The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_02g_iop_37.xml.data.fcb" PathId="6d 8c b8 4a">
<Entities>
<Entity hidName="VrProfilingPath_560" disEntityId="13 1e 40 c4 0a 30 e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="cd 8c 14 c4 9a f9 92 c4 0d 00 aa 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="cd 8c 14 c4 9a f9 92 c4 0d 00 aa 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ProfilingPaths" Value="5f 64 9f d4"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 cc 4c bf 00 98 99 bf a0 01 00 c0" vectorBBoxMax="00 9a 99 3f 00 18 4d 3f a0 00 40 40"/>
<Components>
<CBasicShapeComponent hidHasAliasName="" hidShapePoints="05 00 00 00 00 40 14 c4 00 20 93 c4 00 00 a6 42 00 40 14 c4 f7 df 92 c4 16 00 a6 42 00 c0 14 c4 f7 df 92 c4 16 00 a6 42 00 c0 14 c4 12 e0 92 c4 12 00 b0 42 00 c0 14 c4 00 20 93 c4 00 00 b0 42" hidCentet="cd 8c 14 c4 9a f9 92 c4 0d 00 aa 42"/>
<CProfilingPathShapeComponent hidHasAliasName="" bIsActive="" bUseNoDefaultPreset="" _4ec99e9c=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{DCCE94DB-3AB2-4500-8AB1-C256A5593CF3}" hidName="Webcam_IOP_37" disEntityId="18 c5 82 c3 8b c4 e4 1c" hidResourceCount="12" hidPos="89 29 13 c4 cd c4 91 c4 0a d7 08 43" hidAngles="b9 2a c8 3c 00 00 00 80 27 51 e4 3f" hidPos_precise="89 29 13 c4 cd c4 91 c4 0a d7 08 43" wlucatLoadingUnitCategory="05">
<hidGroupIds>
<Elem _8a02cd6d="AllSecurityCameras" Value="c5 5a 72 7e"/>
<Elem _8a02cd6d="SecurityCamera" Value="dd 9c 50 97"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CParticleFXComponent>
<ParticleSystems>
<AdditionnalParticleSystems>
<ParticleSystem FxName="ff ff ff ff"/>
</AdditionnalParticleSystems>
</ParticleSystems>
</CParticleFXComponent>
<CSecurityCameraComponent>
<IOPCamera bIsPrimaryIOPCamera="01"/>
</CSecurityCameraComponent>
<CHackingComponent hackingparametersConfig="43 39 e3 2c"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VrProfilingPath_552" disEntityId="74 08 80 0c ab 2f e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 20 15 c4 00 80 93 c4 00 00 9e 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 20 15 c4 00 80 93 c4 00 00 9e 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ProfilingPaths" Value="5f 64 9f d4"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 c0 bf 00 00 80 bf 00 00 00 00" vectorBBoxMax="00 00 c0 3f 00 00 00 40 00 00 00 00"/>
<Components>
<CBasicShapeComponent hidHasAliasName="" hidShapePoints="04 00 00 00 00 c0 14 c4 00 80 93 c4 00 00 9e 42 00 c0 14 c4 00 a0 93 c4 00 00 9e 42 00 80 15 c4 00 a0 93 c4 00 00 9e 42 00 80 15 c4 00 40 93 c4 00 00 9e 42" hidCentet="00 20 15 c4 00 80 93 c4 00 00 9e 42"/>
<CProfilingPathShapeComponent hidHasAliasName="" bIsActive="" bUseNoDefaultPreset="" _4ec99e9c=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VrProfilingPath_537" disEntityId="5f 05 e0 d5 8b 2f e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 e0 15 c4 00 10 93 c4 00 00 a1 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 e0 15 c4 00 10 93 c4 00 00 a1 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ProfilingPaths" Value="5f 64 9f d4"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 02 c0 bf 00 54 c0 bf 00 00 c0 bf" vectorBBoxMax="00 00 c0 3f 00 1c c0 3f 40 00 c0 3f"/>
<Components>
