots/>
</MaterialOverrides>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CCinematicSceneComponent hidHasAliasName="">
<SequenceEntries>
<Entry _cf68e402="CSequenceEntry" hid_DTCTH_ClassName="3f d3 2e da" disEntryId="88 c3 a9 4f 09 31 6a 80" hidCinematicEntityId="a3 0a 40 87 d5 b0 df 1c" _b1c26ebb="sequences\windy_city\main_missions\act_04\mission_07\a04_m07_sc060_cin\a04_m07_sc060_cin.cseq" disSequence="52 c6 2f 4d">
<Binding EntityID="1e d5 66 be d6 a9 ec 1c" TrackID="59 47 a4 2b eb bf 35 ff"/>
</Entry>
<Entry _cf68e402="CSequenceEntry" hid_DTCTH_ClassName="3f d3 2e da" disEntryId="89 c3 a9 4f 09 31 6a 80" hidCinematicEntityId="a3 0a 40 87 d5 b0 df 1c" _b1c26ebb="sequences\windy_city\main_missions\act_04\mission_07\a04_m07_sc060_cin\a04_m07_endmissionfade_cin.cseq" disSequence="77 33 85 56"/>
</SequenceEntries>
</CCinematicSceneComponent>
<CSimpleAnimationComponent hidHasAliasName="" _f9f2d5f4="graphics\characters\_common\singlebone_ref.skeleton" fileSkeleton="e1 f6 05 ce" sPartName="centerscene"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_144" disEntityId="95 72 02 cf 78 ab e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="9a b9 d4 44 e5 50 cb c2 45 67 87 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="9a b9 d4 44 e5 50 cb c2 45 67 87 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="Interaction" Value="70 72 11 b1"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 bf 00 00 00 bf 00 00 00 bf" vectorBBoxMax="00 00 00 3f 00 00 00 3f 00 00 00 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 80 3f 00 00 80 3f 00 00 80 3f" bUsable="01" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_AssassinAR_7" disEntityId="ea 2f 00 58 08 a4 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="e1 e2 c1 44 27 61 9a c3 44 0b 98 42" hidAngles="00 00 00 00 00 00 00 80 39 b3 d8 3f" hidPos_precise="e1 e2 c1 44 27 61 9a c3 44 0b 98 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="01">
<SpawnPointList>
<SpawnPoints entSpawnPoint="e9 2f e0 57 08 a4 e8 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_GarageTrigger" disEntityId="06 d1 45 5c b3 97 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="48 e1 d1 44 9a 29 97 c3 ea 15 87 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="48 e1 d1 44 9a 29 97 c3 ea 15 87 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 f0 c1 00 00 a0 c1 00 00 20 c0" vectorBBoxMax="00 00 f0 41 00 00 a0 41 00 00 20 40"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 70 42 00 00 20 42 00 00 a0 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Adrelanine_Mob_Sapwnpoint_4" disEntityId="65 05 40 69 d9 df de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="52 08 f3 44 52 78 7c c4 81 44 c5 42" hidAngles="00 00 00 00 00 00 00 80 0a 98 44 be" hidPos_precise="52 08 f3 44 52 78 7c c4 81 44 c5 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="27 b1 df 02" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Adrelanine_Mob_2" disEntityId="5b 05 c0 5d d6 df de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="c3 35 f2 44 cd 9c 7c c4 9c 84 c9 42" hidAngles="00 00 00 00 00 00 00 80 07 72 93 bf" hidPos_precise="c3 35 f2 44 cd 9c 7c c4 9c 84 c9 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="63 05 20 31 d9 df de 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MissionArea_1" disEntityId="fe 06 40 d6 9a f0 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="73 08 c1 c3 66 46 b7 c4 64 9d 84 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="73 08 c1 c3 66 46 b7 c4 64 9d 84 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="MissionAreas" Value="b4 9a 27 f5"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="80 3b 1f c2 00 e8 6c c2 00 b5 7a bf" vectorBBoxMax="40 82 1e 42 80 b5 6a 42 00 e8 38 3f"/>
<Components>
<CRegionComponent hidHasAliasName="" hidShapePoints="04 00 00 00 0d ba d4 c3 f4 71 be c4 32 0f 86 42 e3 ef d4 c3 ba f0 af c4 34 0f 86 42 ae 3f ad c3 45 09 b0 c4 fa a7 82 42 2b 38 ad c3 a6 ad be c4 32 af 83 42" hidCentet="73 08 c1 c3 66 46 b7 c4 64 9d 84 42"/>
