The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_a03_m10.xml.data.fcb" PathId="b1 a0 3c bf">
<Entities>
<Entity hidName="AISpawnPoint_136" disEntityId="4a 74 02 78 7f 95 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="f6 e0 27 44 8f f2 d2 44 0e cd c0 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="f6 e0 27 44 8f f2 d2 44 0e cd c0 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="f4 72 7c 5f" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_8533" disEntityId="76 08 a0 d7 95 28 e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="79 99 30 44 5c 27 d7 44 fa 6d 81 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="79 99 30 44 5c 27 d7 44 fa 6d 81 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 20 c1 00 00 20 c1 00 00 20 c1" vectorBBoxMax="00 00 20 41 00 00 20 41 00 00 20 41"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 a0 41 00 00 a0 41 00 00 a0 41" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{81786C14-9BFC-4B3E-9061-819A19769DFF}" hidName="VR_Node.VR_Switch_175" disEntityId="1e 18 00 2b 7a 30 e5 1c" hidResourceCount="0b" hidPos="10 b0 2c 44 c3 d5 da 44 5c 6f 04 43" hidAngles="db 0f c9 3f 00 00 00 80 db 0f c9 bf" hidPos_precise="10 b0 2c 44 c3 d5 da 44 5c 6f 04 43">
<hidGroupIds>
<Elem _8a02cd6d="VRPuzzleNodes" Value="cb 58 69 48"/>
</hidGroupIds>
<Components>
<CVRNodeComponent entPort0LinkedNode="1d 18 20 11 78 30 e5 1c" entPort1LinkedNode="21 18 40 30 8a 30 e5 1c" entPort2LinkedNode="1b 18 e0 47 75 30 e5 1c" entPort3LinkedNode="1c 18 e0 47 76 30 e5 1c" entPort0LinkedPath="f8 18 20 41 b8 30 e5 1c" entPort1LinkedPath="88 18 e0 a6 b2 30 e5 1c" entPort2LinkedPath="23 19 80 03 ba 30 e5 1c" entPort3LinkedPath="a1 18 00 bc b4 30 e5 1c" selShape="02" _94bca0ea="Puzzle_TDIraq_02" sPuzzleGroup="ab 85 be ff"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_4" disEntityId="37 33 c0 ce 5b e8 e9 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="0a ef 2a 44 5c cf d4 44 2f 5d cc 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="0a ef 2a 44 5c cf d4 44 2f 5d cc 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 c0 bf 00 00 c0 bf 00 00 c0 bf" vectorBBoxMax="00 00 c0 3f 00 00 c0 3f 00 00 c0 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 40 40 00 00 40 40 00 00 40 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{71CF8DE3-DDBF-4A83-A72B-D7199D6EC0B2}" hidName="Player_Barriers.NoVehicle_Barriers_4" disEntityId="aa 5a 80 2d b6 69 f2 1c" hidResourceCount="03" hidPos="df 67 2f 44 d7 b3 d7 44 cc 2e 78 42" hidPos_precise="df 67 2f 44 d7 b3 d7 44 cc 2e 78 42">
<hidBBox vectorBBoxMin="56 01 ab bc 9a c1 4c bd d1 eb cc bd" vectorBBoxMax="2a 29 15 3e 9a c1 4c 3d 63 b7 cc bd"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="56 01 ab bc 9a c1 4c bd d1 eb cc bd" vectorBBoxMax="2a 29 15 3e 9a c1 4c 3d 63 b7 cc bd"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{B2426DCE-2C6F-4577-85BD-8FED8E07A66E}" hidName="MainMission.MissionTarget_25" disEntityId="ac 0d 40 a8 ba a1 e2 1c" hidResourceCount="01" hidPos="b6 33 27 44 5c 4f d7 44 d9 8e dd 42" hidPos_precise="b6 33 27 44 5c 4f d7 44 d9 8e dd 42">
<hidGroupIds>
<Elem _8a02cd6d="AllEntityIndicators" Value="73 15 a1 9b"/>
</hidGroupIds>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_177" disEntityId="46 89 22 72 cd 59 e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="5a 84 4c 44 29 5c cc 44 31 08 7a 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="5a 84 4c 44 29 5c cc 44 31 08 7a 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="e6 02 8f 13" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_0" disEntityId="6f 31 c0 8f 2d e8 e9 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="ae bf 27 44 cd d4 d8 44 f3 ff c0 42" hidAngles="00 00 00 00 00 00 00 00 21 5c c2 bf" hidPos_precise="ae bf 27 44 cd d4 d8 44 f3 ff c0 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="38 33 2e e3" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{B2426DCE-2C6F-4577-85BD-8FED8E07A66E}" hidName="MainMission.MissionTarget_27" disEntityId="b8 0d 40 bf c4 a1 e2 1c" hidResourceCount="01" hidPos="e1 42 27 44 52 f8 d6 44 56 8e dd 42" hidPos_precise="e1 42 27 44 52 f8 d6 44 56 8e dd 42">
<hidGroupIds>
<Elem _8a02cd6d="AllEntityIndicators" Value="73 15 a1 9b"/>
</hidGroupIds>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_147" disEntityId="69 73 82 f7 3d 96 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="3d 22 29 44 ec d1 d8 44 0a d7 cd 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="3d 22 29 44 ec d1 d8 44 0a d7 cd 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="67 73 62 1b 3d 96 e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_0" disEntityId="46 0c 20 24 a0 f5 e9 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="89 69 30 44 14 7e d7 44 0a 68 78 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="89 69 30 44 14 7e d7 44 0a 68 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 a0 c1 00 00 a0 c1 00 00 20 c1" vectorBBoxMax="00 00 a0 41 00 00 a0 41 00 00 20 41"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 20 42 00 00 20 42 00 00 a0 41" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_104" disEntityId="f3 02 00 08 78 98 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="e5 28 40 44 29 cc d8 44 6d 76 80 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="e5 28 40 44 29 cc d8 44 6d 76 80 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="01 04 40 6d fd e9 de 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProfilingPath_410" disEntityId="c2 ba e2 5b a4 6c e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="e9 7e 27 44 a4 88 d8 44 58 b9 de 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="e9 7e 27 44 a4 88 d8 44 58 b9 de 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ProfilingPaths" Value="5f 64 9f d4"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 20 85 be 00 00 dd bc 80 8b 0b bf" vectorBBoxMax="00 18 85 3e 00 00 64 3c 80 b9 1a 3f"/>
<Components>
<CBasicShapeComponent hidHasAliasName="" hidShapePoints="04 00 00 00 86 8f 27 44 e6 88 d8 44 cb ee df 42 8c 8f 27 44 c7 87 d8 44 50 a8 dd 42 45 6e 27 44 d1 88 d8 44 41 a2 dd 42 4c 6e 27 44 16 89 d8 44 06 ac df 42" hidCentet="e9 7e 27 44 a4 88 d8 44 58 b9 de 42"/>
<CProfilingPathShapeComponent hidHasAliasName="" bIsActive="01" bUseNoDefaultPreset="01" _4ec99e9c="" profilingpathpresetCustomPreset="5e cc 9b 85"/>
<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{956F5B02-988A-4816-B12D-848F38550691}" hidName="A03_M10_MedPills_23" disEntityId="b9 d5 e6 cc ac b5 ef 1c" hidResourceCount="04" hidPos="31 e8 2c 44 e1 aa d9 44 44 8b df 42" hidAngles="00 00 00 00 00 00 00 80 65 15 a3 3f" hidPos_precise="31 e8 2c 44 e1 aa d9 44 44 8b df 42">
<hidBBox vectorBBoxMin="68 01 b4 bc 94 41 ca bc 00 00 00 00" vectorBBoxMax="7a 01 bd 3c 4e c1 a6 3c 78 f1 bb 3d"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="68 01 b4 bc 94 41 ca bc 00 00 00 00" vectorBBoxMax="7a 01 bd 3c 4e c1 a6 3c 78 f1 bb 3d"/>
<object _e1a0ee56="Pickup_Pills_Meds_01" hidNodeName="c9 9e 13 9f" _0d9c8b1a="Pickup_Pills_Meds_01_LOD0" hidNodeNameLOD0="13 af 8a 35"/>
<object _e1a0ee56="Pickup_Pills_Meds_01" hidNodeName="c9 9e 13 9f" _0d9c8b1a="Pickup_Pills_Meds_01_LOD0" hidNodeNameLOD0="13 af 8a 35"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_136" disEntityId="e1 06 c0 66 cf 6f e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="6f 9a 2c 44 c3 b5 d7 44 95 e5 88 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="6f 9a 2c 44 c3 b5 d7 44 95 e5 88 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="c7 6a c2 4d eb 6e e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="NPCRestrictedZone_36" disEntityId="1c 09 a0 1e 9d 98 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="a8 36 2c 44 9a f1 d4 44 8d 97 dd 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="a8 36 2c 44 9a f1 d4 44 8d 97 dd 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="NPCRestrictedZone" Value="cc 6f ed 5f"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="80 20 c6 c0 00 62 38 c0 00 00 00 00" vectorBBoxMax="80 10 c6 40 00 e0 37 40 00 00 00 00"/>
<Components>
<CNPCRestrictedZoneComponent hidHasAliasName="" hidShapePoints="04 00 00 00 c9 c2 2d 44 c9 96 d4 44 8d 97 dd 42 67 aa 2a 44 69 95 d4 44 8d 97 dd 42 bc ab 2a 44 a9 4c d5 44 8d 97 dd 42 b5 c1 2d 44 8a 4d d5 44 8d 97 dd 42" hidCentet="a8 36 2c 44 9a f1 d4 44 8d 97 dd 42" fHeight="00 00 40 40"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_91" disEntityId="06 04 c0 19 fe e9 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="56 76 48 44 3d ca d6 44 68 22 78 42" hidAngles="00 00 00 00 00 00 00 00 21 5c c2 bf" hidPos_precise="56 76 48 44 3d ca d6 44 68 22 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="35 f2 3c 23" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{DCDCDC99-AA3B-4594-B814-3D6E85FD9C1E}" hidName="VR_Node.VR_InteriorCamera_37" disEntityId="a7 27 00 e8 56 32 e5 1c" hidResourceCount="18" hidPos="db a1 2c 44 0a cf d9 44 1f 45 fa 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="db a1 2c 44 0a cf d9 44 1f 45 fa 42">
<hidGroupIds>
<Elem _8a02cd6d="VRPuzzleNodes" Value="cb 58 69 48"/>
<Elem _8a02cd6d="AllSecurityCameras" Value="c5 5a 72 7e"/>
<Elem _8a02cd6d="SecurityCamera" Value="dd 9c 50 97"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<Components>
<CVRNodeComponent _94bca0ea="Puzzle_TDIraq_01" sPuzzleGroup="11 d4 b7 66" bIsLocked=""/>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CHackingComponent bIsHackable="01"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_87" disEntityId="a5 03 a0 30 f9 e9 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="c7 83 31 44 71 05 d7 44 56 4e 78 42" hidAngles="00 00 00 00 00 00 00 00 ac 87 cd bf" hidPos_precise="c7 83 31 44 71 05 d7 44 56 4e 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="38 33 2e e3" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{5800CAD9-E394-4B27-8697-812C98B3D6A7}" hidName="AudioLogs.IraqLegacy07" disEntityId="5f 0e e0 1d e5 60 f1 1c" hidResourceCount="04" hidPos="a8 36 27 44 5c 87 d6 44 4a db c1 42" hidAngles="3f d9 ad b9 42 0a b2 bd 20 1c 47 bf" hidPos_precise="a8 36 27 44 5c 87 d6 44 4a db c1 42">
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<RewardLists>
<RewardList>
<Items>
<Item itemsItemDBObject="0e 2d 2f 7c"/>
<Item bUseCandidateRewards="" bSpawnItem="" bIsPersistent="" itemsItemDBObject="ff"/>
</Items>
</RewardList>
</RewardLists>
</CRewardComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
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<Entity ArchetypeGuid="{1E3866BC-11E3-4227-8E52-8C8C4E2E2E52}" hidName="GameIngredient.Door_Security_10" disEntityId="c1 ba e2 5b a4 6c e6 1c" hidResourceCount="05" hidPos="8d 17 27 44 b8 8e d8 44 b4 88 dd 42" hidPos_precise="8d 17 27 44 b8 8e d8 44 b4 88 dd 42">
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<Entity ArchetypeGuid="{952EA4DE-8E69-4C29-89D9-4CE6FCB97030}" hidName="Take_Down_Iraq_Teleport_7" disEntityId="3d 90 e2 bb 40 4e e4 1c" hidResourceCount="01" hidPos="a4 00 28 44 a4 f8 d3 44 fa 7e d5 42" hidAngles="00 00 00 00 00 00 00 80 f2 d3 46 40" hidPos_precise="a4 00 28 44 a4 f8 d3 44 fa 7e d5 42">
<Components>
<CEventComponent hidHasAliasName="">
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<Entity hidName="AIGenerator_95" disEntityId="56 04 e0 d7 59 97 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="1b 2f 3e 44 3d 8a d1 44 68 33 9a 42" hidAngles="00 00 00 00 00 00 00 00 de 35 fa 3d" hidPos_precise="1b 2f 3e 44 3d 8a d1 44 68 33 9a 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
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<SpawnPoints entSpawnPoint="54 04 60 54 58 97 df 1c"/>
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<CAIGeneratorNetworkComponent hidHasAliasName=""/>
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<Entity ArchetypeGuid="{9917C97A-A3EA-4C1B-B2C6-8476D3100A4F}" hidName="JunctionBox.JunctionBox_HackableBreakableEntity_Small_2" disEntityId="71 2c a0 10 80 86 e8 1c" hidResourceCount="0a" hidPos="00 28 2c 44 71 95 d8 44 fa 3e e1 42" hidPos_precise="00 28 2c 44 71 95 d8 44 fa 3e e1 42">
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<Elem _8a02cd6d="AdrenalineTarget" Value="56 6d fe 3b"/>
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<Elem _8a02cd6d="Destructible" Value="f9 98 f8 f2"/>
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<CBreakableHackableComponent sPartName="ff ff ff ff"/>
<CInvestigationComponent>
<InvestigationInfos>
<Info>
<Position vectorRelativePosition="00 00 00 3f 00 00 00 3f 00 00 00 00" fDistanceToPos="00 00 c0 3f"/>
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<Info bUseDirection="01" entAction="ff">
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<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 00 00 00 00 00 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 00 00"/>
</Info>
</InvestigationInfos>
</CInvestigationComponent>
<CEventComponent hidHasAliasName="">
<hidLinks>
<Link InputEvent="OnHackSucceed" TargetEntityId="72 2c a0 10 80 86 e8 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="Enable" eventMask="01" hidTargetEntityId="72 2c a0 10 80 86 e8 1c"/>
</Link>
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<hidBatchedLinks/>
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<Entity hidName="DBStimsEmitter_5" disEntityId="72 2c a0 10 80 86 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="ba 26 2c 44 75 8e d8 44 6b 04 e1 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="ba 26 2c 44 75 8e d8 44 6b 04 e1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<Elem _8a02cd6d="Interaction" Value="70 72 11 b1"/>
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDBStimsEmitterComponent hidHasAliasName="" bEnable="01" bUseTriggerZone="" bDisplayStim="" fOffsetSize="00 00 00 00">
<Stims>
<Stim bEmitOnSpawn="" bEmitOnEvent="01">
<Stim stims="09 47 98 15" bIsPersistent="01" fPersistenceDuration="00 00 80 bf" fPersistenceInterval="9a 99 99 3e" vectorLocalTranslationOffset="00 00 00 00 00 00 00 00 00 00 00 00" vectorLimitsExtraRotations="00 00 00 00 00 00 00 00 00 00 00 00" bAllowPersistanceOverride=""/>
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<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
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</Indicator>
</Interaction>
<Interaction>
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<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
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</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CDBStimsEmitterComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
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</Entity>
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<RewardList>
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<Item itemsItemDBObject="2d 4c 54 a8"/>
<Item bUseCandidateRewards="" bSpawnItem="" bIsPersistent="" itemsItemDBObject="ff"/>
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</CRewardComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
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</Entity>
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<CProfilingPathShapeComponent hidHasAliasName="" bIsActive="" bUseNoDefaultPreset="" _4ec99e9c=""/>
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</Entity>
<Entity hidName="ProximityTrigger_8535" disEntityId="d5 94 02 66 0c 00 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="83 80 27 44 b8 e6 d4 44 d1 22 d8 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="83 80 27 44 b8 e6 d4 44 d1 22 d8 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 c0 40 00 00 c0 40 00 00 40 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
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<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
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</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
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</CEventComponent>
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</Entity>
<Entity ArchetypeGuid="{B2426DCE-2C6F-4577-85BD-8FED8E07A66E}" hidName="MainMission.MissionTarget_28" disEntityId="c2 0d e0 1e c9 a1 e2 1c" hidResourceCount="01" hidPos="19 fc 27 44 b8 ce d3 44 7d 7f d5 42" hidPos_precise="19 fc 27 44 b8 ce d3 44 7d 7f d5 42">
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
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<Elem _8a02cd6d="Patrol" Value="47 26 57 0c"/>
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<CEventComponent hidHasAliasName="">
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</CEventComponent>
</Components>
<PatrolDescription selType="01" selDirection="">
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<PatrolPoint vecPos="44 c4 36 44 05 0b da 44 a5 77 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="4c 08 37 44 fb c5 da 44 1b 74 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ce 15 00 de 7c 05 e6 1c"/>
<PatrolPoint vecPos="97 d6 37 44 db f4 da 44 be 9e 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="96 94 38 44 b6 f1 da 44 e3 8c 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="fe 0f 80 bb 66 21 e6 1c"/>
<PatrolPoint vecPos="bf 48 38 44 d2 d4 da 44 9e 82 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="46 23 37 44 89 d4 da 44 85 82 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="9e e5 36 44 0b dd d9 44 59 a6 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="0e da 36 44 94 8c d7 44 59 66 78 42" selOrientationType="" entOrientation="76 06 20 d6 70 9e e9 1c" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="76 06 20 d6 70 9e e9 1c"/>
<PatrolPoint vecPos="23 bf 36 44 9a 16 d8 44 00 80 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="f4 ba 36 44 4e 90 d8 44 b9 55 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
</PatrolPointList>
</PatrolDescription>
</Entity>
<Entity ArchetypeGuid="{8D490DDB-8235-4FD5-8D50-3065636F6738}" hidName="Generic_Hackables.FixerFantasyCamera_Invisible_3" disEntityId="3f 09 27 f3 fc 52 ef 1c" hidResourceCount="14" hidPos="cf 2f 40 44 14 46 d6 44 64 8c 82 42" hidAngles="57 e3 52 be 00 00 00 80 8e ce 98 3f" hidPos_precise="cf 2f 40 44 14 46 d6 44 64 8c 82 42">
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<Elem _8a02cd6d="SecurityCamera" Value="dd 9c 50 97"/>
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<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
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<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
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<CParticleFXComponent>
<ParticleSystems>
<AdditionnalParticleSystems>
<ParticleSystem FxName="ff ff ff ff"/>
</AdditionnalParticleSystems>
</ParticleSystems>
</CParticleFXComponent>
<CHackingComponent hackingparametersConfig="43 39 e3 2c"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{7996627D-EFCE-497D-88B5-184E37CF29FF}" hidName="AI.Attractor.Signature-Loop.Misc.Smoking_0" disEntityId="14 02 83 98 ca c9 e7 1c" hidResourceCount="01" hidPos="b8 76 48 44 66 c6 d6 44 1c eb 77 42" hidAngles="00 00 00 00 00 00 00 80 ac 87 cd bf" hidPos_precise="b8 76 48 44 66 c6 d6 44 1c eb 77 42">
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<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
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<CCityLifeObjectComponent>
<hidUniqueIdNextValueSaved _2abd43f2="5d 09 68 12 8d 28 fd 1c" Position="b8 76 48 44 66 c6 d6 44 1c eb 77 42" ParentPosition="7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f"/>
</CCityLifeObjectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VrProfilingPath_366" disEntityId="75 2b e0 b0 d0 32 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="4c 0f 2a 44 66 ae d9 44 58 f9 00 43" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="4c 0f 2a 44 66 ae d9 44 58 f9 00 43" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ProfilingPaths" Value="5f 64 9f d4"/>
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<hidBBox vectorBBoxMin="00 80 a3 bc 00 10 6e bf 00 80 c4 bb" vectorBBoxMax="00 00 24 3c 00 68 66 3f 00 00 44 3c"/>
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<CBasicShapeComponent hidHasAliasName="" hidShapePoints="03 00 00 00 f0 0f 2a 44 33 cb d9 44 cf f7 00 43 05 0e 2a 44 5b af d9 44 68 fc 00 43 f0 0f 2a 44 a4 90 d9 44 cf f7 00 43" hidCentet="4c 0f 2a 44 66 ae d9 44 58 f9 00 43"/>
