The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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194 lines
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_01g_iop_38.xml.data.fcb" PathId="b9 34 be 2b">
<Entities>
<Entity hidName="EnvironmentSettingsVolume_IOP038" disEntityId="09 4b 23 0c e0 b8 e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="60 f6 4a 42 e9 a6 3a 43 13 92 ab 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="60 f6 4a 42 e9 a6 3a 43 13 92 ab 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="c0 4c 80 c0 60 6a a1 c0 00 00 00 00" vectorBBoxMax="e0 7b 7c 40 80 24 88 40 80 66 56 40"/>
<Components>
<CEnvironmentSettingsVolumeComponent hidHasAliasName="" hidShapePoints="0a 00 00 00 1e be 5a 42 3b 47 3b 43 14 92 ab 42 07 aa 5a 42 a6 e7 3e 43 14 92 ab 42 91 68 4b 42 0d e8 3e 43 14 92 ab 42 c8 61 4b 42 3d 00 3e 43 14 92 ab 42 c8 ec 3a 42 4b 01 3e 43 14 92 ab 42 cd f2 3a 42 4e 73 37 43 14 92 ab 42 cb db 3e 42 d5 72 37 43 14 92 ab 42 db e4 3e 42 f9 a0 35 43 14 92 ab 42 ff ec 56 42 96 9b 35 43 14 92 ab 42 10 e0 56 42 f1 49 3b 43 14 92 ab 42" hidCentet="60 f6 4a 42 e9 a6 3a 43 13 92 ab 42" _96008252="InteriorWindowsIP" EnvironmentSettings="ed 7b d7 56" fHeight="66 66 56 40" bDisableRain="01" bIsInterior="01" bIsTerrace="" bIsTunnel="" bOccludeReflection="01" bDisableLightningFlash="01" bIsNotCombatZone="" bIsNoCoverZone="" bIsNoClimbInteractionZone="" bIsNoMatchmakingZone="" selNoMatchMakingZonePriority="01" bIsSafeZone="" selMaxSpeedType="03" fFadeDuration="00 00 00 00" bOverrideDefaultFadeDuration="01" selHasWind="02" bOverrideSSReflectionLevel="" fSSReflectionLevel="00 00 00 00" bAlwaysUseDaytimeReflectionTextureCG="" bForceUpdateLightProbesCG="">
<curveSettingsBlendCurve hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 80 3f 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveSettingsBlendCurve>
<curveExposureBlendCurve hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 80 3f 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveExposureBlendCurve>
<Environment fileDayReflectionTexture="ff ff ff ff" fileNightReflectionTexture="ff ff ff ff"/>
</CEnvironmentSettingsVolumeComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="IOPSound_38" disEntityId="05 3d 60 56 85 56 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="00 80 53 42 00 a0 3d 43 00 80 ad 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="00 80 53 42 00 a0 3d 43 00 80 ad 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CIOPSoundComponent hidHasAliasName="">
<SoundAndLocIds>
<SoundAndLocIds sndStartSound="0b 8f 12 00">
<LocalizationIdLocalizationId/>
</SoundAndLocIds>
</SoundAndLocIds>
</CIOPSoundComponent>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{3BC8CE3C-CD29-42C6-A370-F4ED071AEF2C}" hidName="Generic_Hackables.Hackable_CellPhone_6_4_5" disEntityId="93 92 e0 84 a6 d9 e7 1c" hidResourceCount="04" hidPos="d2 2f 42 42 f6 08 36 43 89 41 ad 42" hidAngles="00 00 00 00 00 00 00 80 52 77 56 bd" hidPos_precise="d2 2f 42 42 f6 08 36 43 89 41 ad 42" wlucatLoadingUnitCategory="05">
<hidBBox vectorBBoxMin="c5 a9 62 be 80 19 40 be 00 01 80 b8" vectorBBoxMax="c7 29 64 3e 80 19 40 3e 4b 79 a5 3e"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="c5 a9 62 be 80 19 40 be 00 01 80 b8" vectorBBoxMax="c7 29 64 3e 80 19 40 3e 4b 79 a5 3e"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="GunShopInteriorDoor_01_6" disEntityId="64 05 40 5c e1 62 e3 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="03" hidPos="8f 73 5b 42 72 73 3c 43 82 a4 ab 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="8f 73 5b 42 72 73 3c 43 82 a4 ab 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 40 f1 9f bd 00 00 00 00" vectorBBoxMax="4c d3 a5 3f 2f 69 17 3e 40 00 20 40"/>
<Components>
