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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_a02_m08a_prerender.xml.data.fcb" PathId="40 93 8c dd">
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<Entities>
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<Entity hidName="A02_M08A_SC030_IG_ScaredRabbitCall_PRERENDER" disEntityId="e4 08 a4 e0 9d e5 e7 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="2c" hidPos="48 89 9f 44 85 bb b0 44 24 b9 77 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="48 89 9f 44 85 bb b0 44 24 b9 77 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<Components>
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<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
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<Entry _cf68e402="CSequenceEntry" hid_DTCTH_ClassName="3f d3 2e da" disEntryId="6a 6f 6e 25 09 31 6a 80" hidCinematicEntityId="e4 08 a4 e0 9d e5 e7 1c" _b1c26ebb="sequences\windy_city\main_missions\act_02\mission_08a\a02_m08a_sc030_ig_scaredrabbitcall\a02_m08a_sc030_ig_scaredrabbitcall.cseq" disSequence="0c 88 46 7b"/>
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<CEventComponent hidHasAliasName="">
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<hidLinks/>
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<hidBatchedLinks/>
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</CEventComponent>
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</Components>
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</Entity>
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<Entity hidName="A02_M08A_SC050_SCR_BedbugAndRabbit_PreRender" disEntityId="29 03 c3 fb ab c4 e7 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="37" hidPos="ec 21 9d 44 ec 01 b3 44 f4 bd 77 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="ec 21 9d 44 ec 01 b3 44 f4 bd 77 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<Components>
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<CFileDescriptorComponent hidHasAliasName="" fileName="ff ff ff ff"/>
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<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
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<DefaultSettings clrHighLightColor="ff ff 7f 3f 5d 66 74 3f 8e 38 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
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<MaterialOverrides>
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<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
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<hidMeshNameIDs/>
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</object>
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</CGraphicComponent>
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<CCinematicSceneComponent hidHasAliasName="">
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<SequenceEntries>
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<Entry _cf68e402="CSequenceEntry" hid_DTCTH_ClassName="3f d3 2e da" disEntryId="6b af 6e 25 09 31 6a 80" hidCinematicEntityId="29 03 c3 fb ab c4 e7 1c" _b1c26ebb="sequences\windy_city\main_missions\act_02\mission_08a\a02_m08a_sc050_scr_bedbugandrabbit_prerender\a02_m08a_sc050_scr_bedbugandrabbit_prerender.cseq" disSequence="74 39 87 c9"/>
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<CSimpleAnimationComponent hidHasAliasName="" _f9f2d5f4="graphics\characters\_common\singlebone_ref.skeleton" fileSkeleton="e1 f6 05 ce" sPartName="centerscene"/>
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<CEventComponent hidHasAliasName="">
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<hidLinks/>
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<hidBatchedLinks/>
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</CEventComponent>
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</Components>
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</Entity>
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<Entity hidName="A02_M08A_DominoStartup" disEntityId="b7 02 23 98 86 c4 e7 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="b8 7e 9e 44 00 28 ad 44 83 40 79 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="b8 7e 9e 44 00 28 ad 44 83 40 79 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<hidGroupIds/>
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<hidBBox vectorBBoxMin="00 00 00 bf 00 00 00 bf 00 00 00 bf" vectorBBoxMax="00 00 00 3f 00 00 00 3f 00 00 00 3f"/>
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<Components>
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<CDominoComponent hidHasAliasName="" fileBoxPath="domino\user\pre-renders\a02_m08a\a02_m08a.a02_m08a_binkcapture.lua" hidStartOnLoad="01"/>
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<CTriggerComponent hidHasAliasName="" static="" bFollowEntity="01"/>
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<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 80 3f 00 00 80 3f 00 00 80 3f" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
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<locstridUsageStringId/>
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<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
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<InteractionProperties>
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<Interactions>
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<Interaction>
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<Logic bEnable="" bDisplayDebugInfo="01"/>
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<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
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<locstridInteractionText/>
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</Indicator>
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</Interaction>
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<Interaction>
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<Logic bEnable="01" bDisplayDebugInfo="01"/>
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<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
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<locstridInteractionText/>
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</Indicator>
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</Interaction>
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</Interactions>
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</InteractionProperties>
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</CProximityTriggerComponent>
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<CEventComponent hidHasAliasName="">
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<hidLinks/>
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<hidBatchedLinks/>