<CMissionAreaShapeComponent hidHasAliasName="" bActivated="" fileTextureResource="ff ff ff ff" fAreaTextureSizeFactor="00 00 c8 42" colorColor="00 00 80 3f 00 00 00 00 00 00 00 00" fColorAlpha="00 00 80 3f" bDrawIn3D="">
<Descriptor selAreaDrawType="" _18380c37="CMissionRegionDescriptor" missionareashapedescriptoridMissionAreaShapeDescriptorId="6e e1 f0 a3">
<MissionAreaShapeDescriptor/>
</Descriptor>
<VirtualMapOptions bIsOutlineVisibleOnWorldMap="" bIsOutlineVisibleOnGrid="" colorOutlineColor="00 00 80 3f 00 00 80 3f 00 00 80 3f" fOutlineAlpha="00 00 80 3f" fOutlineThickness="00 00 c0 3f"/>
</CMissionAreaShapeComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{A9745BE6-CAEA-4AB6-B58E-4C0D2223CEAB}" hidName="Common.Default_A04_M07_CheckPoint_2" disEntityId="41 0c 00 87 fb df de 1c" hidResourceCount="01" hidPos="b8 26 f3 44 be 3f 75 c4 68 51 c3 42" hidAngles="00 00 00 00 00 00 00 80 89 4e 38 c0" hidPos_precise="b8 26 f3 44 be 3f 75 c4 68 51 c3 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_AssassinAR_8" disEntityId="00 30 e0 4e 0a a4 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="14 56 ca 44 35 be 75 c3 55 61 82 42" hidAngles="00 00 00 00 00 00 00 80 f2 d3 46 c0" hidPos_precise="14 56 ca 44 35 be 75 c3 55 61 82 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="e7 a9 a1 58" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Adrelanine_Mob_Sapwnpoint_2" disEntityId="63 05 20 31 d9 df de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="c3 35 f2 44 8f a2 7c c4 29 fc c3 42" hidAngles="00 00 00 00 00 00 00 80 64 82 0a bf" hidPos_precise="c3 35 f2 44 8f a2 7c c4 29 fc c3 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="84 20 b4 48" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="TagPoint_CameraObjective" disEntityId="41 23 60 57 e2 9b e7 1c" _d2b3429e="CTagPoint" hidEntityClass="de 85 0c 58" hidResourceCount="01" hidPos="00 18 d6 44 b0 72 a0 c3 57 0c ad 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 18 d6 44 b0 72 a0 c3 57 0c ad 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_AssassinSMG" disEntityId="8b 39 20 0f 40 a4 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="3d ca c1 44 b6 13 9c c3 44 0b 98 42" hidAngles="00 00 00 00 00 00 00 80 39 b3 d8 3f" hidPos_precise="3d ca c1 44 b6 13 9c c3 44 0b 98 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="01">
<SpawnPointList>
<SpawnPoints entSpawnPoint="8c 39 20 0f 40 a4 e8 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Adrelanine_Mob_Sapwnpoint_1" disEntityId="62 05 80 23 d9 df de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="29 64 f2 44 14 3e 7e c4 6d a9 c6 42" hidAngles="00 00 00 00 00 00 00 80 f5 66 df be" hidPos_precise="29 64 f2 44 14 3e 7e c4 6d a9 c6 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="27 b1 df 02" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
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<Entry CombinedRestrictions="03" SegmentID="28 2b">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex="04"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="02" SegmentID="1a 23">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex=""/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="02" SegmentID="23 23">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex=""/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="02" SegmentID="4c 3b">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex=""/>
<civilianRoadLaneIDs LaneIndex="01"/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="02" SegmentID="1e 23">
<TrafficRestrictionRoadLanes/>
<CivilianRestrictionRoadLanes>
<civilianRoadLaneIDs LaneIndex=""/>
</CivilianRestrictionRoadLanes>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
</CLaneRestrictionsComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
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<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
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<Elem _8a02cd6d="Interaction" Value="70 72 11 b1"/>
