The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_a02_m13.xml.data.fcb" PathId="6b 7c a7 8a">
<Entities>
<Entity hidName="AIGenerator_Stealth_10" disEntityId="6e 2f 40 c0 38 0d e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="b8 46 98 44 48 b1 de 44 f8 d3 80 42" hidAngles="00 00 00 00 00 00 00 00 20 c9 a9 3e" hidPos_precise="b8 46 98 44 48 b1 de 44 f8 d3 80 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="6d 2f 40 c0 38 0d e5 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_33" disEntityId="ee 7c 20 87 5d 9a dc 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="0a df 97 44 14 3e e4 44 e7 dd 9f 42" hidAngles="00 00 00 00 00 00 00 00 97 56 68 3e" hidPos_precise="0a df 97 44 14 3e e4 44 e7 dd 9f 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="a8 02 60 39 d5 1b dc 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_34" disEntityId="a4 02 80 ea d0 1b dc 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="29 6c 99 44 b8 8e e0 44 74 e4 77 42" hidAngles="00 00 00 00 00 00 00 00 b0 ad 7e 3f" hidPos_precise="29 6c 99 44 b8 8e e0 44 74 e4 77 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="6f f8 06 ef" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 70 41" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
<Zones bOnlyPreventSpawnWhenLooking="01" fMinDistance="00 00 70 41" fMaxDistance="00 00 70 42" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_32" disEntityId="7e 10 c0 78 e1 1a dc 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="9a 49 94 44 5c 6f e1 44 03 b8 77 42" hidAngles="00 00 00 00 00 00 00 00 f1 40 ae bf" hidPos_precise="9a 49 94 44 5c 6f e1 44 03 b8 77 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="6f f8 06 ef" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 00 00" fMaxDistance="00 00 70 41" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
<Zones bOnlyPreventSpawnWhenLooking="01" fMinDistance="00 00 70 41" fMaxDistance="00 00 70 42" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{16969A8B-245E-45F0-A9C2-A497CED279C1}" hidName="Stealth4.AI.Attractor.Duty.Look.scan-on-spot_front_A10sec_U6sec_B" disEntityId="8d 0d c0 81 87 c9 e7 1c" hidResourceCount="01" hidPos="5c 97 93 44 29 bc e1 44 f0 67 78 42" hidAngles="00 00 00 00 00 00 00 80 08 98 c4 3e" hidPos_precise="5c 97 93 44 29 bc e1 44 f0 67 78 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CCityLifeObjectComponent>
<AttractorData>
<StimSettings fStimRadius="00 00 00 00" fStimFrequency="00 00 00 3f"/>
</AttractorData>
<hidUniqueIdNextValueSaved _2abd43f2="98 e9 67 05 8c 28 fd 1c" Position="5c 97 93 44 29 bc e1 44 f0 67 78 42" ParentPosition="7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f"/>
</CCityLifeObjectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="A02_M13.ProximityTrigger_RedMissionArea_0" disEntityId="51 b5 82 5b 3f 8d e7 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="d7 cb 96 44 1f 1d e2 44 cc fd 82 42" hidAngles="00 00 00 00 00 00 00 00 2c fa 8e 3c" hidPos_precise="d7 cb 96 44 1f 1d e2 44 cc fd 82 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 34 c2 00 00 0c c2 00 00 20 c1" vectorBBoxMax="00 00 34 42 00 00 0c 42 00 00 20 41"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 b4 42 00 00 8c 42 00 00 a0 41" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{001E8A7C-DCDE-4C8B-A129-F794A808C9C0}" hidName="Stealth4.AI.Attractor.Duty.Look.Around-corner_left-right_A5sec_U5sec_Switch_A" disEntityId="34 43 00 5f de ca e7 1c" hidResourceCount="01" hidPos="a4 e0 94 44 3d 3a e4 44 78 fa 83 42" hidAngles="00 00 00 00 00 00 00 80 0a 98 c4 bf" hidPos_precise="a4 e0 94 44 3d 3a e4 44 78 fa 83 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CCityLifeObjectComponent>
<AttractorData>
<StimSettings fStimRadius="00 00 00 00" fStimFrequency="00 00 80 3f"/>
</AttractorData>
<hidUniqueIdNextValueSaved _2abd43f2="9b e9 67 05 8c 28 fd 1c" Position="a4 e0 94 44 3d 3a e4 44 78 fa 83 42" ParentPosition="7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f"/>
</CCityLifeObjectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="PostPrinter_ForceCover" disEntityId="cf 06 60 9b 94 44 dc 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="c8 00" hidPos="8f da 97 44 14 4e e5 44 b8 ef 77 42" hidAngles="00 00 00 00 00 00 00 00 da 0f 49 c0" hidPos_precise="8f da 97 44 14 4e e5 44 b8 ef 77 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" fileName="ff ff ff ff"/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 5d 66 74 3f 8e 38 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots/>
</MaterialOverrides>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CCinematicSceneComponent hidHasAliasName="">
<SequenceEntries>
<Entry _cf68e402="CSequenceEntry" hid_DTCTH_ClassName="3f d3 2e da" disEntryId="ac 01 7a 49 09 31 6a 80" hidCinematicEntityId="cf 06 60 9b 94 44 dc 1c" _b1c26ebb="sequences\postprinter_forcecover.cseq" disSequence="4e 7e 9c fb"/>
</SequenceEntries>
</CCinematicSceneComponent>
<CSimpleAnimationComponent hidHasAliasName="" _f9f2d5f4="graphics\characters\_common\singlebone_ref.skeleton" fileSkeleton="e1 f6 05 ce" sPartName="centerscene"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{A9745BE6-CAEA-4AB6-B58E-4C0D2223CEAB}" hidName="Common.Default_18" disEntityId="7f 89 62 e9 ca 5a e4 1c" hidResourceCount="01" hidPos="ae cf 96 44 c3 f5 e2 44 79 a9 77 42" hidAngles="00 00 00 00 00 00 00 80 2c 3e 41 c0" hidPos_precise="ae cf 96 44 c3 f5 e2 44 79 a9 77 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{B2426DCE-2C6F-4577-85BD-8FED8E07A66E}" hidName="MainMission.MissionTarget_25" disEntityId="bd 6a 02 db bc 95 e2 1c" hidResourceCount="01" hidPos="1f 35 97 44 ae e7 e5 44 54 f4 77 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="1f 35 97 44 ae e7 e5 44 54 f4 77 42">
<hidGroupIds>
<Elem _8a02cd6d="AllEntityIndicators" Value="73 15 a1 9b"/>
</hidGroupIds>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{55965186-73F8-4AC7-BAE4-3ADE674CB2CF}" hidName="Stealth6.AI.Attractor.Duty.Look.over-ledge_left_A6sec_U10sec_B" disEntityId="c2 26 80 7b 2e ca e7 1c" hidResourceCount="01" hidPos="0a 37 97 44 48 91 e5 44 1a 00 78 42" hidAngles="00 00 00 00 00 00 00 80 20 c9 a9 3f" hidPos_precise="0a 37 97 44 48 91 e5 44 1a 00 78 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CCityLifeObjectComponent>
<AttractorData>
<StimSettings fStimRadius="00 00 00 00" fStimFrequency="33 33 33 3f"/>
</AttractorData>
<hidUniqueIdNextValueSaved _2abd43f2="a0 e9 67 05 8c 28 fd 1c" Position="0a 37 97 44 48 91 e5 44 1a 00 78 42" ParentPosition="7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f"/>
</CCityLifeObjectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Patrol_87" disEntityId="e4 0c a0 28 cf 0f e2 1c" _d2b3429e="CPatrol" hidEntityClass="7e 37 1a 55" hidResourceCount="01" hidPos="51 a0 93 44 13 2e e2 44 87 63 78 42" hidAngles="00 00 00 00 00 00 00 00 ac b8 b2 bd" hidPos_precise="51 a0 93 44 13 2e e2 44 87 63 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="Patrol" Value="47 26 57 0c"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
<PatrolDescription selType="01" selDirection="">
<PatrolPointList>
<PatrolPoint vecPos="fd 02 94 44 5a 0e e2 44 21 4a 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="14 28 94 44 90 95 e2 44 ad 5b 78 42" selOrientationType="01" entOrientation="ff" fStopDelay="00 00 c0 40" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="6f 04 c3 40 39 c8 e7 1c"/>
<PatrolPoint vecPos="58 1c 94 44 71 38 e2 44 90 63 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="bb d5 93 44 8a 2e e2 44 71 6b 78 42" selOrientationType="" entOrientation="af 0d a0 40 8a c9 e7 1c" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="af 0d a0 40 8a c9 e7 1c"/>
<PatrolPoint vecPos="b4 5a 92 44 88 17 e3 44 61 69 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="33 04 c3 1e 32 c8 e7 1c"/>
<PatrolPoint vecPos="f1 56 93 44 b4 78 e2 44 f4 68 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="ff"/>
<PatrolPoint vecPos="37 6f 93 44 32 29 e2 44 8c 68 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="6b 04 83 d5 37 c8 e7 1c"/>
<PatrolPoint vecPos="ac cd 93 44 25 1e e1 44 31 68 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="67 04 43 56 37 c8 e7 1c"/>