<CProfilingPathShapeComponent hidHasAliasName="" bIsActive="" bUseNoDefaultPreset="" _4ec99e9c=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="NPCRestrictedZone_33" disEntityId="b7 6a a2 cd c1 95 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="27 29 2c 44 cd 54 d3 44 e6 bf c0 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="27 29 2c 44 cd 54 d3 44 e6 bf c0 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="NPCRestrictedZone" Value="cc 6f ed 5f"/>
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<hidBBox vectorBBoxMin="80 d6 cd c0 00 05 19 c1 00 00 00 00" vectorBBoxMax="00 ba cd 40 00 41 19 41 00 00 00 00"/>
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<CNPCRestrictedZoneComponent hidHasAliasName="" hidShapePoints="04 00 00 00 9b c4 2d 44 c3 22 d2 44 e6 bf c0 42 92 94 2a 44 4e 23 d2 44 e6 bf c0 42 7a 8d 2a 44 d8 85 d4 44 e6 bf c0 42 f2 bd 2d 44 4f 87 d4 44 e6 bf c0 42" hidCentet="26 29 2c 44 ce 54 d3 44 e6 bf c0 42" fHeight="00 00 40 40"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{81786C14-9BFC-4B3E-9061-819A19769DFF}" hidName="VR_Node.VR_Switch_176" disEntityId="21 18 40 30 8a 30 e5 1c" hidResourceCount="0b" hidPos="10 b0 2c 44 d7 a3 da 44 5c 6f 04 43" hidAngles="db 0f c9 3f 00 00 00 80 db 0f c9 bf" hidPos_precise="10 b0 2c 44 d7 a3 da 44 5c 6f 04 43">
<hidGroupIds>
<Elem _8a02cd6d="VRPuzzleNodes" Value="cb 58 69 48"/>
</hidGroupIds>
<Components>
<CVRNodeComponent entPort0LinkedNode="22 18 00 54 8c 30 e5 1c" entPort1LinkedNode="1a 18 e0 54 64 30 e5 1c" entPort3LinkedNode="1e 18 00 2b 7a 30 e5 1c" entPort0LinkedPath="25 18 00 31 ab 30 e5 1c" entPort1LinkedPath="48 18 60 92 ac 30 e5 1c" entPort3LinkedPath="88 18 e0 a6 b2 30 e5 1c" selInitialRotation="02" selShape="02" _94bca0ea="Puzzle_TDIraq_02" sPuzzleGroup="ab 85 be ff"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{9917C97A-A3EA-4C1B-B2C6-8476D3100A4F}" hidName="JunctionBox.JunctionBox_HackableBreakableEntity_Small_2" disEntityId="6d 2c 80 3d 7d 86 e8 1c" hidResourceCount="0a" hidPos="00 28 2c 44 9a d1 d9 44 fa 3e e1 42" hidPos_precise="00 28 2c 44 9a d1 d9 44 fa 3e e1 42">
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<Elem _8a02cd6d="AdrenalineTarget" Value="56 6d fe 3b"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
<Elem _8a02cd6d="AdrenalineShootingTarget" Value="f7 50 dd c1"/>
<Elem _8a02cd6d="ElectricPowerTransformer" Value="40 df cc c8"/>
<Elem _8a02cd6d="AimingAssistance" Value="8f 83 b4 e5"/>
<Elem _8a02cd6d="Destructible" Value="f9 98 f8 f2"/>
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<CSkinnedGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
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<CBreakableHackableComponent sPartName="ff ff ff ff"/>
<CInvestigationComponent>
<InvestigationInfos>
<Info>
<Position vectorRelativePosition="00 00 00 3f 00 00 00 3f 00 00 00 00" fDistanceToPos="00 00 c0 3f"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 bf 00 00 00 3f 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 c0 3f"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 00 00 00 00 00 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 00 00"/>
</Info>
</InvestigationInfos>
</CInvestigationComponent>
<CEventComponent hidHasAliasName="">
<hidLinks>
<Link InputEvent="OnHackSucceed" TargetEntityId="6e 2c 80 3d 7d 86 e8 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="Enable" eventMask="01" hidTargetEntityId="6e 2c 80 3d 7d 86 e8 1c"/>
</Link>
</hidLinks>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="DBStimsEmitter_5" disEntityId="6e 2c 80 3d 7d 86 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="ba 26 2c 44 9e ca d9 44 6b 04 e1 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="ba 26 2c 44 9e ca d9 44 6b 04 e1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<Elem _8a02cd6d="Interaction" Value="70 72 11 b1"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDBStimsEmitterComponent hidHasAliasName="" bEnable="01" bUseTriggerZone="" bDisplayStim="" fOffsetSize="00 00 00 00">
<Stims>
<Stim bEmitOnSpawn="" bEmitOnEvent="01">
<Stim stims="09 47 98 15" bIsPersistent="01" fPersistenceDuration="00 00 80 bf" fPersistenceInterval="9a 99 99 3e" vectorLocalTranslationOffset="00 00 00 00 00 00 00 00 00 00 00 00" vectorLimitsExtraRotations="00 00 00 00 00 00 00 00 00 00 00 00" bAllowPersistanceOverride=""/>
</Stim>
</Stims>
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<Interactions>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CDBStimsEmitterComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_176" disEntityId="d7 04 a0 2e 46 40 f2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="77 f6 2a 44 14 26 d3 44 cf f7 e4 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="77 f6 2a 44 14 26 d3 44 cf f7 e4 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="b8 0b 60 9c 98 f9 ee 1c"/>
<SpawnPoints entSpawnPoint="37 0b c0 0f 75 f9 ee 1c"/>
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<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_181" disEntityId="cb 1f e0 4b cc 5a e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="58 39 4b 44 5c 8f e0 44 70 8e 78 42" hidAngles="00 00 00 00 00 00 00 00 da 0f 49 c0" hidPos_precise="58 39 4b 44 5c 8f e0 44 70 8e 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="f4 72 7c 5f" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="SoundPoint_Music_Outside_A3_M10" disEntityId="6d 08 c0 82 f2 08 eb 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="39 9c 36 44 f6 e0 d8 44 82 22 7c 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="39 9c 36 44 f6 e0 d8 44 82 22 7c 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{B9FFB7D1-1388-4C4F-8971-81D45C00F26C}" hidName="X-Ingredients.USEPREFAB_Underground_Transformer_Vault_1" disEntityId="e1 20 e0 fe 80 4e ef 1c" hidResourceCount="0c" hidPos="c9 86 28 44 cd bc d2 44 71 7d d5 42" hidAngles="00 00 00 00 00 00 00 80 f2 d3 c6 bf" hidPos_precise="c9 86 28 44 cd bc d2 44 71 7d d5 42">
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<Elem _8a02cd6d="AdrenalineTarget" Value="56 6d fe 3b"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
<Elem _8a02cd6d="Destructible" Value="f9 98 f8 f2"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="34 f5 19 bf 1a cd 8c bf 00 00 00 00" vectorBBoxMax="38 e1 1b 3f 1a cb 8c 3f 38 21 1c 3e"/>
<Components>
<CSkinnedGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
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</CSkinnedGraphicComponent>
<CBreakableHackableComponent sPartName="ff ff ff ff"/>
<CInvestigationComponent>
<InvestigationInfos>
<Info>
<Position vectorRelativePosition="00 00 00 00 00 00 00 00 00 00 80 3f" fDistanceToPos="00 00 00 40"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 00 00 00 00 00 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 00 00"/>
</Info>
</InvestigationInfos>
</CInvestigationComponent>
<CEventComponent hidHasAliasName="">
<hidLinks>
<Link InputEvent="OnHackSucceed" TargetEntityId="e2 20 e0 fe 80 4e ef 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="Enable" eventMask="01" hidTargetEntityId="e2 20 e0 fe 80 4e ef 1c"/>
</Link>
</hidLinks>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="DBStimsEmitter_4" disEntityId="e2 20 e0 fe 80 4e ef 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="1a 89 28 44 f3 c3 d2 44 80 cf d5 42" hidAngles="00 00 00 00 00 00 00 80 f2 d3 c6 bf" hidPos_precise="1a 89 28 44 f3 c3 d2 44 80 cf d5 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="Interaction" Value="70 72 11 b1"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDBStimsEmitterComponent hidHasAliasName="" bEnable="01" bUseTriggerZone="" bDisplayStim="" fOffsetSize="00 00 00 00">
<Stims>
<Stim bEmitOnSpawn="" bEmitOnEvent="01">
<Stim stims="09 47 98 15" bIsPersistent="01" fPersistenceDuration="00 00 80 bf" fPersistenceInterval="9a 99 99 3e" vectorLocalTranslationOffset="00 00 00 00 00 00 00 00 00 00 00 00" vectorLimitsExtraRotations="00 00 00 00 00 00 00 00 00 00 00 00" bAllowPersistanceOverride=""/>
</Stim>
</Stims>
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<Interactions>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
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</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CDBStimsEmitterComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_146" disEntityId="6f 6b e2 41 fb 95 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="31 a8 2b 44 66 5e d5 44 46 76 cd 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="31 a8 2b 44 66 5e d5 44 46 76 cd 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="6b 6b 62 ac f5 95 e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
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</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_8532" disEntityId="69 08 80 45 8f 28 e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="c5 f0 32 44 b8 26 d7 44 fa 6d 81 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="c5 f0 32 44 b8 26 d7 44 fa 6d 81 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 a0 c1 00 00 a0 c1 00 00 20 c1" vectorBBoxMax="00 00 a0 41 00 00 a0 41 00 00 20 41"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 20 42 00 00 20 42 00 00 a0 41" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
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</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks>
<Link InputEvent="Enter" TargetEntityId="6d 08 c0 82 f2 08 eb 1c">
<Event _cf68e402="CSoundEvent" hid_DTCTH_ClassName="82 8a c5 65" hidEventName="PlaySound" eventMask="01" hidTargetEntityId="6d 08 c0 82 f2 08 eb 1c" sndSound="cf 2a 11 00" bAssignOnEntity="01" bInterruptible="01" bAlwaysTrigger=""/>
</Link>
</hidLinks>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{94079F8C-AC65-4835-8ADD-D2ACC33516BE}" hidName="Shotguns.M1014.Pickup_0" disEntityId="94 4a 27 cd ea 3f f2 1c" hidResourceCount="10" hidPos="23 eb 2b 44 cd 1c d8 44 53 16 7c 42" hidAngles="00 00 00 00 db 0f c9 bf 7c d9 a0 3f" hidPos_precise="23 eb 2b 44 cd 1c d8 44 53 16 7c 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="4b 81 25 bd a6 21 53 be d2 21 69 bd" vectorBBoxMax="f6 41 fb 3c 76 42 28 3f 46 09 23 3e"/>
<object _e1a0ee56="Slide" hidNodeName="66 c1 2e b3" _0d9c8b1a="Slide_LOD0" hidNodeNameLOD0="cd a5 11 41"/>
<object _e1a0ee56="Accessory_01" hidNodeName="e6 54 a1 4f" _0d9c8b1a="Accessory_01_LOD0" hidNodeNameLOD0="c5 f6 09 28"/>
<object _e1a0ee56="Bullet" hidNodeName="43 35 bf bd" _0d9c8b1a="Bullet_LOD0" hidNodeNameLOD0="00 7b 66 23"/>
<object _e1a0ee56="Frame" hidNodeName="c9 13 39 74" _0d9c8b1a="Frame_LOD0" hidNodeNameLOD0="e4 28 e9 a2"/>
<object _e1a0ee56="Stock" hidNodeName="64 79 f7 8a" _0d9c8b1a="Stock_LOD0" hidNodeNameLOD0="dd 13 cb 6f"/>
<object _e1a0ee56="Stock" hidNodeName="64 79 f7 8a" _0d9c8b1a="Stock_LOD0" hidNodeNameLOD0="dd 13 cb 6f"/>
</CGraphicComponent>
<CWeaponMechanicComponent>
<Particles _415c9112="FX_FIRE" MuzzleBone="da 76 26 af" _13e1dbd8="FX_CASING" BulletCaseBone="8e b6 31 d4">
<ImpactLightConfiguration spawnNormalDistance="de df d8 3e" colorLightColor="ff ff 7f 3f ff ff 7f 3f ff ff 7f 3f"/>
</Particles>
<ProceduralBones SlideBone="ff ff ff ff"/>
</CWeaponMechanicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ForbiddenZone_0" disEntityId="07 03 40 28 f0 e9 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="fe d4 37 44 a4 88 d7 44 65 19 78 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="fe d4 37 44 a4 88 d7 44 65 19 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ForbiddenZone" Value="5a d2 b8 bf"/>
<Elem _8a02cd6d="MissionAreas" Value="b4 9a 27 f5"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="d0 80 1d c2 60 a3 40 c2 00 00 00 00" vectorBBoxMax="00 1c 8e 42 80 f0 45 42 00 00 80 37"/>
<Components>
<CForbiddenZoneComponent hidHasAliasName="" hidShapePoints="13 00 00 00 45 4c 2f 44 b5 cb d1 44 69 19 78 42 77 76 2f 44 7d 22 d4 44 69 19 78 42 89 02 2e 44 75 1f d4 44 69 19 78 42 19 ff 2d 44 cc 5f d6 44 69 19 78 42 a4 64 2f 44 fe 69 d6 44 69 19 78 42 d1 82 2f 44 0e 71 d8 44 69 19 78 42 60 fe 2d 44 af 71 d8 44 69 19 78 42 f1 fc 2d 44 08 32 da 44 69 19 78 42 b7 79 2f 44 e1 2e da 44 69 19 78 42 d2 73 2f 44 b6 e0 db 44 69 19 78 42 ce 70 2f 44 2c a5 dd 44 69 19 78 42 a1 27 34 44 fd b7 dd 44 69 19 78 42 7e 98 49 44 28 b8 dd 44 69 19 78 42 9f 84 49 44 e4 34 d8 44 69 19 78 42 ff f2 48 44 c3 36 d8 44 69 19 78 42 6d fa 48 44 b7 3b d5 44 69 19 78 42 08 88 49 44 cb 38 d5 44 69 19 78 42 a1 77 49 44 89 83 d1 44 69 19 78 42 94 97 34 44 3e af d1 44 69 19 78 42" hidCentet="ff d4 37 44 a3 88 d7 44 6a 19 78 42" fHeight="00 00 20 41"/>
<CMissionAreaShapeComponent hidHasAliasName="" bActivated="" fileTextureResource="ff ff ff ff" fAreaTextureSizeFactor="00 00 c8 42" colorColor="00 00 80 3f 00 00 80 3f 00 00 80 3f" fColorAlpha="00 00 80 3f" bDrawIn3D="">
<Descriptor selAreaDrawType="" _18380c37="CMissionRegionDescriptor" missionareashapedescriptoridMissionAreaShapeDescriptorId="6e e1 f0 a3">
<MissionAreaShapeDescriptor/>
</Descriptor>
<VirtualMapOptions bIsOutlineVisibleOnWorldMap="" bIsOutlineVisibleOnGrid="" colorOutlineColor="00 00 80 3f 00 00 80 3f 00 00 80 3f" fOutlineAlpha="00 00 80 3f" fOutlineThickness="00 00 c0 3f"/>
</CMissionAreaShapeComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
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</CEventComponent>
</Components>
</Entity>
<Entity hidName="VrProfilingPath_361" disEntityId="34 29 00 f5 bb 32 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="31 d8 28 44 a4 a8 d9 44 7f 6a fa 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="31 d8 28 44 a4 a8 d9 44 7f 6a fa 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ProfilingPaths" Value="5f 64 9f d4"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 13 bc 00 ec 91 bf 00 00 83 bb" vectorBBoxMax="00 80 92 3c 00 e0 9a 3f 00 a0 02 3c"/>
<Components>
<CBasicShapeComponent hidHasAliasName="" hidShapePoints="03 00 00 00 9e d7 28 44 29 84 d9 44 73 68 fa 42 56 d9 28 44 67 a6 d9 44 94 6e fa 42 9e d7 28 44 5c cf d9 44 73 68 fa 42" hidCentet="31 d8 28 44 a4 a8 d9 44 7f 6a fa 42"/>
<CProfilingPathShapeComponent hidHasAliasName="" bIsActive="" bUseNoDefaultPreset="" _4ec99e9c=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{91CC57A9-AA63-4A37-AF4E-0B61C2C1AB97}" hidName="A03_M10_PistolAmmo_1" disEntityId="47 d5 a6 ac a1 b5 ef 1c" hidResourceCount="04" hidPos="e7 9b 2a 44 d7 eb d5 44 85 6b cb 42" hidAngles="00 00 00 00 00 00 00 80 92 0a 86 bf" hidPos_precise="e7 9b 2a 44 d7 eb d5 44 85 6b cb 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
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</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
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<Entity ArchetypeGuid="{1E3866BC-11E3-4227-8E52-8C8C4E2E2E52}" hidName="Interactive_Door.Doorsecurity_194" disEntityId="d6 1c 20 4a f2 b0 e5 1c" hidResourceCount="05" hidPos="0c 3a 27 44 c3 3d d5 44 b6 73 d5 42" hidPos_precise="0c 3a 27 44 c3 3d d5 44 b6 73 d5 42">
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<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
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<CAIGeneratorNetworkComponent hidHasAliasName=""/>
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<Entity ArchetypeGuid="{2B0AC32F-3411-48EE-A1FB-9463A8612FA0}" hidName="A03_M10_SniperAmmo_1" disEntityId="9d 1c e0 2b e7 92 e6 1c" hidResourceCount="04" hidPos="b6 db 2e 44 5c 87 d7 44 ee 3a b8 42" hidAngles="00 00 00 00 00 00 00 80 92 0a 06 40" hidPos_precise="b6 db 2e 44 5c 87 d7 44 ee 3a b8 42">
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<Entity ArchetypeGuid="{B2426DCE-2C6F-4577-85BD-8FED8E07A66E}" hidName="MainMission.MissionTarget_22" disEntityId="a4 0d 60 42 ac a1 e2 1c" hidResourceCount="01" hidPos="23 1b 2c 44 29 4c da 44 f6 68 c9 42" hidPos_precise="23 1b 2c 44 29 4c da 44 f6 68 c9 42">
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<CEventComponent hidHasAliasName="">
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<ParticleSystem FxName="ff ff ff ff"/>
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<CHackingComponent hackingparametersConfig="43 39 e3 2c"/>
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<Stim bEmitOnSpawn="" bEmitOnEvent="01">
<Stim stims="09 47 98 15" bIsPersistent="01" fPersistenceDuration="00 00 80 bf" fPersistenceInterval="9a 99 99 3e" vectorLocalTranslationOffset="00 00 00 00 00 00 00 00 00 00 00 00" vectorLimitsExtraRotations="00 00 00 00 00 00 00 00 00 00 00 00" bAllowPersistanceOverride=""/>
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</InteractionProperties>
</CDBStimsEmitterComponent>
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<Entity ArchetypeGuid="{952EA4DE-8E69-4C29-89D9-4CE6FCB97030}" hidName="Take_Down_Iraq_CheckPoint_6" disEntityId="0c 90 22 56 1d 4e e4 1c" hidResourceCount="01" hidPos="be 07 30 44 48 01 d8 44 14 ff 77 42" hidAngles="00 00 00 00 00 00 00 80 96 c3 cf bf" hidPos_precise="be 07 30 44 48 01 d8 44 14 ff 77 42">
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<Entity ArchetypeGuid="{952EA4DE-8E69-4C29-89D9-4CE6FCB97030}" hidName="Take_Down_Iraq_CheckPoint_0" disEntityId="45 12 c0 cf c8 f4 de 1c" hidResourceCount="01" hidPos="db 21 55 44 48 b1 d0 44 03 09 78 42" hidAngles="36 fa 0e 3d 00 00 00 80 ea a2 4c 3f" hidPos_precise="db 21 55 44 48 b1 d0 44 03 09 78 42">
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<Entity hidName="SoundPoint_2421" disEntityId="b8 0f 20 ac 86 ae e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="06 c9 27 44 33 6b d4 44 44 4b db 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="06 c9 27 44 33 6b d4 44 44 4b db 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
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</Entity>
<Entity ArchetypeGuid="{73DB67BD-2AD4-4609-B226-642B184338C1}" hidName="Security_Camera_Friendly.Round.200_Degree.RossiFremont_9_50" disEntityId="b2 0e 81 dd 62 49 e8 1c" hidResourceCount="15" hidPos="4c af 29 44 5c 97 d4 44 10 d8 ce 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="4c af 29 44 5c 97 d4 44 10 d8 ce 42">
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<object _e1a0ee56="SecurityCamera_01_Stand" hidNodeName="83 d5 68 e0" _0d9c8b1a="SecurityCamera_01_Stand_LOD0" hidNodeNameLOD0="4f d2 df 9b"/>
<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
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<CParticleFXComponent>
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<ParticleSystem FxName="ff ff ff ff"/>
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</CParticleFXComponent>
<CHackingComponent hackingparametersConfig="43 39 e3 2c"/>
<CEventComponent hidHasAliasName="">
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</Entity>
<Entity hidName="AIGenerator_7" disEntityId="8d 33 e0 1f 67 e8 e9 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="8b 74 26 44 b8 2e d7 44 b0 72 ca 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="8b 74 26 44 b8 2e d7 44 b0 72 ca 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
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<CAIGeneratorNetworkComponent hidHasAliasName=""/>
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</Entity>
<Entity ArchetypeGuid="{81786C14-9BFC-4B3E-9061-819A19769DFF}" hidName="VR_Node.VR_Switch_185" disEntityId="a4 27 20 07 56 32 e5 1c" hidResourceCount="0b" hidPos="f0 0f 2a 44 b8 0e da 44 cf f7 00 43" hidAngles="db 0f c9 bf 00 00 00 80 db 0f c9 bf" hidPos_precise="f0 0f 2a 44 b8 0e da 44 cf f7 00 43">
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<Elem _8a02cd6d="VRPuzzleNodes" Value="cb 58 69 48"/>
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<CVRNodeComponent entPort1LinkedNode="a1 27 a0 d6 54 32 e5 1c" entPort2LinkedNode="a0 27 c0 38 54 32 e5 1c" entPort3LinkedNode="9d 27 a0 14 51 32 e5 1c" entPort1LinkedPath="44 2b a0 55 cf 32 e5 1c" entPort2LinkedPath="2a 2c 20 a2 d6 32 e5 1c" entPort3LinkedPath="9f 2a 60 5b cb 32 e5 1c" selShape="02" bIsAlarm="01" fAlarmTime="00 00 f0 42" _94bca0ea="Puzzle_TDIraq_01" sPuzzleGroup="11 d4 b7 66"/>
<CEventComponent hidHasAliasName="">
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</Entity>
