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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_02g_iop_30.xml.data.fcb" PathId="18 96 27 07">
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<Entities>
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<Entity hidName="GunShopInteriorDoor_01_6" disEntityId="0c b4 42 d3 bc 34 e5 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="9f d0 80 c4 7b 40 cc c4 31 28 c8 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="9f d0 80 c4 7b 40 cc c4 31 28 c8 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<hidGroupIds/>
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<hidBBox vectorBBoxMin="00 00 00 00 40 f1 9f bd 00 00 00 00" vectorBBoxMax="4c d3 a5 3f 2f 69 17 3e 40 00 20 40"/>
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<Components>
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<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_gunshop\gunshopinteriordoor_01.xml" fileName="b2 ff 1d 54"/>
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<CRigidPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_gunshop\gunshopinteriordoor_01.hkx" hidResourceId="4c aa f0 53" bDisabledAtStart="" bUseFastCollision="01" bUseMaxTerrainSlope="" fSelfCollOverrideSpeed="00 00 48 43" physwindparamsWindParams="ff" selCollisionLayer="01" ResourceIndex="" vectorCenterOfMassOffset="00 00 00 00 00 00 00 00 00 00 00 00" fFloatingScale="00 00 80 3f" fWaterFriction="00 00 00 40" bCreateAsStatic="" bUseResourceMass="01" bUseNavmeshMultistate="">
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<DynamicObjectsLimitations bShouldReplicateOrbis="01" bShouldReplicateDurango="01" bShouldReplicatePS3="01" bShouldReplicateX360="01" bShouldReplicateWin64="01" bShouldReplicateWiiU="01"/>
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<PhysParams bNoCollisionWithStatic="" fAngularDamping="cd cc 4c 3d" fFrictionScale="00 00 80 3f" fRestitutionScale="00 00 80 3f" bExtraWaterSampling="" bSpawnsInWater="">
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<DamageSettings fHealth="00 00 c8 42" bImpulseFromBullet="01" bImpulseFromExplosion="01">
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<DamageScaleMadeBy fVehicleCollision="00 00 80 3f" fDynamicCollision="00 00 80 3f" fStaticCollision="00 00 80 3f" fBullet="00 00 80 3f" fExplosion="00 00 80 3f" fBurn="00 00 80 3f"/>
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</DamageSettings>
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</PhysParams>
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</CRigidPhysComponent>
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<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CRigidGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_gunshop\gunshopinteriordoor_01.xbg" fileModel="38 f7 1d 54" hidMeshName="00">
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<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
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<MaterialOverrides>
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<MaterialSlots>
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<Material _c20a23bf="Wood" disSlotName="33 b6 af 9c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\louishayesgreenwoo-m-2108201238233745.material.bin" hidOriginalMaterial="03 94 ae 68"/>
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<Material _c20a23bf="Door_Metal" disSlotName="3e 64 64 bf" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\chrishodgson-m-0509201244271371.material.bin" hidOriginalMaterial="03 01 a2 a9"/>
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</MaterialSlots>
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</MaterialOverrides>
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<hidBBox vectorBBoxMin="00 00 00 00 40 f1 9f bd 00 00 00 00" vectorBBoxMax="4c d3 a5 3f 2f 69 17 3e 40 00 20 40"/>
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</CGraphicComponent>
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<CParticleFXComponent hidHasAliasName="">
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<ParticleSystems>
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<AdditionnalParticleSystems>
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<ParticleSystem FxName="ff ff ff ff" psEmitter="ff ff ff ff" bFollowEntity=""/>
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</AdditionnalParticleSystems>
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</ParticleSystems>
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</CParticleFXComponent>
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<CObjectSoundAndFXComponent hidHasAliasName="" bIsOccludableByLargeObjects="" fLargeObjectOcclusionRange="00 00 00 00">
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<Impact matimpDropImpact="ff" fSpeedForMaxDropImpactVolume="00 00 00 00" fMinimalCollisionSpeed="00 00 80 3f" bIsSingleDropImpactObject="">
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<MovementSound sndRollingSound="ff" sndRollingSoundEnd="ff" sndSlidingSound="ff" sndSlidingSoundEnd="ff" sndmlObjectMovementMultilayer="ff"/>
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</Impact>
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<Falling bAllowAfterCollision="" sndFallingSound="ff" fSpeedToPlayFallingSound="00 00 00 00"/>
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<Water waterfxpresetWaterFxPreset="ff" fZSpeedToTriggerSplash="00 00 00 00" fZSpeedForMaxSplashVolume="00 00 00 00"/>
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</CObjectSoundAndFXComponent>
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<CCountersComponent hidHasAliasName="" _43498ff5="34 2f f8 45"/>
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<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
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<CEventComponent hidHasAliasName="">
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<hidLinks/>
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<hidBatchedLinks/>
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</CEventComponent>
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</Components>
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</Entity>
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<Entity hidName="SoundOcclusionZone_24" disEntityId="92 66 c1 83 ac 3b e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="04" hidPos="b0 35 80 c4 07 fe cb c4 1d e5 ca 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="b0 35 80 c4 07 fe cb c4 1d e5 ca 42" hidConstEntity="01" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<hidGroupIds/>