<CFileDescriptorComponent hidHasAliasName="" _2a7bca49="graphics\objects\_gunshop\gunshopinteriordoor_01.xml" fileName="b2 ff 1d 54"/>
<CRigidPhysComponent hidHasAliasName="" _527e7674="graphics\objects\_gunshop\gunshopinteriordoor_01.hkx" hidResourceId="4c aa f0 53" bDisabledAtStart="" bUseFastCollision="01" bUseMaxTerrainSlope="" fSelfCollOverrideSpeed="00 00 48 43" physwindparamsWindParams="ff" selCollisionLayer="01" ResourceIndex="" vectorCenterOfMassOffset="00 00 00 00 00 00 00 00 00 00 00 00" fFloatingScale="00 00 80 3f" fWaterFriction="00 00 00 40" bCreateAsStatic="" bUseResourceMass="01" bUseNavmeshMultistate="">
<DynamicObjectsLimitations bShouldReplicateOrbis="01" bShouldReplicateDurango="01" bShouldReplicatePS3="01" bShouldReplicateX360="01" bShouldReplicateWin64="01" bShouldReplicateWiiU="01"/>
<PhysParams bNoCollisionWithStatic="" fAngularDamping="cd cc 4c 3d" fFrictionScale="00 00 80 3f" fRestitutionScale="00 00 80 3f" bExtraWaterSampling="" bSpawnsInWater="">
<DamageSettings fHealth="00 00 c8 42" bImpulseFromBullet="01" bImpulseFromExplosion="01">
<DamageScaleMadeBy fVehicleCollision="00 00 80 3f" fDynamicCollision="00 00 80 3f" fStaticCollision="00 00 80 3f" fBullet="00 00 80 3f" fExplosion="00 00 80 3f" fBurn="00 00 80 3f"/>
</DamageSettings>
</PhysParams>
</CRigidPhysComponent>
<CGraphicComponent hidHasAliasName="01" hidComponentClassName="CRigidGraphicComponent" bCastShadow="01" bCastShadowCurrentGen="01" uiShadowGroup="7f ff" bReceiveShadow="01" olgLightGroup="81 00" bRenderInReflection="" bRenderInReflectionCurrentGen="" bUseMinSizeDetailCurrentGen="" bHighLight="" bNeedsElectricPower="01" bHasElectricBackup="" fHighlightThicknessFactor="cd cc cc 3c" hidIndex="" _3182766c="graphics\objects\_gunshop\gunshopinteriordoor_01.xbg" fileModel="38 f7 1d 54" hidMeshName="00">
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f" fHighLightSpeed="00 00 80 3f" selHighlightType=""/>
<MaterialOverrides>
<MaterialSlots>
<Material _c20a23bf="Wood" disSlotName="33 b6 af 9c" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\louishayesgreenwoo-m-2108201238233745.material.bin" hidOriginalMaterial="03 94 ae 68"/>
<Material _c20a23bf="Door_Metal" disSlotName="3e 64 64 bf" matMaterial="ff ff ff ff" _c1dae6ef="graphics\_materials\chrishodgson-m-0509201244271371.material.bin" hidOriginalMaterial="03 01 a2 a9"/>
</MaterialSlots>
</MaterialOverrides>
<hidBBox vectorBBoxMin="00 00 00 00 40 f1 9f bd 00 00 00 00" vectorBBoxMax="4c d3 a5 3f 2f 69 17 3e 40 00 20 40"/>
</CGraphicComponent>
<CParticleFXComponent hidHasAliasName="">
<ParticleSystems>
<AdditionnalParticleSystems>
<ParticleSystem FxName="ff ff ff ff" psEmitter="ff ff ff ff" bFollowEntity=""/>
</AdditionnalParticleSystems>
</ParticleSystems>
</CParticleFXComponent>
<CObjectSoundAndFXComponent hidHasAliasName="" bIsOccludableByLargeObjects="" fLargeObjectOcclusionRange="00 00 00 00">
<Impact matimpDropImpact="ff" fSpeedForMaxDropImpactVolume="00 00 00 00" fMinimalCollisionSpeed="00 00 80 3f" bIsSingleDropImpactObject="">
<MovementSound sndRollingSound="ff" sndRollingSoundEnd="ff" sndSlidingSound="ff" sndSlidingSoundEnd="ff" sndmlObjectMovementMultilayer="ff"/>
</Impact>
<Falling bAllowAfterCollision="" sndFallingSound="ff" fSpeedToPlayFallingSound="00 00 00 00"/>
<Water waterfxpresetWaterFxPreset="ff" fZSpeedToTriggerSplash="00 00 00 00" fZSpeedForMaxSplashVolume="00 00 00 00"/>
</CObjectSoundAndFXComponent>
<CCountersComponent hidHasAliasName="" _43498ff5="34 2f f8 45"/>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="SoundOcclusionZone_24" disEntityId="d2 14 20 df 07 34 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="04" hidPos="b1 15 48 42 d4 5f 3a 43 6e 61 ae 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="b1 15 48 42 d4 5f 3a 43 6e 61 ae 42" hidConstEntity="01" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 b0 c0 00 00 90 c0 00 00 20 c0" vectorBBoxMax="00 00 b0 40 00 00 90 40 00 00 20 40"/>