<Entity ArchetypeGuid="{956F5B02-988A-4816-B12D-848F38550691}" hidName="A03_M10_MedPills_1" disEntityId="a5 2e 40 79 a4 b2 ea 1c" hidResourceCount="04" hidPos="b0 6a 3e 44 0a e7 da 44 d7 f4 88 42" hidAngles="00 00 00 00 00 00 00 80 9e ec 04 c0" hidPos_precise="b0 6a 3e 44 0a e7 da 44 d7 f4 88 42">
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<ParticleSystem FxName="ff ff ff ff"/>
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</CParticleFXComponent>
<CHackingComponent hackingparametersConfig="43 39 e3 2c"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
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</Components>
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<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 00 40 00 00 00 40 00 00 40 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
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<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
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<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
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<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
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<Elem _8a02cd6d="Patrol" Value="47 26 57 0c"/>
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
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<PatrolDescription selType="" selDirection="">
<PatrolPointList>
<PatrolPoint vecPos="66 6b 2a 44 6b c4 d7 44 ef 0b 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="5e 46 2b 44 c0 7e d7 44 f4 1e 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="8a 90 2b 44 d5 f6 d6 44 fd fc 77 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="a2 90 2b 44 28 82 d6 44 78 33 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
</PatrolPointList>
</PatrolDescription>
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<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 c0 bf 00 00 f0 c0 00 00 c0 bf" vectorBBoxMax="00 00 c0 3f 00 00 f0 40 00 00 c0 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 40 40 00 00 70 41 00 00 40 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
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<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
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</Indicator>
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</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
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<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 00 41 00 00 a0 40 00 00 40 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
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<Logic bEnable="01" bDisplayDebugInfo="01"/>
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<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
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<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="56 a9 02 09 02 7b e5 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
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</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
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<Entity hidName="VrProfilingPath_358" disEntityId="1c 28 20 da 9b 32 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="08 5c 2a 44 33 cb d9 44 e3 e5 f1 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="08 5c 2a 44 33 cb d9 44 e3 e5 f1 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<Elem _8a02cd6d="ProfilingPaths" Value="5f 64 9f d4"/>
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<hidBBox vectorBBoxMin="00 00 00 b9 00 34 b3 bf 00 00 00 00" vectorBBoxMax="00 00 00 00 00 c4 b5 3f 00 00 00 00"/>
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<CBasicShapeComponent hidHasAliasName="" hidShapePoints="03 00 00 00 08 5c 2a 44 a4 f8 d9 44 e3 e5 f1 42 06 5c 2a 44 91 ca d9 44 e3 e5 f1 42 08 5c 2a 44 66 9e d9 44 e3 e5 f1 42" hidCentet="08 5c 2a 44 33 cb d9 44 e3 e5 f1 42"/>
<CProfilingPathShapeComponent hidHasAliasName="" bIsActive="" bUseNoDefaultPreset="" _4ec99e9c=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
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<Entity hidName="MusicPoint_3" disEntityId="3b 9e 02 67 b6 be e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="1f 85 27 44 48 79 d4 44 cb a1 da 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="1f 85 27 44 48 79 d4 44 cb a1 da 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CMusicComponent hidHasAliasName="" musicobjectdataMusicObjectConfig="ff"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
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<Entity hidName="VrProfilingPath_340" disEntityId="25 18 00 31 ab 30 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="82 ed 2c 44 86 a3 da 44 c0 6a 04 43" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="82 ed 2c 44 86 a3 da 44 c0 6a 04 43" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<hidBBox vectorBBoxMin="00 c8 75 bf 00 00 a6 bc 00 40 13 bd" vectorBBoxMax="00 6c 72 3f 00 00 22 3c 00 80 93 3c"/>
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<CBasicShapeComponent hidHasAliasName="" hidShapePoints="03 00 00 00 1d 2a 2d 44 d7 a3 da 44 5c 6f 04 43 56 ee 2c 44 e0 a2 da 44 8c 61 04 43 10 b0 2c 44 d7 a3 da 44 5c 6f 04 43" hidCentet="82 ed 2c 44 86 a3 da 44 c2 6a 04 43"/>
<CProfilingPathShapeComponent hidHasAliasName="" bIsActive="" bUseNoDefaultPreset="" _4ec99e9c=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
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</Entity>
<Entity hidName="AISpawnPoint_191" disEntityId="ad a9 82 b2 65 ad e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="0e 25 2d 44 cd 9c d3 44 7d 7f d5 42" hidAngles="00 00 00 00 00 00 00 00 ac 87 cd bf" hidPos_precise="0e 25 2d 44 cd 9c d3 44 7d 7f d5 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="eb ce b2 44" fNeededFreeSpaceRadius="00 00 00 00">
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<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 40 41" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="ff ff ef 41"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 40 40" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 20 41" angMaxAngle="00 00 5c 43"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 70 41" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 5c 43" angMaxAngle="00 00 b4 43"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
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<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
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</Entity>
<Entity ArchetypeGuid="{73DB67BD-2AD4-4609-B226-642B184338C1}" hidName="Security_Camera_Friendly.Round.200_Degree.RossiFremont_8_49" disEntityId="b1 0e 81 dd 62 49 e8 1c" hidResourceCount="15" hidPos="db f1 26 44 0a 37 d2 44 e1 4b c7 42" hidAngles="00 00 00 00 00 00 00 80 51 77 56 bf" hidPos_precise="db f1 26 44 0a 37 d2 44 e1 4b c7 42">
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<Elem _8a02cd6d="AllSecurityCameras" Value="c5 5a 72 7e"/>
<Elem _8a02cd6d="SecurityCamera" Value="dd 9c 50 97"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
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<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
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<object _e1a0ee56="SecurityCamera_01_Stand" hidNodeName="83 d5 68 e0" _0d9c8b1a="SecurityCamera_01_Stand_LOD0" hidNodeNameLOD0="4f d2 df 9b"/>
<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
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<CParticleFXComponent>
<ParticleSystems>
<AdditionnalParticleSystems>
<ParticleSystem FxName="ff ff ff ff"/>
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</ParticleSystems>
</CParticleFXComponent>
<CHackingComponent hackingparametersConfig="43 39 e3 2c"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
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<CEventComponent hidHasAliasName="">
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="38 33 2e e3" fNeededFreeSpaceRadius="00 00 00 00">
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<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
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<CEventComponent hidHasAliasName="">
<hidLinks/>
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="e6 02 8f 13" fNeededFreeSpaceRadius="00 00 00 00">
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<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
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<CEventComponent hidHasAliasName="">
<hidLinks/>
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<Entity hidName="CinematicSceneEntity_10" disEntityId="d8 92 e0 1d 57 e7 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="04" hidPos="1f cd 27 44 29 3c d6 44 7b 94 dd 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="1f cd 27 44 29 3c d6 44 7b 94 dd 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<CFileDescriptorComponent hidHasAliasName="" fileName="ff ff ff ff"/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
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<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
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<CCinematicSceneComponent hidHasAliasName="">
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<Entry _cf68e402="CSequenceEntry" hid_DTCTH_ClassName="3f d3 2e da" disEntryId="13 0c 15 65 09 31 6a 80" hidCinematicEntityId="d8 92 e0 1d 57 e7 de 1c" _b1c26ebb="sequences\windy_city\test_iraq_destroy_wall\test_iraq_destroy_wall.cseq" disSequence="fe 6f e9 4e">
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<CSimpleAnimationComponent hidHasAliasName="" _f9f2d5f4="graphics\characters\_common\singlebone_ref.skeleton" fileSkeleton="e1 f6 05 ce" sPartName="centerscene"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
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</Entity>
<Entity hidName="AISpawnPoint_0_1" disEntityId="70 31 c0 36 2e e8 e9 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="10 70 28 44 cd d4 d8 44 f3 ff c0 42" hidAngles="00 00 00 00 00 00 00 00 21 5c c2 bf" hidPos_precise="10 70 28 44 cd d4 d8 44 f3 ff c0 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="e2 fa 28 ed" fNeededFreeSpaceRadius="00 00 00 00">
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<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
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<CEventComponent hidHasAliasName="">
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<Entity ArchetypeGuid="{9917C97A-A3EA-4C1B-B2C6-8476D3100A4F}" hidName="JunctionBox.JunctionBox_HackableBreakableEntity_Small_2" disEntityId="27 38 e0 b6 bc a3 ea 1c" hidResourceCount="0a" hidPos="37 99 29 44 33 73 d7 44 df 4f cd 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="37 99 29 44 33 73 d7 44 df 4f cd 42">
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<Elem _8a02cd6d="AdrenalineTarget" Value="56 6d fe 3b"/>
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<CBreakableHackableComponent sPartName="ff ff ff ff"/>
<CInvestigationComponent>
<InvestigationInfos>
<Info>
<Position vectorRelativePosition="00 00 00 3f 00 00 00 3f 00 00 00 00" fDistanceToPos="00 00 c0 3f"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 bf 00 00 00 3f 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 c0 3f"/>
</Info>
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<Position vectorRelativePosition="00 00 00 00 00 00 00 00 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 00 00"/>
</Info>
</InvestigationInfos>
</CInvestigationComponent>
<CEventComponent hidHasAliasName="">
<hidLinks>
<Link InputEvent="OnHackSucceed" TargetEntityId="28 38 e0 b6 bc a3 ea 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="Enable" eventMask="01" hidTargetEntityId="28 38 e0 b6 bc a3 ea 1c"/>
</Link>
</hidLinks>
<hidBatchedLinks/>
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<Elem _8a02cd6d="Interaction" Value="70 72 11 b1"/>
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDBStimsEmitterComponent hidHasAliasName="" bEnable="01" bUseTriggerZone="" bDisplayStim="" fOffsetSize="00 00 00 00">
<Stims>
<Stim bEmitOnSpawn="" bEmitOnEvent="01">
<Stim stims="09 47 98 15" bIsPersistent="01" fPersistenceDuration="00 00 80 bf" fPersistenceInterval="9a 99 99 3e" vectorLocalTranslationOffset="00 00 00 00 00 00 00 00 00 00 00 00" vectorLimitsExtraRotations="00 00 00 00 00 00 00 00 00 00 00 00" bAllowPersistanceOverride=""/>
</Stim>
</Stims>
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<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CDBStimsEmitterComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_107" disEntityId="ff 02 20 84 78 98 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="b8 26 35 44 48 b1 d5 44 67 64 86 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="b8 26 35 44 48 b1 d5 44 67 64 86 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="81 03 20 79 f8 e9 de 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_151" disEntityId="4d 03 40 32 cd 97 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="c7 7b 2b 44 f6 f8 d8 44 42 e0 e1 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="c7 7b 2b 44 f6 f8 d8 44 42 e0 e1 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="46 03 60 6d cb 97 e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
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</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{73DB67BD-2AD4-4609-B226-642B184338C1}" hidName="Security_Camera_Friendly.Round.200_Degree.RossiFremont_20_43" disEntityId="ab 0e 61 dd 62 49 e8 1c" hidResourceCount="15" hidPos="fa 96 29 44 00 e0 d4 44 10 58 e2 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="fa 96 29 44 00 e0 d4 44 10 58 e2 42">
<hidGroupIds>
<Elem _8a02cd6d="AllSecurityCameras" Value="c5 5a 72 7e"/>
<Elem _8a02cd6d="SecurityCamera" Value="dd 9c 50 97"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="1c 41 0e be c6 01 e3 bb e3 fd f0 be" vectorBBoxMax="1c 11 0e 3e 14 19 0a 3f 00 00 00 00"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="1c 41 0e be c6 01 e3 bb e3 fd f0 be" vectorBBoxMax="1c 11 0e 3e 14 19 0a 3f 00 00 00 00"/>
<object _e1a0ee56="SecurityCamera_01_Stand" hidNodeName="83 d5 68 e0" _0d9c8b1a="SecurityCamera_01_Stand_LOD0" hidNodeNameLOD0="4f d2 df 9b"/>
<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
</CGraphicComponent>
<CParticleFXComponent>
<ParticleSystems>
<AdditionnalParticleSystems>
<ParticleSystem FxName="ff ff ff ff"/>
</AdditionnalParticleSystems>
</ParticleSystems>
</CParticleFXComponent>
<CHackingComponent hackingparametersConfig="43 39 e3 2c"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_142" disEntityId="5e 74 22 0b 84 95 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="14 f6 28 44 7b 9c d2 44 68 22 c5 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="14 f6 28 44 7b 9c d2 44 68 22 c5 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="59 74 62 1d 83 95 e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_197" disEntityId="63 0b 40 63 77 f9 ee 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="06 29 2d 44 cd 9c d3 44 7d 7f d5 42" hidAngles="00 00 00 00 00 00 00 00 ac 87 cd bf" hidPos_precise="06 29 2d 44 cd 9c d3 44 7d 7f d5 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="e6 02 8f 13" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 40 41" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="ff ff ef 41"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 40 40" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 20 41" angMaxAngle="00 00 5c 43"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 70 41" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 5c 43" angMaxAngle="00 00 b4 43"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{73DB67BD-2AD4-4609-B226-642B184338C1}" hidName="Security_Camera_Friendly.Round.200_Degree.RossiFremont_16_39" disEntityId="a7 0e 41 dd 62 49 e8 1c" hidResourceCount="15" hidPos="6a a4 2d 44 71 bd d9 44 4c 37 e4 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="6a a4 2d 44 71 bd d9 44 4c 37 e4 42">
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<object _e1a0ee56="SecurityCamera_01_Stand" hidNodeName="83 d5 68 e0" _0d9c8b1a="SecurityCamera_01_Stand_LOD0" hidNodeNameLOD0="4f d2 df 9b"/>
<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
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<ParticleSystem FxName="ff ff ff ff"/>
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</ParticleSystems>
</CParticleFXComponent>
<CHackingComponent hackingparametersConfig="43 39 e3 2c"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
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</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{9C541E3C-9665-4E2A-BE40-161E42DCCDE6}" hidName="CraftedItem_Pickup.IED_7" disEntityId="5a 34 20 21 44 fa ee 1c" hidResourceCount="04" hidPos="6a fc 28 44 00 18 d2 44 e7 7b d5 42" hidAngles="00 00 00 00 00 00 00 80 df 35 fa 3e" hidPos_precise="6a fc 28 44 00 18 d2 44 e7 7b d5 42">
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<object _e1a0ee56="IED" hidNodeName="94 51 b5 7c" _0d9c8b1a="IED_LOD0" hidNodeNameLOD0="c4 db 81 73"/>
<object _e1a0ee56="IED" hidNodeName="94 51 b5 7c" _0d9c8b1a="IED_LOD0" hidNodeNameLOD0="c4 db 81 73"/>
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<Entity ArchetypeGuid="{73DB67BD-2AD4-4609-B226-642B184338C1}" hidName="Security_Camera_Friendly.Round.200_Degree.RossiFremont_3_44" disEntityId="ac 0e 61 dd 62 49 e8 1c" hidResourceCount="15" hidPos="96 93 29 44 85 53 d6 44 d9 ce bd 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="96 93 29 44 85 53 d6 44 d9 ce bd 42">
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<object _e1a0ee56="SecurityCamera_01_Stand" hidNodeName="83 d5 68 e0" _0d9c8b1a="SecurityCamera_01_Stand_LOD0" hidNodeNameLOD0="4f d2 df 9b"/>
<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
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<CHackingComponent hackingparametersConfig="43 39 e3 2c"/>
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<Entity hidName="StandaloneLoader_3_9" disEntityId="53 67 80 7e ad 1e e9 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="62 b8 2b 44 ae df d8 44 c3 24 7d 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="62 b8 2b 44 ae df d8 44 c3 24 7d 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<CStandaloneLoaderComponent hidHasAliasName="" _c456dbdf="worlds\windy_city\generated\wlu\wlu_data_04_scalabrinigreen_sas.xml.data.fcb" _c736532a="b8 b0 d9 95"/>
<CEventComponent hidHasAliasName="">
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<Entity ArchetypeGuid="{73DB67BD-2AD4-4609-B226-642B184338C1}" hidName="Security_Camera_Friendly.Round.200_Degree.RossiFremont_19_41" disEntityId="a9 0e 41 dd 62 49 e8 1c" hidResourceCount="15" hidPos="e9 ee 2c 44 0a 97 d4 44 87 d6 e3 42" hidPos_precise="e9 ee 2c 44 0a 97 d4 44 87 d6 e3 42">
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<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
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<ParticleSystem FxName="ff ff ff ff"/>
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</CParticleFXComponent>
<CHackingComponent hackingparametersConfig="43 39 e3 2c"/>
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<hidLinks/>
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<Entity hidName="AIGenerator_158" disEntityId="4d 89 22 e5 cf 59 e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="d7 83 4c 44 29 5c cc 44 b5 e6 80 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="d7 83 4c 44 29 5c cc 44 b5 e6 80 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
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<SpawnPoints entSpawnPoint="46 89 22 72 cd 59 e4 1c"/>
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<CAIGeneratorNetworkComponent hidHasAliasName=""/>
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<Entity hidName="AISpawnPoint_9" disEntityId="ba 33 20 3f 2b e9 e9 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="fe dc 2c 44 e1 ea d6 44 6d 67 c9 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="fe dc 2c 44 e1 ea d6 44 6d 67 c9 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
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<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="e2 fa 28 ed" fNeededFreeSpaceRadius="00 00 00 00">