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<hidBBox vectorBBoxMin="00 00 b0 c0 00 00 90 c0 00 00 20 c0" vectorBBoxMax="00 00 b0 40 00 00 90 40 00 00 20 40"/>
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<Components>
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<CSoundOcclusionZoneComponent hidHasAliasName="" vectorSize="00 00 30 41 00 00 10 41 00 00 a0 40" occzonSoundParams="4d 85 07 2e" bAutoFillEntrances="" hidCenter="00 00 00 00 00 00 00 00 00 00 00 00" hidShape="00 00 00 00" fHeight="00 00 a0 40">
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<Entrances>
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<EntrancesList>
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<Entrance entEntrance="ff"/>
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</EntrancesList>
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</Entrances>
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<ConnectionsList>
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<Connection entConnectedRoom="ff"/>
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</ConnectionsList>
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<hidChildrenList>
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<Child entChildren="ff"/>
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</hidChildrenList>
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</CSoundOcclusionZoneComponent>
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<CEventComponent hidHasAliasName="">
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<hidLinks/>
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<hidBatchedLinks/>
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</CEventComponent>
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</Components>
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</Entity>
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<Entity hidName="SoundPoint_30" disEntityId="93 66 c1 83 ac 3b e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="fc 48 80 c4 63 a2 cb c4 ae ee c9 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="fc 48 80 c4 63 a2 cb c4 ae ee c9 42" hidConstEntity="01" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<hidGroupIds/>
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<Components>
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<CSoundComponent hidHasAliasName="" sndptSoundPoint="08 f3 d7 3e" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
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<CEventComponent hidHasAliasName="">
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<hidLinks/>
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<hidBatchedLinks/>
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</CEventComponent>
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</Components>
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</Entity>
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<Entity hidName="EnvironmentSettingsVolume_IOP030" disEntityId="1b 00 23 8a b4 df e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="85 4b 80 c4 b8 06 cc c4 35 1e c8 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="85 4b 80 c4 b8 06 cc c4 35 1e c8 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<hidGroupIds/>
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<hidBBox vectorBBoxMin="00 3d 82 c0 00 39 89 c0 00 00 00 00" vectorBBoxMax="80 3f 87 40 00 06 a2 40 80 66 56 40"/>
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<Components>
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<CEnvironmentSettingsVolumeComponent hidHasAliasName="" hidShapePoints="0a 00 00 00 c2 cd 80 c4 8e 1a cc c4 36 1e c8 42 21 ac 80 c4 d5 1a cc c4 36 1e c8 42 32 ac 80 c4 b2 64 cb c4 36 1e c8 42 e5 d7 7f c4 c4 65 cb c4 36 1e c8 42 7b d5 7f c4 f9 9e cb c4 36 1e c8 42 61 8d 7f c4 c1 a0 cb c4 36 1e c8 42 8b 88 7f c4 fa 71 cc c4 36 1e c8 42 9e 4f 80 c4 56 72 cc c4 36 1e c8 42 0f 50 80 c4 57 8f cc c4 36 1e c8 42 cb cb 80 c4 f1 8f cc c4 36 1e c8 42" hidCentet="85 4b 80 c4 b8 06 cc c4 37 1e c8 42" _96008252="InteriorWindowsIP" EnvironmentSettings="ed 7b d7 56" fHeight="66 66 56 40" bDisableRain="01" bIsInterior="01" bIsTerrace="" bIsTunnel="" bOccludeReflection="01" bDisableLightningFlash="01" bIsNotCombatZone="" bIsNoCoverZone="" bIsNoClimbInteractionZone="" bIsNoMatchmakingZone="" selNoMatchMakingZonePriority="01" bIsSafeZone="" selMaxSpeedType="03" fFadeDuration="00 00 00 00" bOverrideDefaultFadeDuration="01" selHasWind="02" bOverrideSSReflectionLevel="" fSSReflectionLevel="00 00 00 00" bAlwaysUseDaytimeReflectionTextureCG="" bForceUpdateLightProbesCG="">
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<curveSettingsBlendCurve hidNumKnots="02">
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<Knots>
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<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
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<Knot Value="00 00 80 3f 00 00 80 3f 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
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</Knots>
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</curveSettingsBlendCurve>
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<curveExposureBlendCurve hidNumKnots="02">
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<Knots>
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<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
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<Knot Value="00 00 80 3f 00 00 80 3f 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
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</Knots>
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</curveExposureBlendCurve>
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<Environment fileDayReflectionTexture="ff ff ff ff" fileNightReflectionTexture="ff ff ff ff"/>
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</CEnvironmentSettingsVolumeComponent>
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<CEventComponent hidHasAliasName="">
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<hidLinks/>
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<hidBatchedLinks/>
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</CEventComponent>
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</Components>
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</Entity>
