The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_06g_iop_22.xml.data.fcb" PathId="ef 92 38 69">
<Entities>
<Entity ArchetypeGuid="{3892F99F-87FB-4AF3-ACF7-52626C3B72EB}" hidName="Webcam_IOP_22" disEntityId="99 a7 62 98 47 19 e5 1c" hidResourceCount="12" hidPos="7b 5c a8 44 6d 1f 48 44 17 a8 97 42" hidAngles="c9 82 8b bd 91 0f 48 bb a4 56 d3 3f" hidPos_precise="7b 5c a8 44 6d 1f 48 44 17 a8 97 42" wlucatLoadingUnitCategory="05">
<hidGroupIds>
<Elem _8a02cd6d="AllSecurityCameras" Value="c5 5a 72 7e"/>
<Elem _8a02cd6d="SecurityCamera" Value="dd 9c 50 97"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CParticleFXComponent>
<ParticleSystems>
<AdditionnalParticleSystems>
<ParticleSystem FxName="ff ff ff ff"/>
</AdditionnalParticleSystems>
</ParticleSystems>
</CParticleFXComponent>
<CSecurityCameraComponent>
<IOPCamera bIsPrimaryIOPCamera="01"/>
</CSecurityCameraComponent>
<CHackingComponent hackingparametersConfig="43 39 e3 2c"/>
<CEventComponent hidHasAliasName="">
<hidLinks>
<Link InputEvent="OnUserEnter" TargetEntityId="2e 2f c7 76 10 74 f2 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="DoPlaySound" eventMask="01" hidTargetEntityId="2e 2f c7 76 10 74 f2 1c"/>
</Link>
<Link InputEvent="OnIOPInterrupt" TargetEntityId="2e 2f c7 76 10 74 f2 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="DoIOPInterrupt" eventMask="01" hidTargetEntityId="2e 2f c7 76 10 74 f2 1c"/>
</Link>
</hidLinks>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="EnvironmentSettingsVolume_IOP022" disEntityId="1f 7f 83 c2 7b 93 e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="7b c4 a7 44 a2 ad 48 44 88 43 95 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="7b c4 a7 44 a2 ad 48 44 88 43 95 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 c8 89 c0 80 3e 81 c0 00 00 00 00" vectorBBoxMax="00 00 a2 40 00 7c 7e 40 00 00 60 40"/>
<Components>
<CEnvironmentSettingsVolumeComponent hidHasAliasName="" hidShapePoints="0a 00 00 00 40 59 a7 44 25 ab 47 44 88 43 95 42 40 59 a7 44 57 b3 48 44 88 43 95 42 01 3c a7 44 a1 b3 48 44 88 43 95 42 b3 3a a7 44 1e ac 49 44 88 43 95 42 14 b0 a7 44 3b ab 49 44 88 43 95 42 f4 b0 a7 44 62 6e 49 44 88 43 95 42 9c 65 a8 44 86 6b 49 44 88 43 95 42 7b 66 a8 44 0a ec 47 44 88 43 95 42 14 2b a8 44 b3 ec 47 44 88 43 95 42 65 2b a8 44 37 ac 47 44 88 43 95 42" hidCentet="7b c4 a7 44 a2 ad 48 44 88 43 95 42" _96008252="InteriorWindowsIP" EnvironmentSettings="ed 7b d7 56" fHeight="00 00 60 40" bDisableRain="01" bIsInterior="01" bIsTerrace="" bIsTunnel="" bOccludeReflection="01" bDisableLightningFlash="01" bIsNotCombatZone="" bIsNoCoverZone="" bIsNoClimbInteractionZone="" bIsNoMatchmakingZone="" selNoMatchMakingZonePriority="01" bIsSafeZone="" selMaxSpeedType="03" fFadeDuration="00 00 00 00" bOverrideDefaultFadeDuration="01" selHasWind="02" bOverrideSSReflectionLevel="" fSSReflectionLevel="00 00 00 00" bAlwaysUseDaytimeReflectionTextureCG="" bForceUpdateLightProbesCG="">
<curveSettingsBlendCurve hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 80 3f 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveSettingsBlendCurve>
<curveExposureBlendCurve hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 80 3f 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveExposureBlendCurve>
<Environment fileDayReflectionTexture="ff ff ff ff" fileNightReflectionTexture="ff ff ff ff"/>
</CEnvironmentSettingsVolumeComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="GunShopInteriorDoor_01_6" disEntityId="2b 03 60 c3 67 31 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="0b 8b a7 44 c3 b4 49 44 e0 4d 95 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 40" hidPos_precise="0b 8b a7 44 c3 b4 49 44 e0 4d 95 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 40 f1 9f bd 00 00 00 00" vectorBBoxMax="4c d3 a5 3f 2f 69 17 3e 40 00 20 40"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_gunshop\gunshopinteriordoor_01.xml" fileName="b2 ff 1d 54"/>
<CRigidPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_gunshop\gunshopinteriordoor_01.hkx" hidResourceId="4c aa f0 53" bDisabledAtStart="" bUseFastCollision="01" bUseMaxTerrainSlope="" fSelfCollOverrideSpeed="00 00 48 43" physwindparamsWindParams="ff" selCollisionLayer="01" ResourceIndex="" vectorCenterOfMassOffset="00 00 00 00 00 00 00 00 00 00 00 00" fFloatingScale="00 00 80 3f" fWaterFriction="00 00 00 40" bCreateAsStatic="" bUseResourceMass="01" bUseNavmeshMultistate="">
<DynamicObjectsLimitations bShouldReplicateOrbis="01" bShouldReplicateDurango="01" bShouldReplicatePS3="01" bShouldReplicateX360="01" bShouldReplicateWin64="01" bShouldReplicateWiiU="01"/>
<PhysParams bNoCollisionWithStatic="" fAngularDamping="cd cc 4c 3d" fFrictionScale="00 00 80 3f" fRestitutionScale="00 00 80 3f" bExtraWaterSampling="" bSpawnsInWater="">
<DamageSettings fHealth="00 00 c8 42" bImpulseFromBullet="01" bImpulseFromExplosion="01">
<DamageScaleMadeBy fVehicleCollision="00 00 80 3f" fDynamicCollision="00 00 80 3f" fStaticCollision="00 00 80 3f" fBullet="00 00 80 3f" fExplosion="00 00 80 3f" fBurn="00 00 80 3f"/>
</DamageSettings>
</PhysParams>
</CRigidPhysComponent>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CRigidGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_gunshop\gunshopinteriordoor_01.xbg" fileModel="38 f7 1d 54" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="Wood" disSlotName="33 b6 af 9c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\louishayesgreenwoo-m-2108201238233745.material.bin" hidOriginalMaterial="03 94 ae 68"/>
<Material _c20a23bf="Door_Metal" disSlotName="3e 64 64 bf" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\chrishodgson-m-0509201244271371.material.bin" hidOriginalMaterial="03 01 a2 a9"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="00 00 00 00 40 f1 9f bd 00 00 00 00" vectorBBoxMax="4c d3 a5 3f 2f 69 17 3e 40 00 20 40"/>
</CGraphicComponent>
<CParticleFXComponent hidHasAliasName="">
<ParticleSystems>
<AdditionnalParticleSystems>
<ParticleSystem FxName="ff ff ff ff" psEmitter="ff ff ff ff" bFollowEntity=""/>
</AdditionnalParticleSystems>
</ParticleSystems>
</CParticleFXComponent>
<CObjectSoundAndFXComponent hidHasAliasName="" bIsOccludableByLargeObjects="" fLargeObjectOcclusionRange="00 00 00 00">
<Impact matimpDropImpact="ff" fSpeedForMaxDropImpactVolume="00 00 00 00" fMinimalCollisionSpeed="00 00 80 3f" bIsSingleDropImpactObject="">
<MovementSound sndRollingSound="ff" sndRollingSoundEnd="ff" sndSlidingSound="ff" sndSlidingSoundEnd="ff" sndmlObjectMovementMultilayer="ff"/>
</Impact>
<Falling bAllowAfterCollision="" sndFallingSound="ff" fSpeedToPlayFallingSound="00 00 00 00"/>
<Water waterfxpresetWaterFxPreset="ff" fZSpeedToTriggerSplash="00 00 00 00" fZSpeedForMaxSplashVolume="00 00 00 00"/>
</CObjectSoundAndFXComponent>
<CCountersComponent hidHasAliasName="" _43498ff5="34 2f f8 45"/>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="SoundOcclusionZone_24" disEntityId="5d 23 40 06 a9 3b e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="04" hidPos="7f cd a7 44 e5 7e 48 44 cc 0a 98 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="7f cd a7 44 e5 7e 48 44 cc 0a 98 42" hidConstEntity="01" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 b0 c0 00 00 90 c0 00 00 20 c0" vectorBBoxMax="00 00 b0 40 00 00 90 40 00 00 20 40"/>