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<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
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</Entity>
<Entity hidName="VrProfilingPath_345" disEntityId="c5 18 80 9b b6 30 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="02 63 2c 44 a4 08 db 44 db f9 04 43" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="02 63 2c 44 a4 08 db 44 db f9 04 43" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<Elem _8a02cd6d="ProfilingPaths" Value="5f 64 9f d4"/>
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<CProfilingPathShapeComponent hidHasAliasName="" bIsActive="" bUseNoDefaultPreset="" _4ec99e9c=""/>
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</Entity>
<Entity hidName="SoundPoint_2419" disEntityId="b6 0f a0 88 86 ae e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="8d bf 2d 44 ae 8f d2 44 44 4b db 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="8d bf 2d 44 ae 8f d2 44 44 4b db 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{0F3C3C50-EC07-44CE-8D3E-80AD30CC0458}" hidName="A03_M10_CTOS_1" disEntityId="d8 d3 86 08 5e b4 ef 1c" hidResourceCount="04" hidPos="12 cb 2b 44 cd 34 d3 44 6f d2 c2 42" hidAngles="00 00 00 00 00 00 00 80 c3 b8 32 bf" hidPos_precise="12 cb 2b 44 cd 34 d3 44 6f d2 c2 42">
<hidBBox vectorBBoxMin="e4 e1 71 bd 2b 71 15 be 00 00 00 00" vectorBBoxMax="fe 21 7f 3d 33 49 19 3e ed 81 76 3d"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="e4 e1 71 bd 2b 71 15 be 00 00 00 00" vectorBBoxMax="fe 21 7f 3d 33 49 19 3e ed 81 76 3d"/>
<object _e1a0ee56="PickUp_ctOS_Tablet" hidNodeName="e6 b1 50 af" _0d9c8b1a="PickUp_ctOS_Tablet_LOD0" hidNodeNameLOD0="c4 ad d0 23"/>
<object _e1a0ee56="PickUp_ctOS_Tablet" hidNodeName="e6 b1 50 af" _0d9c8b1a="PickUp_ctOS_Tablet_LOD0" hidNodeNameLOD0="c4 ad d0 23"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_138" disEntityId="3b 6a c2 31 a8 95 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="3d 62 2c 44 5c 8f d2 44 cc ce c0 42" hidAngles="00 00 00 00 00 00 00 00 51 77 56 3f" hidPos_precise="3d 62 2c 44 5c 8f d2 44 cc ce c0 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="f4 72 7c 5f" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_89" disEntityId="01 04 40 6d fd e9 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="08 bc 40 44 ae d7 d8 44 55 30 78 42" hidAngles="00 00 00 00 00 00 00 00 ac 87 cd bf" hidPos_precise="08 bc 40 44 ae d7 d8 44 55 30 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="e6 02 8f 13" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{952EA4DE-8E69-4C29-89D9-4CE6FCB97030}" hidName="quit_mission_iraq" disEntityId="2a 3c 27 fe e5 89 f3 1c" hidResourceCount="01" hidPos="58 81 4a 44 ae ef d5 44 06 92 78 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="58 81 4a 44 ae ef d5 44 06 92 78 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Patrol_1" disEntityId="7c 18 a0 db 06 97 ea 1c" _d2b3429e="CPatrol" hidEntityClass="7e 37 1a 55" hidResourceCount="01" hidPos="c3 6d 2a 44 33 a3 d6 44 80 08 78 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="c3 6d 2a 44 33 a3 d6 44 80 08 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="Patrol" Value="47 26 57 0c"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
<PatrolDescription selType="" selDirection="">
<PatrolPointList>
<PatrolPoint vecPos="6a 1c 2a 44 cb ae d7 44 aa 1a 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="25 10 2a 44 4e b7 d6 44 f0 09 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="50 2d 2a 44 1b 2c d6 44 06 ff 77 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="2d 5d 2b 44 99 fa d5 44 60 fe 77 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
</PatrolPointList>
</PatrolDescription>
</Entity>
<Entity ArchetypeGuid="{71CF8DE3-DDBF-4A83-A72B-D7199D6EC0B2}" hidName="Player_Barriers.NoVehicle_Barriers_3" disEntityId="a8 5a c0 a2 b5 69 f2 1c" hidResourceCount="03" hidPos="1d 6a 2f 44 1f 55 d7 44 cc 2e 78 42" hidPos_precise="1d 6a 2f 44 1f 55 d7 44 cc 2e 78 42">
<hidBBox vectorBBoxMin="56 01 ab bc 9a c1 4c bd d1 eb cc bd" vectorBBoxMax="2a 29 15 3e 9a c1 4c 3d 63 b7 cc bd"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="56 01 ab bc 9a c1 4c bd d1 eb cc bd" vectorBBoxMax="2a 29 15 3e 9a c1 4c 3d 63 b7 cc bd"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{952EA4DE-8E69-4C29-89D9-4CE6FCB97030}" hidName="Take_Down_Iraq_Teleport_3" disEntityId="1f 90 c2 a1 29 4e e4 1c" hidResourceCount="01" hidPos="10 e0 26 44 0a f7 d6 44 35 cf c0 42" hidAngles="00 00 00 00 00 00 00 80 0a 98 44 c0" hidPos_precise="10 e0 26 44 0a f7 d6 44 35 cf c0 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{9917C97A-A3EA-4C1B-B2C6-8476D3100A4F}" hidName="JunctionBox.JunctionBox_HackableBreakableEntity_Small_2" disEntityId="b8 2b 60 c5 70 86 e8 1c" hidResourceCount="0a" hidPos="7f b2 2b 44 ec d1 d5 44 ab 1e bc 42" hidPos_precise="7f b2 2b 44 ec d1 d5 44 ab 1e bc 42">
<hidGroupIds>
<Elem _8a02cd6d="AdrenalineTarget" Value="56 6d fe 3b"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
<Elem _8a02cd6d="AdrenalineShootingTarget" Value="f7 50 dd c1"/>
<Elem _8a02cd6d="ElectricPowerTransformer" Value="40 df cc c8"/>
<Elem _8a02cd6d="AimingAssistance" Value="8f 83 b4 e5"/>
<Elem _8a02cd6d="Destructible" Value="f9 98 f8 f2"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="93 91 49 be 7b 61 bd bd fd 4b fe bf" vectorBBoxMax="a5 b1 52 3e bd b1 5e 3e e2 21 f1 3e"/>
<Components>
<CSkinnedGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="93 91 49 be 7b 61 bd bd fd 4b fe bf" vectorBBoxMax="a5 b1 52 3e bd b1 5e 3e e2 21 f1 3e"/>
</CSkinnedGraphicComponent>
<CBreakableHackableComponent sPartName="ff ff ff ff"/>
<CInvestigationComponent>
<InvestigationInfos>
<Info>
<Position vectorRelativePosition="00 00 00 3f 00 00 00 3f 00 00 00 00" fDistanceToPos="00 00 c0 3f"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 bf 00 00 00 3f 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 c0 3f"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 00 00 00 00 00 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 00 00"/>
</Info>
</InvestigationInfos>
</CInvestigationComponent>
<CEventComponent hidHasAliasName="">
<hidLinks>
<Link InputEvent="OnHackSucceed" TargetEntityId="b9 2b 60 c5 70 86 e8 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="Enable" eventMask="01" hidTargetEntityId="b9 2b 60 c5 70 86 e8 1c"/>
</Link>
</hidLinks>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="DBStimsEmitter_5" disEntityId="b9 2b 60 c5 70 86 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="39 b1 2b 44 f0 ca d5 44 1c e4 bb 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="39 b1 2b 44 f0 ca d5 44 1c e4 bb 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="Interaction" Value="70 72 11 b1"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDBStimsEmitterComponent hidHasAliasName="" bEnable="01" bUseTriggerZone="" bDisplayStim="" fOffsetSize="00 00 00 00">
<Stims>
<Stim bEmitOnSpawn="" bEmitOnEvent="01">
<Stim stims="09 47 98 15" bIsPersistent="01" fPersistenceDuration="00 00 80 bf" fPersistenceInterval="9a 99 99 3e" vectorLocalTranslationOffset="00 00 00 00 00 00 00 00 00 00 00 00" vectorLimitsExtraRotations="00 00 00 00 00 00 00 00 00 00 00 00" bAllowPersistanceOverride=""/>
</Stim>
</Stims>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CDBStimsEmitterComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_190" disEntityId="a4 a9 82 57 65 ad e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="dd 64 27 44 b8 ae d2 44 7d 7f d5 42" hidAngles="00 00 00 00 00 00 00 00 ac 87 cd bf" hidPos_precise="dd 64 27 44 b8 ae d2 44 7d 7f d5 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="eb ce b2 44" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 80 40" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 20 41"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 c8 41" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 20 41" angMaxAngle="ff ff ef 41"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 20 41" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="ff ff ef 41" angMaxAngle="00 00 7a 43"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 a0 41" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 7a 43" angMaxAngle="00 80 a2 43"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 80 40" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 80 a2 43" angMaxAngle="00 00 b4 43"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{223E41BF-A852-4479-AF38-1E0DF8CA6357}" hidName="AI.Attractor.Link-on-Patrol-point.Look.on-spot_right_0" disEntityId="60 14 a0 99 6b 05 e6 1c" hidResourceCount="01" hidPos="ae c7 36 44 a4 38 d3 44 de 42 78 42" hidAngles="00 00 00 00 00 00 00 80 e7 f1 47 c0" hidPos_precise="ae c7 36 44 a4 38 d3 44 de 42 78 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CCityLifeObjectComponent>
<AttractorData>
<ActivationSettings timeBeforeReactivate="00 00 20 42"/>
</AttractorData>
<hidUniqueIdNextValueSaved _2abd43f2="f0 09 28 13 8d 28 fd 1c" Position="ae c7 36 44 a4 38 d3 44 de 42 78 42" ParentPosition="7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f"/>
</CCityLifeObjectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="TagPoint_837" disEntityId="16 0b 80 cd 27 5a e4 1c" _d2b3429e="CTagPoint" hidEntityClass="de 85 0c 58" hidResourceCount="01" hidPos="98 86 3c 44 5c 6f d7 44 64 4c 78 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="98 86 3c 44 5c 6f d7 44 64 4c 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_125" disEntityId="cc 0b 80 a7 c7 98 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="04 3e 27 44 3d f2 d6 44 dd 64 e0 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="04 3e 27 44 3d f2 d6 44 dd 64 e0 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 60 c0 00 00 c0 bf 00 00 c0 bf" vectorBBoxMax="00 00 60 40 00 00 c0 3f 00 00 c0 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 e0 40 00 00 40 40 00 00 40 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{73DB67BD-2AD4-4609-B226-642B184338C1}" hidName="Security_Camera_Friendly.Round.200_Degree.RossiFremont_4_45" disEntityId="ad 0e 61 dd 62 49 e8 1c" hidResourceCount="15" hidPos="96 93 29 44 85 53 d6 44 11 16 c7 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="96 93 29 44 85 53 d6 44 11 16 c7 42">
<hidGroupIds>
<Elem _8a02cd6d="AllSecurityCameras" Value="c5 5a 72 7e"/>
<Elem _8a02cd6d="SecurityCamera" Value="dd 9c 50 97"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="1c 41 0e be c6 01 e3 bb e3 fd f0 be" vectorBBoxMax="1c 11 0e 3e 14 19 0a 3f 00 00 00 00"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="1c 41 0e be c6 01 e3 bb e3 fd f0 be" vectorBBoxMax="1c 11 0e 3e 14 19 0a 3f 00 00 00 00"/>
<object _e1a0ee56="SecurityCamera_01_Stand" hidNodeName="83 d5 68 e0" _0d9c8b1a="SecurityCamera_01_Stand_LOD0" hidNodeNameLOD0="4f d2 df 9b"/>
<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
</CGraphicComponent>
<CParticleFXComponent>
<ParticleSystems>
<AdditionnalParticleSystems>
<ParticleSystem FxName="ff ff ff ff"/>
</AdditionnalParticleSystems>
</ParticleSystems>
</CParticleFXComponent>
<CHackingComponent hackingparametersConfig="43 39 e3 2c"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_114" disEntityId="ec 58 c0 ce 54 d8 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="3b 8f 3b 44 00 a8 d7 44 33 93 83 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="3b 8f 3b 44 00 a8 d7 44 33 93 83 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 70 c2 00 00 48 c2 00 00 a0 c0" vectorBBoxMax="00 00 70 42 00 00 48 42 00 00 a0 40"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 f0 42 00 00 c8 42 00 00 20 41" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{73DB67BD-2AD4-4609-B226-642B184338C1}" hidName="Security_Camera_Friendly.Round.200_Degree.RossiFremont_11_37" disEntityId="a5 0e 41 dd 62 49 e8 1c" hidResourceCount="15" hidPos="87 ae 29 44 00 20 d9 44 aa 71 cf 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="87 ae 29 44 00 20 d9 44 aa 71 cf 42">
<hidGroupIds>
<Elem _8a02cd6d="AllSecurityCameras" Value="c5 5a 72 7e"/>
<Elem _8a02cd6d="SecurityCamera" Value="dd 9c 50 97"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="1c 41 0e be c6 01 e3 bb e3 fd f0 be" vectorBBoxMax="1c 11 0e 3e 14 19 0a 3f 00 00 00 00"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="1c 41 0e be c6 01 e3 bb e3 fd f0 be" vectorBBoxMax="1c 11 0e 3e 14 19 0a 3f 00 00 00 00"/>
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<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 80 40 00 00 40 41 00 00 40 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="SoundPoint_7" disEntityId="13 0f c0 20 dd 97 e7 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="7d cf 2c 44 f6 f8 d5 44 19 84 e4 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="7d cf 2c 44 f6 f8 d5 44 19 84 e4 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VrProfilingPath_348" disEntityId="23 19 80 03 ba 30 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="27 61 2c 44 eb c1 da 44 a5 d0 04 43" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="27 61 2c 44 eb c1 da 44 a5 d0 04 43" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ProfilingPaths" Value="5f 64 9f d4"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 9c 37 bf 00 80 d4 be 00 44 f4 be" vectorBBoxMax="00 d2 9d 3f 00 d8 1e 3f 00 ca e1 3f"/>
<Components>
<CBasicShapeComponent hidHasAliasName="" hidShapePoints="05 00 00 00 10 b0 2c 44 c3 d5 da 44 5c 6f 04 43 5c 64 2c 44 c6 d5 da 44 83 56 04 43 fa 64 2c 44 a3 b4 da 44 ca 57 04 43 40 33 2c 44 a4 b4 da 44 50 61 04 43 17 39 2c 44 cd b4 da 44 39 94 06 43" hidCentet="27 61 2c 44 ed c1 da 44 a3 d0 04 43"/>
<CProfilingPathShapeComponent hidHasAliasName="" bIsActive="" bUseNoDefaultPreset="" _4ec99e9c=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{9917C97A-A3EA-4C1B-B2C6-8476D3100A4F}" hidName="JunctionBox.JunctionBox_HackableBreakableEntity_Small_2" disEntityId="0f 1e a0 37 a9 a3 ea 1c" hidResourceCount="0a" hidPos="f2 9a 29 44 52 20 d8 44 78 a9 7f 42" hidAngles="00 00 00 00 00 00 00 80 7e ff d1 bf" hidPos_precise="f2 9a 29 44 52 20 d8 44 78 a9 7f 42">
<hidGroupIds>
<Elem _8a02cd6d="AdrenalineTarget" Value="56 6d fe 3b"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
<Elem _8a02cd6d="AdrenalineShootingTarget" Value="f7 50 dd c1"/>
<Elem _8a02cd6d="ElectricPowerTransformer" Value="40 df cc c8"/>
<Elem _8a02cd6d="AimingAssistance" Value="8f 83 b4 e5"/>
<Elem _8a02cd6d="Destructible" Value="f9 98 f8 f2"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="93 91 49 be 7b 61 bd bd fd 4b fe bf" vectorBBoxMax="a5 b1 52 3e bd b1 5e 3e e2 21 f1 3e"/>
<Components>
<CSkinnedGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="93 91 49 be 7b 61 bd bd fd 4b fe bf" vectorBBoxMax="a5 b1 52 3e bd b1 5e 3e e2 21 f1 3e"/>
</CSkinnedGraphicComponent>
<CBreakableHackableComponent sPartName="ff ff ff ff"/>
<CInvestigationComponent>
<InvestigationInfos>
<Info>
<Position vectorRelativePosition="00 00 00 3f 00 00 00 3f 00 00 00 00" fDistanceToPos="00 00 c0 3f"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 bf 00 00 00 3f 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 c0 3f"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 00 00 00 00 00 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 00 00"/>
</Info>
</InvestigationInfos>
</CInvestigationComponent>
<CEventComponent hidHasAliasName="">
<hidLinks>
<Link InputEvent="OnHackSucceed" TargetEntityId="10 1e a0 37 a9 a3 ea 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="Enable" eventMask="01" hidTargetEntityId="10 1e a0 37 a9 a3 ea 1c"/>
</Link>
</hidLinks>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="DBStimsEmitter_5" disEntityId="10 1e a0 37 a9 a3 ea 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="1a 8d 29 44 71 21 d8 44 59 34 7f 42" hidAngles="00 00 00 00 00 00 00 80 38 20 c0 3f" hidPos_precise="1a 8d 29 44 71 21 d8 44 59 34 7f 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="Interaction" Value="70 72 11 b1"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDBStimsEmitterComponent hidHasAliasName="" bEnable="01" bUseTriggerZone="" bDisplayStim="" fOffsetSize="00 00 00 00">
<Stims>
<Stim bEmitOnSpawn="" bEmitOnEvent="01">
<Stim stims="09 47 98 15" bIsPersistent="01" fPersistenceDuration="00 00 80 bf" fPersistenceInterval="9a 99 99 3e" vectorLocalTranslationOffset="00 00 00 00 00 00 00 00 00 00 00 00" vectorLimitsExtraRotations="00 00 00 00 00 00 00 00 00 00 00 00" bAllowPersistanceOverride=""/>
</Stim>
</Stims>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CDBStimsEmitterComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_109" disEntityId="0c 03 40 fa 78 98 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="c5 38 35 44 66 ae d8 44 36 8d 88 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="c5 38 35 44 66 ae d8 44 36 8d 88 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="87 03 c0 94 f8 e9 de 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{91CC57A9-AA63-4A37-AF4E-0B61C2C1AB97}" hidName="A03_M10_BoxPistol_1" disEntityId="a4 1c c0 d6 e8 92 e6 1c" hidResourceCount="04" hidPos="06 b9 2d 44 1f c5 d7 44 b2 5d b9 42" hidPos_precise="06 b9 2d 44 1f c5 d7 44 b2 5d b9 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="b5 51 da bd d2 01 69 bd 80 01 c0 b8" vectorBBoxMax="c4 c1 e1 3d d8 41 6c 3d 22 01 11 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{16969A8B-245E-45F0-A9C2-A497CED279C1}" hidName="AI.Attractor.Duty.Look.scan-on-spot_front_A10sec_U6sec_14" disEntityId="d9 0a 80 72 3c ca e7 1c" hidResourceCount="01" hidPos="ee 7c 41 44 5c 07 d5 44 d3 fc 77 42" hidAngles="00 00 00 00 00 00 00 80 f2 d3 c6 bf" hidPos_precise="ee 7c 41 44 5c 07 d5 44 d3 fc 77 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CCityLifeObjectComponent>
<hidUniqueIdNextValueSaved _2abd43f2="10 0a 68 13 8d 28 fd 1c" Position="ee 7c 41 44 5c 07 d5 44 d3 fc 77 42" ParentPosition="7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f"/>
</CCityLifeObjectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{3864911D-E199-4FE9-ADB3-95191E357650}" hidName="VR_Node.VR_ExitNode_19" disEntityId="a5 27 60 39 56 32 e5 1c" hidResourceCount="0b" hidPos="f0 0f 2a 44 a4 90 d9 44 cf f7 00 43" hidAngles="db 0f c9 bf 00 00 00 80 db 0f c9 bf" hidPos_precise="f0 0f 2a 44 a4 90 d9 44 cf f7 00 43">
<hidGroupIds>
<Elem _8a02cd6d="VRPuzzleNodes" Value="cb 58 69 48"/>
</hidGroupIds>
<Components>
<CVRNodeComponent entPort1LinkedNode="a0 27 c0 38 54 32 e5 1c" entPort3LinkedNode="a1 27 a0 d6 54 32 e5 1c" entPort1LinkedPath="9c 2b 60 fa d2 32 e5 1c" entPort3LinkedPath="75 2b e0 b0 d0 32 e5 1c" _94bca0ea="Puzzle_TDIraq_01" sPuzzleGroup="11 d4 b7 66" bIsLocked="01" bIsPort0Locked="" bIsPort1Locked="01" bIsPort2Locked="" bIsPort3Locked="01"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{9917C97A-A3EA-4C1B-B2C6-8476D3100A4F}" hidName="JunctionBox.JunctionBox_HackableBreakableEntity_Small_2" disEntityId="35 2c 00 3c 77 86 e8 1c" hidResourceCount="0a" hidPos="0a 8f 2a 44 7b 6c d3 44 83 af c4 42" hidAngles="00 00 00 00 00 00 00 80 da 0f c9 3f" hidPos_precise="0a 8f 2a 44 7b 6c d3 44 83 af c4 42">
<hidGroupIds>
<Elem _8a02cd6d="AdrenalineTarget" Value="56 6d fe 3b"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
<Elem _8a02cd6d="AdrenalineShootingTarget" Value="f7 50 dd c1"/>
<Elem _8a02cd6d="ElectricPowerTransformer" Value="40 df cc c8"/>
<Elem _8a02cd6d="AimingAssistance" Value="8f 83 b4 e5"/>
<Elem _8a02cd6d="Destructible" Value="f9 98 f8 f2"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="93 91 49 be 7b 61 bd bd fd 4b fe bf" vectorBBoxMax="a5 b1 52 3e bd b1 5e 3e e2 21 f1 3e"/>
<Components>
<CSkinnedGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="93 91 49 be 7b 61 bd bd fd 4b fe bf" vectorBBoxMax="a5 b1 52 3e bd b1 5e 3e e2 21 f1 3e"/>
</CSkinnedGraphicComponent>
<CBreakableHackableComponent sPartName="ff ff ff ff"/>
<CInvestigationComponent>
<InvestigationInfos>
<Info>
<Position vectorRelativePosition="00 00 00 3f 00 00 00 3f 00 00 00 00" fDistanceToPos="00 00 c0 3f"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 bf 00 00 00 3f 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 c0 3f"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 00 00 00 00 00 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 00 00"/>
