The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_01g_vrhack_03.xml.data.fcb" PathId="1e 61 17 9f">
<Entities>
<Entity ArchetypeGuid="{ED71F409-45A4-4C66-8396-1D3EB4E816C5}" hidName="Security_Cameras.SecurityCamera_IoP_Laptop.E3_Systemic_Camera_Laptop_0" disEntityId="ae 08 60 24 30 95 e3 1c" hidResourceCount="15" hidPos="c7 cb fa 42 ae 07 d8 42 e5 52 ac 42" hidAngles="00 00 00 00 00 00 00 80 23 82 f3 bf" hidPos_precise="c7 cb fa 42 ae 07 d8 42 e5 52 ac 42" wlucatLoadingUnitCategory="05">
<hidGroupIds>
<Elem _8a02cd6d="AllSecurityCameras" Value="c5 5a 72 7e"/>
<Elem _8a02cd6d="SecurityCamera" Value="dd 9c 50 97"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="c5 a9 62 be 80 19 40 be 00 01 80 b8" vectorBBoxMax="c7 29 64 3e 80 19 40 3e 4b 79 a5 3e"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="c5 a9 62 be 80 19 40 be 00 01 80 b8" vectorBBoxMax="c7 29 64 3e 80 19 40 3e 4b 79 a5 3e"/>
<object _e1a0ee56="LapTop_PROP" hidNodeName="f6 f5 1f dc" _0d9c8b1a="LapTop_PROP_LOD0" hidNodeNameLOD0="e4 15 92 28"/>
<object _e1a0ee56="LapTop_PROP" hidNodeName="f6 f5 1f dc" _0d9c8b1a="LapTop_PROP_LOD0" hidNodeNameLOD0="e4 15 92 28"/>
</CGraphicComponent>
<CParticleFXComponent>
<ParticleSystems>
<AdditionnalParticleSystems>
<ParticleSystem FxName="ff ff ff ff"/>
</AdditionnalParticleSystems>
</ParticleSystems>
</CParticleFXComponent>
<CSecurityCameraComponent vectorAnglesOffset="00 00 00 00 09 00 80 40 00 00 00 00"/>
<CHackingComponent hackingparametersConfig="43 39 e3 2c"/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="EnvironmentSettingsVolume_IOP000" disEntityId="37 99 83 00 40 f4 e7 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="b0 32 02 43 6d a7 d4 42 b3 8a a9 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="b0 32 02 43 6d a7 d4 42 b3 8a a9 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="a0 a1 a1 c0 d0 69 88 c0 00 00 00 00" vectorBBoxMax="00 6d a1 40 a0 12 87 40 00 00 88 40"/>
<Components>
<CEnvironmentSettingsVolumeComponent hidHasAliasName="" hidShapePoints="04 00 00 00 e6 39 07 43 97 18 dd 42 b3 8a a9 42 3e 5a fa 42 e2 e1 dc 42 b3 8a a9 42 46 4b fa 42 6b 82 cc 42 b3 8a a9 42 18 3e 07 43 d0 20 cc 42 b3 8a a9 42" hidCentet="b0 32 02 43 6d a7 d4 42 b3 8a a9 42" _96008252="InteriorWindowsIP" EnvironmentSettings="ed 7b d7 56" fHeight="00 00 88 40" bDisableRain="01" bIsInterior="01" bIsTerrace="" bIsTunnel="" bOccludeReflection="01" bDisableLightningFlash="01" bIsNotCombatZone="" bIsNoCoverZone="" bIsNoClimbInteractionZone="" bIsNoMatchmakingZone="" selNoMatchMakingZonePriority="01" bIsSafeZone="" selMaxSpeedType="03" fFadeDuration="00 00 00 00" bOverrideDefaultFadeDuration="01" selHasWind="02" bOverrideSSReflectionLevel="" fSSReflectionLevel="00 00 00 00" bAlwaysUseDaytimeReflectionTextureCG="" bForceUpdateLightProbesCG="">
<curveSettingsBlendCurve hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 80 3f 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveSettingsBlendCurve>
<curveExposureBlendCurve hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 80 3f 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveExposureBlendCurve>
<Environment fileDayReflectionTexture="ff ff ff ff" fileNightReflectionTexture="ff ff ff ff"/>
</CEnvironmentSettingsVolumeComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="GunShopInteriorDoor_01_8" disEntityId="ab 08 20 9d 2e 95 e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="6e 87 00 43 18 83 cc 42 4a bb a9 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="6e 87 00 43 18 83 cc 42 4a bb a9 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 40 f1 9f bd 00 00 00 00" vectorBBoxMax="4c d3 a5 3f 2f 69 17 3e 40 00 20 40"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_gunshop\gunshopinteriordoor_01.xml" fileName="b2 ff 1d 54"/>
<CRigidPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_gunshop\gunshopinteriordoor_01.hkx" hidResourceId="4c aa f0 53" bDisabledAtStart="" bUseFastCollision="01" bUseMaxTerrainSlope="" fSelfCollOverrideSpeed="00 00 48 43" physwindparamsWindParams="ff" selCollisionLayer="01" ResourceIndex="" vectorCenterOfMassOffset="00 00 00 00 00 00 00 00 00 00 00 00" fFloatingScale="00 00 80 3f" fWaterFriction="00 00 00 40" bCreateAsStatic="" bUseResourceMass="01" bUseNavmeshMultistate="">
<DynamicObjectsLimitations bShouldReplicateOrbis="01" bShouldReplicateDurango="01" bShouldReplicatePS3="01" bShouldReplicateX360="01" bShouldReplicateWin64="01" bShouldReplicateWiiU="01"/>
<PhysParams bNoCollisionWithStatic="" fAngularDamping="cd cc 4c 3d" fFrictionScale="00 00 80 3f" fRestitutionScale="00 00 80 3f" bExtraWaterSampling="" bSpawnsInWater="">