<PatrolPoint vecPos="3a 97 93 44 3b bc e1 44 ef 67 78 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="8d 0d c0 81 87 c9 e7 1c"/>
</PatrolPointList>
</PatrolDescription>
</Entity>
<Entity hidName="AISpawnPoint_29" disEntityId="1f 09 e0 cc 9b c3 db 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="76 71 6a 41 71 e5 b8 c4 03 b8 73 42" hidAngles="00 00 00 00 00 00 00 00 f1 40 ae bf" hidPos_precise="76 71 6a 41 71 e5 b8 c4 03 b8 73 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="4c 2a dd ee" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_41" disEntityId="52 01 c0 7a 8f 43 dc 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="ec 31 9b 44 cd 0c e1 44 42 7e 77 42" hidAngles="00 00 00 00 00 00 00 00 4f 77 d6 3d" hidPos_precise="ec 31 9b 44 cd 0c e1 44 42 7e 77 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="03 dc 22 f2" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTrigger_ActivationZone_2" disEntityId="31 05 60 47 88 8f df 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="58 81 1c 44 77 3e c6 43 61 92 8f 42" hidAngles="00 00 00 00 00 00 00 00 58 a0 0b 40" hidPos_precise="58 81 1c 44 77 3e c6 43 61 92 8f 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 f0 c0 00 00 f0 c0 00 00 20 c0" vectorBBoxMax="00 00 f0 40 00 00 f0 40 00 00 20 40"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 70 41 00 00 70 41 00 00 a0 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId LocalizationId="e4 39"/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{A9745BE6-CAEA-4AB6-B58E-4C0D2223CEAB}" hidName="CheckPoint_5" disEntityId="27 04 80 aa f6 3f e0 1c" hidResourceCount="01" hidPos="06 c9 1c 44 52 b8 c7 43 d0 d3 8a 42" hidAngles="00 00 00 00 00 00 00 80 c2 25 1a 40" hidPos_precise="06 c9 1c 44 52 b8 c7 43 d0 d3 8a 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{55965186-73F8-4AC7-BAE4-3ADE674CB2CF}" hidName="Stealth6.AI.Attractor.Duty.Look.over-ledge_left_A6sec_U10sec_A" disEntityId="c6 26 00 06 2f ca e7 1c" hidResourceCount="01" hidPos="52 10 98 44 cd 34 e5 44 49 1d 78 42" hidAngles="00 00 00 00 00 00 00 80 97 56 e8 3f" hidPos_precise="52 10 98 44 cd 34 e5 44 49 1d 78 42">
<Components>
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<VirtualMapOptions bIsOutlineVisibleOnWorldMap="" bIsOutlineVisibleOnGrid="" colorOutlineColor="00 00 80 3f 00 00 80 3f 00 00 80 3f" fOutlineAlpha="00 00 80 3f" fOutlineThickness="00 00 c0 3f"/>
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<Entity ArchetypeGuid="{00C08211-9DAE-42AD-BB87-A2C9E5DE0112}" hidName="Stealth4.AI.Attractor.Duty.Look.over-ledge_front_A6sec_U10sec_Switch_B" disEntityId="28 43 c0 e9 db ca e7 1c" hidResourceCount="01" hidPos="ae 67 95 44 14 2e e4 44 fb dc 83 42" hidAngles="00 00 00 00 00 00 00 80 c5 4b cb bf" hidPos_precise="ae 67 95 44 14 2e e4 44 fb dc 83 42">
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<Entity ArchetypeGuid="{F2502A3F-6FE9-4B7A-8EEB-38F22FCBED95}" hidName="Stealth6.AI.Attractor.Out-of-path.Lean.on-block_A_0" disEntityId="6f 0c 00 c3 a4 3b e8 1c" hidResourceCount="01" hidPos="85 ab 97 44 f6 60 e0 44 f0 16 78 42" hidAngles="00 00 00 00 00 00 00 80 ab 61 9c 3f" hidPos_precise="85 ab 97 44 f6 60 e0 44 f0 16 78 42">
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<ActivationSettings NeverReactivate="01"/>
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<Entity ArchetypeGuid="{A9745BE6-CAEA-4AB6-B58E-4C0D2223CEAB}" hidName="CheckPoint_11" disEntityId="3b 03 60 d1 c3 a2 e2 1c" hidResourceCount="01" hidPos="e1 9a 8c 44 5c 1f e7 44 8c db 78 42" hidAngles="00 00 00 00 00 00 00 80 f5 f9 f7 bf" hidPos_precise="e1 9a 8c 44 5c 1f e7 44 8c db 78 42">
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<Entity ArchetypeGuid="{223E41BF-A852-4479-AF38-1E0DF8CA6357}" hidName="Stealth2.AI.Attractor.Duty.Look.on-spot_right_A5sec_U5sec_A" disEntityId="2f 03 43 d1 dc c8 e7 1c" hidResourceCount="01" hidPos="48 f1 9a 44 a4 b8 e3 44 d3 9e 78 42" hidAngles="00 00 00 00 00 00 00 80 e7 f1 47 40" hidPos_precise="48 f1 9a 44 a4 b8 e3 44 d3 9e 78 42">
