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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_a04_m06_activation.xml.data.fcb" PathId="bc 4e aa 60">
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<Entities>
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<Entity hidName="VehicleSpawner_255" disEntityId="b8 4f 82 77 bc 4e e0 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="14 2e 98 c4 0a 37 7f c3 32 26 6a 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="14 2e 98 c4 0a 37 7f c3 32 26 6a 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<hidGroupIds/>
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<hidBBox vectorBBoxMin="87 bf ce bf 02 bc 83 c0 c3 11 54 be" vectorBBoxMax="bc cb d1 3f 5b ce aa 40 05 17 83 40"/>
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<Components>
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<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="" archArchetype="ff ff ff ff" vehicleinfoVehicleSpawnInfo="99 48 6d 37" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
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<DamageSpheres>
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<DamageSphere>
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<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
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</DamageSphere>
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</DamageSpheres>
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<DamagePlans>
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<DamagePlan>
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<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
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</DamagePlan>
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</DamagePlans>
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</CBrokenCarComponent>
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<CEventComponent hidHasAliasName="">
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<hidLinks/>
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<hidBatchedLinks/>
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</CEventComponent>
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</Components>
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</Entity>
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<Entity ArchetypeGuid="{EB664C4E-3D72-485B-8E9E-3CBDC894C048}" hidName="MainMission.MissionStart" disEntityId="3d ad 20 e6 9d 63 d8 1c" hidResourceCount="01" hidPos="48 19 98 c4 2f bd 7f c3 1d f8 72 42" hidPos_precise="48 19 98 c4 2f bd 7f c3 1d f8 72 42">
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<Components>
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<CEventComponent hidHasAliasName="">
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<hidLinks/>
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<hidBatchedLinks/>
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</CEventComponent>
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</Components>
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</Entity>
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<Entity ArchetypeGuid="{EB664C4E-3D72-485B-8E9E-3CBDC894C048}" hidName="MainMission.PanicRoom" disEntityId="83 03 80 57 ee ed dd 1c" hidResourceCount="01" hidPos="29 e4 c5 c4 00 80 d9 c2 00 40 83 42" hidPos_precise="29 e4 c5 c4 00 80 d9 c2 00 40 83 42">
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<Components>
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<CEventComponent hidHasAliasName="">
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<hidLinks/>
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<hidBatchedLinks/>
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</CEventComponent>
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</Components>
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</Entity>
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</Entities>
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<CityLifeObjects/>
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</_c2b9e143>
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