</Info>
</InvestigationInfos>
</CInvestigationComponent>
<CEventComponent hidHasAliasName="">
<hidLinks>
<Link InputEvent="OnHackSucceed" TargetEntityId="36 2c 00 3c 77 86 e8 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="Enable" eventMask="01" hidTargetEntityId="36 2c 00 3c 77 86 e8 1c"/>
</Link>
</hidLinks>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="DBStimsEmitter_5" disEntityId="36 2c 00 3c 77 86 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="01 9d 2a 44 d8 6b d3 44 f4 74 c4 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="01 9d 2a 44 d8 6b d3 44 f4 74 c4 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="Interaction" Value="70 72 11 b1"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDBStimsEmitterComponent hidHasAliasName="" bEnable="01" bUseTriggerZone="" bDisplayStim="" fOffsetSize="00 00 00 00">
<Stims>
<Stim bEmitOnSpawn="" bEmitOnEvent="01">
<Stim stims="09 47 98 15" bIsPersistent="01" fPersistenceDuration="00 00 80 bf" fPersistenceInterval="9a 99 99 3e" vectorLocalTranslationOffset="00 00 00 00 00 00 00 00 00 00 00 00" vectorLimitsExtraRotations="00 00 00 00 00 00 00 00 00 00 00 00" bAllowPersistanceOverride=""/>
</Stim>
</Stims>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CDBStimsEmitterComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="TagPoint_849" disEntityId="8b a9 42 76 1c 7b e5 1c" _d2b3429e="CTagPoint" hidEntityClass="de 85 0c 58" hidResourceCount="01" hidPos="3f ed 39 44 cd 5c d7 44 64 4c 78 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="3f ed 39 44 cd 5c d7 44 64 4c 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VrProfilingPath_363" disEntityId="8b 2a 80 5c c8 32 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="25 d6 28 44 66 f6 d9 44 6d 67 fa 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="25 d6 28 44 66 f6 d9 44 6d 67 fa 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ProfilingPaths" Value="5f 64 9f d4"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 c0 3c bd 00 28 9c bf 00 40 83 bb" vectorBBoxMax="00 80 bc 3c 00 90 a2 3f 00 00 03 3b"/>
<Components>
<CBasicShapeComponent hidHasAliasName="" hidShapePoints="03 00 00 00 9e d7 28 44 5c cf d9 44 73 68 fa 42 32 d3 28 44 cd f4 d9 44 60 65 fa 42 9e d7 28 44 0a 1f da 44 73 68 fa 42" hidCentet="25 d6 28 44 66 f6 d9 44 6e 67 fa 42"/>
<CProfilingPathShapeComponent hidHasAliasName="" bIsActive="" bUseNoDefaultPreset="" _4ec99e9c=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{81786C14-9BFC-4B3E-9061-819A19769DFF}" hidName="VR_Node.VR_Switch_171" disEntityId="1a 18 e0 54 64 30 e5 1c" hidResourceCount="0b" hidPos="71 ad 2c 44 33 8b da 44 aa 91 06 43" hidPos_precise="71 ad 2c 44 33 8b da 44 aa 91 06 43">
<hidGroupIds>
<Elem _8a02cd6d="VRPuzzleNodes" Value="cb 58 69 48"/>
</hidGroupIds>
<Components>
<CVRNodeComponent entPort0LinkedNode="21 18 40 30 8a 30 e5 1c" entPort1LinkedNode="20 18 e0 4f 7d 30 e5 1c" entPort3LinkedNode="1b 18 e0 47 75 30 e5 1c" entPort0LinkedPath="48 18 60 92 ac 30 e5 1c" entPort1LinkedPath="3d 1a 60 fe c7 30 e5 1c" entPort3LinkedPath="83 1c a0 df d7 30 e5 1c" selInitialRotation="03" selShape="01" _94bca0ea="Puzzle_TDIraq_02" sPuzzleGroup="ab 85 be ff" bIsLocked="01" bIsPort0Locked="01" bIsPort1Locked="" bIsPort2Locked="" bIsPort3Locked="01"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_186" disEntityId="56 a9 02 09 02 7b e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="fe b4 4d 44 c3 3d cb 44 ac 6d 79 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="fe b4 4d 44 c3 3d cb 44 ac 6d 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="f4 72 7c 5f" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_134" disEntityId="0d 09 00 b9 89 48 e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="25 1e 2e 44 85 83 d7 44 50 bc 7d 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="25 1e 2e 44 85 83 d7 44 50 bc 7d 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 40 c0 00 00 20 c0 00 00 c0 bf" vectorBBoxMax="00 00 40 40 00 00 20 40 00 00 c0 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 c0 40 00 00 a0 40 00 00 40 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{81786C14-9BFC-4B3E-9061-819A19769DFF}" hidName="VR_Node.VR_Switch_182" disEntityId="9f 27 c0 2e 54 32 e5 1c" hidResourceCount="0b" hidPos="9e d7 28 44 5c cf d9 44 73 68 fa 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="9e d7 28 44 5c cf d9 44 73 68 fa 42">
<hidGroupIds>
<Elem _8a02cd6d="VRPuzzleNodes" Value="cb 58 69 48"/>
</hidGroupIds>
<Components>
<CVRNodeComponent entPort0LinkedNode="9b 27 20 45 50 32 e5 1c" entPort1LinkedNode="a0 27 c0 38 54 32 e5 1c" entPort2LinkedNode="a1 27 a0 d6 54 32 e5 1c" entPort3LinkedNode="9d 27 a0 14 51 32 e5 1c" entPort0LinkedPath="d9 27 20 11 97 32 e5 1c" entPort1LinkedPath="34 29 00 f5 bb 32 e5 1c" entPort2LinkedPath="c6 27 20 a7 95 32 e5 1c" entPort3LinkedPath="8b 2a 80 5c c8 32 e5 1c" selShape="" _94bca0ea="Puzzle_TDIraq_01" sPuzzleGroup="11 d4 b7 66" bIsLocked="01" bIsPort0Locked="01" bIsPort1Locked="" bIsPort2Locked="01" bIsPort3Locked=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{DCDCDC99-AA3B-4594-B814-3D6E85FD9C1E}" hidName="VR_Node.VR_InteriorCamera_36" disEntityId="18 18 a0 f4 5a 30 e5 1c" hidResourceCount="18" hidPos="10 40 2d 44 14 0e db 44 dd a4 08 43" hidAngles="db 0f 49 bf 00 00 00 80 e5 cb 16 40" hidPos_precise="10 40 2d 44 14 0e db 44 dd a4 08 43">
<hidGroupIds>
<Elem _8a02cd6d="VRPuzzleNodes" Value="cb 58 69 48"/>
<Elem _8a02cd6d="AllSecurityCameras" Value="c5 5a 72 7e"/>
<Elem _8a02cd6d="SecurityCamera" Value="dd 9c 50 97"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<Components>
<CVRNodeComponent _94bca0ea="Puzzle_TDIraq_02" sPuzzleGroup="ab 85 be ff"/>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_139" disEntityId="47 6a a2 ae ab 95 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="c9 0e 2d 44 cd 1c d3 44 cc ce c0 42" hidAngles="00 00 00 00 00 00 00 00 67 a8 bb 3f" hidPos_precise="c9 0e 2d 44 cd 1c d3 44 cc ce c0 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="e6 02 8f 13" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{956F5B02-988A-4816-B12D-848F38550691}" hidName="A03_M10_MedPills_22" disEntityId="b7 d5 66 f8 ab b5 ef 1c" hidResourceCount="04" hidPos="2f b5 2b 44 cd 34 d9 44 44 8b df 42" hidAngles="00 00 00 00 00 00 00 80 65 15 a3 3f" hidPos_precise="2f b5 2b 44 cd 34 d9 44 44 8b df 42">
<hidBBox vectorBBoxMin="68 01 b4 bc 94 41 ca bc 00 00 00 00" vectorBBoxMax="7a 01 bd 3c 4e c1 a6 3c 78 f1 bb 3d"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="68 01 b4 bc 94 41 ca bc 00 00 00 00" vectorBBoxMax="7a 01 bd 3c 4e c1 a6 3c 78 f1 bb 3d"/>
<object _e1a0ee56="Pickup_Pills_Meds_01" hidNodeName="c9 9e 13 9f" _0d9c8b1a="Pickup_Pills_Meds_01_LOD0" hidNodeNameLOD0="13 af 8a 35"/>
<object _e1a0ee56="Pickup_Pills_Meds_01" hidNodeName="c9 9e 13 9f" _0d9c8b1a="Pickup_Pills_Meds_01_LOD0" hidNodeNameLOD0="13 af 8a 35"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_140" disEntityId="6b 6b 62 ac f5 95 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="52 b0 2b 44 66 66 d5 44 73 68 c9 42" hidAngles="00 00 00 00 00 00 00 00 e7 f1 47 c0" hidPos_precise="52 b0 2b 44 66 66 d5 44 73 68 c9 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="e2 fa 28 ed" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{BB8A01AD-765E-42A9-86C0-C0DE23509790}" hidName="AI.Attractor.Duty.Look.on-spot_left_A5sec_U5sec_5" disEntityId="36 02 63 0b f0 c9 e7 1c" hidResourceCount="01" hidPos="9a e1 36 44 b8 de d9 44 00 40 78 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="9a e1 36 44 b8 de d9 44 00 40 78 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CCityLifeObjectComponent>
<AttractorData>
<ActivationSettings timeBeforeReactivate="00 00 34 42"/>
</AttractorData>
<hidUniqueIdNextValueSaved _2abd43f2="1f 0a 88 13 8d 28 fd 1c" Position="9a e1 36 44 b8 de d9 44 00 40 78 42" ParentPosition="7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f"/>
</CCityLifeObjectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_106" disEntityId="fb 02 40 63 78 98 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="7f 82 3f 44 f6 f0 d6 44 6d 76 80 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="7f 82 3f 44 f6 f0 d6 44 6d 76 80 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="9d 03 60 ef f8 e9 de 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_294" disEntityId="73 86 e2 97 c4 59 e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="7f e2 4b 44 9a b9 e0 44 f1 23 79 42" hidAngles="00 00 00 00 00 00 00 00 da 0f 49 c0" hidPos_precise="7f e2 4b 44 9a b9 e0 44 f1 23 79 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="31 25 8a bf 3b 70 22 c0 ec 01 f0 b9" vectorBBoxMax="f7 1e 8a 3f 5f 0c 29 40 24 0b 12 40"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="01" selVehicleSpawnID="b5 41 40 01" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="01" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_160" disEntityId="4f 89 02 3b d0 59 e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="cd ac 4d 44 8f 9a cc 44 b5 e6 80 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="cd ac 4d 44 8f 9a cc 44 b5 e6 80 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="48 89 c2 ef ce 59 e4 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_93" disEntityId="54 04 60 54 58 97 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="c3 75 3e 44 1f 65 d1 44 81 24 97 42" hidAngles="00 00 00 00 00 00 00 00 c6 35 fa bd" hidPos_precise="c3 75 3e 44 1f 65 d1 44 81 24 97 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="c1 9b ae d5" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{E7E29D7C-01D5-4B1D-B992-4C4CDBC779E6}" hidName="AI.Attractor.Duty.RandomActions.Random-12sec_look-180_0" disEntityId="76 06 20 d6 70 9e e9 1c" hidResourceCount="01" hidPos="e3 d5 36 44 14 8e d7 44 00 00 78 42" hidAngles="00 00 00 00 00 00 00 80 fd b5 45 40" hidPos_precise="e3 d5 36 44 14 8e d7 44 00 00 78 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CCityLifeObjectComponent>
<hidUniqueIdNextValueSaved _2abd43f2="25 0a 88 13 8d 28 fd 1c" Position="e3 d5 36 44 14 8e d7 44 00 00 78 42" ParentPosition="7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f"/>
</CCityLifeObjectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{DCDCDC99-AA3B-4594-B814-3D6E85FD9C1E}" hidName="VR_Node.VR_InteriorCamera_38" disEntityId="c0 27 a0 76 8d 32 e5 1c" hidResourceCount="18" hidPos="00 78 2a 44 00 50 d9 44 8d 97 f5 42" hidPos_precise="00 78 2a 44 00 50 d9 44 8d 97 f5 42">
<hidGroupIds>
<Elem _8a02cd6d="VRPuzzleNodes" Value="cb 58 69 48"/>
<Elem _8a02cd6d="AllSecurityCameras" Value="c5 5a 72 7e"/>
<Elem _8a02cd6d="SecurityCamera" Value="dd 9c 50 97"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<Components>
<CVRNodeComponent _94bca0ea="Puzzle_TDIraq_01" sPuzzleGroup="11 d4 b7 66" bIsLocked=""/>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{F10D9277-E6D4-4E9A-A63A-34A6D5A23DD2}" hidName="A03_M10_ARAmmo_1" disEntityId="9a 1c 80 ba e6 92 e6 1c" hidResourceCount="04" hidPos="35 fe 2e 44 d7 1b d7 44 b0 32 ba 42" hidPos_precise="35 fe 2e 44 d7 1b d7 44 b0 32 ba 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="f8 41 fc bd 06 f1 82 bd 60 01 30 bb" vectorBBoxMax="e7 51 f3 3d 06 f1 82 3d 3e 29 1f 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_133" disEntityId="ae 07 c0 53 18 70 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="7d 6f 2b 44 7b 04 d6 44 14 3f b8 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="7d 6f 2b 44 7b 04 d6 44 14 3f b8 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="e2 fa 28 ed" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_130" disEntityId="bf 6a 82 9b e5 6e e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="be 4f 29 44 85 d3 d7 44 61 50 b8 42" hidAngles="00 00 00 00 00 00 00 00 db 0f c9 bf" hidPos_precise="be 4f 29 44 85 d3 d7 44 61 50 b8 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="e6 02 8f 13" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_166" disEntityId="37 a7 22 0c 96 7a e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="75 2b 29 44 9a f9 d8 44 fe 54 cd 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="75 2b 29 44 9a f9 d8 44 fe 54 cd 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="35 a7 e2 1a 95 7a e5 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{AEDB8E8C-4877-472D-BADC-ADCDFF52561B}" hidName="AXX_MXX_Unlock_Console.UnlockConsole_HackableEntity_15" disEntityId="c3 ba e2 5b a4 6c e6 1c" hidResourceCount="06" hidPos="d9 8e 27 44 52 88 d8 44 31 88 dd 42" hidPos_precise="d9 8e 27 44 52 88 d8 44 31 88 dd 42">
<hidGroupIds>
<Elem _8a02cd6d="AdrenalineTarget" Value="56 6d fe 3b"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="f6 31 7b be e8 41 74 bd 00 00 00 00" vectorBBoxMax="b0 31 58 3e 9c 81 cd 3d a2 e3 d0 3f"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="f6 31 7b be e8 41 74 bd 00 00 00 00" vectorBBoxMax="b0 31 58 3e 9c 81 cd 3d a2 e3 d0 3f"/>
<object _e1a0ee56="Transceiver_01" hidNodeName="76 6c b3 de" _0d9c8b1a="Transceiver_01_LOD0" hidNodeNameLOD0="de cd 68 bb"/>
<object _e1a0ee56="Transceiver_01" hidNodeName="76 6c b3 de" _0d9c8b1a="Transceiver_01_LOD0" hidNodeNameLOD0="de cd 68 bb"/>
</CGraphicComponent>
<CDriverLightComponent>
<Lights>
<Light hidLightRotation="00 00 00 00 00 00 00 00 e4 cb 16 41" _aaa77231="Transceiver_01" hidParentBoneNameID="76 6c b3 de"/>
<Light hidLightPositionOffset="17 64 4b 3d c5 71 e0 bc 17 d8 ab 3f" hidLightRotation="bd 37 86 35 00 00 00 00 e4 cb 16 41" _aaa77231="Transceiver_01" hidParentBoneNameID="76 6c b3 de"/>
</Lights>
</CDriverLightComponent>
<CEventComponent hidHasAliasName="">
<hidLinks>
<Link InputEvent="OnHackSucceed" TargetEntityId="c1 ba e2 5b a4 6c e6 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="Unlock" eventMask="01" hidTargetEntityId="c1 ba e2 5b a4 6c e6 1c"/>
</Link>
<Link InputEvent="OnHackSucceed" TargetEntityId="c2 ba e2 5b a4 6c e6 1c">
<Event _cf68e402="CProfilingPathPresetOverrideEvent" hid_DTCTH_ClassName="47 21 62 a0" hidEventName="DoOverridePreset" eventMask="01" hidTargetEntityId="c2 ba e2 5b a4 6c e6 1c" profilingpathpresetCustomPreset="20 7e 4d ff"/>
</Link>
<Link InputEvent="OnHackSucceed" TargetEntityId="c3 ba e2 5b a4 6c e6 1c">
<Event _cf68e402="CDriverLightEvent" hid_DTCTH_ClassName="0f db 4c 07" hidEventName="UnlockConsole Red (Right)" eventMask="01" hidTargetEntityId="c3 ba e2 5b a4 6c e6 1c" _ccfa4424="DoLightDisable" lightactionLightActionID="e6 54 d3 5f" iLightSlot="59"/>
</Link>
<Link InputEvent="OnHackSucceed" TargetEntityId="c3 ba e2 5b a4 6c e6 1c">
<Event _cf68e402="CDriverLightEvent" hid_DTCTH_ClassName="0f db 4c 07" hidEventName="UnlockConsole Green (Left)" eventMask="01" hidTargetEntityId="c3 ba e2 5b a4 6c e6 1c" _ccfa4424="DoLightEnable" lightactionLightActionID="a8 25 c3 bf" iLightSlot="58"/>
</Link>
<Link InputEvent="OnHackSucceed" TargetEntityId="c1 ba e2 5b a4 6c e6 1c">
<Event _cf68e402="CSoundEvent" hid_DTCTH_ClassName="82 8a c5 65" hidEventName="PlaySound" eventMask="01" hidTargetEntityId="c1 ba e2 5b a4 6c e6 1c" sndSound="f4 b3 01 00" bAssignOnEntity="01" bInterruptible="01" bAlwaysTrigger=""/>
</Link>
</hidLinks>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_129" disEntityId="be 6a 62 8d e5 6e e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="f4 05 29 44 8f ea d7 44 61 50 b8 42" hidAngles="00 00 00 00 00 00 00 00 db 0f c9 bf" hidPos_precise="f4 05 29 44 8f ea d7 44 61 50 b8 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="e6 02 8f 13" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{3B06834C-B7F1-4797-A6B5-4E119DEE2A04}" hidName="A03_M10_AmmoBox_1" disEntityId="bb d4 86 71 7b b5 ef 1c" hidResourceCount="04" hidPos="64 83 27 44 d7 a3 d4 44 7b 94 d6 42" hidAngles="00 00 00 00 00 00 00 80 36 fa 0e 3d" hidPos_precise="64 83 27 44 d7 a3 d4 44 7b 94 d6 42">
<hidBBox vectorBBoxMin="bd 61 de be 5a 31 2d be 00 00 00 00" vectorBBoxMax="bd 61 de 3e 98 41 4c 3e aa c1 54 3e"/>
<Components>
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<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 80 40" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="01 00 48 43" angMaxAngle="01 00 aa 43"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 c8 41" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="01 00 aa 43" angMaxAngle="00 00 b4 43"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Patrol_48" disEntityId="2d 14 a0 81 3d 05 e6 1c" _d2b3429e="CPatrol" hidEntityClass="7e 37 1a 55" hidResourceCount="01" hidPos="dd e7 36 44 0a bf d4 44 d0 a6 78 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="dd e7 36 44 0a bf d4 44 d0 a6 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="Patrol" Value="47 26 57 0c"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
<PatrolDescription selType="01" selDirection="">
<PatrolPointList>
<PatrolPoint vecPos="e3 cc 36 44 8e 13 d4 44 6b a6 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="c9 be 36 44 28 fd d4 44 68 a6 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="51 9f 36 44 a0 ab d5 44 67 a6 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="f3 6f 37 44 98 bb d5 44 6b a6 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="f2 0f 00 00 64 21 e6 1c"/>
<PatrolPoint vecPos="7b fc 36 44 37 81 d5 44 6b a6 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="52 f8 36 44 33 06 d4 44 6b a6 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="65 c7 36 44 e6 39 d3 44 31 a9 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="60 14 a0 99 6b 05 e6 1c"/>
</PatrolPointList>
</PatrolDescription>
</Entity>
<Entity ArchetypeGuid="{B2426DCE-2C6F-4577-85BD-8FED8E07A66E}" hidName="MainMission.MissionTarget_18" disEntityId="ff 0c 40 68 43 a1 e2 1c" hidResourceCount="01" hidPos="dd cc 28 44 48 d9 d7 44 00 00 78 42" hidPos_precise="dd cc 28 44 48 d9 d7 44 00 00 78 42">
<hidGroupIds>
<Elem _8a02cd6d="AllEntityIndicators" Value="73 15 a1 9b"/>
</hidGroupIds>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_151" disEntityId="f0 0b c0 d8 f2 98 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="dd 1c 29 44 71 ad d4 44 7d 7f d5 42" hidAngles="00 00 00 00 00 00 00 00 f2 d3 46 c0" hidPos_precise="dd 1c 29 44 71 ad d4 44 7d 7f d5 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="eb ce b2 44" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 c8 41" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 34 43"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 20 41" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 34 43" angMaxAngle="01 00 48 43"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 80 40" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="01 00 48 43" angMaxAngle="01 00 aa 43"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 c8 41" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="01 00 aa 43" angMaxAngle="00 00 b4 43"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="LookAtTrigger_0" disEntityId="91 87 42 00 1b f5 e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="b4 b0 2a 44 33 2b d3 44 db b9 d7 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="b4 b0 2a 44 33 2b d3 44 db b9 d7 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CLookAtTriggerComponent hidHasAliasName="" bEnabled="01" fFOVPercentage="00 00 80 3f" fRange="00 00 a0 41"/>
<CLookAtTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_88" disEntityId="f8 03 20 42 fd e9 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="87 ee 36 44 14 9e d3 44 00 00 78 42" hidAngles="00 00 00 00 00 00 00 00 ac 87 cd bf" hidPos_precise="87 ee 36 44 14 9e d3 44 00 00 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="38 33 2e e3" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{9917C97A-A3EA-4C1B-B2C6-8476D3100A4F}" hidName="JunctionBox.JunctionBox_HackableBreakableEntity_Small_2" disEntityId="3b 2c 20 bc 79 86 e8 1c" hidResourceCount="0a" hidPos="56 8e 2a 44 ae cf d8 44 df 4f cd 42" hidAngles="00 00 00 00 00 00 00 80 da 0f c9 3f" hidPos_precise="56 8e 2a 44 ae cf d8 44 df 4f cd 42">
<hidGroupIds>
<Elem _8a02cd6d="AdrenalineTarget" Value="56 6d fe 3b"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
<Elem _8a02cd6d="AdrenalineShootingTarget" Value="f7 50 dd c1"/>
<Elem _8a02cd6d="ElectricPowerTransformer" Value="40 df cc c8"/>
<Elem _8a02cd6d="AimingAssistance" Value="8f 83 b4 e5"/>