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<CInteractionScriptComponent hidHasAliasName="" fAutoNavDistanceTolerance="00 00 80 3e" fAutoNavMinSpeed="00 00 a0 40" fAutoNavMaxSpeed="00 00 20 41" vecAutoNavOffset="00 00 00 00 00 00 00 00 00 00 00 00" bEnabledByDefault="01" bEnableAutomaticTriggering="" fAutoTriggeringRadius="00 00 a0 40" bEnableAutoTriggerInteraction="01">
<InteractionProperties>
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<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
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</InteractionProperties>
<locstridOasisUseStringId/>
</CInteractionScriptComponent>
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<hidBatchedLinks/>
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<Entity hidName="ProximityTrigger_ClaraDeath_Trigger" disEntityId="05 08 20 e5 e8 f1 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="33 7b f3 44 fa c6 78 c4 71 7d cf 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="33 7b f3 44 fa c6 78 c4 71 7d cf 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
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<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 e0 40 00 00 e0 40 00 00 70 41" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="02" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
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<Interaction>
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</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
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</Entity>
<Entity hidName="AISpawnPoint_AssassinSMG" disEntityId="8c 39 20 0f 40 a4 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="e1 d2 c1 44 d5 08 9c c3 44 cb 92 42" hidAngles="00 00 00 00 00 00 00 80 7d 6c b9 bf" hidPos_precise="e1 d2 c1 44 d5 08 9c c3 44 cb 92 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="6f 2c dc f4" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
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<Entity hidName="VehicleSpawner_207_3_13_16_18_21" disEntityId="ff 2f e0 4e 0a a4 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="cd 9c ca 44 cf f7 77 c3 47 43 82 42" hidAngles="00 00 00 00 00 00 00 80 cc 74 00 40" hidPos_precise="cd 9c ca 44 cf f7 77 c3 47 43 82 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
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<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="01" selVehicleSpawnID="96 ee ac df" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="01" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
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<DamagePlans>
<DamagePlan>
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</DamagePlan>
</DamagePlans>
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<hidBatchedLinks/>
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</Entity>
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<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="01" selVehicleSpawnID="96 ee ac df" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="01" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
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</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
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<hidGroupIds/>
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<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 d2 42 00 00 dc 42 00 00 70 41" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
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<Elem _8a02cd6d="MissionAreas" Value="b4 9a 27 f5"/>
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<Descriptor selAreaDrawType="" _18380c37="CMissionCircleDescriptor" missionareashapedescriptoridMissionAreaShapeDescriptorId="16 86 bb 22">
<MissionAreaShapeDescriptor fRadius="00 00 f0 42"/>
</Descriptor>
<VirtualMapOptions bIsOutlineVisibleOnWorldMap="" bIsOutlineVisibleOnGrid="" colorOutlineColor="00 00 80 3f 00 00 80 3f 00 00 80 3f" fOutlineAlpha="00 00 80 3f" fOutlineThickness="00 00 c0 3f"/>
</CMissionAreaShapeComponent>
