The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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150 KiB

<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_05_lakeshoreeast_auctionhouse_int.xml.data.fcb" PathId="9d 1a 90 ef">
<Entities>
<Entity hidName="EnvironmentSettingsVolume_0" disEntityId="a5 69 c5 b5 ae 61 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="c3 b5 c8 c4 2a ec c9 44 07 0e 63 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="c3 b5 c8 c4 2a ec c9 44 07 0e 63 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 84 f2 c1 80 e9 0e c2 00 00 00 00" vectorBBoxMax="40 23 f0 41 c0 a4 0e 42 02 00 88 41"/>
<Components>
<CEnvironmentSettingsVolumeComponent hidHasAliasName="" hidShapePoints="04 00 00 00 36 f5 c4 c4 b2 73 c7 44 07 0e 63 42 04 f3 c8 c4 50 61 ce 44 07 0e 63 42 d3 7f cc c4 c2 66 cc 44 07 0e 63 42 00 6f c8 c4 de 74 c5 44 07 0e 63 42" hidCentet="c3 b5 c8 c4 28 ec c9 44 07 0e 63 42" _96008252="Interior" EnvironmentSettings="3d 79 46 93" fHeight="00 00 88 41" bDisableRain="01" bIsInterior="01" bIsTerrace="" bIsTunnel="" bOccludeReflection="01" bDisableLightningFlash="" bIsNotCombatZone="" bIsNoCoverZone="" bIsNoClimbInteractionZone="" bIsNoMatchmakingZone="" selNoMatchMakingZonePriority="01" bIsSafeZone="" selMaxSpeedType="03" fFadeDuration="00 00 00 40" bOverrideDefaultFadeDuration="01" selHasWind="02" bOverrideSSReflectionLevel="01" fSSReflectionLevel="9a 99 69 42" bAlwaysUseDaytimeReflectionTextureCG="01" bForceUpdateLightProbesCG="">
<curveSettingsBlendCurve hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 80 3f 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveSettingsBlendCurve>
<curveExposureBlendCurve hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 80 3f 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveExposureBlendCurve>
<Environment fileDayReflectionTexture="ff ff ff ff" fileNightReflectionTexture="ff ff ff ff"/>
</CEnvironmentSettingsVolumeComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VisibilityOcclusionBox_2607" disEntityId="fd 46 87 9a 8e cd f2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="71 3d c9 c4 48 51 c9 44 8f 16 84 42" hidAngles="db 0f c9 bf 00 00 00 00 37 8d 27 c0" hidPos_precise="71 3d c9 c4 48 51 c9 44 8f 16 84 42" hidConstEntity="01" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="39 62 bb 40 00 00 00 00 7a b6 8f 41"/>
<Components>
<CVisibilityOcclusionVolumeComponent hidHasAliasName="" vectorSize="39 62 bb 40 00 00 80 3f 7a b6 8f 41" fKillDistance="00 00 96 43" bHighMemoryAreaSpecialCase="" selShapeType="01">
<hidBoundingBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="39 62 bb 40 00 00 00 00 7a b6 8f 41"/>
<Portals>
<Portal DistanceMax="00 00 96 43">
<Volume>
<Faces>
<Face Plane="00 00 00 00 00 00 80 3f 00 00 00 a7 c0 44 4b b6"/>
</Faces>
<Edges>
<Edge SharedFaces0="" SharedFaces1="ff" Vertices0="" Vertices1="01"/>
<Edge SharedFaces0="" SharedFaces1="ff" Vertices0="01" Vertices1="02"/>
<Edge SharedFaces0="" SharedFaces1="ff" Vertices0="02" Vertices1="03"/>
<Edge SharedFaces0="" SharedFaces1="ff" Vertices0="03" Vertices1=""/>
</Edges>
<Vectices>
<Vertice v="00 00 00 00 00 00 00 37 00 00 00 00"/>
<Vertice v="80 61 bb 40 00 00 00 37 00 00 00 00"/>
<Vertice v="80 62 bb 40 00 00 00 37 80 b6 8f 41"/>
<Vertice v="00 00 00 00 00 00 00 37 80 b6 8f 41"/>
</Vectices>
</Volume>
</Portal>
</Portals>
</CVisibilityOcclusionVolumeComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{7275B201-1D67-45B2-AB53-5F6D6709B77F}" hidName="exit_door_left" disEntityId="ad 34 07 f7 05 7a f1 1c" hidResourceCount="04" hidPos="d7 53 c6 c4 71 e5 c5 44 de f1 7f 42" hidAngles="8c 29 12 b7 45 c3 2a b7 67 0c 86 bf" hidPos_precise="d7 53 c6 c4 71 e5 c5 44 de f1 7f 42" wlucatLoadingUnitCategory="05">