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<Entity ArchetypeGuid="{091A4A7D-ADB2-4BAE-BE53-B08BAA742C4D}" hidName="Generic_Hackables.Hackable_CellPhone.IoP_6" disEntityId="33 7a a0 1f 6d cd e7 1c" hidResourceCount="04" hidPos="5c 1f 80 c4 48 51 cc c4 87 16 c9 42" hidAngles="00 00 00 00 db 0f c9 bf 7e c6 ff 3f" hidPos_precise="5c 1f 80 c4 48 51 cc c4 87 16 c9 42" wlucatLoadingUnitCategory="05">
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<hidBBox vectorBBoxMin="4c 01 a6 bb 7d 91 be bd e8 31 f4 bd" vectorBBoxMax="6c 01 b6 3b 76 21 bb 3d ef b1 f7 3d"/>
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<Components>
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<CGraphicComponent>
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<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
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<hidBBox vectorBBoxMin="4c 01 a6 bb 7d 91 be bd e8 31 f4 bd" vectorBBoxMax="6c 01 b6 3b 76 21 bb 3d ef b1 f7 3d"/>
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</CGraphicComponent>
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<CEventComponent hidHasAliasName="">
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<hidLinks/>
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<hidBatchedLinks/>
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</CEventComponent>
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</Components>
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</Entity>
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<Entity ArchetypeGuid="{8F923134-0E83-468D-AFFE-D47FB940E193}" hidName="Webcam_IOP_30" disEntityId="9e a7 62 31 53 19 e5 1c" hidResourceCount="12" hidPos="52 d8 7f c4 1f 5d cc c4 91 ed c9 42" hidAngles="fd ad 80 3e 00 00 00 80 45 46 c7 3f" hidPos_precise="52 d8 7f c4 1f 5d cc c4 91 ed c9 42" wlucatLoadingUnitCategory="05">
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<hidGroupIds>
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<Elem _8a02cd6d="AllSecurityCameras" Value="c5 5a 72 7e"/>
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<Elem _8a02cd6d="SecurityCamera" Value="dd 9c 50 97"/>
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<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
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</hidGroupIds>
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<Components>
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<CGraphicComponent>
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<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
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<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
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<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
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</CGraphicComponent>
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<CParticleFXComponent>
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<ParticleSystems>
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<AdditionnalParticleSystems>
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<ParticleSystem FxName="ff ff ff ff"/>
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</AdditionnalParticleSystems>
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</ParticleSystems>
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</CParticleFXComponent>
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<CSecurityCameraComponent>
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<IOPCamera bIsPrimaryIOPCamera="01"/>
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</CSecurityCameraComponent>
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<CHackingComponent hackingparametersConfig="43 39 e3 2c"/>
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<CEventComponent hidHasAliasName="">
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<hidLinks/>
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<hidBatchedLinks/>
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</CEventComponent>
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</Components>
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</Entity>
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<Entity hidName="BatchMeshEntity_C5_I0_Xn1031_Yn1637_Xn1022_Yn1628_00000000f1d2cd50" disEntityId="c5 75 62 1f 69 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="c3 39 80 c4 66 fa cb c4 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="c3 39 80 c4 66 fa cb c4 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C5_I0_Xn1031_Yn1637_Xn1022_Yn1628_00000000f1d2cd50.batch">
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<hidGroupIds/>
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<hidBBox vectorBBoxMin="00 00 94 c0 00 9a 95 c0 00 00 00 00" vectorBBoxMax="80 00 94 40 00 99 95 40 00 00 80 3f"/>
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<Components/>
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</Entity>
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</Entities>
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<_211f3057>
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<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c5_i0_xn1031_yn1637_xn1022_yn1628_00000000f1d2cd50_phys.cbatch" _11d3633a="33 f1 5a be"/>
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</_211f3057>
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<_174d4805/>
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<CityLifeObjects CCityLifeObjectManagerData="b0 00 00 00 54 00 00 00 60 00 00 00 50 00 00 00 00 00 00 00 54 00 00 00 00 00 00 00 54 00 00 00 00 00 00 00 00 00 00 00 18 96 27 07 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 be 75 42 1f 69 28 fd 1c 00 c0 80 c4 8f 62 cc c4 77 3e c8 42 7f 7f 7f 7f ff ff ff ff ff ff ff ff 00 00 00 00 00 00 00 00 00 00 00 00 00 00 7f 7f 00 00 80 3f 2e bd 3b b3 00 00 00 00 dc 05 00 00 00 00 ff ff 00 00 00 7f 03 00 00 00 7f 7f 7f 7f" InPlaceOffset="60"/>
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<_1b8233cf>
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<_a3f64f35 _2b928622="CLightProbesResource" Type="3e 7b 70 c3" _c7673122="worlds\windy_city\lightprobes\gibox_iop030.lipr.bin" _11d3633a="05 ae de bb">
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<_a3f64f35 _2b928622="CTextureResource" Type="fc 5a d5 6b" _c7673122="worlds\windy_city\lightprobes\gibox_iop030.xbt" _11d3633a="03 86 7f c9"/>
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</_a3f64f35>
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</_1b8233cf>
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</_c2b9e143>
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