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<Entity ArchetypeGuid="{B95E6D86-DF05-4EB4-B7D9-100AB95D7222}" hidName="JunctionBox.JunctionBox_HackableBreakableEntity_Small_2" disEntityId="b7 24 00 06 cd a3 e8 1c" hidResourceCount="0a" hidPos="d7 d3 d5 44 fa 5e a2 c3 0c f3 ae 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="d7 d3 d5 44 fa 5e a2 c3 0c f3 ae 42">
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<Elem _8a02cd6d="AdrenalineTarget" Value="56 6d fe 3b"/>
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<Elem _8a02cd6d="AimingAssistance" Value="8f 83 b4 e5"/>
<Elem _8a02cd6d="Destructible" Value="f9 98 f8 f2"/>
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<CBreakableHackableComponent sPartName="ff ff ff ff"/>
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<InvestigationInfos>
<Info>
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<Info bUseDirection="01" entAction="ff">
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</Info>
</InvestigationInfos>
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<CEventComponent hidHasAliasName="">
<hidLinks>
<Link InputEvent="OnHackSucceed" TargetEntityId="b8 24 00 06 cd a3 e8 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="Enable" eventMask="01" hidTargetEntityId="b8 24 00 06 cd a3 e8 1c"/>
</Link>
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<Entity hidName="DBStimsEmitter_3" disEntityId="b8 24 00 06 cd a3 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="53 d6 d5 44 58 62 a2 c3 ac 40 ad 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="53 d6 d5 44 58 62 a2 c3 ac 40 ad 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<CDBStimsEmitterComponent hidHasAliasName="" bEnable="01" bUseTriggerZone="" bDisplayStim="" fOffsetSize="00 00 00 00">
<Stims>
<Stim bEmitOnSpawn="" bEmitOnEvent="01">
<Stim stims="09 47 98 15" bIsPersistent="01" fPersistenceDuration="00 00 80 bf" fPersistenceInterval="9a 99 99 3e" vectorLocalTranslationOffset="00 00 00 00 00 00 00 00 00 00 00 00" vectorLimitsExtraRotations="00 00 00 00 00 00 00 00 00 00 00 00" bAllowPersistanceOverride=""/>
</Stim>
</Stims>
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<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CDBStimsEmitterComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="LaneRestrictionsController_41" disEntityId="3a 40 a0 07 1c a5 e8 1c" _d2b3429e="CBasicShapeEntity" hidEntityClass="e6 02 60 70" hidResourceCount="01" hidPos="1f 6d bf 44 8d 47 99 c3 a6 4a 92 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="1f 6d bf 44 8d 47 99 c3 a6 4a 92 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" hidShapePoints="04 00 00 00 1a 61 c1 44 ed 7f 9d c3 d9 7d 92 42 6f 7b c1 44 c0 43 95 c3 d9 7d 92 42 2c 62 bd 44 dd 15 95 c3 d9 7d 92 42 c6 75 bd 44 ab 44 9d c3 d9 7d 92 42">
<hidGroupIds/>
<hidBBox vectorBBoxMin="c0 bc 82 c1 00 0c 07 c1 00 00 00 00" vectorBBoxMax="00 94 83 41 00 36 06 41 00 cc cc 3d"/>
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<CLaneRestrictionsComponent hidHasAliasName="" hidShapePoints="04 00 00 00 1a 61 c1 44 ed 7f 9d c3 d9 7d 92 42 6f 7b c1 44 c0 43 95 c3 d9 7d 92 42 2c 62 bd 44 dd 15 95 c3 d9 7d 92 42 c6 75 bd 44 ab 44 9d c3 d9 7d 92 42" hidCentet="1e 6d bf 44 8d 47 99 c3 d9 7d 92 42" bRestrictTraffic="01" bRestrictPedestrians="" bRestrictParking="" bRestrictWater="" fHeight="00 00 20 41" bIgnoreHeightForUnspawning="01" bIteratoToIntersections="01" civdensityCiviliansDensityOverride="ff" parkeddensityParkedCarsDensityOverride="ff" fPatternScaleOverride="00 00 80 bf" bApplyRestrictionsToEnticers="01" _63e9eec6="">
<Entry CombinedRestrictions="05" SegmentID="e7 3e">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes>
<parkedCarsRoadLaneIDs LaneIndex="03"/>
<parkedCarsRoadLaneIDs LaneIndex="05"/>
</ParkedCarsRestrictionRoadLanes>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="47 05">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="87 2b">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex="01"/>
<trafficRoadLaneIDs LaneIndex="03"/>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="97 2b">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