<CBasicShapeComponent hidHasAliasName="" hidShapePoints="06 00 00 00 00 80 15 c4 00 40 93 c4 00 00 9e 42 fb bf 15 c4 15 40 93 c4 01 00 9e 42 01 c0 15 c4 fa df 92 c4 01 00 9e 42 01 c0 15 c4 f9 df 92 c4 01 00 a4 42 01 40 16 c4 f9 df 92 c4 01 00 a4 42 00 40 16 c4 00 40 93 c4 00 00 a4 42" hidCentet="00 e0 15 c4 00 10 93 c4 00 00 a1 42"/>
<CProfilingPathShapeComponent hidHasAliasName="" bIsActive="" bUseNoDefaultPreset="" _4ec99e9c=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{81786C14-9BFC-4B3E-9061-819A19769DFF}" hidName="VR_Node.VR_Switch_209" disEntityId="04 05 80 3f 77 2f e6 1c" hidResourceCount="0b" hidPos="00 40 14 c4 00 a0 93 c4 00 00 a0 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="00 40 14 c4 00 a0 93 c4 00 00 a0 42" wlucatLoadingUnitCategory="05">
<hidGroupIds>
<Elem _8a02cd6d="VRPuzzleNodes" Value="cb 58 69 48"/>
</hidGroupIds>
<Components>
<CVRNodeComponent entPort0LinkedNode="08 05 a0 7e 79 2f e6 1c" entPort1LinkedNode="0b 05 60 45 7b 2f e6 1c" entPort2LinkedNode="0b 05 60 45 7b 2f e6 1c" entPort3LinkedNode="06 05 60 0b 78 2f e6 1c" entPort0LinkedPath="cc 09 40 df bb 2f e6 1c" entPort1LinkedPath="ee 08 a0 e4 ae 2f e6 1c" entPort2LinkedPath="4e 09 a0 0b 66 39 e6 1c" entPort3LinkedPath="c7 07 60 09 a6 2f e6 1c" selInitialRotation="01" selShape="02" _94bca0ea="IOP37" sPuzzleGroup="c1 6b dc 70"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VrProfilingPath_547" disEntityId="61 07 e0 29 9d 2f e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 80 15 c4 00 60 93 c4 00 00 b0 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 80 15 c4 00 60 93 c4 00 00 b0 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ProfilingPaths" Value="5f 64 9f d4"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 80 b8 00 00 00 c0 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 40 00 00 00 00"/>
<Components>
<CBasicShapeComponent hidHasAliasName="" hidShapePoints="03 00 00 00 00 80 15 c4 00 20 93 c4 00 00 b0 42 01 80 15 c4 01 60 93 c4 00 00 b0 42 00 80 15 c4 00 a0 93 c4 00 00 b0 42" hidCentet="00 80 15 c4 00 60 93 c4 00 00 b0 42"/>
<CProfilingPathShapeComponent hidHasAliasName="" bIsActive="" bUseNoDefaultPreset="" _4ec99e9c=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VrProfilingPath_548" disEntityId="aa 07 c0 64 a1 2f e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 40 14 c4 00 98 93 c4 00 00 aa 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 40 14 c4 00 98 93 c4 00 00 aa 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ProfilingPaths" Value="5f 64 9f d4"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 54 a0 bf 00 00 80 bf" vectorBBoxMax="00 00 00 00 00 00 30 40 00 00 80 3f"/>
<Components>
<CBasicShapeComponent hidHasAliasName="" hidShapePoints="04 00 00 00 00 40 14 c4 00 a0 93 c4 00 00 a8 42 00 40 14 c4 ec bf 93 c4 00 00 a8 42 00 40 14 c4 15 c0 93 c4 00 00 ac 42 00 40 14 c4 00 40 93 c4 00 00 ac 42" hidCentet="00 40 14 c4 00 98 93 c4 00 00 aa 42"/>
<CProfilingPathShapeComponent hidHasAliasName="" bIsActive="" bUseNoDefaultPreset="" _4ec99e9c=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{091A4A7D-ADB2-4BAE-BE53-B08BAA742C4D}" hidName="Generic_Hackables.Hackable_CellPhone.IoP_0" disEntityId="2a 19 c0 e2 59 d8 e7 1c" hidResourceCount="04" hidPos="6d 6f 13 c4 71 e5 91 c4 3f 95 08 43" hidAngles="70 81 80 bf 05 92 c4 bf 5e fe c7 3f" hidPos_precise="6d 6f 13 c4 71 e5 91 c4 3f 95 08 43" wlucatLoadingUnitCategory="05">