<DamageSettings fHealth="00 00 c8 42" bImpulseFromBullet="01" bImpulseFromExplosion="01">
<DamageScaleMadeBy fVehicleCollision="00 00 80 3f" fDynamicCollision="00 00 80 3f" fStaticCollision="00 00 80 3f" fBullet="00 00 80 3f" fExplosion="00 00 80 3f" fBurn="00 00 80 3f"/>
</DamageSettings>
</PhysParams>
</CRigidPhysComponent>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CRigidGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_gunshop\gunshopinteriordoor_01.xbg" fileModel="38 f7 1d 54" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="Wood" disSlotName="33 b6 af 9c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\louishayesgreenwoo-m-2108201238233745.material.bin" hidOriginalMaterial="03 94 ae 68"/>
<Material _c20a23bf="Door_Metal" disSlotName="3e 64 64 bf" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\chrishodgson-m-0509201244271371.material.bin" hidOriginalMaterial="03 01 a2 a9"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="00 00 00 00 40 f1 9f bd 00 00 00 00" vectorBBoxMax="4c d3 a5 3f 2f 69 17 3e 40 00 20 40"/>
</CGraphicComponent>
<CParticleFXComponent hidHasAliasName="">
<ParticleSystems>
<AdditionnalParticleSystems>
<ParticleSystem FxName="ff ff ff ff" psEmitter="ff ff ff ff" bFollowEntity=""/>
</AdditionnalParticleSystems>
</ParticleSystems>
</CParticleFXComponent>
<CObjectSoundAndFXComponent hidHasAliasName="" bIsOccludableByLargeObjects="" fLargeObjectOcclusionRange="00 00 00 00">
<Impact matimpDropImpact="ff" fSpeedForMaxDropImpactVolume="00 00 00 00" fMinimalCollisionSpeed="00 00 80 3f" bIsSingleDropImpactObject="">
<MovementSound sndRollingSound="ff" sndRollingSoundEnd="ff" sndSlidingSound="ff" sndSlidingSoundEnd="ff" sndmlObjectMovementMultilayer="ff"/>
</Impact>
<Falling bAllowAfterCollision="" sndFallingSound="ff" fSpeedToPlayFallingSound="00 00 00 00"/>
<Water waterfxpresetWaterFxPreset="ff" fZSpeedToTriggerSplash="00 00 00 00" fZSpeedForMaxSplashVolume="00 00 00 00"/>
</CObjectSoundAndFXComponent>
<CCountersComponent hidHasAliasName="" _43498ff5="34 2f f8 45"/>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="SoundOcclusionZone_0" disEntityId="ca 98 a3 39 8f 4e e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="04" hidPos="26 4a 02 43 9c a9 d3 42 ff 40 ae 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="26 4a 02 43 9c a9 d3 42 ff 40 ae 42" hidConstEntity="01" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 c0 c0 00 00 80 c0 00 00 20 c0" vectorBBoxMax="00 00 c0 40 00 00 80 40 00 00 20 40"/>
<Components>
<CSoundOcclusionZoneComponent hidHasAliasName="" vectorSize="00 00 40 41 00 00 00 41 00 00 a0 40" occzonSoundParams="4d 85 07 2e" bAutoFillEntrances="" hidCenter="00 00 00 00 00 00 00 00 00 00 00 00" hidShape="00 00 00 00" fHeight="00 00 a0 40">
<Entrances>
<EntrancesList>
<Entrance entEntrance="ff"/>
</EntrancesList>
</Entrances>
<ConnectionsList>
<Connection entConnectedRoom="ff"/>
</ConnectionsList>
<hidChildrenList>
<Child entChildren="ff"/>
</hidChildrenList>
</CSoundOcclusionZoneComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="SoundPoint_0" disEntityId="cb 98 a3 39 8f 4e e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="ad ae 02 43 01 ef d2 42 5b 8a af 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="ad ae 02 43 01 ef d2 42 5b 8a af 42" hidConstEntity="01" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="c7 c8 3d ec" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BatchMeshEntity_C5_I0_Xp0125_Yp0102_Xp0135_Yp0110_000000006714847a" disEntityId="19 ea a4 65 6c 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="f0 37 02 43 ac 9c d4 42 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="f0 37 02 43 ac 9c d4 42 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C5_I0_Xp0125_Yp0102_Xp0135_Yp0110_000000006714847a.batch">
<hidGroupIds/>
<hidBBox vectorBBoxMin="c0 49 a2 c0 70 be 87 c0 00 00 00 00" vectorBBoxMax="a0 49 a2 40 70 be 87 40 00 00 80 3f"/>
<Components/>
</Entity>
</Entities>
<_211f3057>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c5_i0_xp0125_yp0102_xp0135_yp0110_000000006714847a_phys.cbatch" _11d3633a="5a 87 a3 6a"/>
</_211f3057>
<_174d4805/>
<CityLifeObjects/>
<_1b8233cf>
<_a3f64f35 _2b928622="CLightProbesResource" Type="3e 7b 70 c3" _c7673122="worlds\windy_city\lightprobes\gibox_iop_033.lipr.bin" _11d3633a="27 4d b4 5b">
<_a3f64f35 _2b928622="CTextureResource" Type="fc 5a d5 6b" _c7673122="worlds\windy_city\lightprobes\gibox_iop_033.xbt" _11d3633a="55 56 5e f0"/>
</_a3f64f35>
</_1b8233cf>
</_c2b9e143>