<hidBBox vectorBBoxMin="00 00 00 00 84 29 42 be e0 01 70 ba" vectorBBoxMax="50 ef a7 3f 70 01 b7 3d 33 a3 19 40"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="00 00 00 00 84 29 42 be e0 01 70 ba" vectorBBoxMax="50 ef a7 3f 6e 01 b7 3d 33 a3 19 40"/>
<object _e1a0ee56="CIN_Interior_Cafe_Back_Door_Left" hidNodeName="36 40 aa 1c"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{3096973E-E251-4E82-A1C2-94B6D0F2ECF2}" hidName="auction_door_right" disEntityId="a2 34 a7 cd fc 79 f1 1c" hidResourceCount="04" hidPos="85 d3 c6 c4 00 60 c6 44 b7 02 80 42" hidAngles="73 f4 0a b6 00 00 00 80 8b 09 06 3f" hidPos_precise="85 d3 c6 c4 00 60 c6 44 b7 02 80 42" wlucatLoadingUnitCategory="05">
<hidBBox vectorBBoxMin="49 9e a4 bf cb 81 65 be 00 00 00 00" vectorBBoxMax="00 00 00 00 ce 71 e6 3d 40 f4 1f 40"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="49 9e a4 bf cb 81 65 be 00 00 00 00" vectorBBoxMax="00 00 00 00 cd 71 e6 3d 40 f4 1f 40"/>
<object _e1a0ee56="CIN_00_Shops_InteriorDoor_Back_Right" hidNodeName="16 60 df 9e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{20B0E3CD-2FBA-42D1-AD84-B1A62F14F978}" hidName="AH_ProjectorScreen_Small__1_2" disEntityId="12 ef c5 ad 86 b9 e8 1c" hidResourceCount="03" hidPos="a4 70 ca c4 c3 bd ca 44 f9 80 91 42" hidAngles="00 00 00 00 3a f9 c8 bf 37 8d 27 c0" hidPos_precise="a4 70 ca c4 c3 bd ca 44 f9 80 91 42" wlucatLoadingUnitCategory="05">
<hidBBox vectorBBoxMin="29 7b d4 c0 0c e1 85 bd cb 5d e5 bf" vectorBBoxMax="0b 71 85 3d 09 91 84 3d fc 38 fe 3f"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="29 7b d4 c0 0c e1 85 bd cb 5d e5 bf" vectorBBoxMax="0b 71 85 3d 09 91 84 3d fc 38 fe 3f"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{B29F43D7-7CC7-4614-95DB-724D8CA744B3}" hidName="GameIngredient.SecurityCamera_Friendly1_1180" disEntityId="22 14 20 2b 73 82 e7 1c" hidResourceCount="15" hidPos="71 5d c8 c4 7b 2c cd 44 b4 99 88 42" hidAngles="00 00 00 00 00 00 00 80 92 0a 06 40" hidPos_precise="71 5d c8 c4 7b 2c cd 44 b4 99 88 42" wlucatLoadingUnitCategory="05">
<hidGroupIds>
<Elem _8a02cd6d="AllSecurityCameras" Value="c5 5a 72 7e"/>
<Elem _8a02cd6d="SecurityCamera" Value="dd 9c 50 97"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="5b 51 ad bd 00 00 00 00 a2 11 51 be" vectorBBoxMax="41 11 a0 3d 5d f3 0c 3f 3e 38 98 3e"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="5b 51 ad bd 00 00 00 00 a2 11 51 be" vectorBBoxMax="41 11 a0 3d 5d f3 0c 3f 3e 38 98 3e"/>
<object _e1a0ee56="SecurityCamera_01_Stand" hidNodeName="83 d5 68 e0" _0d9c8b1a="SecurityCamera_01_Stand_LOD0" hidNodeNameLOD0="4f d2 df 9b"/>
<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
</CGraphicComponent>
<CParticleFXComponent>
<ParticleSystems>
<AdditionnalParticleSystems>
<ParticleSystem FxName="ff ff ff ff"/>
</AdditionnalParticleSystems>
</ParticleSystems>
</CParticleFXComponent>
<CHackingComponent hackingparametersConfig="43 39 e3 2c"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VisibilityOcclusionBox_2462_74_75_76_77_78_81_82_93_94_95_96_98_99_100_101_104_105_106_107_108_109_110_115_118_119_472" disEntityId="8a 36 27 88 b9 8f f2 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="14 e6 ba c4 e1 7a b7 44 f2 30 27 42" hidAngles="00 00 00 00 00 00 00 00 92 0a 06 40" hidPos_precise="14 e6 ba c4 e1 7a b7 44 f2 30 27 42" hidConstEntity="01" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="71 fd d4 43 00 00 00 00 18 a6 85 42"/>
<Components>
<CVisibilityOcclusionVolumeComponent hidHasAliasName="" vectorSize="71 fd d4 43 e8 d9 3e 41 18 a6 85 42" fKillDistance="00 00 96 43" bHighMemoryAreaSpecialCase="01" selShapeType="01">
<hidBoundingBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="71 fd d4 43 00 00 00 00 18 a6 85 42"/>
<Portals>
<Portal DistanceMax="00 00 96 43">
<Volume>