<Elem _8a02cd6d="Destructible" Value="f9 98 f8 f2"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="93 91 49 be 7b 61 bd bd fd 4b fe bf" vectorBBoxMax="a5 b1 52 3e bd b1 5e 3e e2 21 f1 3e"/>
<Components>
<CSkinnedGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="93 91 49 be 7b 61 bd bd fd 4b fe bf" vectorBBoxMax="a5 b1 52 3e bd b1 5e 3e e2 21 f1 3e"/>
</CSkinnedGraphicComponent>
<CBreakableHackableComponent sPartName="ff ff ff ff"/>
<CInvestigationComponent>
<InvestigationInfos>
<Info>
<Position vectorRelativePosition="00 00 00 3f 00 00 00 3f 00 00 00 00" fDistanceToPos="00 00 c0 3f"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 bf 00 00 00 3f 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 c0 3f"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 00 00 00 00 00 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 00 00"/>
</Info>
</InvestigationInfos>
</CInvestigationComponent>
<CEventComponent hidHasAliasName="">
<hidLinks>
<Link InputEvent="OnHackSucceed" TargetEntityId="3c 2c 20 bc 79 86 e8 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="Enable" eventMask="01" hidTargetEntityId="3c 2c 20 bc 79 86 e8 1c"/>
</Link>
</hidLinks>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="DBStimsEmitter_5" disEntityId="3c 2c 20 bc 79 86 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="4d 9c 2a 44 0b cf d8 44 50 15 cd 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="4d 9c 2a 44 0b cf d8 44 50 15 cd 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="Interaction" Value="70 72 11 b1"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDBStimsEmitterComponent hidHasAliasName="" bEnable="01" bUseTriggerZone="" bDisplayStim="" fOffsetSize="00 00 00 00">
<Stims>
<Stim bEmitOnSpawn="" bEmitOnEvent="01">
<Stim stims="09 47 98 15" bIsPersistent="01" fPersistenceDuration="00 00 80 bf" fPersistenceInterval="9a 99 99 3e" vectorLocalTranslationOffset="00 00 00 00 00 00 00 00 00 00 00 00" vectorLimitsExtraRotations="00 00 00 00 00 00 00 00 00 00 00 00" bAllowPersistanceOverride=""/>
</Stim>
</Stims>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CDBStimsEmitterComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_143" disEntityId="3d 6a 22 e2 a8 95 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="fc 51 2c 44 f6 98 d2 44 39 a5 c4 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="fc 51 2c 44 f6 98 d2 44 39 a5 c4 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="3b 6a c2 31 a8 95 e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_165" disEntityId="1a 20 60 92 cf 5a e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="39 34 4b 44 e1 ea e0 44 fb bc 80 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="39 34 4b 44 e1 ea e0 44 fb bc 80 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="cc 1f 40 4f cd 5a e4 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="TagPoint_848" disEntityId="a2 26 40 cf 9b ce e4 1c" _d2b3429e="CTagPoint" hidEntityClass="de 85 0c 58" hidResourceCount="01" hidPos="df 07 4a 44 5c 07 d7 44 db 0a 79 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="df 07 4a 44 5c 07 d7 44 db 0a 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_150" disEntityId="d0 04 00 44 64 98 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="e7 13 2d 44 a4 d8 d4 44 04 96 dd 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="e7 13 2d 44 a4 d8 d4 44 04 96 dd 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="38 33 2e e3" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_131" disEntityId="a8 0d 00 47 b8 a1 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="0e d5 2c 44 ae 5f d8 44 62 90 e0 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="0e d5 2c 44 ae 5f d8 44 62 90 e0 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 c0 00 00 c0 bf 00 00 c0 bf" vectorBBoxMax="00 00 00 40 00 00 c0 3f 00 00 c0 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 80 40 00 00 40 40 00 00 40 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_175" disEntityId="f7 84 02 88 b4 59 e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="5e a2 3f 44 5c 1f d1 44 d5 67 78 42" hidAngles="00 00 00 00 00 00 00 00 db 0f c9 bf" hidPos_precise="5e a2 3f 44 5c 1f d1 44 d5 67 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="e2 fa 28 ed" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_126" disEntityId="d3 0b a0 5e d1 98 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="b6 13 28 44 f6 e8 d3 44 00 c0 d8 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="b6 13 28 44 f6 e8 d3 44 00 c0 d8 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 c0 c0 00 00 c0 c0 00 00 00 c0" vectorBBoxMax="00 00 c0 40 00 00 c0 40 00 00 00 40"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 40 41 00 00 40 41 00 00 80 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="NPCRestrictedZone_3" disEntityId="7e 13 c0 41 22 f7 eb 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="77 36 2b 44 66 0e d8 44 67 b5 c0 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="77 36 2b 44 66 0e d8 44 67 b5 c0 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="NPCRestrictedZone" Value="cc 6f ed 5f"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="80 8c 93 c0 00 2b 8a c0 00 00 00 00" vectorBBoxMax="40 35 05 41 00 16 4f 40 00 00 00 00"/>
<Components>
<CNPCRestrictedZoneComponent hidHasAliasName="" hidShapePoints="07 00 00 00 e0 20 2a 44 35 67 d8 44 67 b5 c0 42 94 aa 2a 44 0f 6e d8 44 67 b5 c0 42 65 48 2d 44 f1 75 d8 44 67 b5 c0 42 4c 4b 2d 44 02 05 d8 44 67 b5 c0 42 12 88 2a 44 73 03 d8 44 67 b5 c0 42 ab 86 2a 44 3b 84 d7 44 67 b5 c0 42 5e 0f 2a 44 e7 8c d7 44 67 b5 c0 42" hidCentet="77 36 2b 44 66 0e d8 44 67 b5 c0 42" fHeight="00 00 40 40"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
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</Components>
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<Elem _8a02cd6d="WarningZone" Value="bb 33 4c 39"/>
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<CWarningZoneComponent hidHasAliasName="" hidShapePoints="04 00 00 00 04 2b 48 44 47 3c d5 44 db 8a 78 42 b3 21 4a 44 19 3d d5 44 db 8a 78 42 82 0a 4a 44 b3 2a d8 44 db 8a 78 42 04 33 48 44 3c 34 d8 44 db 8a 78 42" hidCentet="8f 22 49 44 14 b6 d6 44 db 8a 78 42" fHeight="00 00 20 41"/>
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<CEventComponent hidHasAliasName="">
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<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
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<SpawnPoints entSpawnPoint="bf 6a 82 9b e5 6e e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
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</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
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<Entity ArchetypeGuid="{81786C14-9BFC-4B3E-9061-819A19769DFF}" hidName="VR_Node.VR_Switch_183" disEntityId="a0 27 c0 38 54 32 e5 1c" hidResourceCount="0b" hidPos="9e d7 28 44 29 84 d9 44 73 68 fa 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="9e d7 28 44 29 84 d9 44 73 68 fa 42">
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<Elem _8a02cd6d="VRPuzzleNodes" Value="cb 58 69 48"/>
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<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
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<Entity hidName="AISpawnPoint_195" disEntityId="37 0b c0 0f 75 f9 ee 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="17 61 27 44 29 b4 d2 44 7d 7f d5 42" hidAngles="00 00 00 00 00 00 00 00 ac 87 cd bf" hidPos_precise="17 61 27 44 29 b4 d2 44 7d 7f d5 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="f4 72 7c 5f" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 80 40" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 20 41"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 c8 41" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 20 41" angMaxAngle="ff ff ef 41"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 20 41" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="ff ff ef 41" angMaxAngle="00 00 7a 43"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 a0 41" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 7a 43" angMaxAngle="00 80 a2 43"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 80 40" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 80 a2 43" angMaxAngle="00 00 b4 43"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
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<Entity ArchetypeGuid="{6F0F48C7-CDD5-4C51-9B53-52945CA1824E}" hidName="A03_M10_ShotgunAmmo_1" disEntityId="f0 d4 46 15 96 b5 ef 1c" hidResourceCount="04" hidPos="5e 7a 2a 44 29 f4 d7 44 c6 2d ba 42" hidAngles="00 00 00 00 00 00 00 80 92 0a 86 bf" hidPos_precise="5e 7a 2a 44 29 f4 d7 44 c6 2d ba 42">
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<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
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<Entity ArchetypeGuid="{952EA4DE-8E69-4C29-89D9-4CE6FCB97030}" hidName="Take_Down_Iraq_CheckPoint_4" disEntityId="ea 12 c0 67 dc f5 de 1c" hidResourceCount="01" hidPos="be 07 30 44 3d ba d7 44 14 ff 77 42" hidAngles="00 00 00 00 00 00 00 80 96 c3 cf bf" hidPos_precise="be 07 30 44 3d ba d7 44 14 ff 77 42">
<Components>
<CEventComponent hidHasAliasName="">
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<Entity ArchetypeGuid="{CD960921-8BBD-4493-B89D-E0D0DF54B233}" hidName="A03_M10_UnstableChemical_1" disEntityId="c2 2a 40 0e 7a eb e8 1c" hidResourceCount="04" hidPos="5e 8a 2a 44 c3 e5 d6 44 42 fe 77 42" hidAngles="00 00 00 00 00 00 00 80 2b ab 28 c0" hidPos_precise="5e 8a 2a 44 c3 e5 d6 44 42 fe 77 42">
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<object _e1a0ee56="PickUp_Unstable_Chemical_01" hidNodeName="43 d9 49 3b" _0d9c8b1a="PickUp_Unstable_Chemical_01_LOD0" hidNodeNameLOD0="2f b5 5f 63"/>
<object _e1a0ee56="PickUp_Unstable_Chemical_01" hidNodeName="43 d9 49 3b" _0d9c8b1a="PickUp_Unstable_Chemical_01_LOD0" hidNodeNameLOD0="2f b5 5f 63"/>
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<CEventComponent hidHasAliasName="">
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<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="d9 6f c9 cb" fNeededFreeSpaceRadius="00 00 00 00">
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<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 80 40" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 20 41"/>
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<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 20 41" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="ff ff ef 41" angMaxAngle="00 00 7a 43"/>
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<CEventComponent hidHasAliasName="">
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<Entity ArchetypeGuid="{19A9B07B-D0A8-4979-980F-8D0DDFB4D94D}" hidName="A03_M10_Electronics_1" disEntityId="7a d5 26 e7 a8 b5 ef 1c" hidResourceCount="04" hidPos="ba b9 2d 44 14 86 d6 44 c1 4a df 42" hidAngles="00 00 00 00 00 00 00 80 65 15 a3 3f" hidPos_precise="ba b9 2d 44 14 86 d6 44 c1 4a df 42">
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="eb ce b2 44" fNeededFreeSpaceRadius="00 00 00 00">
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<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 a0 41" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 02 43"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 40 40" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 02 43" angMaxAngle="ff ff 6f 43"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 c8 41" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="ff ff 6f 43" angMaxAngle="00 00 b4 43"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
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</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{9917C97A-A3EA-4C1B-B2C6-8476D3100A4F}" hidName="JunctionBox.JunctionBox_HackableBreakableEntity_Small_2" disEntityId="68 2c 00 83 7b 86 e8 1c" hidResourceCount="0a" hidPos="27 d9 2b 44 48 89 d8 44 df 4f cd 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 40" hidPos_precise="27 d9 2b 44 48 89 d8 44 df 4f cd 42">
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<Elem _8a02cd6d="AdrenalineTarget" Value="56 6d fe 3b"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
<Elem _8a02cd6d="AdrenalineShootingTarget" Value="f7 50 dd c1"/>
<Elem _8a02cd6d="ElectricPowerTransformer" Value="40 df cc c8"/>
<Elem _8a02cd6d="AimingAssistance" Value="8f 83 b4 e5"/>
<Elem _8a02cd6d="Destructible" Value="f9 98 f8 f2"/>
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<CSkinnedGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
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<CBreakableHackableComponent sPartName="ff ff ff ff"/>
<CInvestigationComponent>
<InvestigationInfos>
<Info>
<Position vectorRelativePosition="00 00 00 3f 00 00 00 3f 00 00 00 00" fDistanceToPos="00 00 c0 3f"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 bf 00 00 00 3f 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 c0 3f"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 00 00 00 00 00 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 00 00"/>
</Info>
</InvestigationInfos>
</CInvestigationComponent>
<CEventComponent hidHasAliasName="">
<hidLinks>
<Link InputEvent="OnHackSucceed" TargetEntityId="69 2c 00 83 7b 86 e8 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="Enable" eventMask="01" hidTargetEntityId="69 2c 00 83 7b 86 e8 1c"/>
</Link>
</hidLinks>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="DBStimsEmitter_5" disEntityId="69 2c 00 83 7b 86 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="6d da 2b 44 44 90 d8 44 50 15 cd 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="6d da 2b 44 44 90 d8 44 50 15 cd 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<Elem _8a02cd6d="Interaction" Value="70 72 11 b1"/>
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDBStimsEmitterComponent hidHasAliasName="" bEnable="01" bUseTriggerZone="" bDisplayStim="" fOffsetSize="00 00 00 00">
<Stims>
<Stim bEmitOnSpawn="" bEmitOnEvent="01">
<Stim stims="09 47 98 15" bIsPersistent="01" fPersistenceDuration="00 00 80 bf" fPersistenceInterval="9a 99 99 3e" vectorLocalTranslationOffset="00 00 00 00 00 00 00 00 00 00 00 00" vectorLimitsExtraRotations="00 00 00 00 00 00 00 00 00 00 00 00" bAllowPersistanceOverride=""/>
</Stim>
</Stims>
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<Interactions>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CDBStimsEmitterComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_8" disEntityId="8f 33 e0 3a 27 e9 e9 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="9a a9 26 44 71 55 d6 44 39 f4 ca 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="9a a9 26 44 71 55 d6 44 39 f4 ca 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 40 c0 00 00 c0 bf 00 00 c0 bf" vectorBBoxMax="00 00 40 40 00 00 c0 3f 00 00 c0 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 c0 40 00 00 40 40 00 00 40 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_8537" disEntityId="9f a1 a2 d4 3d 1e e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="e9 66 2d 44 b8 0e dc 44 98 ae d3 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="e9 66 2d 44 b8 0e dc 44 98 ae d3 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 c0 bf 00 00 c0 bf 00 00 c0 bf" vectorBBoxMax="00 00 c0 3f 00 00 c0 3f 00 00 c0 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 40 40 00 00 40 40 00 00 40 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
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<hidGroupIds>
<Elem _8a02cd6d="VRPuzzleNodes" Value="cb 58 69 48"/>
</hidGroupIds>
<Components>
<CVRNodeComponent entPort2LinkedNode="21 18 40 30 8a 30 e5 1c" entPort2LinkedPath="25 18 00 31 ab 30 e5 1c" bIsInitiallyOn="01" _94bca0ea="Puzzle_TDIraq_02" sPuzzleGroup="ab 85 be ff"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_131" disEntityId="c7 6a c2 4d eb 6e e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="93 58 2a 44 c3 bd d6 44 c9 96 84 42" hidAngles="00 00 00 00 00 00 00 00 db 0f c9 bf" hidPos_precise="93 58 2a 44 c3 bd d6 44 c9 96 84 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="38 33 2e e3" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{F2502A3F-6FE9-4B7A-8EEB-38F22FCBED95}" hidName="AI.Attractor.Signature-Action.Lean.on-block_33sec_6_9" disEntityId="43 02 a3 c7 f9 c9 e7 1c" hidResourceCount="01" hidPos="48 a1 42 44 9a b9 db 44 f6 57 78 42" hidAngles="00 00 00 00 00 00 00 80 1a fa 8e bc" hidPos_precise="48 a1 42 44 9a b9 db 44 f6 57 78 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CCityLifeObjectComponent>
<AttractorData>
<ActivationSettings timeBeforeReactivate="00 00 70 42"/>
</AttractorData>
<hidUniqueIdNextValueSaved _2abd43f2="62 0a e8 13 8d 28 fd 1c" Position="48 a1 42 44 9a b9 db 44 f6 57 78 42" ParentPosition="7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f"/>
</CCityLifeObjectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
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<Entity hidName="SoundPoint_1" disEntityId="dc 0e 00 bb 90 97 e7 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="81 dd 25 44 14 e6 d5 44 4e 42 c7 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="81 dd 25 44 14 e6 d5 44 4e 42 c7 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VrProfilingPath_365" disEntityId="44 2b a0 55 cf 32 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="3b 0f 2a 44 b8 ee d9 44 b2 fd 00 43" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="3b 0f 2a 44 b8 ee d9 44 b2 fd 00 43" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ProfilingPaths" Value="5f 64 9f d4"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 b5 bc 00 14 8e bf 00 60 bc bc" vectorBBoxMax="00 00 35 3c 00 00 80 3f 00 20 3c 3d"/>
<Components>
<CBasicShapeComponent hidHasAliasName="" hidShapePoints="03 00 00 00 f0 0f 2a 44 b8 0e da 44 cf f7 00 43 d1 0d 2a 44 3b f2 d9 44 74 09 01 43 f0 0f 2a 44 33 cb d9 44 cf f7 00 43" hidCentet="3b 0f 2a 44 b8 ee d9 44 b2 fd 00 43"/>
<CProfilingPathShapeComponent hidHasAliasName="" bIsActive="" bUseNoDefaultPreset="" _4ec99e9c=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{3B06834C-B7F1-4797-A6B5-4E119DEE2A04}" hidName="A03_M10_AmmoBox_2" disEntityId="a7 1c 00 c6 e9 92 e6 1c" hidResourceCount="04" hidPos="e9 d6 2e 44 c3 dd d6 44 ee 3a b8 42" hidAngles="00 00 00 00 00 00 00 80 96 c3 cf bf" hidPos_precise="e9 d6 2e 44 c3 dd d6 44 ee 3a b8 42">
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<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
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</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_137" disEntityId="59 74 62 1d 83 95 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="b8 86 28 44 cd ac d2 44 cc ce c0 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="b8 86 28 44 cd ac d2 44 cc ce c0 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="59 fb 0a 9c" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_293" disEntityId="ee 85 e2 8d bf 59 e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="71 2d 4d 44 71 8d cc 44 d5 89 79 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="71 2d 4d 44 71 8d cc 44 d5 89 79 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="31 25 8a bf 3b 70 22 c0 ec 01 f0 b9" vectorBBoxMax="f7 1e 8a 3f 5f 0c 29 40 24 0b 12 40"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="01" selVehicleSpawnID="b5 41 40 01" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="01" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="NPCRestrictedZone_26" disEntityId="7f 5a 20 9d 79 d8 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="e1 6a 31 44 c3 55 d7 44 aa a0 78 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="e1 6a 31 44 c3 55 d7 44 aa a0 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="NPCRestrictedZone" Value="cc 6f ed 5f"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 ea 64 c1 e0 b9 37 c2 00 00 00 00" vectorBBoxMax="90 3d 50 42 80 e7 4d 42 00 00 00 37"/>
