The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_01_southsidecampus_aberrationlounge_sas.xml.data.fcb" PathId="b9 85 c8 df">
<Entities>
<Entity ArchetypeGuid="{9AEE4A7D-2C09-4EB6-A12A-CD43BC1C7014}" hidName="Interactive_Door.SushiBar_DoorRight_0" disEntityId="d7 5b 22 7a fc f1 df 1c" hidResourceCount="05" hidPos="cb d1 bf c3 37 c9 58 43 d7 23 8d 42" hidAngles="00 00 00 00 00 00 00 80 db 0f c9 bf" hidPos_precise="cb d1 bf c3 37 c9 58 43 d7 23 8d 42" wlucatLoadingUnitCategory="06">
<hidBBox vectorBBoxMin="e0 01 70 3a c4 21 e2 bd 00 00 00 00" vectorBBoxMax="4a e3 a4 3f 07 59 03 3e c0 07 20 40"/>
<Components>
<CGraphicComponent>
<DefaultSettings clrHighLightColor="ff ff 7f 3f 37 67 74 3f 11 36 4c 3f"/>
<hidBBox vectorBBoxMin="e0 01 70 3a c4 21 e2 bd 00 00 00 00" vectorBBoxMax="4a e3 a4 3f 07 59 03 3e c0 07 20 40"/>
</CGraphicComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="EnvironmentSettingsVolume_22" disEntityId="fe 3c 64 06 4f 27 e8 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="f4 dd bc c3 6a 7c 57 43 18 d5 8c 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="f4 dd bc c3 6a 7c 57 43 18 d5 8c 42" hidConstEntity="" wlucatLoadingUnitCategory="06" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="80 01 d2 c0 a0 a0 82 c0 00 00 00 00" vectorBBoxMax="00 33 d2 40 a0 b2 82 40 00 00 00 00"/>
<Components>
<CEnvironmentSettingsVolumeComponent hidHasAliasName="" hidShapePoints="04 00 00 00 f2 25 c0 c3 c8 6d 53 43 18 d5 8c 42 fa 25 c0 c3 7d 8a 5b 43 18 d5 8c 42 bd 96 b9 c3 ff 91 5b 43 18 d5 8c 42 28 95 b9 c3 65 67 53 43 18 d5 8c 42" hidCentet="f4 dd bc c3 6a 7c 57 43 18 d5 8c 42" _96008252="CTOS_Server" EnvironmentSettings="fe 38 ce 77" fHeight="00 00 00 00" bDisableRain="01" bIsInterior="01" bIsTerrace="" bIsTunnel="" bOccludeReflection="01" bDisableLightningFlash="01" bIsNotCombatZone="" bIsNoCoverZone="" bIsNoClimbInteractionZone="" bIsNoMatchmakingZone="" selNoMatchMakingZonePriority="01" bIsSafeZone="" selMaxSpeedType="03" fFadeDuration="00 00 a0 40" bOverrideDefaultFadeDuration="" selHasWind="02" bOverrideSSReflectionLevel="" fSSReflectionLevel="00 00 00 00" bAlwaysUseDaytimeReflectionTextureCG="" bForceUpdateLightProbesCG="">
<curveSettingsBlendCurve hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 80 3f 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveSettingsBlendCurve>
<curveExposureBlendCurve hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 80 3f 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveExposureBlendCurve>
<Environment fileDayReflectionTexture="ff ff ff ff" fileNightReflectionTexture="ff ff ff ff"/>
</CEnvironmentSettingsVolumeComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="OmniLight_23630" disEntityId="3c d6 82 48 30 c3 e6 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="11 d3 bc c3 8f 8c 58 43 53 7a 93 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="11 d3 bc c3 8f 8c 58 43 53 7a 93 42" hidConstEntity="" wlucatLoadingUnitCategory="06" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDynamicLightComponent hidHasAliasName="" bEnabled="01" dynamiclightprefabPrefabDynamicLight="ff" selLightType="01" bQuadraticAttenuation="01" bSpecular="01" bHalfLambert="" bNeedsElectricPower="" bHasElectricBackup="" bAffectedByTimeOfDay="" bDisabledInCinematics="" bEnabledInEditor="" _191d8747="01" vectorPositionOffset="00 00 00 00 00 00 00 00 00 00 00 00" clrColor="b1 bf 3c 3f 4e d1 51 3f a3 df 5e 3f" fIntensity="00 00 80 3f" fRadius="00 00 80 40" fAttenuationTarget="00 00 00 00" fShadowVerticalFadeRange="00 00 00 00" bCastShadow="" fCastShadowMaxDistance="00 00 7a 44" fCastShadowFadeDistance="00 00 00 00" fSpecularIntensity="00 00 80 3f" selPriority="80 00" llgLightGroup="80 00" uiShadowGroup="" fTurnOffFallOff="00 00 96 42" fTurnOffDistance="00 00 96 42" fFlickeringFrequency="00 00 00 00" fFlickeringAmplitude="00 00 00 00" fFlickeringNoise="00 00 00 00">
