The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_06_pequinovillage_yolandashouse_int.xml.data.fcb" PathId="e6 0c 12 1b">
<Entities>
<Entity hidName="SoundOcclusionShape_Yolanda_House" disEntityId="ac 21 60 db a2 27 e7 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="06" hidPos="38 e0 ab 44 e0 cd 4e 44 9c 2e 8e 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="38 e0 ab 44 e0 cd 4e 44 9c 2e 8e 42" hidConstEntity="" wlucatLoadingUnitCategory="04" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="fa 9b 52 c0 03 09 7c c0 66 66 e6 bf" vectorBBoxMax="fa 9b 52 40 03 09 7c 40 66 66 e6 3f"/>
<Components>
<CSoundOcclusionZoneComponent hidHasAliasName="" vectorSize="fa 9b d2 40 03 09 fc 40 66 66 66 40" occzonSoundParams="e6 85 d2 8f" bAutoFillEntrances="" hidCenter="ec b6 ab be e8 5b d6 3e 66 66 e6 3f" hidShape="09 00 00 00 06 9e 15 40 03 09 7c 40 66 66 e6 bf c1 8b fa bf 0f ee 7a 40 66 66 e6 bf e2 97 00 c0 78 1e 55 3e 66 66 e6 bf ec 51 50 c0 68 ae 2c 3e 66 66 e6 bf fa 9b 52 c0 03 09 7c c0 66 66 e6 bf 08 38 12 40 0c b0 79 c0 66 66 e6 bf fa 9b 52 40 ef 8a 2c c0 66 66 e6 bf 02 ec 51 40 30 62 9b bf 66 66 e6 bf 0e 9c 15 40 b8 30 82 be 66 66 e6 bf" fHeight="66 66 66 40">
<Entrances>
<EntrancesList>
<Entrance entEntrance="b2 21 20 ea ae 27 e7 1c"/>
<Entrance entEntrance="ff"/>
</EntrancesList>
</Entrances>
<ConnectionsList>
<Connection entConnectedRoom="ff"/>
</ConnectionsList>
<hidChildrenList>
<Child entChildren="ff"/>
</hidChildrenList>
</CSoundOcclusionZoneComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="SoundOcclusionHole_Yolanda_House" disEntityId="b2 21 20 ea ae 27 e7 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="e3 21 ac 44 f2 2a 4f 44 8c 07 91 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="e3 21 ac 44 f2 2a 4f 44 8c 07 91 42" hidConstEntity="01" wlucatLoadingUnitCategory="04" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="66 66 26 bf 9a 99 19 be 66 66 a6 bf" vectorBBoxMax="66 66 26 3f 9a 99 19 3e 66 66 a6 3f"/>
<Components>
<CSoundOcclusionHoleComponent hidHasAliasName="" vectorSize="66 66 a6 3f 9a 99 99 3e 66 66 26 40" occholSoundParams="1f 0f 64 89" bInteriorToInteriorTransition=""/>
<CSoundOcclusionHoleControllerComponent hidHasAliasName="" _94d003b4="Limited hinge" sohcControllerType="90 97 5a dc">
<ControllerList>
<Controller entOcclusionHoleController="e6 1f 63 83 f3 b2 e5 1c"/>
</ControllerList>
<ControllerParameters angFullyOpenedAngle="00 00 b4 42"/>
</CSoundOcclusionHoleControllerComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BatchMeshEntity_C4_I0_Xp1371_Yp0823_Xp1377_Yp0831_0000000093c60dc8" disEntityId="dd c9 01 fc 67 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="70 d5 ab 44 a4 e8 4e 44 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="70 d5 ab 44 a4 e8 4e 44 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="04" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C4_I0_Xp1371_Yp0823_Xp1377_Yp0831_0000000093c60dc8.batch">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 8e 52 c0 00 08 7c c0 00 00 00 00" vectorBBoxMax="00 90 52 40 00 08 7c 40 00 00 80 3f"/>
<Components/>
</Entity>
</Entities>
<_211f3057>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c4_i0_xp1371_yp0823_xp1377_yp0831_0000000093c60dc8_phys.cbatch" _11d3633a="56 4d bc e2"/>
</_211f3057>
<_174d4805/>
<CityLifeObjects/>
</_c2b9e143>