<trafficRoadLaneIDs LaneIndex="01"/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="40 05">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="80 05">
<TrafficRestrictionRoadLanes>
<trafficRoadLaneIDs LaneIndex=""/>
</TrafficRestrictionRoadLanes>
<CivilianRestrictionRoadLanes/>
<ParkedCarsRestrictionRoadLanes/>
<WaterRestrictionRoadLanes/>
</Entry>
<Entry CombinedRestrictions="01" SegmentID="89 2b">
<TrafficRestrictionRoadLanes>
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<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="01" selVehicleSpawnID="a1 d2 b6 d9" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="01" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_AssassinSniper_3" disEntityId="56 f7 23 ad 1a e8 e7 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="a4 00 d8 44 cb a1 43 c3 88 a5 8d 42" hidAngles="00 00 00 00 00 00 00 80 c3 b8 b2 3e" hidPos_precise="a4 00 d8 44 cb a1 43 c3 88 a5 8d 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="d8 8e 68 c1" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_AssassinAR_9" disEntityId="62 37 e0 b2 39 a4 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="7b dc ca 44 35 5e 74 c3 55 a1 87 42" hidAngles="00 00 00 00 00 00 00 80 07 fa 0e 3d" hidPos_precise="7b dc ca 44 35 5e 74 c3 55 a1 87 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="01">
<SpawnPointList>
<SpawnPoints entSpawnPoint="63 37 e0 b2 39 a4 e8 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_AssassinAR_7" disEntityId="e9 2f e0 57 08 a4 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="85 eb c1 44 46 56 9a c3 44 cb 92 42" hidAngles="00 00 00 00 00 00 00 80 7d 6c b9 bf" hidPos_precise="85 eb c1 44 46 56 9a c3 44 cb 92 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="e7 a9 a1 58" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{B6E9E081-BC2C-4AF4-ABF5-F84A705D9C44}" hidName="Specific.BloodPuddle_01_68" disEntityId="91 f0 c5 93 ff ae e8 1c" hidResourceCount="04" hidPos="85 93 f3 44 fe ac 78 c4 68 31 c3 42" hidAngles="00 00 00 00 00 00 00 80 c6 de e3 bf" hidPos_precise="85 93 f3 44 fe ac 78 c4 68 31 c3 42">
<hidBBox vectorBBoxMin="e1 6d f0 be 02 f1 00 bf 00 00 00 00" vectorBBoxMax="e1 6d f0 3e 02 f1 00 3f 20 01 90 3b"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="e1 6d f0 be 02 f1 00 bf b2 5d 8e 3b" vectorBBoxMax="e1 6d f0 3e 02 f1 00 3f 8e a4 91 3b"/>
<object _e1a0ee56="Cin_Blood_01" hidNodeName="b4 30 26 ed"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_AmbushVehicle_1" disEntityId="20 1f e0 7f 28 d1 e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="b8 1e dc 44 3f 35 d1 c2 ae 18 84 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="b8 1e dc 44 3f 35 d1 c2 ae 18 84 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="08 c9 8e bf 97 73 11 c0 01 01 84 3a" vectorBBoxMax="08 c9 8e 3f 38 f3 23 40 67 7e c1 3f"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="01" selVehicleSpawnID="96 ee ac df" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="01" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_Clara" disEntityId="8f 80 c0 02 b2 cb dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="1f 7d f3 44 83 90 78 c4 8f 02 c8 42" hidAngles="00 00 00 00 00 00 00 80 4e 51 25 c0" hidPos_precise="1f 7d f3 44 83 90 78 c4 8f 02 c8 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="91 80 60 a8 b5 cb dd 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Adrelanine_Mob_6" disEntityId="5f 05 a0 96 d6 df de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="52 e0 f2 44 f6 10 80 c4 93 98 ce 42" hidAngles="00 00 00 00 00 00 00 80 0c be 75 bf" hidPos_precise="52 e0 f2 44 f6 10 80 c4 93 98 ce 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="67 05 80 81 d9 df de 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_17" disEntityId="91 80 60 a8 b5 cb dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="7b 7c f3 44 75 93 78 c4 c3 53 c3 42" hidAngles="00 00 00 00 00 00 00 80 f2 d3 46 c0" hidPos_precise="7b 7c f3 44 75 93 78 c4 c3 53 c3 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="92 76 28 c6" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{B2426DCE-2C6F-4577-85BD-8FED8E07A66E}" hidName="MainMission.MissionTarget" disEntityId="36 ad a0 fa 94 63 d8 1c" hidResourceCount="01" hidPos="3d 9a f3 44 1b ef 76 c4 98 4c c3 42" hidPos_precise="3d 9a f3 44 1b ef 76 c4 98 4c c3 42">