<Faces>
<Face Plane="00 00 00 33 00 00 80 3f 00 00 00 00 00 00 00 00"/>
</Faces>
<Edges>
<Edge SharedFaces0="" SharedFaces1="ff" Vertices0="" Vertices1="01"/>
<Edge SharedFaces0="" SharedFaces1="ff" Vertices0="01" Vertices1="02"/>
<Edge SharedFaces0="" SharedFaces1="ff" Vertices0="02" Vertices1="03"/>
<Edge SharedFaces0="" SharedFaces1="ff" Vertices0="03" Vertices1=""/>
</Edges>
<Vectices>
<Vertice v="00 00 00 00 00 00 00 00 00 00 80 b6"/>
<Vertice v="70 fd d4 43 00 00 00 b9 00 00 80 b6"/>
<Vertice v="70 fd d4 43 00 00 00 b9 18 a6 85 42"/>
<Vertice v="00 00 00 00 00 00 00 00 18 a6 85 42"/>
</Vectices>
</Volume>
</Portal>
</Portals>
</CVisibilityOcclusionVolumeComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{BAEEDF88-04AF-4CB9-B3A1-6F1DB3203B57}" hidName="Interactive_Door.FenceSecurity_Door_01_Unlocked_13" disEntityId="9e 3f a0 eb a1 83 e7 1c" hidResourceCount="05" hidPos="cd 6c c6 c4 ec e1 c9 44 0b 06 78 42" hidAngles="00 00 00 00 00 00 00 80 37 8d 27 c0" hidPos_precise="cd 6c c6 c4 ec e1 c9 44 0b 06 78 42" wlucatLoadingUnitCategory="05">
<hidBBox vectorBBoxMin="42 41 a1 bc d9 a1 6c bd 0e 01 87 bc" vectorBBoxMax="4a 0d a5 3f ae 41 57 3d 41 75 20 40"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 66 66 66 3f 9a 99 19 3f"/>
<hidBBox vectorBBoxMin="42 41 a1 bc d9 a1 6c bd 0e 01 87 bc" vectorBBoxMax="4a 0d a5 3f ae 41 57 3d 41 75 20 40"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{B29F43D7-7CC7-4614-95DB-724D8CA744B3}" hidName="GameIngredient.SecurityCamera_Friendly1_1180_0" disEntityId="c3 08 c0 4d 5c e2 e8 1c" hidResourceCount="15" hidPos="d7 5b c9 c4 48 c9 c8 44 d4 cb 89 42" hidAngles="00 00 00 00 00 00 00 80 92 0a 86 bf" hidPos_precise="d7 5b c9 c4 48 c9 c8 44 d4 cb 89 42" wlucatLoadingUnitCategory="05">
<hidGroupIds>
<Elem _8a02cd6d="AllSecurityCameras" Value="c5 5a 72 7e"/>
<Elem _8a02cd6d="SecurityCamera" Value="dd 9c 50 97"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="5b 51 ad bd 00 00 00 00 a2 11 51 be" vectorBBoxMax="41 11 a0 3d 5d f3 0c 3f 3e 38 98 3e"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="5b 51 ad bd 00 00 00 00 a2 11 51 be" vectorBBoxMax="41 11 a0 3d 5d f3 0c 3f 3e 38 98 3e"/>
<object _e1a0ee56="SecurityCamera_01_Stand" hidNodeName="83 d5 68 e0" _0d9c8b1a="SecurityCamera_01_Stand_LOD0" hidNodeNameLOD0="4f d2 df 9b"/>
<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
</CGraphicComponent>
<CParticleFXComponent>
<ParticleSystems>
<AdditionnalParticleSystems>
<ParticleSystem FxName="ff ff ff ff"/>
</AdditionnalParticleSystems>
</ParticleSystems>
</CParticleFXComponent>
<CHackingComponent hackingparametersConfig="43 39 e3 2c"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Matress_Drape_02_0" disEntityId="f8 06 60 0d 92 b1 f0 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="a4 20 c6 c4 28 24 c3 44 95 05 80 42" hidAngles="00 00 00 00 00 00 00 80 c6 71 fc 3f" hidPos_precise="a4 20 c6 c4 28 24 c3 44 95 05 80 42" hidConstEntity="01" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="78 e9 bb bf 85 93 c2 bf 70 01 b8 ba" vectorBBoxMax="99 97 cc 3f 7d 83 be 3f fb a1 fd 3e"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_interior\_furniture\matress_drape_02.xml" fileName="a0 5a f9 2a"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_interior\_furniture\matress_drape_02.hkx" hidResourceId="2e fe cb 2a" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_interior\_furniture\matress_drape_02.xbg" fileModel="d6 66 f9 2a" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="CurtainA" disSlotName="c8 58 e1 08" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\rlardoux-m-2013121939924060.material.bin" hidOriginalMaterial="9f 8e 8c af"/>
<Material _c20a23bf="CurtainB" disSlotName="72 09 e8 91" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\rlardoux-m-2013121939886936.material.bin" hidOriginalMaterial="66 d3 f3 b0"/>