<hidBBox vectorBBoxMin="4c 01 a6 bb 7d 91 be bd e8 31 f4 bd" vectorBBoxMax="6c 01 b6 3b 76 21 bb 3d ef b1 f7 3d"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="4c 01 a6 bb 7d 91 be bd e8 31 f4 bd" vectorBBoxMax="6c 01 b6 3b 76 21 bb 3d ef b1 f7 3d"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VrProfilingPath_583" disEntityId="28 09 60 e4 62 39 e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 60 14 c4 ff 27 93 c4 00 00 ae 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 60 14 c4 ff 27 93 c4 00 00 ae 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ProfilingPaths" Value="5f 64 9f d4"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 c0 bf 00 08 40 bf 00 00 80 bf" vectorBBoxMax="00 00 00 3f 00 10 80 3e 00 00 80 3f"/>
<Components>
<CBasicShapeComponent hidHasAliasName="" hidShapePoints="04 00 00 00 00 40 14 c4 00 40 93 c4 00 00 ac 42 00 40 14 c4 fe 1f 93 c4 01 00 ac 42 00 40 14 c4 02 20 93 c4 00 00 b0 42 00 c0 14 c4 00 20 93 c4 00 00 b0 42" hidCentet="00 60 14 c4 00 28 93 c4 00 00 ae 42"/>
<CProfilingPathShapeComponent hidHasAliasName="" bIsActive="" bUseNoDefaultPreset="" _4ec99e9c=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{D1E4E232-5C79-427E-91B5-422B8A4382B2}" hidName="VR_Node.VR_ExitNode_6" disEntityId="b3 0c 40 61 9f b4 e4 1c" hidResourceCount="0b" hidPos="00 80 15 c4 00 a0 93 c4 00 00 b0 42" hidAngles="db 0f c9 bf 00 00 00 80 da 0f 49 c0" hidPos_precise="00 80 15 c4 00 a0 93 c4 00 00 b0 42" wlucatLoadingUnitCategory="05">
<hidGroupIds>
<Elem _8a02cd6d="VRPuzzleNodes" Value="cb 58 69 48"/>
</hidGroupIds>
<Components>
<CVRNodeComponent entPort0LinkedNode="b9 0c 00 3c a2 b4 e4 1c" entPort2LinkedNode="00 05 c0 48 76 2f e6 1c" entPort3LinkedNode="fb 04 80 0c 72 2f e6 1c" entPort0LinkedPath="61 07 e0 29 9d 2f e6 1c" entPort2LinkedPath="c5 06 20 23 99 2f e6 1c" entPort3LinkedPath="26 07 e0 d6 9b 2f e6 1c" selInitialRotation="03" selShape="02" _94bca0ea="IOP37" sPuzzleGroup="c1 6b dc 70" bIsLocked="01" bIsPort0Locked="01" bIsPort1Locked="" bIsPort2Locked="01" bIsPort3Locked="01"/>
<CGotoSecurityCamersComponent bUseOnHackSucceed="01" entLinkedSecurityCamera="18 c5 82 c3 8b c4 e4 1c"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{81786C14-9BFC-4B3E-9061-819A19769DFF}" hidName="VR_Node.VR_Switch_207" disEntityId="fb 04 80 0c 72 2f e6 1c" hidResourceCount="0b" hidPos="00 c0 14 c4 00 20 93 c4 00 00 b0 42" hidAngles="db 0f c9 bf 00 00 00 80 da 0f 49 c0" hidPos_precise="00 c0 14 c4 00 20 93 c4 00 00 b0 42" wlucatLoadingUnitCategory="05">
<hidGroupIds>
<Elem _8a02cd6d="VRPuzzleNodes" Value="cb 58 69 48"/>
</hidGroupIds>
<Components>
<CVRNodeComponent entPort0LinkedNode="05 05 e0 b9 77 2f e6 1c" entPort1LinkedNode="b9 0c 00 3c a2 b4 e4 1c" entPort2LinkedNode="b3 0c 40 61 9f b4 e4 1c" entPort3LinkedNode="00 05 c0 48 76 2f e6 1c" entPort0LinkedPath="13 1e 40 c4 0a 30 e6 1c" entPort1LinkedPath="6a 06 c0 65 96 2f e6 1c" entPort2LinkedPath="26 07 e0 d6 9b 2f e6 1c" entPort3LinkedPath="28 09 60 e4 62 39 e6 1c" selInitialRotation="03" selShape="01" _94bca0ea="IOP37" sPuzzleGroup="c1 6b dc 70" bIsLocked="01" bIsPort0Locked="01" bIsPort1Locked="" bIsPort2Locked="" bIsPort3Locked="01"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{81786C14-9BFC-4B3E-9061-819A19769DFF}" hidName="VR_Node.VR_Switch_214" disEntityId="09 05 e0 f1 79 2f e6 1c" hidResourceCount="0b" hidPos="00 40 16 c4 00 40 93 c4 00 00 a4 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="00 40 16 c4 00 40 93 c4 00 00 a4 42" wlucatLoadingUnitCategory="05">
