The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_a01_m10_activation.xml.data.fcb" PathId="9c 93 eb 32">
<Entities>
<Entity ArchetypeGuid="{31D4076D-8072-4D7A-ACBA-399072C3B8CD}" hidName="MainMission.MissionStartTrigger_4" disEntityId="c3 16 00 f2 2c 19 e8 1c" hidResourceCount="01" hidPos="20 a3 71 c2 f8 13 c3 42 7c 41 97 42" hidAngles="00 00 00 00 00 00 00 80 f4 66 5f bf" hidPos_precise="20 a3 71 c2 f8 13 c3 42 7c 41 97 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{EB664C4E-3D72-485B-8E9E-3CBDC894C048}" hidName="MainMission.MissionStart_Prison" disEntityId="70 15 a0 7b af 02 df 1c" hidResourceCount="01" hidPos="cc ae 71 c2 9a 28 c3 42 f8 73 94 42" hidAngles="06 6d b7 b3 cf b3 bd b3 e5 cb 16 40" hidPos_precise="cc ae 71 c2 9a 28 c3 42 f8 73 94 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
</Entities>
<CityLifeObjects/>
</_c2b9e143>