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<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
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<DamagePlans>
<DamagePlan>
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</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
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<CAIGeneratorNetworkComponent hidHasAliasName=""/>
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="03 dc 22 f2" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
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<Entity ArchetypeGuid="{4C0E1CE2-8066-41F5-AE0A-E0508326ACDC}" hidName="MissionsSpecific.A02M13_UseComputer_0" disEntityId="5b d6 66 81 70 f5 e9 1c" hidResourceCount="01" hidPos="48 ce 96 44 5a d1 e5 44 64 0c 7b 42" hidAngles="00 00 00 00 00 00 00 80 db 7c b0 bf" hidPos_precise="48 ce 96 44 5a d1 e5 44 64 0c 7b 42">
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<CEventComponent hidHasAliasName="">
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<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 48 43 00 00 48 43 00 00 48 42" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
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<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
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<CProximityTriggerNetworkComponent hidHasAliasName=""/>
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<Entity hidName="MissionArea_Defend_1" disEntityId="6d 03 a0 0c fe cb dc 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="28 34 97 44 ec a9 e2 44 f0 45 77 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="28 34 97 44 ec a9 e2 44 f0 45 77 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<CMissionAreaShapeComponent hidHasAliasName="" bActivated="" fileTextureResource="ff ff ff ff" fAreaTextureSizeFactor="00 00 c8 42" colorColor="e5 d0 52 3f 70 ce 48 3e 70 ce 48 3e" fColorAlpha="00 00 80 3f" bDrawIn3D="">
<Descriptor selAreaDrawType="" _18380c37="CMissionRegionDescriptor" missionareashapedescriptoridMissionAreaShapeDescriptorId="6e e1 f0 a3">
<MissionAreaShapeDescriptor/>
</Descriptor>
<VirtualMapOptions bIsOutlineVisibleOnWorldMap="" bIsOutlineVisibleOnGrid="" colorOutlineColor="00 00 80 3f 00 00 80 3f 00 00 80 3f" fOutlineAlpha="00 00 80 3f" fOutlineThickness="00 00 c0 3f"/>
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<CEventComponent hidHasAliasName="">
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<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 90 41 00 00 e0 41 00 00 70 41" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
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<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
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<Interaction>
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<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
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</Interaction>
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</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
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</Entity>
<Entity hidName="AISpawnPoint_Stealth_Reinf_4" disEntityId="70 2f 40 c0 38 0d e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="b8 6e 93 44 66 46 df 44 1c 2b 78 42" hidAngles="00 00 00 00 00 00 00 00 cc 74 00 c0" hidPos_precise="b8 6e 93 44 66 46 df 44 1c 2b 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="6f f8 06 ef" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
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</Entity>
<Entity hidName="ProximityTrigger_1" disEntityId="b3 d3 86 b9 05 82 ea 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="91 75 20 44 df 9f cb 43 9a b7 95 42" hidAngles="00 00 00 00 00 00 00 00 58 a0 0b 40" hidPos_precise="91 75 20 44 df 9f cb 43 9a b7 95 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 40 40 00 00 40 40 00 00 40 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