<hidGroupIds>
<Elem _8a02cd6d="VRPuzzleNodes" Value="cb 58 69 48"/>
</hidGroupIds>
<Components>
<CVRNodeComponent entPort0LinkedNode="08 05 a0 7e 79 2f e6 1c" entPort2LinkedNode="ae 0c 80 96 9d b4 e4 1c" entPort3LinkedNode="0a 05 80 a1 7a 2f e6 1c" entPort0LinkedPath="40 09 80 b4 b3 2f e6 1c" entPort2LinkedPath="e1 05 60 ae 8e 2f e6 1c" entPort3LinkedPath="5f 05 e0 d5 8b 2f e6 1c" selInitialRotation="02" selShape="01" _94bca0ea="IOP37" sPuzzleGroup="c1 6b dc 70"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VrProfilingPath_540" disEntityId="26 06 e0 c2 90 2f e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 70 14 c4 00 00 93 c4 00 00 a3 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 70 14 c4 00 00 93 c4 00 00 a3 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ProfilingPaths" Value="5f 64 9f d4"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 10 c0 00 04 80 bf 00 00 00 bf" vectorBBoxMax="00 00 40 3f 00 08 80 3f 00 00 c0 3f"/>
<Components>
<CBasicShapeComponent hidHasAliasName="" hidShapePoints="04 00 00 00 00 00 15 c4 00 e0 92 c4 00 00 a2 42 00 40 14 c4 fe df 92 c4 00 00 a2 42 00 40 14 c4 01 20 93 c4 00 00 a2 42 00 40 14 c4 00 20 93 c4 00 00 a6 42" hidCentet="00 70 14 c4 00 00 93 c4 00 00 a3 42"/>
<CProfilingPathShapeComponent hidHasAliasName="" bIsActive="" bUseNoDefaultPreset="" _4ec99e9c=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="GunShopInteriorDoor_01_6" disEntityId="ef bb c2 cf fd 34 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="c9 46 13 c4 5c 7f 92 c4 54 23 08 43" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="c9 46 13 c4 5c 7f 92 c4 54 23 08 43" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 40 f1 9f bd 00 00 00 00" vectorBBoxMax="4c d3 a5 3f 2f 69 17 3e 40 00 20 40"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_gunshop\gunshopinteriordoor_01.xml" fileName="b2 ff 1d 54"/>
<CRigidPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_gunshop\gunshopinteriordoor_01.hkx" hidResourceId="4c aa f0 53" bDisabledAtStart="" bUseFastCollision="01" bUseMaxTerrainSlope="" fSelfCollOverrideSpeed="00 00 48 43" physwindparamsWindParams="ff" selCollisionLayer="01" ResourceIndex="" vectorCenterOfMassOffset="00 00 00 00 00 00 00 00 00 00 00 00" fFloatingScale="00 00 80 3f" fWaterFriction="00 00 00 40" bCreateAsStatic="" bUseResourceMass="01" bUseNavmeshMultistate="">
<DynamicObjectsLimitations bShouldReplicateOrbis="01" bShouldReplicateDurango="01" bShouldReplicatePS3="01" bShouldReplicateX360="01" bShouldReplicateWin64="01" bShouldReplicateWiiU="01"/>
<PhysParams bNoCollisionWithStatic="" fAngularDamping="cd cc 4c 3d" fFrictionScale="00 00 80 3f" fRestitutionScale="00 00 80 3f" bExtraWaterSampling="" bSpawnsInWater="">
<DamageSettings fHealth="00 00 c8 42" bImpulseFromBullet="01" bImpulseFromExplosion="01">