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</CEventComponent>
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</Components>
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</Entity>
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<Entity hidName="A02_M08A_SC010_IG_BedbugMutinyStop_01_PRERENDER" disEntityId="b9 02 03 77 87 c4 e7 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="28" hidPos="cd 64 9e 44 5c ff ac 44 07 b0 77 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="cd 64 9e 44 5c ff ac 44 07 b0 77 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<hidGroupIds/>
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<Components>
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<CFileDescriptorComponent hidHasAliasName="" fileName="ff ff ff ff"/>
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<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
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<DefaultSettings clrHighLightColor="ff ff 7f 3f 5d 66 74 3f 8e 38 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
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<MaterialOverrides>
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<MaterialSlots/>
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</MaterialOverrides>
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
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<hidMeshNameIDs/>
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</object>
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</CGraphicComponent>
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<CCinematicSceneComponent hidHasAliasName="">
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<SequenceEntries>
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<Entry _cf68e402="CSequenceEntry" hid_DTCTH_ClassName="3f d3 2e da" disEntryId="6c 2f 6f 25 09 31 6a 80" hidCinematicEntityId="b9 02 03 77 87 c4 e7 1c" _b1c26ebb="sequences\windy_city\main_missions\act_02\mission_08a\a02_m08a_sc010_ig_bedbugmutinystop_01\a02_m08a_sc010_ig_bedbugmutinystop_01.cseq" disSequence="98 86 78 1a"/>
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</SequenceEntries>
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</CCinematicSceneComponent>
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<CSimpleAnimationComponent hidHasAliasName="" _f9f2d5f4="graphics\characters\_common\singlebone_ref.skeleton" fileSkeleton="e1 f6 05 ce" sPartName="centerscene"/>
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<CEventComponent hidHasAliasName="">
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<hidLinks/>
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<hidBatchedLinks/>
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</CEventComponent>
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</Components>
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</Entity>
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<Entity hidName="A02_M08A_SC010_IG_BedbugMutinyStop_02_PreRender" disEntityId="fb 02 83 3a a7 c4 e7 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="23" hidPos="52 80 9d 44 ec 39 ae 44 55 01 78 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="52 80 9d 44 ec 39 ae 44 55 01 78 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<Components>
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<CFileDescriptorComponent hidHasAliasName="" fileName="ff ff ff ff"/>
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<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
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<DefaultSettings clrHighLightColor="ff ff 7f 3f 5d 66 74 3f 8e 38 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
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<MaterialOverrides>
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<MaterialSlots/>
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
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<hidMeshNameIDs/>
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</object>
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</CGraphicComponent>
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<CCinematicSceneComponent hidHasAliasName="">
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<SequenceEntries>
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<Entry _cf68e402="CSequenceEntry" hid_DTCTH_ClassName="3f d3 2e da" disEntryId="6d 6f 6f 25 09 31 6a 80" hidCinematicEntityId="fb 02 83 3a a7 c4 e7 1c" _b1c26ebb="sequences\windy_city\main_missions\act_02\mission_08a\a02_m08a_sc020_ig_bedbugmutinystop_02\a02_m08a_sc020_ig_bedbugmutinystop_02.cseq" disSequence="88 65 d1 5f"/>
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</SequenceEntries>
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<CSimpleAnimationComponent hidHasAliasName="" _f9f2d5f4="graphics\characters\_common\singlebone_ref.skeleton" fileSkeleton="e1 f6 05 ce" sPartName="centerscene"/>
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<CEventComponent hidHasAliasName="">
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<hidLinks/>
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<hidBatchedLinks/>
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</CEventComponent>
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</Components>
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</Entity>
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<Entity hidName="BatchMeshEntity_C2_I0_Xn0001_Yn0001_Xp0001_Yp0001_00000000dd8c9340" disEntityId="70 c5 67 a5 8a 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="00 00 00 00 00 00 00 00 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 00 00 00 00 00 00 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C2_I0_Xn0001_Yn0001_Xp0001_Yp0001_00000000dd8c9340.batch">
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<hidGroupIds/>
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<hidBBox vectorBBoxMin="00 00 80 3f 00 00 80 3f 00 00 00 00" vectorBBoxMax="00 00 80 bf 00 00 80 bf 00 00 80 3f"/>
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<Components/>
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</Entity>
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</Entities>
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<_211f3057>
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<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c2_i0_xn0001_yn0001_xp0001_yp0001_00000000dd8c9340_phys.cbatch" _11d3633a="b0 d6 7a a2"/>
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</_211f3057>
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<CityLifeObjects/>
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</_c2b9e143>
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