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<CNPCRestrictedZoneComponent hidHasAliasName="" hidShapePoints="0c 00 00 00 ee 9f 2f 44 ff c4 dd 44 ac a0 78 42 72 be 3d 44 36 94 dd 44 ac a0 78 42 ba 6e 3e 44 f4 97 d1 44 ac a0 78 42 a1 71 2f 44 cb d3 d1 44 ac a0 78 42 42 61 2f 44 27 20 d4 44 ac a0 78 42 52 ee 2d 44 20 23 d4 44 ac a0 78 42 92 f4 2d 44 c1 6a d6 44 ac a0 78 42 28 80 2f 44 ba 69 d6 44 ac a0 78 42 81 7c 2f 44 e2 e6 d7 44 ac a0 78 42 39 d7 2d 44 5f e8 d7 44 ac a0 78 42 ab 1a 2e 44 f0 2b da 44 ac a0 78 42 1c 91 2f 44 40 2d da 44 ac a0 78 42" hidCentet="e0 6a 31 44 c3 55 d7 44 af a0 78 42" fHeight="00 00 20 41"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
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</CEventComponent>
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</Entity>
<Entity ArchetypeGuid="{5800CAD9-E394-4B27-8697-812C98B3D6A7}" hidName="AudioLogs.IraqLegacy08" disEntityId="be 0d a0 a0 f9 5f f1 1c" hidResourceCount="04" hidPos="b2 15 2c 44 d7 b3 d9 44 37 49 cb 42" hidAngles="c1 b8 b2 bd 00 00 00 80 c3 b8 32 3f" hidPos_precise="b2 15 2c 44 d7 b3 d9 44 37 49 cb 42">
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</CGraphicComponent>
<CRewardComponent>
<RewardLists>
<RewardList>
<Items>
<Item itemsItemDBObject="9f 30 90 ec"/>
<Item bUseCandidateRewards="" bSpawnItem="" bIsPersistent="" itemsItemDBObject="ff"/>
</Items>
</RewardList>
</RewardLists>
</CRewardComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_171" disEntityId="69 a9 e2 c2 02 7b e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="c3 bd 4d 44 cd 8c cb 44 d0 93 81 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="c3 bd 4d 44 cd 8c cb 44 d0 93 81 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="57 a9 02 09 02 7b e5 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_142" disEntityId="67 73 62 1b 3d 96 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="ee e4 26 44 7b 54 d8 44 b8 5e c9 42" hidAngles="00 00 00 00 00 00 00 00 fd b5 45 40" hidPos_precise="ee e4 26 44 7b 54 d8 44 b8 5e c9 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="e2 fa 28 ed" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VrProfilingPath_341" disEntityId="48 18 60 92 ac 30 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="46 ae 2c 44 90 92 da 44 71 1d 05 43" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="46 ae 2c 44 90 92 da 44 71 1d 05 43" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ProfilingPaths" Value="5f 64 9f d4"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 76 bc 00 d0 9e be 00 24 46 bf" vectorBBoxMax="00 00 e5 3c 00 38 0a 3f 80 1c ba 3f"/>
<Components>
<CBasicShapeComponent hidHasAliasName="" hidShapePoints="03 00 00 00 10 b0 2c 44 d7 a3 da 44 5c 6f 04 43 50 ad 2c 44 a3 88 da 44 4d 57 04 43 71 ad 2c 44 33 8b da 44 aa 91 06 43" hidCentet="46 ae 2c 44 8f 92 da 44 71 1d 05 43"/>
<CProfilingPathShapeComponent hidHasAliasName="" bIsActive="" bUseNoDefaultPreset="" _4ec99e9c=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{223E41BF-A852-4479-AF38-1E0DF8CA6357}" hidName="AI.Attractor.Duty.Look.on-spot_right_A5sec_U5sec_10" disEntityId="4f 02 63 85 fb c9 e7 1c" hidResourceCount="01" hidPos="44 4b 41 44 29 64 da 44 95 65 78 42" hidPos_precise="44 4b 41 44 29 64 da 44 95 65 78 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CCityLifeObjectComponent>
<AttractorData>
<ActivationSettings timeBeforeReactivate="00 00 70 42"/>
</AttractorData>
<hidUniqueIdNextValueSaved _2abd43f2="6e 0a e8 13 8d 28 fd 1c" Position="44 4b 41 44 29 64 da 44 95 65 78 42" ParentPosition="7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f"/>
</CCityLifeObjectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="NPCRestrictedZone_4" disEntityId="d0 2c 60 45 50 fa e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="fc 91 2f 44 ae 27 d7 44 29 1c 94 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="fc 91 2f 44 ae 27 d7 44 29 1c 94 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="NPCRestrictedZone" Value="cc 6f ed 5f"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 68 1f bf 00 f6 24 c1 00 00 00 00" vectorBBoxMax="00 c0 27 3f 80 44 25 41 00 00 00 00"/>
<Components>
<CNPCRestrictedZoneComponent hidHasAliasName="" hidShapePoints="04 00 00 00 22 6a 2f 44 3b df d5 44 29 1c 94 42 ec bb 2f 44 c2 dd d5 44 29 1c 94 42 8a b4 2f 44 82 6f d8 44 29 1c 94 42 58 6d 2f 44 37 72 d8 44 29 1c 94 42" hidCentet="fc 91 2f 44 ae 27 d7 44 29 1c 94 42" fHeight="00 00 a0 40"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{9917C97A-A3EA-4C1B-B2C6-8476D3100A4F}" hidName="JunctionBox.JunctionBox_HackableBreakableEntity_Small_2" disEntityId="c6 2c a0 b1 81 86 e8 1c" hidResourceCount="0a" hidPos="00 28 2c 44 ec 99 d4 44 fa 3e e1 42" hidPos_precise="00 28 2c 44 ec 99 d4 44 fa 3e e1 42">
<hidGroupIds>
<Elem _8a02cd6d="AdrenalineTarget" Value="56 6d fe 3b"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
<Elem _8a02cd6d="AdrenalineShootingTarget" Value="f7 50 dd c1"/>
<Elem _8a02cd6d="ElectricPowerTransformer" Value="40 df cc c8"/>
<Elem _8a02cd6d="AimingAssistance" Value="8f 83 b4 e5"/>
<Elem _8a02cd6d="Destructible" Value="f9 98 f8 f2"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="93 91 49 be 7b 61 bd bd fd 4b fe bf" vectorBBoxMax="a5 b1 52 3e bd b1 5e 3e e2 21 f1 3e"/>
<Components>
<CSkinnedGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="93 91 49 be 7b 61 bd bd fd 4b fe bf" vectorBBoxMax="a5 b1 52 3e bd b1 5e 3e e2 21 f1 3e"/>
</CSkinnedGraphicComponent>
<CBreakableHackableComponent sPartName="ff ff ff ff"/>
<CInvestigationComponent>
<InvestigationInfos>
<Info>
<Position vectorRelativePosition="00 00 00 3f 00 00 00 3f 00 00 00 00" fDistanceToPos="00 00 c0 3f"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 bf 00 00 00 3f 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 c0 3f"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 00 00 00 00 00 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 00 00"/>
</Info>
</InvestigationInfos>
</CInvestigationComponent>
<CEventComponent hidHasAliasName="">
<hidLinks>
<Link InputEvent="OnHackSucceed" TargetEntityId="c7 2c a0 b1 81 86 e8 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="Enable" eventMask="01" hidTargetEntityId="c7 2c a0 b1 81 86 e8 1c"/>
</Link>
</hidLinks>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="DBStimsEmitter_5" disEntityId="c7 2c a0 b1 81 86 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="ba 26 2c 44 f0 92 d4 44 6b 04 e1 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="ba 26 2c 44 f0 92 d4 44 6b 04 e1 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="Interaction" Value="70 72 11 b1"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDBStimsEmitterComponent hidHasAliasName="" bEnable="01" bUseTriggerZone="" bDisplayStim="" fOffsetSize="00 00 00 00">
<Stims>
<Stim bEmitOnSpawn="" bEmitOnEvent="01">
<Stim stims="09 47 98 15" bIsPersistent="01" fPersistenceDuration="00 00 80 bf" fPersistenceInterval="9a 99 99 3e" vectorLocalTranslationOffset="00 00 00 00 00 00 00 00 00 00 00 00" vectorLimitsExtraRotations="00 00 00 00 00 00 00 00 00 00 00 00" bAllowPersistanceOverride=""/>
</Stim>
</Stims>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CDBStimsEmitterComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="TagPoint_851" disEntityId="eb 1a e0 01 60 b7 f1 1c" _d2b3429e="CTagPoint" hidEntityClass="de 85 0c 58" hidResourceCount="01" hidPos="fc 71 2b 44 ec 19 d8 44 0d 31 c1 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="fc 71 2b 44 ec 19 d8 44 0d 31 c1 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{F2502A3F-6FE9-4B7A-8EEB-38F22FCBED95}" hidName="AI.Attractor.Signature-Action.Lean.on-block_33sec_16" disEntityId="89 14 c0 2c 93 ca e7 1c" hidResourceCount="01" hidPos="e9 a6 41 44 85 93 d2 44 de 02 78 42" hidAngles="00 00 00 00 00 00 00 80 21 5c c2 bf" hidPos_precise="e9 a6 41 44 85 93 d2 44 de 02 78 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CCityLifeObjectComponent>
<AttractorData>
<ActivationSettings timeBeforeReactivate="00 00 70 42"/>
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<Entity ArchetypeGuid="{952EA4DE-8E69-4C29-89D9-4CE6FCB97030}" hidName="Take_Down_Iraq_CheckPoint_3" disEntityId="ce 12 e0 00 d9 f5 de 1c" hidResourceCount="01" hidPos="be 07 30 44 ec 99 d7 44 14 ff 77 42" hidAngles="00 00 00 00 00 00 00 80 96 c3 cf bf" hidPos_precise="be 07 30 44 ec 99 d7 44 14 ff 77 42">
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<Entity ArchetypeGuid="{16969A8B-245E-45F0-A9C2-A497CED279C1}" hidName="AI.Attractor.Link-on-Patrol-point.Misc.scanfront" disEntityId="f2 0f 00 00 64 21 e6 1c" hidResourceCount="01" hidPos="0e 6d 37 44 d7 bb d5 44 d2 2f 78 42" hidAngles="00 00 00 00 00 00 00 80 ac 87 cd bf" hidPos_precise="0e 6d 37 44 d7 bb d5 44 d2 2f 78 42">
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<Entity ArchetypeGuid="{421D7BA8-53B7-4A07-ADBE-88A8168272A7}" hidName="NewsReports.Tv_flatscreen_03_Medium.Placeholder_AxiomMediaBC_18_19" disEntityId="74 1c 80 da f0 d4 e8 1c" hidResourceCount="05" hidPos="29 ac 28 44 8f 22 d2 44 0f 3c c5 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="29 ac 28 44 8f 22 d2 44 0f 3c c5 42">
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<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 40 41 00 00 40 40 00 00 40 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
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<Interaction>
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<CProximityTriggerNetworkComponent hidHasAliasName=""/>
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<Entity hidName="VehicleSpawner_296" disEntityId="3e a9 02 b9 01 7b e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="71 2d 4d 44 a4 60 cb 44 d5 89 79 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="71 2d 4d 44 a4 60 cb 44 d5 89 79 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="01" selVehicleSpawnID="b5 41 40 01" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="01" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{8D490DDB-8235-4FD5-8D50-3065636F6738}" hidName="Generic_Hackables.FixerFantasyCamera_Invisible_2" disEntityId="3e 09 47 e4 fc 52 ef 1c" hidResourceCount="14" hidPos="48 d1 3e 44 29 54 d1 44 da 5b 9a 42" hidAngles="fd 6b 24 be 00 00 00 80 c0 b8 08 3f" hidPos_precise="48 d1 3e 44 29 54 d1 44 da 5b 9a 42">
<hidGroupIds>
<Elem _8a02cd6d="AllSecurityCameras" Value="c5 5a 72 7e"/>
<Elem _8a02cd6d="SecurityCamera" Value="dd 9c 50 97"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CParticleFXComponent>
<ParticleSystems>
<AdditionnalParticleSystems>
<ParticleSystem FxName="ff ff ff ff"/>
</AdditionnalParticleSystems>
</ParticleSystems>
</CParticleFXComponent>
<CHackingComponent hackingparametersConfig="43 39 e3 2c"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{81786C14-9BFC-4B3E-9061-819A19769DFF}" hidName="VR_Node.VR_Switch_184" disEntityId="a1 27 a0 d6 54 32 e5 1c" hidResourceCount="0b" hidPos="f0 0f 2a 44 33 cb d9 44 cf f7 00 43" hidAngles="db 0f c9 bf 00 00 00 80 db 0f c9 bf" hidPos_precise="f0 0f 2a 44 33 cb d9 44 cf f7 00 43">
<hidGroupIds>
<Elem _8a02cd6d="VRPuzzleNodes" Value="cb 58 69 48"/>
</hidGroupIds>
<Components>
<CVRNodeComponent entPort0LinkedNode="9f 27 c0 2e 54 32 e5 1c" entPort1LinkedNode="a5 27 60 39 56 32 e5 1c" entPort3LinkedNode="a4 27 20 07 56 32 e5 1c" entPort0LinkedPath="c6 27 20 a7 95 32 e5 1c" entPort1LinkedPath="75 2b e0 b0 d0 32 e5 1c" entPort3LinkedPath="44 2b a0 55 cf 32 e5 1c" selInitialRotation="03" selShape="01" _94bca0ea="Puzzle_TDIraq_01" sPuzzleGroup="11 d4 b7 66"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_134" disEntityId="83 63 e2 fe 30 71 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="4c 7f 2b 44 3d 0a d6 44 35 cf c0 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="4c 7f 2b 44 3d 0a d6 44 35 cf c0 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="f4 72 7c 5f" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_156" disEntityId="f2 0b 60 96 f3 98 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="14 ee 27 44 0a 07 d3 44 23 9b db 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="14 ee 27 44 0a 07 d3 44 23 9b db 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="f0 0b c0 d8 f2 98 e2 1c"/>
<SpawnPoints entSpawnPoint="a4 a9 82 57 65 ad e5 1c"/>
<SpawnPoints entSpawnPoint="b0 a9 c2 38 66 ad e5 1c"/>
<SpawnPoints entSpawnPoint="ad a9 82 b2 65 ad e5 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{7D26D2A8-4E64-4EB7-ABF9-2AC0126CCEB3}" hidName="AI.Attractor.Duty.Look.Around-corner_left_A5sec_U5sec_1" disEntityId="22 02 03 77 db c9 e7 1c" hidResourceCount="01" hidPos="fc b9 36 44 52 f0 d4 44 00 40 78 42" hidPos_precise="fc b9 36 44 52 f0 d4 44 00 40 78 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CCityLifeObjectComponent>
<AttractorData>
<ActivationSettings timeBeforeReactivate="00 00 f0 41"/>
</AttractorData>
<hidUniqueIdNextValueSaved _2abd43f2="90 0a 28 14 8d 28 fd 1c" Position="fc b9 36 44 52 f0 d4 44 00 40 78 42" ParentPosition="7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f"/>
</CCityLifeObjectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_144" disEntityId="48 6a 42 63 ac 95 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="bc bc 2c 44 ec 29 d3 44 7b 03 c5 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="bc bc 2c 44 ec 29 d3 44 7b 03 c5 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="47 6a a2 ae ab 95 e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_145" disEntityId="45 03 40 43 cb 97 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="6d 17 2c 44 a4 08 da 44 35 9e dd 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="6d 17 2c 44 a4 08 da 44 35 9e dd 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="38 33 2e e3" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MusicPoint_2" disEntityId="3a 9e e2 33 b6 be e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="89 59 27 44 29 ac d2 44 cb a1 da 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="89 59 27 44 29 ac d2 44 cb a1 da 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CMusicComponent hidHasAliasName="" musicobjectdataMusicObjectConfig="ff"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_8" disEntityId="cb 2f 20 1f 77 87 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="d7 eb 26 44 85 8b d5 44 fc a9 c3 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="d7 eb 26 44 85 8b d5 44 fc a9 c3 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 c0 bf 00 00 c0 bf 00 00 c0 bf" vectorBBoxMax="00 00 c0 3f 00 00 c0 3f 00 00 c0 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 40 40 00 00 40 40 00 00 40 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{952EA4DE-8E69-4C29-89D9-4CE6FCB97030}" hidName="Take_Down_Iraq_CheckPoint_5" disEntityId="f6 12 a0 92 eb f5 de 1c" hidResourceCount="01" hidPos="be 07 30 44 b8 d6 d7 44 14 ff 77 42" hidAngles="00 00 00 00 00 00 00 80 96 c3 cf bf" hidPos_precise="be 07 30 44 b8 d6 d7 44 14 ff 77 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_103" disEntityId="f0 02 40 ee 77 98 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="6f 82 41 44 1f 45 d3 44 6d 76 80 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="6f 82 41 44 1f 45 d3 44 6d 76 80 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="08 04 20 1c 00 ea de 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{F2502A3F-6FE9-4B7A-8EEB-38F22FCBED95}" hidName="AI.Attractor.Out-of-path.Lean.on-block_0" disEntityId="9f 90 e2 15 0b 05 e6 1c" hidResourceCount="01" hidPos="ac 6c 3f 44 1f e5 d6 44 3f 17 78 42" hidAngles="00 00 00 00 00 00 00 80 b0 ad 7e 3f" hidPos_precise="ac 6c 3f 44 1f e5 d6 44 3f 17 78 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CCityLifeObjectComponent>
<AttractorData>
<ActivationSettings NeverReactivate="01"/>
</AttractorData>
<hidUniqueIdNextValueSaved _2abd43f2="98 0a 28 14 8d 28 fd 1c" Position="ac 6c 3f 44 1f e5 d6 44 3f 17 78 42" ParentPosition="7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f"/>
</CCityLifeObjectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_118" disEntityId="19 6d 22 b5 58 6f e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="8b 94 2b 44 ae 4f d7 44 3c bd 7d 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="8b 94 2b 44 ae 4f d7 44 3c bd 7d 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 d0 c0 00 00 d0 c0 00 00 c0 bf" vectorBBoxMax="00 00 d0 40 00 00 d0 40 00 00 c0 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 50 41 00 00 50 41 00 00 40 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_180" disEntityId="ca 1f 40 32 cb 5a e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="8d 67 4c 44 7b 8c e0 44 0b 24 79 42" hidAngles="00 00 00 00 00 00 00 00 da 0f 49 c0" hidPos_precise="8d 67 4c 44 7b 8c e0 44 0b 24 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="e6 02 8f 13" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_149" disEntityId="cf 04 e0 a2 63 98 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="c9 5e 2c 44 ec d9 d4 44 04 96 dd 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="c9 5e 2c 44 ec d9 d4 44 04 96 dd 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="38 33 2e e3" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_111" disEntityId="63 59 a0 b2 6d d8 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="4e 8a 2f 44 ae 1f d6 44 dc 88 94 42" hidAngles="00 00 00 00 00 00 00 00 c5 4b cb bf" hidPos_precise="4e 8a 2f 44 ae 1f d6 44 dc 88 94 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="60 f0 c0 4d" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_83" disEntityId="7c 03 40 9f f7 e9 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="35 16 35 44 ae 8f d6 44 e2 58 79 42" hidAngles="00 00 00 00 00 00 00 00 ac 87 cd bf" hidPos_precise="35 16 35 44 ae 8f d6 44 e2 58 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="59 fb 0a 9c" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_8536" disEntityId="b6 a9 e2 0f 4b 7b e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="f4 cd 26 44 00 60 d7 44 dd 64 e0 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="f4 cd 26 44 00 60 d7 44 dd 64 e0 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 60 c0 00 00 c0 bf 00 00 c0 bf" vectorBBoxMax="00 00 60 40 00 00 c0 3f 00 00 c0 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 e0 40 00 00 40 40 00 00 40 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
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<Entity hidName="AISpawnPoint_135" disEntityId="89 63 62 cf 31 71 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="29 e4 2c 44 ae 77 d6 44 9b 35 b8 42" hidAngles="00 00 00 00 00 00 00 00 21 5c c2 3f" hidPos_precise="29 e4 2c 44 ae 77 d6 44 9b 35 b8 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="e2 fa 28 ed" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_132" disEntityId="65 07 60 8d 0a 70 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="c5 50 2a 44 33 9b d7 44 c9 96 84 42" hidAngles="00 00 00 00 00 00 00 00 db 0f c9 bf" hidPos_precise="c5 50 2a 44 33 9b d7 44 c9 96 84 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="38 33 2e e3" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_170" disEntityId="68 a9 c2 aa 02 7b e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="12 93 4c 44 cd 8c cb 44 d0 93 81 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="12 93 4c 44 cd 8c cb 44 d0 93 81 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="59 a9 02 09 02 7b e5 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_155" disEntityId="d3 04 80 9f 64 98 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="8f 62 2c 44 3d e2 d4 44 ec 51 e1 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="8f 62 2c 44 3d e2 d4 44 ec 51 e1 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="cf 04 e0 a2 63 98 e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_295" disEntityId="62 0f e0 e1 3f ce e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="2d 12 4d 44 b8 0e d2 44 57 6c 79 42" hidAngles="00 00 00 00 00 00 00 00 eb f9 8e 3c" hidPos_precise="2d 12 4d 44 b8 0e d2 44 57 6c 79 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="ff cf 81 bf 3e ed 1a c0 7c 01 40 3a" vectorBBoxMax="ff cf 81 3f 33 16 19 40 65 fc af 3f"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="" _e6655990="{05aa8413-0bce-42f6-ba65-eb364d251ded}" archArchetype="9f 6f 0b 02" vehicleinfoVehicleSpawnInfo="ff" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="" bUpdateOutsideLoadedRing="" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_141" disEntityId="51 74 e2 de 80 95 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="48 a1 27 44 7b cc d2 44 dc 37 c5 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="48 a1 27 44 7b cc d2 44 dc 37 c5 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="4a 74 02 78 7f 95 e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_178" disEntityId="47 89 a2 d4 ce 59 e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="fe b4 4d 44 ae 5f cc 44 ac 6d 79 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="fe b4 4d 44 ae 5f cc 44 ac 6d 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="f4 72 7c 5f" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VrProfilingPath_367" disEntityId="9c 2b 60 fa d2 32 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="7d 57 29 44 48 71 d9 44 9c 44 00 43" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="7d 57 29 44 48 71 d9 44 9c 44 00 43" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ProfilingPaths" Value="5f 64 9f d4"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 be ff bf 00 9c 8d bf a0 18 44 c0" vectorBBoxMax="00 73 38 40 00 e0 7a 3f 00 fb 4d 3f"/>