<hidGroupIds>
<Elem _8a02cd6d="AllEntityIndicators" Value="73 15 a1 9b"/>
</hidGroupIds>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_AssassinSniper_3" disEntityId="55 f7 23 ad 1a e8 e7 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="f6 00 d8 44 cf b7 43 c3 88 65 92 42" hidAngles="00 00 00 00 00 00 00 80 c3 b8 b2 3e" hidPos_precise="f6 00 d8 44 cf b7 43 c3 88 65 92 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="56 f7 23 ad 1a e8 e7 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ForbiddenZone_3" disEntityId="c7 02 40 72 f6 fc ea 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="9a 49 ef 44 c3 bd 6f c4 bf fd ad 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="9a 49 ef 44 c3 bd 6f c4 bf fd ad 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ForbiddenZone" Value="5a d2 b8 bf"/>
<Elem _8a02cd6d="MissionAreas" Value="b4 9a 27 f5"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="20 a6 51 c2 1c 2f 1b c3 00 00 00 b7" vectorBBoxMax="00 db 82 42 c0 8a c8 42 00 00 00 00"/>
<Components>
<CForbiddenZoneComponent hidHasAliasName="" hidShapePoints="0a 00 00 00 4c a9 f5 44 c5 44 8b c4 be fd ad 42 c4 b2 ed 44 79 ed 8a c4 be fd ad 42 19 d0 ed 44 d0 3a 84 c4 be fd ad 42 69 bc e8 44 a1 70 6d c4 be fd ad 42 55 eb e8 44 9a f4 6a c4 be fd ad 42 42 ec ec 44 8b b1 61 c4 be fd ad 42 84 89 ed 44 dc 2b 5e c4 be fd ad 42 c0 94 f1 44 2a f6 5f c4 be fd ad 42 46 8a f2 44 6b ac 56 c4 be fd ad 42 4a 77 f7 44 49 aa 59 c4 be fd ad 42" hidCentet="9a 49 ef 44 c3 bd 6f c4 bf fd ad 42" fHeight="00 00 48 42"/>
<CMissionAreaShapeComponent hidHasAliasName="" bActivated="" fileTextureResource="ff ff ff ff" fAreaTextureSizeFactor="00 00 c8 42" colorColor="00 00 80 3f 00 00 80 3f 00 00 80 3f" fColorAlpha="00 00 80 3f" bDrawIn3D="">
<Descriptor selAreaDrawType="" _18380c37="CMissionRegionDescriptor" missionareashapedescriptoridMissionAreaShapeDescriptorId="6e e1 f0 a3">
<MissionAreaShapeDescriptor/>
</Descriptor>
<VirtualMapOptions bIsOutlineVisibleOnWorldMap="" bIsOutlineVisibleOnGrid="" colorOutlineColor="00 00 80 3f 00 00 80 3f 00 00 80 3f" fOutlineAlpha="00 00 80 3f" fOutlineThickness="00 00 c0 3f"/>
</CMissionAreaShapeComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_AmbushVehicle_4" disEntityId="f5 87 c2 37 bd 0e e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="29 94 dc 44 fa 7e d0 c2 ae 18 84 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="29 94 dc 44 fa 7e d0 c2 ae 18 84 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="08 c9 8e bf 97 73 11 c0 01 01 84 3a" vectorBBoxMax="08 c9 8e 3f 38 f3 23 40 67 7e c1 3f"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="01" selVehicleSpawnID="96 ee ac df" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="01" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Adrelanine_Mob_Sapwnpoint_7" disEntityId="68 05 00 94 d9 df de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="29 bc f3 44 9a 01 80 c4 d3 8d c8 42" hidAngles="00 00 00 00 00 00 00 80 94 30 37 3f" hidPos_precise="29 bc f3 44 9a 01 80 c4 d3 8d c8 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="45 6d dd 29" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_RampSpawn" disEntityId="89 3e a0 86 ca a4 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="cd 2c c9 44 85 fb 94 c3 0b 86 a1 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="cd 2c c9 44 85 fb 94 c3 0b 86 a1 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 20 c1 00 00 a0 c0 00 00 a0 c0" vectorBBoxMax="00 00 20 41 00 00 a0 40 00 00 a0 40"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 a0 41 00 00 20 41 00 00 20 41" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{3B06834C-B7F1-4797-A6B5-4E119DEE2A04}" hidName="Ammo.AmmoRefillBox_0" disEntityId="58 0d 60 76 83 bc f0 1c" hidResourceCount="04" hidPos="52 70 f2 44 73 80 78 c4 90 b1 c4 42" hidAngles="00 00 00 00 00 00 00 80 16 7a 43 c0" hidPos_precise="52 70 f2 44 73 80 78 c4 90 b1 c4 42">