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<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
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</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
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</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
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</Entity>
<Entity hidName="AIGenerator_Stealth_2" disEntityId="1e 06 80 73 65 0f e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="c3 3d 9a 44 71 8d e3 44 5d 7e 7e 42" hidAngles="00 00 00 00 00 00 00 00 07 72 13 c0" hidPos_precise="c3 3d 9a 44 71 8d e3 44 5d 7e 7e 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="1d 06 80 73 65 0f e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
</SpawnPointList>
</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="NPCRestrictedZone_24" disEntityId="f7 1c 60 d9 41 1f e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="b8 de 98 44 8f e2 e1 44 ab af 82 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="b8 de 98 44 8f e2 e1 44 ab af 82 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="NPCRestrictedZone" Value="cc 6f ed 5f"/>
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<hidBBox vectorBBoxMin="00 ee 40 c0 00 32 e2 c0 00 00 00 00" vectorBBoxMax="00 0e 75 40 80 ce 11 41 00 00 00 00"/>
<Components>
<CNPCRestrictedZoneComponent hidHasAliasName="" hidShapePoints="06 00 00 00 3f 59 99 44 e3 21 e1 44 ab af 82 42 5e 89 98 44 5d 00 e1 44 ab af 82 42 41 7e 98 44 7b 9c e1 44 ab af 82 42 55 c2 98 44 f8 8c e1 44 ab af 82 42 9a c2 98 44 7a fd e2 44 ab af 82 42 82 52 99 44 2c 06 e3 44 ab af 82 42" hidCentet="b7 de 98 44 90 e2 e1 44 ac af 82 42" fHeight="00 00 40 40"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
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</Components>
</Entity>
<Entity hidName="NPCRestrictedZone_21" disEntityId="0b 04 a0 94 f6 42 dc 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="f6 38 97 44 14 ce e3 44 00 91 75 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="f6 38 97 44 14 ce e3 44 00 91 75 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<Elem _8a02cd6d="NPCRestrictedZone" Value="cc 6f ed 5f"/>
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<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</hackingAvailability>
<LoadingArea bHackLinkedToLoadingArea="" objlayLayer="ff ff ff ff"/>
</CHackingComponent>
<CHackToggleStateComponent hidHasAliasName="" sndOnHackOnSoundId="ff" sndOnHackOffSoundId="ff" bUseReverseLogic="" hackobjinfoObjectInfo="ff">
<OnHackStimList>
<GeneratedStims>
<Stim stims="ff" bIsPersistent=""/>
</GeneratedStims>
</OnHackStimList>
</CHackToggleStateComponent>
<CActivePowersComponent hidHasAliasName="" bIsAutoHighlighted="01" bUseIconPropertiesOfParent="" bIsHighlightedInAdrenaline="" uiBatteryComsumptionCost="" selHackingSecurityLevel="01" powergatheringsettingsPowerGatheringSettings="ff" bDisableGatheringOptim="" fRadiusToExcludeVehicleForOcclusion="00 00 00 00">
<UsableSoftwares>
<Softwares selUsableSoftware="ff" selTrackingUsableSoftware="ff"/>
</UsableSoftwares>
<IconLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLocations>
<IconLinkLocations>
<Locations vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</IconLinkLocations>
<VehicleTaketownLocations>
<Location vectorRelativeLocation="00 00 00 00 00 00 00 00 00 00 00 00"/>
</VehicleTaketownLocations>
<SynchronizedEntities>
<Entities entEntity="ff"/>
</SynchronizedEntities>
<HighLightedEntities>
<Entities entEntity="ff"/>
</HighLightedEntities>
<ActivePowersAvailability selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule availabilityruleRuleType="ff ff ff ff"/>
</AvailabilityRules>
</ActivePowersAvailability>
</CActivePowersComponent>
<CLockedByAccessIdComponent hidHasAliasName="" accessidRequiredId="ff"/>
<CEntityGridEntry hidHasAliasName="" uiHidGridEntryType="02"/>
<CElectricComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="A02M13_passengertest01" disEntityId="c0 01 00 fc fd 9a dc 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="d3 00" hidPos="71 1d 98 44 c3 45 e5 44 26 d3 77 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="71 1d 98 44 c3 45 e5 44 26 d3 77 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" fileName="ff ff ff ff"/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 5d 66 74 3f 8e 38 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots/>
</MaterialOverrides>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CCinematicSceneComponent hidHasAliasName="">
<SequenceEntries>
<Entry _cf68e402="CSequenceEntry" hid_DTCTH_ClassName="3f d3 2e da" disEntryId="ad 41 8f 49 09 31 6a 80" hidCinematicEntityId="c0 01 00 fc fd 9a dc 1c" _b1c26ebb="sequences\recording\listening_post_assault.cseq" disSequence="1e 15 da db"/>
</SequenceEntries>
</CCinematicSceneComponent>
<CSimpleAnimationComponent hidHasAliasName="" _f9f2d5f4="graphics\characters\_common\singlebone_ref.skeleton" fileSkeleton="e1 f6 05 ce" sPartName="centerscene"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{A9745BE6-CAEA-4AB6-B58E-4C0D2223CEAB}" hidName="CheckPoint_12" disEntityId="25 0a c0 96 53 a4 e2 1c" hidResourceCount="01" hidPos="29 b4 8f 44 e1 f2 e6 44 e4 83 78 42" hidAngles="00 00 00 00 00 00 00 80 fc 8f 14 c0" hidPos_precise="29 b4 8f 44 e1 f2 e6 44 e4 83 78 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{001E8A7C-DCDE-4C8B-A129-F794A808C9C0}" hidName="Stealth4.AI.Attractor.Duty.Look.Around-corner_left-right_A5sec_U5sec_A" disEntityId="af 0d a0 40 8a c9 e7 1c" hidResourceCount="01" hidPos="c3 d5 93 44 b8 2e e2 44 6b 6b 78 42" hidAngles="00 00 00 00 00 00 00 80 96 c3 cf 3f" hidPos_precise="c3 d5 93 44 b8 2e e2 44 6b 6b 78 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CCityLifeObjectComponent>
<AttractorData>
<StimSettings fStimRadius="00 00 00 00" fStimFrequency="00 00 00 3f"/>
</AttractorData>
<hidUniqueIdNextValueSaved _2abd43f2="30 ea 47 06 8c 28 fd 1c" Position="c3 d5 93 44 b8 2e e2 44 6b 6b 78 42" ParentPosition="7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f"/>
</CCityLifeObjectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="TagPoint_838" disEntityId="0b 07 00 53 bb b2 e4 1c" _d2b3429e="CTagPoint" hidEntityClass="de 85 0c 58" hidResourceCount="01" hidPos="1f 3d 9a 44 1f ed da 44 d8 30 7a 42" hidAngles="00 00 00 00 00 00 00 00 92 0a 06 3f" hidPos_precise="1f 3d 9a 44 1f ed da 44 d8 30 7a 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{A9745BE6-CAEA-4AB6-B58E-4C0D2223CEAB}" hidName="CheckPoint_0" disEntityId="52 01 60 36 46 66 dc 1c" hidResourceCount="01" hidPos="5c 27 23 44 c9 36 d2 43 f9 cf 75 42" hidAngles="00 00 00 00 00 00 00 80 43 02 3f c0" hidPos_precise="5c 27 23 44 c9 36 d2 43 f9 cf 75 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{3B06834C-B7F1-4797-A6B5-4E119DEE2A04}" hidName="A02_M13_AmmoRefillBox_1" disEntityId="f0 a9 a2 2d 04 b3 e5 1c" hidResourceCount="04" hidPos="a4 f0 97 44 29 54 e3 44 68 22 7c 42" hidAngles="00 00 00 00 00 00 00 80 4f e4 3d c0" hidPos_precise="a4 f0 97 44 29 54 e3 44 68 22 7c 42">
<hidBBox vectorBBoxMin="bd 61 de be 5a 31 2d be 00 00 00 00" vectorBBoxMax="bd 61 de 3e 98 41 4c 3e aa c1 54 3e"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="bd 61 de be 5a 31 2d be 00 00 00 00" vectorBBoxMax="bd 61 de 3e 98 41 4c 3e aa c1 54 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AISpawnPoint_Stealth_5" disEntityId="24 06 00 cd 69 0f e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="a4 b0 97 44 66 e6 e0 44 00 00 78 42" hidAngles="00 00 00 00 00 00 00 00 0a 98 44 40" hidPos_precise="a4 b0 97 44 66 e6 e0 44 00 00 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CAISpawnPointComponent hidHasAliasName="" bIsFelonySpawn="" selArchetypeName="03 dc 22 f2" fNeededFreeSpaceRadius="00 00 80 3f">
<PlayerExclusionZones>
<Zones bOnlyPreventSpawnWhenLooking="" fMinDistance="00 00 80 bf" fMaxDistance="00 00 80 bf" fMinHeight="00 00 00 c0" fMaxHeight="00 00 00 40" angMinAngle="00 00 00 00" angMaxAngle="00 00 b4 43"/>
</PlayerExclusionZones>
</CAISpawnPointComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{19A9B07B-D0A8-4979-980F-8D0DDFB4D94D}" hidName="A02_M13_Electronic_2" disEntityId="29 16 60 8b c5 51 ef 1c" hidResourceCount="04" hidPos="5c 57 97 44 1f 6d e5 44 08 ac 7b 42" hidAngles="00 00 00 00 00 00 00 80 db 0f 49 bf" hidPos_precise="5c 57 97 44 1f 6d e5 44 08 ac 7b 42">
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<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
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<object _e1a0ee56="PickUp_Electronic_Components" hidNodeName="04 78 01 5b" _0d9c8b1a="PickUp_Electronic_Components_LOD0" hidNodeNameLOD0="c9 f8 2f 67"/>
<object _e1a0ee56="PickUp_Electronic_Components" hidNodeName="04 78 01 5b" _0d9c8b1a="PickUp_Electronic_Components_LOD0" hidNodeNameLOD0="c9 f8 2f 67"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Patrol_23" disEntityId="a3 41 e0 d7 d2 ca e7 1c" _d2b3429e="CPatrol" hidEntityClass="7e 37 1a 55" hidResourceCount="01" hidPos="f6 40 95 44 a5 a0 e3 44 fb dc 83 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="f6 40 95 44 a5 a0 e3 44 fb dc 83 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="Patrol" Value="47 26 57 0c"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
<PatrolDescription selType="01" selDirection="">
<PatrolPointList>
<PatrolPoint vecPos="77 67 95 44 f5 2d e4 44 fb dc 83 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="28 43 c0 e9 db ca e7 1c"/>
<PatrolPoint vecPos="22 69 95 44 d8 8a e3 44 fb dc 83 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="2a 43 40 6e dc ca e7 1c"/>
<PatrolPoint vecPos="99 69 95 44 d0 ff e2 44 fb dc 83 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="2c 43 80 b5 dc ca e7 1c"/>
<PatrolPoint vecPos="96 fe 94 44 83 38 e3 44 fb dc 83 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="30 43 c0 7a dd ca e7 1c"/>
<PatrolPoint vecPos="04 0c 95 44 10 32 e4 44 fb dc 83 42" selOrientationType="" entOrientation="ff" fStopDelay="00 00 00 00" fStopRatio="00 00 80 3f" sDominoEventName="00" bSendDominoEventPatrolPointReached="01" selPatrolLookAt="" selInteractiveMode="05" selIdleAction="" bOrientIdleAction="" entAttractorAction="32 43 e0 f2 dd ca e7 1c"/>
</PatrolPointList>
</PatrolDescription>
</Entity>
<Entity ArchetypeGuid="{55965186-73F8-4AC7-BAE4-3ADE674CB2CF}" hidName="Stealth5.AI.Attractor.Duty.Look.over-ledge_left_A6sec_U10sec_A" disEntityId="ae 05 e3 82 42 c8 e7 1c" hidResourceCount="01" hidPos="29 4c 98 44 52 d8 df 44 66 66 78 42" hidAngles="00 00 00 00 00 00 00 80 20 c9 29 c0" hidPos_precise="29 4c 98 44 52 d8 df 44 66 66 78 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
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<CCityLifeObjectComponent>
<AttractorData>
<StimSettings fStimRadius="00 00 00 00"/>
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<hidUniqueIdNextValueSaved _2abd43f2="38 ea 47 06 8c 28 fd 1c" Position="29 4c 98 44 52 d8 df 44 66 66 78 42" ParentPosition="7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f"/>
</CCityLifeObjectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="AIGenerator_Stealth_5" disEntityId="25 06 00 cd 69 0f e2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="3d b2 97 44 d7 e3 e0 44 2b 87 7e 42" hidAngles="00 00 00 00 00 00 00 00 c2 25 1a c0" hidPos_precise="3d b2 97 44 d7 e3 e0 44 2b 87 7e 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="24 06 00 cd 69 0f e2 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
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</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{001E8A7C-DCDE-4C8B-A129-F794A808C9C0}" hidName="Stealth2.AI.Attractor.Duty.Look.Around-corner_left-right_A5sec_U5sec_A" disEntityId="b2 11 43 79 5d c8 e7 1c" hidResourceCount="01" hidPos="8f ea 9a 44 0a 7f e4 44 ff 72 78 42" hidPos_precise="8f ea 9a 44 0a 7f e4 44 ff 72 78 42">
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<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
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<CCityLifeObjectComponent>
<AttractorData>
<StimSettings fStimRadius="00 00 00 00" fStimFrequency="00 00 80 3f"/>