<DamageScaleMadeBy fVehicleCollision="00 00 80 3f" fDynamicCollision="00 00 80 3f" fStaticCollision="00 00 80 3f" fBullet="00 00 80 3f" fExplosion="00 00 80 3f" fBurn="00 00 80 3f"/>
</DamageSettings>
</PhysParams>
</CRigidPhysComponent>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CRigidGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_gunshop\gunshopinteriordoor_01.xbg" fileModel="38 f7 1d 54" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="Wood" disSlotName="33 b6 af 9c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\louishayesgreenwoo-m-2108201238233745.material.bin" hidOriginalMaterial="03 94 ae 68"/>
<Material _c20a23bf="Door_Metal" disSlotName="3e 64 64 bf" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\chrishodgson-m-0509201244271371.material.bin" hidOriginalMaterial="03 01 a2 a9"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="00 00 00 00 40 f1 9f bd 00 00 00 00" vectorBBoxMax="4c d3 a5 3f 2f 69 17 3e 40 00 20 40"/>
</CGraphicComponent>
<CParticleFXComponent hidHasAliasName="">
<ParticleSystems>
<AdditionnalParticleSystems>
<ParticleSystem FxName="ff ff ff ff" psEmitter="ff ff ff ff" bFollowEntity=""/>
</AdditionnalParticleSystems>
</ParticleSystems>
</CParticleFXComponent>
<CObjectSoundAndFXComponent hidHasAliasName="" bIsOccludableByLargeObjects="" fLargeObjectOcclusionRange="00 00 00 00">
<Impact matimpDropImpact="ff" fSpeedForMaxDropImpactVolume="00 00 00 00" fMinimalCollisionSpeed="00 00 80 3f" bIsSingleDropImpactObject="">
<MovementSound sndRollingSound="ff" sndRollingSoundEnd="ff" sndSlidingSound="ff" sndSlidingSoundEnd="ff" sndmlObjectMovementMultilayer="ff"/>
</Impact>
<Falling bAllowAfterCollision="" sndFallingSound="ff" fSpeedToPlayFallingSound="00 00 00 00"/>
<Water waterfxpresetWaterFxPreset="ff" fZSpeedToTriggerSplash="00 00 00 00" fZSpeedForMaxSplashVolume="00 00 00 00"/>
</CObjectSoundAndFXComponent>
<CCountersComponent hidHasAliasName="" _43498ff5="34 2f f8 45"/>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="VrProfilingPath_539" disEntityId="fe 05 80 b3 8f 2f e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="00 80 15 c4 70 f5 92 c4 58 55 ad 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 80 15 c4 70 f5 92 c4 58 55 ad 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds>
<Elem _8a02cd6d="ProfilingPaths" Value="5f 64 9f d4"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 40 aa bf 00 ab 2a c0" vectorBBoxMax="00 00 00 00 00 80 2b 3f 40 ac aa 3f"/>
<Components>
<CBasicShapeComponent hidHasAliasName="" hidShapePoints="03 00 00 00 00 80 15 c4 00 e0 92 c4 00 00 a8 42 00 80 15 c4 51 e0 92 c4 09 00 b0 42 00 80 15 c4 00 20 93 c4 00 00 b0 42" hidCentet="00 80 15 c4 70 f5 92 c4 58 55 ad 42"/>
<CProfilingPathShapeComponent hidHasAliasName="" bIsActive="" bUseNoDefaultPreset="" _4ec99e9c=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{81786C14-9BFC-4B3E-9061-819A19769DFF}" hidName="VR_Node.VR_Switch_213" disEntityId="08 05 a0 7e 79 2f e6 1c" hidResourceCount="0b" hidPos="00 40 16 c4 00 a0 93 c4 00 00 a2 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="00 40 16 c4 00 a0 93 c4 00 00 a2 42" wlucatLoadingUnitCategory="05">
<hidGroupIds>
<Elem _8a02cd6d="VRPuzzleNodes" Value="cb 58 69 48"/>
</hidGroupIds>
<Components>
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