<hidBBox vectorBBoxMin="bd 61 de be 5a 31 2d be 00 00 00 00" vectorBBoxMax="bd 61 de 3e 98 41 4c 3e aa c1 54 3e"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="bd 61 de be 5a 31 2d be 00 00 00 00" vectorBBoxMax="bd 61 de 3e 98 41 4c 3e aa c1 54 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_ClaraDeath_ForceCamera" disEntityId="79 14 c0 d3 b4 ef e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="8f 72 f3 44 8b 44 77 c4 f4 fd cc 42" hidAngles="00 00 00 00 00 00 00 80 c2 b8 b2 bd" hidPos_precise="8f 72 f3 44 8b 44 77 c4 f4 fd cc 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 48 c1 00 00 a0 c0 00 00 a0 c0" vectorBBoxMax="00 00 48 41 00 00 a0 40 00 00 a0 40"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 c8 41 00 00 20 41 00 00 20 41" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="02" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{FD333102-8844-42E8-86B0-D6ED56761897}" hidName="MainMission.MissionTarget.BoundToEntity_12" disEntityId="04 08 20 2e e2 f1 df 1c" hidResourceCount="01" hidPos="ec 79 f3 44 3f 95 78 c4 52 18 c5 42" hidAngles="00 00 00 00 00 00 00 80 4f e4 bd 3f" hidPos_precise="ec 79 f3 44 3f 95 78 c4 52 18 c5 42">
<hidGroupIds>
<Elem _8a02cd6d="AllEntityIndicators" Value="73 15 a1 9b"/>
</hidGroupIds>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_207_3_13_16" disEntityId="4d 2d 00 37 ff a3 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="7b 2c c2 44 cd 1c 98 c3 d8 a1 92 42" hidAngles="00 00 00 00 00 00 00 80 fd 22 2d c0" hidPos_precise="7b 2c c2 44 cd 1c 98 c3 d8 a1 92 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="31 eb 8d bf 34 d7 0f c0 7b c1 37 3e" vectorBBoxMax="43 73 8d 3f 2a a9 1f 40 00 00 02 40"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="01" selVehicleSpawnID="a1 d2 b6 d9" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="01" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Adrelanine_Mob_Sapwnpoint_5" disEntityId="66 05 a0 74 d9 df de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="c3 8d f3 44 14 8e 7d c4 e6 4e c6 42" hidAngles="00 00 00 00 00 00 00 80 36 fa 0e 3d" hidPos_precise="c3 8d f3 44 14 8e 7d c4 e6 4e c6 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="27 b1 df 02" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{A9745BE6-CAEA-4AB6-B58E-4C0D2223CEAB}" hidName="Common.Default_A04_M07_CheckPoint_1" disEntityId="61 20 e0 c2 f1 8f e7 1c" hidResourceCount="01" hidPos="0a a7 ce 44 44 4b 8f c3 11 87 9a 42" hidAngles="00 00 00 00 00 00 00 80 20 c9 29 c0" hidPos_precise="0a a7 ce 44 44 4b 8f c3 11 87 9a 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_AlleySpawn" disEntityId="2e 3b 40 7c 52 a4 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="d7 b3 cc 44 9e af 8d c3 cc fd 87 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="d7 b3 cc 44 9e af 8d c3 cc fd 87 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 20 c1 00 00 c8 c1 00 00 8c c1" vectorBBoxMax="00 00 20 41 00 00 c8 41 00 00 8c 41"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 a0 41 00 00 48 42 00 00 0c 42" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_206" disEntityId="ef 04 62 11 09 00 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="b8 f6 da 44 08 4c bd c2 41 e2 83 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="b8 f6 da 44 08 4c bd c2 41 e2 83 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="2b 6a 84 bf e2 e9 f5 bf 92 21 47 3d" vectorBBoxMax="00 3a 84 3f c5 c9 27 40 54 35 ad 3f"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="" archArchetype="ff ff ff ff" vehicleinfoVehicleSpawnInfo="7e f1 0e ca" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="01" fSpawnDistFromPlayer="00 00 16 43" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{B235DDA5-1045-4B31-B1DE-6E199C3C90FE}" hidName="Blackout.ElectricBox_BreakableObjectElectricBlackout_1" disEntityId="e1 24 80 8c cf a3 e8 1c" hidResourceCount="11" hidPos="cd 14 d3 44 3b 5f 9b c3 cb a1 9c 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="cd 14 d3 44 3b 5f 9b c3 cb a1 9c 42">