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<hidUniqueIdNextValueSaved _2abd43f2="3b ea 47 06 8c 28 fd 1c" Position="8f ea 9a 44 0a 7f e4 44 ff 72 78 42" ParentPosition="7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f"/>
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<CEventComponent hidHasAliasName="">
<hidLinks/>
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</Entity>
<Entity hidName="AIGenerator_28" disEntityId="b4 02 60 68 da 1b dc 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 a0 97 44 52 90 e3 44 ed 4d a0 42" hidAngles="00 00 00 00 00 00 00 00 97 56 68 3e" hidPos_precise="00 a0 97 44 52 90 e3 44 ed 4d a0 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
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<SpawnPoints entSpawnPoint="b7 02 00 20 db 1b dc 1c"/>
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</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{00C08211-9DAE-42AD-BB87-A2C9E5DE0112}" hidName="Stealth3.AI.Attractor.Duty.Look.over-ledge_front_A6sec_U10sec_A" disEntityId="3f 27 20 20 48 ca e7 1c" hidResourceCount="01" hidPos="14 e6 98 44 66 b6 e2 44 f3 df 83 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="14 e6 98 44 66 b6 e2 44 f3 df 83 42">
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
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<CCityLifeObjectComponent>
<AttractorData>
<StimSettings fStimRadius="00 00 00 00" fStimFrequency="00 00 80 3f"/>
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<hidUniqueIdNextValueSaved _2abd43f2="3e ea 47 06 8c 28 fd 1c" Position="14 e6 98 44 66 b6 e2 44 f3 df 83 42" ParentPosition="7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f"/>
</CCityLifeObjectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
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</Entity>
<Entity hidName="AIGenerator_Stealth_11" disEntityId="6f 2f 40 c0 38 0d e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="14 6e 93 44 d7 4b df 44 f8 d3 80 42" hidAngles="00 00 00 00 00 00 00 00 dd a2 e1 bf" hidPos_precise="14 6e 93 44 d7 4b df 44 f8 d3 80 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<CAIGeneratorComponent hidHasAliasName="" bUpdateOutsideLoadedRing="">
<SpawnPointList>
<SpawnPoints entSpawnPoint="70 2f 40 c0 38 0d e5 1c"/>
<SpawnPoints entSpawnPoint="ff"/>
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</CAIGeneratorComponent>
<CAIGeneratorNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
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</Entity>
<Entity hidName="ProximityTrigger_0" disEntityId="5e 2d 00 cb fa 79 e9 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="e1 1a 97 44 8f 3a e4 44 3d 8a 7c 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="e1 1a 97 44 8f 3a e4 44 3d 8a 7c 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 8c c1 00 00 8c c1 00 00 c0 bf" vectorBBoxMax="00 00 8c 41 00 00 8c 41 00 00 c0 3f"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 0c 42 00 00 0c 42 00 00 40 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{8C19D073-536A-4641-9066-83BE3FE283E4}" hidName="Generic_Hackables.PortableHiddenCamera_3_66" disEntityId="f2 2b a0 2f 51 25 e8 1c" hidResourceCount="09" hidPos="8f 6a 97 44 85 e3 e0 44 18 c6 82 42" hidAngles="00 00 00 00 00 00 00 80 fd 22 2d c0" hidPos_precise="8f 6a 97 44 85 e3 e0 44 18 c6 82 42">
<hidGroupIds>
<Elem _8a02cd6d="AllSecurityCameras" Value="c5 5a 72 7e"/>
<Elem _8a02cd6d="SecurityCamera" Value="dd 9c 50 97"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CParticleFXComponent>
<ParticleSystems>
<AdditionnalParticleSystems>
<ParticleSystem FxName="ff ff ff ff"/>
</AdditionnalParticleSystems>
</ParticleSystems>
</CParticleFXComponent>
<CHackingComponent hackingparametersConfig="43 39 e3 2c"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{F10D9277-E6D4-4E9A-A63A-34A6D5A23DD2}" hidName="A02_M13_AmmoBoxAssaultRiffle_1" disEntityId="d3 15 60 49 b8 51 ef 1c" hidResourceCount="04" hidPos="29 2c 96 44 3d a2 e4 44 ed de 7b 42" hidAngles="00 00 00 00 00 00 00 80 89 4e 38 40" hidPos_precise="29 2c 96 44 3d a2 e4 44 ed de 7b 42">
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