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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_a04_m01_prerender.xml.data.fcb" PathId="78 63 ca 15">
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<Entities>
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<Entity hidName="A04_M01_SC020_HQBreach1" disEntityId="c1 11 a0 9c 26 63 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="19" hidPos="12 b3 ef c3 48 51 89 c4 c6 1c a1 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="12 b3 ef c3 48 51 89 c4 c6 1c a1 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<hidGroupIds/>
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<Components>
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<CFileDescriptorComponent hidHasAliasName="" fileName="ff ff ff ff"/>
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<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
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<DefaultSettings clrHighLightColor="ff ff 7f 3f 5d 66 74 3f 8e 38 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
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<MaterialOverrides>
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<MaterialSlots/>
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</MaterialOverrides>
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
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<hidMeshNameIDs/>
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</object>
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</CGraphicComponent>
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<CCinematicSceneComponent hidHasAliasName="">
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<SequenceEntries>
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<Entry _cf68e402="CSequenceEntry" hid_DTCTH_ClassName="3f d3 2e da" disEntryId="b5 71 0a 2a 09 31 6a 80" hidCinematicEntityId="c1 11 a0 9c 26 63 e5 1c" _b1c26ebb="sequences\windy_city\main_missions\act_04\mission_01\a04_m01_sc020_cin\a04_m01_sc020_hqbreach1.cseq" disSequence="1b 48 7e fb"/>
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</SequenceEntries>
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</CCinematicSceneComponent>
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<CSimpleAnimationComponent hidHasAliasName="" _f9f2d5f4="graphics\characters\_common\singlebone_ref.skeleton" fileSkeleton="e1 f6 05 ce" sPartName="centerscene"/>
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<CEventComponent hidHasAliasName="">
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<hidLinks/>
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<hidBatchedLinks/>
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</CEventComponent>
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</Components>
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</Entity>
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<Entity hidName="BatchMeshEntity_C2_I0_Xn0001_Yn0001_Xp0001_Yp0001_0000000015ca6378" disEntityId="b1 c9 67 d2 8a 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="00 00 00 00 00 00 00 00 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 00 00 00 00 00 00 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C2_I0_Xn0001_Yn0001_Xp0001_Yp0001_0000000015ca6378.batch">
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<hidGroupIds/>
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<hidBBox vectorBBoxMin="00 00 80 3f 00 00 80 3f 00 00 00 00" vectorBBoxMax="00 00 80 bf 00 00 80 bf 00 00 80 3f"/>
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<Components/>
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</Entity>
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</Entities>
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<_211f3057>
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<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c2_i0_xn0001_yn0001_xp0001_yp0001_0000000015ca6378_phys.cbatch" _11d3633a="2d e9 37 f4"/>
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</_211f3057>
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<CityLifeObjects/>
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</_c2b9e143>
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