<hidBBox vectorBBoxMin="6c 1a b6 bf 54 41 2a bf 11 81 88 bc" vectorBBoxMax="3b 87 9d 3f 4e 2c a7 3f 32 1c 19 40"/>
<Components>
<CSkinnedGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="6c 1a b6 bf 54 41 2a bf 11 81 88 bc" vectorBBoxMax="3b 87 9d 3f 4e 2c a7 3f 32 1c 19 40"/>
</CSkinnedGraphicComponent>
<CBreakableHackableComponent sPartName="ff ff ff ff"/>
<CInvestigationComponent>
<InvestigationInfos>
<Info>
<Position vectorRelativePosition="00 00 00 00 00 00 c0 3f 00 00 00 00" fDistanceToPos="00 00 00 40"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 00 00 00 c0 bf 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 00 40"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 40 00 00 00 00 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 00 40"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 c0 00 00 00 00 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 00 40"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 00 00 00 00 00 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 00 00"/>
</Info>
</InvestigationInfos>
</CInvestigationComponent>
<CEventComponent hidHasAliasName="">
<hidLinks>
<Link InputEvent="StateChange" TargetEntityId="e1 24 80 8c cf a3 e8 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="DoHackableOff" eventMask="01" hidTargetEntityId="e1 24 80 8c cf a3 e8 1c"/>
</Link>
<Link InputEvent="StateChange" TargetEntityId="e2 24 80 8c cf a3 e8 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="Enable" eventMask="01" hidTargetEntityId="e2 24 80 8c cf a3 e8 1c"/>
</Link>
</hidLinks>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="DBStimsEmitter_0" disEntityId="e2 24 80 8c cf a3 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="7c 2f d3 44 b5 3d 9b c3 97 92 9e 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 40" hidPos_precise="7c 2f d3 44 b5 3d 9b c3 97 92 9e 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="Interaction" Value="70 72 11 b1"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDBStimsEmitterComponent hidHasAliasName="" bEnable="01" bUseTriggerZone="" bDisplayStim="" fOffsetSize="00 00 00 00">
<Stims>
<Stim bEmitOnSpawn="" bEmitOnEvent="01">
<Stim stims="09 47 98 15" bIsPersistent="01" fPersistenceDuration="00 00 80 bf" fPersistenceInterval="9a 99 99 3e" vectorLocalTranslationOffset="00 00 00 00 00 00 00 00 00 00 00 00" vectorLimitsExtraRotations="00 00 00 00 00 00 00 00 00 00 00 00" bAllowPersistanceOverride=""/>
</Stim>
</Stims>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CDBStimsEmitterComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="TagPoint_0" disEntityId="8b 39 e0 dd f1 c0 e7 1c" _d2b3429e="CTagPoint" hidEntityClass="de 85 0c 58" hidResourceCount="01" hidPos="3d 32 f3 44 23 bb 75 c4 02 9a c3 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="3d 32 f3 44 23 bb 75 c4 02 9a c3 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_AssassinAR" disEntityId="38 06 60 54 fe 8a dd 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="e1 5a d9 44 0a 47 9c c3 fe 23 a4 42" hidAngles="00 00 00 00 00 00 00 80 c2 b8 b2 bd" hidPos_precise="e1 5a d9 44 0a 47 9c c3 fe 23 a4 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="01">
<SpawnPointList>
<SpawnPoints entSpawnPoint="3d 06 80 95 03 8b dd 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BatchMeshEntity_C2_I0_Xn0001_Yn0001_Xp0001_Yp0001_00000000e6e361e0" disEntityId="a3 f3 c7 41 8c 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="00 00 00 00 00 00 00 00 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 00 00 00 00 00 00 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C2_I0_Xn0001_Yn0001_Xp0001_Yp0001_00000000e6e361e0.batch">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 80 3f 00 00 80 3f 00 00 00 00" vectorBBoxMax="00 00 80 bf 00 00 80 bf 00 00 80 3f"/>
<Components/>
</Entity>
</Entities>
<_211f3057>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c2_i0_xn0001_yn0001_xp0001_yp0001_00000000e6e361e0_phys.cbatch" _11d3633a="32 21 24 44"/>
</_211f3057>
<CityLifeObjects/>
</_c2b9e143>