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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_01g_garage_westisland.xml.data.fcb" PathId="89 f5 44 29">
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<Entities>
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<Entity hidName="EnvironmentSettingsVolume_105" disEntityId="e3 b6 82 9f 5b 83 e7 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="23 9b 21 44 64 93 21 c4 6c c9 95 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="23 9b 21 44 64 93 21 c4 6c c9 95 42" hidConstEntity="" wlucatLoadingUnitCategory="04" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
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<hidGroupIds/>
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<hidBBox vectorBBoxMin="00 72 d3 c0 c0 50 27 c1 00 00 00 00" vectorBBoxMax="c0 ed 1b 41 00 45 f4 40 00 00 a0 40"/>
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<Components>
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<CEnvironmentSettingsVolumeComponent hidHasAliasName="" hidShapePoints="07 00 00 00 da 0a 24 44 dd aa 1f c4 6c c9 95 42 6b 07 24 44 6d 2c 24 c4 6c c9 95 42 1b 83 20 44 a7 30 24 c4 6c c9 95 42 16 81 20 44 1e d7 21 c4 6c c9 95 42 3f f4 1f 44 5c d2 21 c4 6c c9 95 42 a2 f6 1f 44 6e ab 1f c4 6c c9 95 42 97 3c 22 44 da aa 1f c4 6c c9 95 42" hidCentet="23 9b 21 44 63 93 21 c4 6c c9 95 42" _96008252="InteriorWindows" EnvironmentSettings="3f c7 85 b1" fHeight="00 00 a0 40" bDisableRain="01" bIsInterior="" bIsTerrace="" bIsTunnel="" bOccludeReflection="01" bDisableLightningFlash="01" bIsNotCombatZone="" bIsNoCoverZone="" bIsNoClimbInteractionZone="" bIsNoMatchmakingZone="" selNoMatchMakingZonePriority="01" bIsSafeZone="" selMaxSpeedType="03" fFadeDuration="00 00 00 40" bOverrideDefaultFadeDuration="01" selHasWind="02" bOverrideSSReflectionLevel="" fSSReflectionLevel="00 00 00 00" bAlwaysUseDaytimeReflectionTextureCG="" bForceUpdateLightProbesCG="">
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<curveSettingsBlendCurve hidNumKnots="02">
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<Knots>
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<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
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<Knot Value="00 00 80 3f 00 00 80 3f 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
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</Knots>
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</curveSettingsBlendCurve>
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<curveExposureBlendCurve hidNumKnots="02">
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<Knots>
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<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
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<Knot Value="00 00 80 3f 00 00 80 3f 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
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</Knots>
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</curveExposureBlendCurve>
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<Environment fileDayReflectionTexture="ff ff ff ff" fileNightReflectionTexture="ff ff ff ff"/>
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</CEnvironmentSettingsVolumeComponent>
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<CEventComponent hidHasAliasName="">
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<hidLinks/>
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<hidBatchedLinks/>
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</CEventComponent>
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</Components>
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</Entity>
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<Entity ArchetypeGuid="{F409A62F-2CA0-49C2-BF61-84650F05CA6B}" hidName="GameIngredient.SecurityCamera_Friendly1_124" disEntityId="d5 7c a0 fe 8c 11 db 1c" hidResourceCount="15" hidPos="f6 b8 1f 44 00 e8 24 c4 00 c0 9f 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 3f" hidPos_precise="f6 b8 1f 44 00 e8 24 c4 00 c0 9f 42" wlucatLoadingUnitCategory="04">
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<hidGroupIds>
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<Elem _8a02cd6d="AllSecurityCameras" Value="c5 5a 72 7e"/>
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<Elem _8a02cd6d="SecurityCamera" Value="dd 9c 50 97"/>
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<Elem _8a02cd6d="ElectricObject" Value="ff 44 e1 b3"/>
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</hidGroupIds>
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<hidBBox vectorBBoxMin="5b 51 ad bd 00 00 00 00 a2 11 51 be" vectorBBoxMax="41 11 a0 3d 5d f3 0c 3f 3e 38 98 3e"/>
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<Components>
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<CGraphicComponent>
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<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
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<hidBBox vectorBBoxMin="5b 51 ad bd 00 00 00 00 a2 11 51 be" vectorBBoxMax="41 11 a0 3d 5d f3 0c 3f 3e 38 98 3e"/>