<Components>
<CBasicShapeComponent hidHasAliasName="" hidShapePoints="05 00 00 00 9e d7 28 44 29 84 d9 44 73 68 fa 42 a5 e1 28 44 d8 83 d9 44 63 10 01 43 37 e2 28 44 e5 4f d9 44 97 12 01 43 06 0a 2a 44 e1 4d d9 44 09 08 01 43 f0 0f 2a 44 a4 90 d9 44 cf f7 00 43" hidCentet="7d 57 29 44 48 71 d9 44 9c 44 00 43"/>
<CProfilingPathShapeComponent hidHasAliasName="" bIsActive="" bUseNoDefaultPreset="" _4ec99e9c=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_148" disEntityId="6a 73 82 e1 40 96 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="39 fc 2a 44 66 56 d8 44 39 b4 cd 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="39 fc 2a 44 66 56 d8 44 39 b4 cd 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="6c 73 a2 2e 41 96 e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_133" disEntityId="c1 6a e2 8b e7 6e e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="17 c9 29 44 00 b8 d7 44 b3 8c 80 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="17 c9 29 44 00 b8 d7 44 b3 8c 80 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="bd 6a 62 b7 e4 6e e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{73DB67BD-2AD4-4609-B226-642B184338C1}" hidName="Security_Camera_Friendly.Round.200_Degree.RossiFremont_12_38" disEntityId="a6 0e 41 dd 62 49 e8 1c" hidResourceCount="15" hidPos="a6 bb 2d 44 e1 f2 db 44 0e ad e2 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="a6 bb 2d 44 e1 f2 db 44 0e ad e2 42">
<hidGroupIds>
<Elem _8a02cd6d="AllSecurityCameras" Value="c5 5a 72 7e"/>
<Elem _8a02cd6d="SecurityCamera" Value="dd 9c 50 97"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="1c 41 0e be c6 01 e3 bb e3 fd f0 be" vectorBBoxMax="1c 11 0e 3e 14 19 0a 3f 00 00 00 00"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="1c 41 0e be c6 01 e3 bb e3 fd f0 be" vectorBBoxMax="1c 11 0e 3e 14 19 0a 3f 00 00 00 00"/>
<object _e1a0ee56="SecurityCamera_01_Stand" hidNodeName="83 d5 68 e0" _0d9c8b1a="SecurityCamera_01_Stand_LOD0" hidNodeNameLOD0="4f d2 df 9b"/>
<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
</CGraphicComponent>
<CParticleFXComponent>
<ParticleSystems>
<AdditionnalParticleSystems>
<ParticleSystem FxName="ff ff ff ff"/>
</AdditionnalParticleSystems>
</ParticleSystems>
</CParticleFXComponent>
<CHackingComponent hackingparametersConfig="43 39 e3 2c"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_177" disEntityId="4d 0c a0 c0 fb 40 f2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="f2 ea 27 44 8f b2 d2 44 71 bd dc 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="f2 ea 27 44 8f b2 d2 44 71 bd dc 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="42 0c 60 7c f4 40 f2 1c"/>
<SpawnPoints entSpawnPoint="47 0c 00 19 f7 40 f2 1c"/>
<SpawnPoints entSpawnPoint="48 0c c0 2b f8 40 f2 1c"/>
<SpawnPoints entSpawnPoint="4a 0c 60 60 f9 40 f2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{FA6EF990-29C5-42A4-9EB3-09F92D9171CA}" hidName="A03_M10.ServerComputer_HackableEntity_1" disEntityId="ca 0b 00 2d c2 98 e2 1c" hidResourceCount="04" hidPos="1d 8a 27 44 48 79 db 44 ac 9c dd 42" hidPos_precise="1d 8a 27 44 48 79 db 44 ac 9c dd 42">
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<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="6e ec b6 bf c9 61 64 bf b0 01 58 ba" vectorBBoxMax="74 1f ba 3f 80 21 3e 3d 48 18 04 41"/>
<object _e1a0ee56="CTOS_ServeurCentral_01" hidNodeName="95 a6 5f 0b" _0d9c8b1a="CTOS_ServeurCentral_01_LOD0" hidNodeNameLOD0="2d 66 5b 91"/>
<object _e1a0ee56="CTOS_ServeurCentral_01" hidNodeName="95 a6 5f 0b" _0d9c8b1a="CTOS_ServeurCentral_01_LOD0" hidNodeNameLOD0="2d 66 5b 91"/>
</CGraphicComponent>
<CHackingComponent hackingparametersConfig="43 39 e3 2c"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{B2426DCE-2C6F-4577-85BD-8FED8E07A66E}" hidName="MainMission.MissionTarget_17" disEntityId="b5 0c 20 c4 3e a1 e2 1c" hidResourceCount="01" hidPos="87 7e 2e 44 71 7d d7 44 00 40 78 42" hidPos_precise="87 7e 2e 44 71 7d d7 44 00 40 78 42">
<hidGroupIds>
<Elem _8a02cd6d="AllEntityIndicators" Value="73 15 a1 9b"/>
</hidGroupIds>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{73DB67BD-2AD4-4609-B226-642B184338C1}" hidName="Security_Camera_Friendly.Round.200_Degree.RossiFremont_18_40" disEntityId="a8 0e 41 dd 62 49 e8 1c" hidResourceCount="15" hidPos="75 63 2c 44 7b 44 d7 44 04 96 e3 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="75 63 2c 44 7b 44 d7 44 04 96 e3 42">
<hidGroupIds>
<Elem _8a02cd6d="AllSecurityCameras" Value="c5 5a 72 7e"/>
<Elem _8a02cd6d="SecurityCamera" Value="dd 9c 50 97"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="1c 41 0e be c6 01 e3 bb e3 fd f0 be" vectorBBoxMax="1c 11 0e 3e 14 19 0a 3f 00 00 00 00"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="1c 41 0e be c6 01 e3 bb e3 fd f0 be" vectorBBoxMax="1c 11 0e 3e 14 19 0a 3f 00 00 00 00"/>
<object _e1a0ee56="SecurityCamera_01_Stand" hidNodeName="83 d5 68 e0" _0d9c8b1a="SecurityCamera_01_Stand_LOD0" hidNodeNameLOD0="4f d2 df 9b"/>
<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
</CGraphicComponent>
<CParticleFXComponent>
<ParticleSystems>
<AdditionnalParticleSystems>
<ParticleSystem FxName="ff ff ff ff"/>
</AdditionnalParticleSystems>
</ParticleSystems>
</CParticleFXComponent>
<CHackingComponent hackingparametersConfig="43 39 e3 2c"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="NPCRestrictedZone_30" disEntityId="fb 07 a0 7d e3 72 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="56 76 2b 44 52 30 d7 44 00 00 78 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="56 76 2b 44 52 30 d7 44 00 00 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="NPCRestrictedZone" Value="cc 6f ed 5f"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 8c e2 c0 00 1c 2b c1 00 00 00 00" vectorBBoxMax="80 6c e3 40 00 f4 29 41 00 00 00 00"/>
<Components>
<CNPCRestrictedZoneComponent hidHasAliasName="" hidShapePoints="04 00 00 00 9b b2 29 44 3a 84 d8 44 00 00 78 42 2f 3d 2d 44 dd 83 d8 44 00 00 78 42 51 38 2d 44 1a da d5 44 00 00 78 42 3e b1 29 44 17 df d5 44 00 00 78 42" hidCentet="56 76 2b 44 52 30 d7 44 00 00 78 42" fHeight="00 00 40 40"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{81786C14-9BFC-4B3E-9061-819A19769DFF}" hidName="VR_Node.VR_Switch_180" disEntityId="9c 27 00 85 50 32 e5 1c" hidResourceCount="0b" hidPos="08 5c 2a 44 66 9e d9 44 e3 e5 f1 42" hidAngles="db 0f c9 3f 00 00 00 80 db 0f c9 bf" hidPos_precise="08 5c 2a 44 66 9e d9 44 e3 e5 f1 42">
<hidGroupIds>
<Elem _8a02cd6d="VRPuzzleNodes" Value="cb 58 69 48"/>
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<Components>
<CVRNodeComponent entPort0LinkedNode="a0 27 c0 38 54 32 e5 1c" entPort3LinkedNode="9b 27 20 45 50 32 e5 1c" entPort0LinkedPath="a9 28 a0 26 a4 32 e5 1c" entPort3LinkedPath="1c 28 20 da 9b 32 e5 1c" selInitialRotation="02" selShape="01" _94bca0ea="Puzzle_TDIraq_01" sPuzzleGroup="11 d4 b7 66"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_140" disEntityId="8e 63 a2 d4 32 71 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="02 83 2b 44 0a 07 d6 44 53 76 c5 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="02 83 2b 44 0a 07 d6 44 53 76 c5 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="83 63 e2 fe 30 71 e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{B2426DCE-2C6F-4577-85BD-8FED8E07A66E}" hidName="MainMission.MissionTarget_19" disEntityId="3e 0d 80 7c 74 a1 e2 1c" hidResourceCount="01" hidPos="d7 73 2b 44 33 f3 d5 44 35 cf c0 42" hidPos_precise="d7 73 2b 44 33 f3 d5 44 35 cf c0 42">
<hidGroupIds>
<Elem _8a02cd6d="AllEntityIndicators" Value="73 15 a1 9b"/>
</hidGroupIds>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MusicPoint_1" disEntityId="36 9e 62 e6 b5 be e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="c3 5d 2d 44 d7 8b d2 44 cb a1 da 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="c3 5d 2d 44 d7 8b d2 44 cb a1 da 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CMusicComponent hidHasAliasName="" musicobjectdataMusicObjectConfig="ff"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{44C74E83-2632-4EC0-81EF-9F561E71A77D}" hidName="AI.Attractor.Link-on-Patrol-point.Look.scan-on-spot_left_0" disEntityId="ce 15 00 de 7c 05 e6 1c" hidResourceCount="01" hidPos="d3 0d 37 44 cd c4 da 44 00 40 78 42" hidPos_precise="d3 0d 37 44 cd c4 da 44 00 40 78 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CCityLifeObjectComponent>
<AttractorData>
<ActivationSettings timeBeforeReactivate="00 00 34 42"/>
</AttractorData>
<hidUniqueIdNextValueSaved _2abd43f2="c6 0a 48 14 8d 28 fd 1c" Position="d3 0d 37 44 cd c4 da 44 00 40 78 42" ParentPosition="7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f"/>
</CCityLifeObjectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_133" disEntityId="01 06 60 2d a0 a2 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="ec 21 2c 44 f6 18 d4 44 86 ba c3 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="ec 21 2c 44 f6 18 d4 44 86 ba c3 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 20 c0 00 00 c0 bf 00 00 c0 bf" vectorBBoxMax="00 00 20 40 00 00 c0 3f 00 00 c0 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 a0 40 00 00 40 40 00 00 40 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="NPCRestrictedZone_35" disEntityId="70 73 82 24 4a 96 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="df 4f 29 44 9a 59 d7 44 83 80 c9 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="df 4f 29 44 9a 59 d7 44 83 80 c9 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="NPCRestrictedZone" Value="cc 6f ed 5f"/>
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<hidBBox vectorBBoxMin="00 f2 70 c1 00 77 84 c1 00 00 00 00" vectorBBoxMax="20 31 80 41 00 cc 5e 41 00 00 80 37"/>
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<CNPCRestrictedZoneComponent hidHasAliasName="" hidShapePoints="12 00 00 00 c7 93 2a 44 30 66 d6 44 85 80 c9 42 cc 99 29 44 81 64 d6 44 85 80 c9 42 60 94 29 44 5a 96 d8 44 85 80 c9 42 4f 60 27 44 0d 95 d8 44 85 80 c9 42 fb 63 27 44 a8 c0 d5 44 85 80 c9 42 c5 d9 28 44 66 c2 d5 44 85 80 c9 42 0c f4 28 44 f1 47 d5 44 85 80 c9 42 ea 94 25 44 be 47 d5 44 85 80 c9 42 9b 94 25 44 21 c6 d5 44 85 80 c9 42 17 8c 25 44 b5 95 d8 44 85 80 c9 42 d9 91 25 44 ce 0f d9 44 85 80 c9 42 2c 95 2a 44 32 17 d9 44 85 80 c9 42 c8 92 2a 44 fd 8a d8 44 85 80 c9 42 68 51 2d 44 1f 8b d8 44 85 80 c9 42 f2 50 2d 44 d9 4d d7 44 85 80 c9 42 a4 54 2c 44 98 50 d7 44 85 80 c9 42 57 52 2c 44 dd 05 d8 44 85 80 c9 42 ee 90 2a 44 b1 06 d8 44 85 80 c9 42" hidCentet="df 4f 29 44 9a 59 d7 44 84 80 c9 42" fHeight="00 00 40 40"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{DC70A17F-4D3A-4EF1-A0D3-EFC0E344758A}" hidName="NewsReports.Tv_flatscreen_03_Medium.Placeholder_AxiomMediaBC_18_19_0" disEntityId="59 07 00 7f 16 47 eb 1c" hidResourceCount="05" hidPos="1d 8a 27 44 d7 73 db 44 5e fa e0 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="1d 8a 27 44 d7 73 db 44 5e fa e0 42">
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<Components>
<CSkinnedGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
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</CSkinnedGraphicComponent>
<CParticleFXComponent>
<ParticleSystems>
<ParticleSystem _089ae5bb="FX_01" disFXName="fd 22 50 f6"/>
<AdditionnalParticleSystems>
<ParticleSystem FxName="ff ff ff ff"/>
</AdditionnalParticleSystems>
</ParticleSystems>
</CParticleFXComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_182" disEntityId="cc 1f 40 4f cd 5a e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="87 3e 4b 44 1f e5 e0 44 70 8e 78 42" hidAngles="00 00 00 00 00 00 00 00 da 0f 49 c0" hidPos_precise="87 3e 4b 44 1f e5 e0 44 70 8e 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="e6 02 8f 13" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_185" disEntityId="a1 a8 02 76 ce 7a e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="9c dc 2c 44 48 a1 d7 44 b8 5e c9 42" hidAngles="00 00 00 00 00 00 00 00 f2 d3 46 40" hidPos_precise="9c dc 2c 44 48 a1 d7 44 b8 5e c9 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="38 33 2e e3" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{9917C97A-A3EA-4C1B-B2C6-8476D3100A4F}" hidName="JunctionBox.JunctionBox_HackableBreakableEntity_Small_2" disEntityId="64 2b 60 b3 6d 86 e8 1c" hidResourceCount="0a" hidPos="f6 98 29 44 29 8c d7 44 ef 89 88 42" hidAngles="00 00 00 00 00 00 00 80 7e ff d1 bf" hidPos_precise="f6 98 29 44 29 8c d7 44 ef 89 88 42">
<hidGroupIds>
<Elem _8a02cd6d="AdrenalineTarget" Value="56 6d fe 3b"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
<Elem _8a02cd6d="AdrenalineShootingTarget" Value="f7 50 dd c1"/>
<Elem _8a02cd6d="ElectricPowerTransformer" Value="40 df cc c8"/>
<Elem _8a02cd6d="AimingAssistance" Value="8f 83 b4 e5"/>
<Elem _8a02cd6d="Destructible" Value="f9 98 f8 f2"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="93 91 49 be 7b 61 bd bd fd 4b fe bf" vectorBBoxMax="a5 b1 52 3e bd b1 5e 3e e2 21 f1 3e"/>
<Components>
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<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
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</CSkinnedGraphicComponent>
<CBreakableHackableComponent sPartName="ff ff ff ff"/>
<CInvestigationComponent>
<InvestigationInfos>
<Info>
<Position vectorRelativePosition="00 00 00 3f 00 00 00 3f 00 00 00 00" fDistanceToPos="00 00 c0 3f"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 bf 00 00 00 3f 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 c0 3f"/>
</Info>
<Info bUseDirection="01" entAction="ff">
<Position vectorRelativePosition="00 00 00 00 00 00 00 00 00 00 00 00" vectorRelativePositionTo="00 00 00 00 00 00 00 00 00 00 00 00" fDistanceToPos="00 00 00 00"/>
</Info>
</InvestigationInfos>
</CInvestigationComponent>
<CEventComponent hidHasAliasName="">
<hidLinks>
<Link InputEvent="OnHackSucceed" TargetEntityId="65 2b 60 b3 6d 86 e8 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="Enable" eventMask="01" hidTargetEntityId="65 2b 60 b3 6d 86 e8 1c"/>
</Link>
</hidLinks>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="DBStimsEmitter_5" disEntityId="65 2b 60 b3 6d 86 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="1e 8b 29 44 48 8d d7 44 60 4f 88 42" hidAngles="00 00 00 00 00 00 00 80 38 20 c0 3f" hidPos_precise="1e 8b 29 44 48 8d d7 44 60 4f 88 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="Interaction" Value="70 72 11 b1"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDBStimsEmitterComponent hidHasAliasName="" bEnable="01" bUseTriggerZone="" bDisplayStim="" fOffsetSize="00 00 00 00">
<Stims>
<Stim bEmitOnSpawn="" bEmitOnEvent="01">
<Stim stims="09 47 98 15" bIsPersistent="01" fPersistenceDuration="00 00 80 bf" fPersistenceInterval="9a 99 99 3e" vectorLocalTranslationOffset="00 00 00 00 00 00 00 00 00 00 00 00" vectorLimitsExtraRotations="00 00 00 00 00 00 00 00 00 00 00 00" bAllowPersistanceOverride=""/>
</Stim>
</Stims>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01" fDistanceInteraction="00 00 80 bf" vectorOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CDBStimsEmitterComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_86" disEntityId="9d 03 60 ef f8 e9 de 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="ba d9 3f 44 33 e3 d6 44 bf bd 78 42" hidAngles="00 00 00 00 00 00 00 00 ac 87 cd bf" hidPos_precise="ba d9 3f 44 33 e3 d6 44 bf bd 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="e6 02 8f 13" fNeededFreeSpaceRadius="00 00 00 00">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_139" disEntityId="8c 63 c2 59 32 71 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="8f ea 2c 44 14 4e d6 44 77 ad ba 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="8f ea 2c 44 14 4e d6 44 77 ad ba 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="89 63 62 cf 31 71 e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VrProfilingPath_364" disEntityId="9f 2a 60 5b cb 32 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="9e 5f 29 44 c2 3d da 44 06 41 fe 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="9e 5f 29 44 c2 3d da 44 06 41 fe 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ProfilingPaths" Value="5f 64 9f d4"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 a5 0a c0 00 28 bc bf c0 24 f6 bf" vectorBBoxMax="00 52 30 40 00 08 24 3f 80 4a f7 3f"/>
<Components>
<CBasicShapeComponent hidHasAliasName="" hidShapePoints="06 00 00 00 9e d7 28 44 0a 1f da 44 73 68 fa 42 f9 d4 28 44 15 52 da 44 ea 70 fa 42 dd 38 29 44 43 52 da 44 67 82 fa 42 b8 38 29 44 2a 50 da 44 18 0f 01 43 92 0f 2a 44 4c 50 da 44 48 0e 01 43 f0 0f 2a 44 b8 0e da 44 cf f7 00 43" hidCentet="9e 5f 29 44 c4 3d da 44 06 41 fe 42"/>
<CProfilingPathShapeComponent hidHasAliasName="" bIsActive="" bUseNoDefaultPreset="" _4ec99e9c=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="MovableEntity_1062" disEntityId="d7 0f e0 8c 0b 98 df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="2d fa 27 44 00 c0 d7 44 10 fa d3 41" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="2d fa 27 44 00 c0 d7 44 10 fa d3 41" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" fileName="ff ff ff ff"/>
<CStaticPhysComponent hidHasAliasName="" hidResourceId="ff ff ff ff" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 5d 66 74 3f 8e 38 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots/>
</MaterialOverrides>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEntityMovementComponent hidHasAliasName="" bMoveOnLoaded="" bIsMultistate="" bUseEndPositionForNavMesh="" MultistateThreshold="cd cc 4c 3f" bStartFromEnd="" bNoPhysUpdate="" bIsLooping="" fEaseDurationOnPauseMultiplier="00 00 80 3f" selBlockedMovementDirection="01" hidEaseTimeInMovementCurve="00 00 00 3f" hidEaseTimeInMovementCurveOnEaseTimeRatio="00 00 00 3f" hidMaxKnotInEaseTime="00 00 80 3f" hidMaxKnotTime="00 00 80 3f" sndEventStartSoundID="ff" sndEventEndSoundID="ff" sndEventResumeSoundID="ff" sndEventPauseSoundID="ff" sBoneName="ff ff ff ff">
<curveEaseCurve hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 80 3f 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveEaseCurve>
<curveXTranlation hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveXTranlation>
<curveYTranlation hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveYTranlation>
<curveZTranlation hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveZTranlation>
<curveXRotation hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveXRotation>
<curveYRotation hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveYRotation>
<curveZRotation hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveZRotation>
</CEntityMovementComponent>
<CCoverDynamicComponent hidHasAliasName="" disCoverFileName="ff ff ff ff" sCustomName="00" bCutNavMesh="" bNoAnnotations="" bToggledByEvents=""/>
<CElectricComponent hidHasAliasName=""/>
<CElectricMovementEventComponent hidHasAliasName="" bDisable=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_153" disEntityId="4f 03 20 b7 cd 97 e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="5c cf 2c 44 85 23 d6 44 a6 db e1 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="5c cf 2c 44 85 23 d6 44 a6 db e1 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="48 03 00 c4 cb 97 e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
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