The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_a01_m03b.xml.data.fcb" PathId="f7 7e 0e 95">
<Entities>
<Entity ArchetypeGuid="{A9745BE6-CAEA-4AB6-B58E-4C0D2223CEAB}" hidName="A01_M03b_CheckPoint_0_MissionStart" disEntityId="1e 02 e0 7a de c8 ee 1c" hidResourceCount="01" hidPos="e3 25 da 43 4a 8c 52 c2 5b 93 93 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="e3 25 da 43 4a 8c 52 c2 5b 93 93 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="A01_M03b_ProximityTrigger_GunShopInterior" disEntityId="66 01 47 9c 2a 06 ef 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="7f 4a d4 43 b1 10 4c c2 2a 89 97 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="7f 4a d4 43 b1 10 4c c2 2a 89 97 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 04 c1 00 00 a0 c0 00 00 00 c0" vectorBBoxMax="00 00 04 41 00 00 a0 40 00 00 00 40"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 84 41 00 00 20 41 00 00 80 40" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CProximityTriggerNetworkComponent hidHasAliasName=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{FD333102-8844-42E8-86B0-D6ED56761897}" hidName="A01_M03b_MissionTarget_BuyGun" disEntityId="21 02 80 c4 e5 c8 ee 1c" hidResourceCount="01" hidPos="48 31 d6 43 f8 13 44 c2 ef f8 95 42" hidPos_precise="48 31 d6 43 f8 13 44 c2 ef f8 95 42">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="A01_M03b_TagPoint_GunShopInterior" disEntityId="e3 19 00 f6 be 07 ef 1c" _d2b3429e="CTagPoint" hidEntityClass="de 85 0c 58" hidResourceCount="01" hidPos="a8 5c d5 43 10 0d 4c c2 70 df 94 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="a8 5c d5 43 10 0d 4c c2 70 df 94 42" hidConstEntity="" wlucatLoadingUnitCategory="02" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
</Entities>
<CityLifeObjects/>
</_c2b9e143>