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<object _e1a0ee56="SecurityCamera_01_Stand" hidNodeName="83 d5 68 e0" _0d9c8b1a="SecurityCamera_01_Stand_LOD0" hidNodeNameLOD0="4f d2 df 9b"/>
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<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
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<object _e1a0ee56="SecurityCamera_01_Camera" hidNodeName="eb fb 2b 6d" _0d9c8b1a="SecurityCamera_01_Camera_LOD0" hidNodeNameLOD0="51 e3 81 8e"/>
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</CGraphicComponent>
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<CParticleFXComponent>
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<ParticleSystems>
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<AdditionnalParticleSystems>
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<ParticleSystem FxName="ff ff ff ff"/>
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</AdditionnalParticleSystems>
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</ParticleSystems>
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</CParticleFXComponent>
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<CHackingComponent hackingparametersConfig="43 39 e3 2c"/>
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<CEventComponent hidHasAliasName="">
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<hidLinks/>
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<hidBatchedLinks/>
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</CEventComponent>
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</Components>
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</Entity>
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<Entity hidName="BatchMeshEntity_C4_I0_Xp0631_Yn0662_Xp0656_Yn0638_000000006cb23bfd" disEntityId="fd 02 22 3b 68 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="58 f1 20 44 0e 5d 22 c4 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="58 f1 20 44 0e 5d 22 c4 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="04" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C4_I0_Xp0631_Yn0662_Xp0656_Yn0638_000000006cb23bfd.batch">
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<hidGroupIds/>
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<hidBBox vectorBBoxMin="40 62 46 c1 40 06 39 c1 00 00 00 00" vectorBBoxMax="40 62 46 41 00 06 39 41 00 00 80 3f"/>
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<Components/>
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</Entity>
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<Entity hidName="BatchMeshEntity_C4_I1_Xp0631_Yn0662_Xp0656_Yn0638_000000026cb23bfd" disEntityId="fe 02 42 3b 68 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="58 f1 20 44 0e 5d 22 c4 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="58 f1 20 44 0e 5d 22 c4 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="04" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C4_I1_Xp0631_Yn0662_Xp0656_Yn0638_000000026cb23bfd.batch">
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<hidGroupIds/>
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<hidBBox vectorBBoxMin="40 62 46 c1 40 06 39 c1 00 00 00 00" vectorBBoxMax="40 62 46 41 00 06 39 41 00 00 80 3f"/>
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<Components/>
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</Entity>
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</Entities>
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<_211f3057>
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<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c4_i1_xp0631_yn0662_xp0656_yn0638_000000026cb23bfd_phys.cbatch" _11d3633a="02 42 3e 81"/>
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<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c4_i0_xp0631_yn0662_xp0656_yn0638_000000006cb23bfd_phys.cbatch" _11d3633a="d3 3d 62 17"/>
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</_211f3057>
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<_174d4805/>
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<CityLifeObjects/>
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<_1b8233cf>
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<_a3f64f35 _2b928622="CLightProbesResource" Type="3e 7b 70 c3" _c7673122="worlds\windy_city\lightprobes\gibox_garage_1.lipr.bin" _11d3633a="cf 84 78 cc">
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<_a3f64f35 _2b928622="CTextureResource" Type="fc 5a d5 6b" _c7673122="worlds\windy_city\lightprobes\gibox_garage_1.xbt" _11d3633a="ad 63 0a 8d"/>
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</_a3f64f35>
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<_a3f64f35 _2b928622="CLightProbesResource" Type="3e 7b 70 c3" _c7673122="worlds\windy_city\lightprobes\gibox_garage.lipr.bin" _11d3633a="43 77 2f 91">
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<_a3f64f35 _2b928622="CTextureResource" Type="fc 5a d5 6b" _c7673122="worlds\windy_city\lightprobes\gibox_garage.xbt" _11d3633a="b9 39 f3 01"/>
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</_a3f64f35>
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</_1b8233cf>
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</_c2b9e143>
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