<Components>
<CSoundOcclusionZoneComponent hidHasAliasName="" vectorSize="00 00 30 41 00 00 10 41 00 00 a0 40" occzonSoundParams="4d 85 07 2e" bAutoFillEntrances="" hidCenter="00 00 00 00 00 00 00 00 00 00 00 00" hidShape="00 00 00 00" fHeight="00 00 a0 40">
<Entrances>
<EntrancesList>
<Entrance entEntrance="ff"/>
</EntrancesList>
</Entrances>
<ConnectionsList>
<Connection entConnectedRoom="ff"/>
</ConnectionsList>
<hidChildrenList>
<Child entChildren="ff"/>
</hidChildrenList>
</CSoundOcclusionZoneComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="SoundPoint_30" disEntityId="5e 23 40 06 a9 3b e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="23 29 a8 44 7d a5 48 44 5d 14 97 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="23 29 a8 44 7d a5 48 44 5d 14 97 42" hidConstEntity="01" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="08 f3 d7 3e" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{3661B4D5-E327-4F9D-9CB4-7CC83823FE0F}" hidName="Generic_Hackables.Hackable_CellPhone.IoP_1" disEntityId="a1 19 40 35 b8 cb e7 1c" hidResourceCount="04" hidPos="52 00 a8 44 d1 32 48 44 0e de 96 42" hidAngles="db 0f c9 bf 00 00 00 80 16 7a 43 c0" hidPos_precise="52 00 a8 44 d1 32 48 44 0e de 96 42" wlucatLoadingUnitCategory="05">
<hidBBox vectorBBoxMin="07 61 03 bd 43 81 21 bc fc 01 7e bd" vectorBBoxMax="20 e1 0f 3d 08 01 84 3a fe 21 7f 3d"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="07 61 03 bd 43 81 21 bc fc 01 7e bd" vectorBBoxMax="20 e1 0f 3d 08 01 84 3a fe 21 7f 3d"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="IOPSound_IOP_Sound_NEW" disEntityId="2e 2f c7 76 10 74 f2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="1f 55 a8 44 33 23 48 44 8e f5 96 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="1f 55 a8 44 33 23 48 44 8e f5 96 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CIOPSoundComponent hidHasAliasName="">
<SoundAndLocIds>
<SoundAndLocIds sndStartSound="61 73 12 00">
<LocalizationIdLocalizationId/>
</SoundAndLocIds>
</SoundAndLocIds>
</CIOPSoundComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BatchMeshEntity_C5_I0_Xp1337_Yp0797_Xp1347_Yp0806_0000000003e3465f" disEntityId="45 29 00 33 66 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="7a d0 a7 44 81 85 48 44 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="7a d0 a7 44 81 85 48 44 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C5_I0_Xp1337_Yp0797_Xp1347_Yp0806_0000000003e3465f.batch">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 eb 95 c0 00 4c 93 c0 00 00 00 00" vectorBBoxMax="00 ec 95 40 00 4c 93 40 00 00 80 3f"/>
<Components/>
</Entity>
</Entities>
<_211f3057>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c5_i0_xp1337_yp0797_xp1347_yp0806_0000000003e3465f_phys.cbatch" _11d3633a="86 71 1a 30"/>
</_211f3057>
<_174d4805/>
<CityLifeObjects CCityLifeObjectManagerData="b0 00 00 00 54 00 00 00 60 00 00 00 50 00 00 00 00 00 00 00 54 00 00 00 00 00 00 00 54 00 00 00 00 00 00 00 00 00 00 00 ef 92 38 69 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 42 29 00 33 66 28 fd 1c c3 cd a7 44 71 b5 48 44 b2 5d 91 42 7f 7f 7f 7f ff ff ff ff ff ff ff ff 00 00 00 00 00 00 00 00 00 00 00 00 00 00 7f 7f 00 00 80 3f 2e bd 3b b3 00 00 00 00 20 06 00 00 00 00 ff ff 00 00 00 7f 03 00 00 00 7f 7f 7f 7f" InPlaceOffset="60"/>
<_1b8233cf>
<_a3f64f35 _2b928622="CLightProbesResource" Type="3e 7b 70 c3" _c7673122="worlds\windy_city\lightprobes\gibox_iop022.lipr.bin" _11d3633a="de 88 03 b2">
<_a3f64f35 _2b928622="CTextureResource" Type="fc 5a d5 6b" _c7673122="worlds\windy_city\lightprobes\gibox_iop022.xbt" _11d3633a="4a 8f 41 6d"/>
</_a3f64f35>
</_1b8233cf>
</_c2b9e143>