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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_a01_m11_prerender.xml.data.fcb" PathId="3e 97 63 e5">
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<Entities>
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<Entity hidName="A01_M11_SC010_PRE_IntruderAlert_1" disEntityId="33 8c e2 dd 60 5d e4 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="27" hidPos="66 d6 d8 44 58 81 02 c4 02 9c 9e 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="66 d6 d8 44 58 81 02 c4 02 9c 9e 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<hidGroupIds/>
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<Components>
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<CFileDescriptorComponent hidHasAliasName="" fileName="ff ff ff ff"/>
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<CGraphicComponent hidHasAliasName="" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" bAllowCullBySize="01" bOverrideLODSphere="" fLODSphereRadius="00 00 00 00" vector4PostFxMask2="00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00">
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<DefaultSettings clrHighLightColor="ff ff 7f 3f 5d 66 74 3f 8e 38 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
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<MaterialOverrides>
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<MaterialSlots/>
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</MaterialOverrides>
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<object hidIndex="" fileModel="ff ff ff ff" hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff" hidDetailObject="">
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<hidMeshNameIDs/>
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</object>
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</CGraphicComponent>
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<CCinematicSceneComponent hidHasAliasName="">
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<SequenceEntries>
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<Entry _cf68e402="CSequenceEntry" hid_DTCTH_ClassName="3f d3 2e da" disEntryId="cc e1 d8 f4 08 31 6a 80" hidCinematicEntityId="33 8c e2 dd 60 5d e4 1c" _b1c26ebb="sequences\windy_city\main_missions\act_01\mission_11\a01_m11_sc010_pre\a01_m11_sc010_pre.cseq" disSequence="48 d9 4e e8"/>
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</SequenceEntries>
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</CCinematicSceneComponent>
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<CSimpleAnimationComponent hidHasAliasName="" _f9f2d5f4="graphics\characters\_common\singlebone_ref.skeleton" fileSkeleton="e1 f6 05 ce" sPartName="centerscene"/>
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<CEventComponent hidHasAliasName="">
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<hidLinks/>
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<hidBatchedLinks/>
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</CEventComponent>
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</Components>
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</Entity>
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<Entity ArchetypeGuid="{A9745BE6-CAEA-4AB6-B58E-4C0D2223CEAB}" hidName="A01_M11_SpawnPoint" disEntityId="bc 5d 46 bd 53 83 e9 1c" hidResourceCount="01" hidPos="33 8b d8 44 f4 ed ff c3 07 70 9e 42" hidPos_precise="33 8b d8 44 f4 ed ff c3 07 70 9e 42">
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<Components>
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<CEventComponent hidHasAliasName="">
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<hidLinks/>
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<hidBatchedLinks/>
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</CEventComponent>
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</Components>
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</Entity>
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<Entity hidName="A01_M11_StartDomino" disEntityId="3d 05 00 f2 84 83 e9 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="00 98 d8 44 4c 27 00 c4 0f 4b 9f 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 98 d8 44 4c 27 00 c4 0f 4b 9f 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<hidGroupIds/>
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<hidBBox vectorBBoxMin="00 00 00 bf 00 00 00 bf 00 00 00 bf" vectorBBoxMax="00 00 00 3f 00 00 00 3f 00 00 00 3f"/>
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<Components>
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<CDominoComponent hidHasAliasName="" fileBoxPath="domino\user\prerenders\a01_m11_prerender.a01_m11_startcapture.lua" hidStartOnLoad="01"/>
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<CTriggerComponent hidHasAliasName="" static="" bFollowEntity="01"/>
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<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 80 3f 00 00 80 3f 00 00 80 3f" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
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<locstridUsageStringId/>
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<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
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<InteractionProperties>
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<Interactions>
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<Interaction>
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<Logic bEnable="" bDisplayDebugInfo="01"/>
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<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
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<locstridInteractionText/>
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</Indicator>
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</Interaction>
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<Interaction>
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<Logic bEnable="01" bDisplayDebugInfo="01"/>
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<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
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<locstridInteractionText/>
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</Indicator>
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</Interaction>
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</Interactions>
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</InteractionProperties>
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</CProximityTriggerComponent>
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<CEventComponent hidHasAliasName="">
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<hidLinks/>
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<hidBatchedLinks/>
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</CEventComponent>
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</Components>
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</Entity>
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<Entity hidName="BatchMeshEntity_C2_I0_Xn0001_Yn0001_Xp0001_Yp0001_00000000e563973e" disEntityId="f0 aa e7 ca 88 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="00 00 00 00 00 00 00 00 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 00 00 00 00 00 00 00 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C2_I0_Xn0001_Yn0001_Xp0001_Yp0001_00000000e563973e.batch">
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<hidGroupIds/>
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<hidBBox vectorBBoxMin="00 00 80 3f 00 00 80 3f 00 00 00 00" vectorBBoxMax="00 00 80 bf 00 00 80 bf 00 00 80 3f"/>
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<Components/>
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</Entity>
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</Entities>
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<_211f3057>
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<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c2_i0_xn0001_yn0001_xp0001_yp0001_00000000e563973e_phys.cbatch" _11d3633a="30 e3 a5 c6"/>
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</_211f3057>
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<CityLifeObjects/>
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</_c2b9e143>
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