<Material _c20a23bf="blood" disSlotName="bf c5 11 bf" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\dgilbert-m-2011110259887959.material.bin" hidOriginalMaterial="ab 2a cc 9e"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="78 e9 bb bf 85 93 c2 bf 70 01 b8 ba" vectorBBoxMax="99 97 cc 3f 7d 83 be 3f fb a1 fd 3e"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Screen_Drape_01_0" disEntityId="f9 06 60 0d 92 b1 f0 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="c3 35 c6 c4 51 f0 c2 44 95 05 80 42" hidAngles="00 00 00 00 00 00 00 80 66 a8 3b bf" hidPos_precise="c3 35 c6 c4 51 f0 c2 44 95 05 80 42" hidConstEntity="01" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="25 95 12 bf 47 b1 a3 be ec 01 76 bc" vectorBBoxMax="2f a5 17 3f fa f1 7c 3e 88 db 03 40"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_interior\_furniture\screen_drape_01.xml" fileName="8e 50 b9 cf"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_interior\_furniture\screen_drape_01.hkx" hidResourceId="98 80 8b cf" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_interior\_furniture\screen_drape_01.xbg" fileModel="9c 55 b9 cf" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="Fabric" disSlotName="95 75 4f 6a" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\rlardoux-m-2013121867612849.material.bin" hidOriginalMaterial="12 dc f3 f6"/>
<Material _c20a23bf="Wood" disSlotName="33 b6 af 9c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\rlardoux-m-2013121851231517.material.bin" hidOriginalMaterial="6e 01 ba 87"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="25 95 12 bf 47 b1 a3 be ec 01 76 bc" vectorBBoxMax="2f a5 17 3f fa f1 7c 3e 88 db 03 40"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Screen_Drape_01_1" disEntityId="fa 06 60 0d 92 b1 f0 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="3c 4a c6 c4 83 0b c3 44 95 05 80 42" hidAngles="00 00 00 00 00 00 00 80 64 82 8a bf" hidPos_precise="3c 4a c6 c4 83 0b c3 44 95 05 80 42" hidConstEntity="01" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="25 95 12 bf 47 b1 a3 be ec 01 76 bc" vectorBBoxMax="2f a5 17 3f fa f1 7c 3e 88 db 03 40"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_interior\_furniture\screen_drape_01.xml" fileName="8e 50 b9 cf"/>
<CStaticPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_interior\_furniture\screen_drape_01.hkx" hidResourceId="98 80 8b cf" bUseMaxTerrainSlope="" bIgnoreInExplosions="" bIsBoatJump="" hidResourceIndex=""/>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CStaticGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="01" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_interior\_furniture\screen_drape_01.xbg" fileModel="9c 55 b9 cf" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="Fabric" disSlotName="95 75 4f 6a" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\rlardoux-m-2013121867612849.material.bin" hidOriginalMaterial="12 dc f3 f6"/>
<Material _c20a23bf="Wood" disSlotName="33 b6 af 9c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\rlardoux-m-2013121851231517.material.bin" hidOriginalMaterial="6e 01 ba 87"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="25 95 12 bf 47 b1 a3 be ec 01 76 bc" vectorBBoxMax="2f a5 17 3f fa f1 7c 3e 88 db 03 40"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="Screen_Drape_01_2" disEntityId="fb 06 60 0d 92 b1 f0 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="b8 56 c6 c4 7a 2c c3 44 95 05 80 42" hidAngles="00 00 00 00 00 00 00 80 21 5c c2 bf" hidPos_precise="b8 56 c6 c4 7a 2c c3 44 95 05 80 42" hidConstEntity="01" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
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