The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_a02_m08c_prerender.xml.data.fcb" PathId="72 59 5f 32">
<Entities>
<Entity hidName="A02_M08C_TheDeal_PreRender" disEntityId="cb 0f a0 3f 6e 27 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="24" hidPos="6d e7 67 c4 cd 3c d5 44 00 80 86 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="6d e7 67 c4 cd 3c d5 44 00 80 86 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" fileName="ff ff ff ff"/>
<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 5d 66 74 3f 8e 38 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots/>
</MaterialOverrides>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
<hidMeshNameIDs/>
</object>
</CGraphicComponent>
<CCinematicSceneComponent hidHasAliasName="">
<SequenceEntries>
<Entry _cf68e402="CSequenceEntry" hid_DTCTH_ClassName="3f d3 2e da" disEntryId="0c 3e 87 41 09 31 6a 80" hidCinematicEntityId="cb 0f a0 3f 6e 27 e8 1c" _b1c26ebb="sequences\recording\act02\a02_m08c\a02_m08c_thedeal06.cseq" disSequence="84 b1 28 a7"/>
</SequenceEntries>
</CCinematicSceneComponent>
<CSimpleAnimationComponent hidHasAliasName="" _f9f2d5f4="graphics\characters\_common\singlebone_ref.skeleton" fileSkeleton="e1 f6 05 ce" sPartName="centerscene"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_10" disEntityId="3d 6f a5 33 4b 41 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="bc d4 67 c4 14 66 d1 44 00 80 86 42" hidAngles="00 00 00 00 00 00 00 80 ac 87 cd 3f" hidPos_precise="bc d4 67 c4 14 66 d1 44 00 80 86 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="31 25 8a bf 5a 2f 24 c0 ec 01 f0 b9" vectorBBoxMax="f7 1e 8a 3f d5 cf 27 40 bb 9b ef 3f"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="" archArchetype="ff ff ff ff" vehicleinfoVehicleSpawnInfo="cf a7 6c 65" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="01" fSpawnDistFromPlayer="00 00 16 43" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VehicleSpawner_11" disEntityId="42 6f e5 7a 53 41 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="64 0b 68 c4 7b 4c d7 44 fc 58 86 42" hidAngles="00 00 00 00 00 00 00 80 c6 de e3 bf" hidPos_precise="64 0b 68 c4 7b 4c d7 44 fc 58 86 42" hidConstEntity="01" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="39 45 8b bf 41 82 28 c0 18 01 8a 3d" vectorBBoxMax="ff ec 8b 3f e5 b3 2e 40 61 8e ba 3f"/>
<Components>
<CBrokenCarComponent hidHasAliasName="" bUseAISpawner="" archArchetype="ff ff ff ff" vehicleinfoVehicleSpawnInfo="f4 6a 41 27" selBehavior="" fHealthAmount="00 00 80 3f" bPreviewInEditor="01" bSpawnOnStart="" bUseUnspawnDistance="01" fSpawnDistFromPlayer="00 00 16 43" bBlockBehavior="01" fThreatLevel="00 00 00 00" bDisableHonkingWhileManagerd="01" bRemovePhysicsCollisionHelpers="" bDisablePhysics="" bUseFakePhysics="01" bUpdateOutsideLoadedRing="" bUseFastStart="" bAutomaticGroundOrWaterPlacement="01" bAllowAutomaticRespawn="01" bIsHackable="" bIsHelicopter="">
<DamageSpheres>
<DamageSphere>
<DamageSphere fAngle="00 00 00 00" fDamage="00 00 00 00" fElevation="00 00 80 3f"/>
</DamageSphere>
</DamageSpheres>
<DamagePlans>
<DamagePlan>
<DamagePlan fDamage="00 00 00 00" fAngle="00 00 00 00"/>
</DamagePlan>
</DamagePlans>
</CBrokenCarComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{A9745BE6-CAEA-4AB6-B58E-4C0D2223CEAB}" hidName="A02_M08_TheDeal_Teleport" disEntityId="c1 5d 66 52 ce 83 e9 1c" hidResourceCount="01" hidPos="81 d5 6c c4 a4 a8 d6 44 00 80 86 42" hidPos_precise="81 d5 6c c4 a4 a8 d6 44 00 80 86 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="A02_M08_StartCapture" disEntityId="d8 5d c6 a0 01 84 e9 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="64 b3 67 c4 14 4e d5 44 d6 25 87 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="64 b3 67 c4 14 4e d5 44 d6 25 87 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 bf 00 00 00 bf 00 00 00 bf" vectorBBoxMax="00 00 00 3f 00 00 00 3f 00 00 00 3f"/>
<Components>
<CDominoComponent hidHasAliasName="" fileBoxPath="domino\user\prerenders\a02_m08_prerender.a02_m08_startcapture.lua" hidStartOnLoad="01"/>
<CTriggerComponent hidHasAliasName="" static="" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 80 3f 00 00 80 3f 00 00 80 3f" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BatchMeshEntity_C2_I0_Xn0001_Yn0001_Xp0001_Yp0001_00000000325f5972" disEntityId="0e e0 c7 b7 8b 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="00 00 00 00 00 00 00 00 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 00 00 00 00 00 00 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C2_I0_Xn0001_Yn0001_Xp0001_Yp0001_00000000325f5972.batch">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 80 3f 00 00 80 3f 00 00 00 00" vectorBBoxMax="00 00 80 bf 00 00 80 bf 00 00 80 3f"/>
<Components/>
</Entity>
</Entities>
<_211f3057>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c2_i0_xn0001_yn0001_xp0001_yp0001_00000000325f5972_phys.cbatch" _11d3633a="ac 0f ba c5"/>
</_211f3057>
<CityLifeObjects/>
</_c2b9e143>