<Components>
<CSoundOcclusionZoneComponent hidHasAliasName="" vectorSize="00 00 30 41 00 00 10 41 00 00 a0 40" occzonSoundParams="4d 85 07 2e" bAutoFillEntrances="" hidCenter="00 00 00 00 00 00 00 00 00 00 00 00" hidShape="00 00 00 00" fHeight="00 00 a0 40">
<Entrances>
<EntrancesList>
<Entrance entEntrance="ff"/>
</EntrancesList>
</Entrances>
<ConnectionsList>
<Connection entConnectedRoom="ff"/>
</ConnectionsList>
<hidChildrenList>
<Child entChildren="ff"/>
</hidChildrenList>
</CSoundOcclusionZoneComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="SoundPoint_30" disEntityId="d3 14 20 df 07 34 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="02" hidPos="3f 7f 4a 42 af 82 37 43 ff 6a ad 42" hidAngles="00 00 00 00 00 00 00 80 da 0f 49 c0" hidPos_precise="3f 7f 4a 42 af 82 37 43 ff 6a ad 42" hidConstEntity="01" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="08 f3 d7 3e" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity ArchetypeGuid="{FA3BFD7A-E17D-4379-B530-3E8477EABC43}" hidName="Webcam_IOP_38" disEntityId="61 05 c0 93 e0 62 e3 1c" hidResourceCount="12" hidPos="90 b1 58 42 4c b7 3e 43 ef a9 ad 42" hidAngles="73 92 ff 3e 00 00 00 80 46 3e 17 40" hidPos_precise="90 b1 58 42 4c b7 3e 43 ef a9 ad 42" wlucatLoadingUnitCategory="05">
<hidGroupIds>
<Elem _8a02cd6d="AllSecurityCameras" Value="c5 5a 72 7e"/>
<Elem _8a02cd6d="SecurityCamera" Value="dd 9c 50 97"/>
<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
</hidGroupIds>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<object hidNodeName="ff ff ff ff" hidNodeNameLOD0="ff ff ff ff"/>
</CGraphicComponent>
<CParticleFXComponent>
<ParticleSystems>
<AdditionnalParticleSystems>
<ParticleSystem FxName="ff ff ff ff"/>
</AdditionnalParticleSystems>
</ParticleSystems>
</CParticleFXComponent>
<CSecurityCameraComponent>
<PlayerKickout bKickPlayerAfterTimeout="01" fKickPlayerTimeout="00 00 48 42"/>
<IOPCamera bIsPrimaryIOPCamera="01"/>
</CSecurityCameraComponent>
<CHackingComponent hackingparametersConfig="43 39 e3 2c"/>
<CEventComponent hidHasAliasName="">
<hidLinks>
<Link InputEvent="OnUserEnter" TargetEntityId="05 3d 60 56 85 56 e8 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="DoPlaySound" eventMask="01" hidTargetEntityId="05 3d 60 56 85 56 e8 1c"/>
</Link>
<Link InputEvent="OnIOPInterrupt" TargetEntityId="05 3d 60 56 85 56 e8 1c">
<Event _cf68e402="CSimpleEntityEvent" hid_DTCTH_ClassName="a4 68 dd b8" hidEventName="DoIOPInterrupt" eventMask="01" hidTargetEntityId="05 3d 60 56 85 56 e8 1c"/>
</Link>
</hidLinks>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BatchMeshEntity_C5_I0_Xp0045_Yp0181_Xp0054_Yp0190_000000007bc90335" disEntityId="03 1b a0 06 66 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="ee 69 48 42 cb 41 3a 43 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="ee 69 48 42 cb 41 3a 43 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C5_I0_Xp0045_Yp0181_Xp0054_Yp0190_000000007bc90335.batch">
<hidGroupIds/>
<hidBBox vectorBBoxMin="c8 a1 92 c0 a0 c4 94 c0 00 00 00 00" vectorBBoxMax="d0 a1 92 40 a0 c4 94 40 00 00 80 3f"/>
<Components/>
</Entity>
</Entities>
<_211f3057>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c5_i0_xp0045_yp0181_xp0054_yp0190_000000007bc90335_phys.cbatch" _11d3633a="74 fd 55 ca"/>
</_211f3057>
<_174d4805/>
<CityLifeObjects/>
<_1b8233cf>
<_a3f64f35 _2b928622="CLightProbesResource" Type="3e 7b 70 c3" _c7673122="worlds\windy_city\lightprobes\gibox_iop038.lipr.bin" _11d3633a="ed 6f 0a 56">
<_a3f64f35 _2b928622="CTextureResource" Type="fc 5a d5 6b" _c7673122="worlds\windy_city\lightprobes\gibox_iop038.xbt" _11d3633a="db d8 b1 8d"/>
</_a3f64f35>
</_1b8233cf>
</_c2b9e143>