The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_06_hillpark_interior.xml.data.fcb" PathId="1f 5a 83 44">
<Entities>
<Entity hidName="BatchMeshEntity_C4_I0_Xp1596_Yn0827_Xp1597_Yn0826_00000000a5a88c60" disEntityId="9f 2f e2 80 68 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="ec a1 c7 44 ba 71 4e c4 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="ec a1 c7 44 ba 71 4e c4 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="04" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C4_I0_Xp1596_Yn0827_Xp1597_Yn0826_00000000a5a88c60.batch">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 10 2e 3f 00 40 40 3f 00 00 00 00" vectorBBoxMax="00 18 2e bf 00 44 40 bf 00 00 80 3f"/>
<Components/>
</Entity>
</Entities>
<_211f3057>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c4_i0_xp1596_yn0827_xp1597_yn0826_00000000a5a88c60_phys.cbatch" _11d3633a="df 0a 30 0e"/>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c4_i0_xp1589_yn0829_xp1607_yn0816_000000001500579c_phys.cbatch" _11d3633a="a4 1d 45 bd"/>
</_211f3057>
<_174d4805/>
<CityLifeObjects/>
</_c2b9e143>