The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_02_goldcoast_dlc_hma.xml.data.fcb" PathId="50 c9 f4 53">
<Entities>
<Entity ArchetypeGuid="{A9745BE6-CAEA-4AB6-B58E-4C0D2223CEAB}" hidName="Common.Default_208_0_11_22" disEntityId="8d 07 40 96 3b 4a f8 1c" hidResourceCount="01" hidPos="79 a1 52 c4 48 41 ee c4 b4 59 dd 41" hidAngles="00 00 00 00 00 00 00 80 ac f4 b4 3f" hidPos_precise="79 a1 52 c4 48 41 ee c4 b4 59 dd 41" wlucatLoadingUnitCategory="05">
<Components>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BatchMeshEntity_C5_I0_Xn0849_Yn1925_Xn0833_Yn1899_00000000f18aa2ba" disEntityId="c7 c9 a1 fb 67 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="81 2d 52 c4 ae eb ee c4 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="81 2d 52 c4 ae eb ee c4 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C5_I0_Xn0849_Yn1925_Xn0833_Yn1899_00000000f18aa2ba.batch">
<hidGroupIds/>
<hidBBox vectorBBoxMin="80 e9 02 c1 00 ae 51 c1 00 00 00 00" vectorBBoxMax="80 e9 02 41 00 ae 51 41 00 00 80 3f"/>
<Components/>
</Entity>
</Entities>
<_211f3057>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c5_i0_xn0849_yn1925_xn0833_yn1899_00000000f18aa2ba_phys.cbatch" _11d3633a="3b d5 14 f1"/>
</_211f3057>
<_174d4805/>
<CityLifeObjects/>
</_c2b9e143>