<Affects bGeometry="01" bParticles="" bWater="" bGlobalIllumination="01" bBakedDirectLighting=""/>
<ClipPlanes>
<ClipPlane angYaw="00 00 00 00" angPitch="00 00 b4 42" fDistance="00 00 80 3f" fFadeDistance="00 00 80 3f" bOccludeBounce="01" bShowInEditorIfSelected=""/>
<ClipPlane angYaw="00 00 00 00" angPitch="00 00 b4 c2" fDistance="00 00 40 40" fFadeDistance="00 00 40 40" bOccludeBounce="" bShowInEditorIfSelected=""/>
<ClipPlane angYaw="00 00 00 00" angPitch="00 00 00 00" fDistance="00 40 1c 46" fFadeDistance="00 00 00 00" bOccludeBounce="" bShowInEditorIfSelected=""/>
</ClipPlanes>
</CDynamicLightComponent>
<CLightEffectComponent hidHasAliasName="" bEnable="" lighteffectprefabPrefabLightEffect="ff" fileTexture="ff ff ff ff" selType="" hidType="" fSizeX="00 00 80 3f" fSizeY="00 00 80 3f" fScaleToCamera="00 00 00 00" bSmoothDepth="" fVisibilitySize="00 00 80 3f" fVisibilityBlendRate="00 00 00 00" bHighPrecisionVisibilityTest="" fScaleNoise="00 00 00 00" fFadeAngle="00 00 34 43" clrColor="ff ff 7f 3f ff ff 7f 3f ff ff 7f 3f" fIntensity="00 00 80 3f" fFadeDistance="00 00 c8 42" fFadeLength="00 00 00 00" bDirectional="" bUseLightColour="01" bUseLightDistanceFade="01" bUseLightIntensity="01" bAffectedByTimeOfDay="01" uiLightIntensityCurveIndex="" bSmoothTimeOfDayFade="" fMinTimeOfDayFadeIntensity="00 00 00 00" bNeedsElectricPower="01" bHasElectricBackup="">
<OffsetToCamera fMinOffset="00 00 00 00" fMaxOffset="00 00 00 00" fMinDistance="00 00 00 00" fMaxDistance="00 00 00 00"/>
<Rain bRainLightEnabled="01" bRainFogCone="" bRainUseQuadraticAttenuation="" angRainFalloffAngle="71 3d 8f 44" fRainOffset="00 00 00 00" fRainFalloffDistance="00 00 80 3f" fRainLightIntensity="00 00 80 3f" fSpotLightFogIntensity="00 00 80 3f" fBeamHighlightSeparationIntensity="00 00 00 00" fBeamHighlightSeparationThreshold="00 00 00 3f" fBeamHighlightSeparationFalloff="cd cc cc 3d" angRainVerticalRotation="00 00 00 00"/>
</CLightEffectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="BatchMeshEntity_C6_I0_Xn0383_Yp0211_Xn0372_Yp0221_00000000fa5b2b68" disEntityId="5a 2c e0 38 66 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="a0 8a bc c3 db 99 58 43 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="a0 8a bc c3 db 99 58 43 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="06" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C6_I0_Xn0383_Yp0211_Xn0372_Yp0221_00000000fa5b2b68.batch">
<hidGroupIds/>
<hidBBox vectorBBoxMin="40 62 b8 c0 40 8b a8 c0 00 00 00 00" vectorBBoxMax="40 62 b8 40 40 8b a8 40 00 00 80 3f"/>
<Components/>
</Entity>
<Entity hidName="BatchMeshEntity_C6_I0_Xn0383_Yp0212_Xn0372_Yp0223_00000000cc21aded" disEntityId="10 54 40 92 66 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="88 be bc c3 e4 f5 59 43 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="88 be bc c3 e4 f5 59 43 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="06" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C6_I0_Xn0383_Yp0212_Xn0372_Yp0223_00000000cc21aded.batch">
<hidGroupIds/>
<hidBBox vectorBBoxMin="c0 24 b0 c0 40 dd a6 c0 00 00 00 00" vectorBBoxMax="00 25 b0 40 20 dd a6 40 00 00 80 3f"/>
<Components/>
</Entity>
<Entity hidName="BatchMeshEntity_C6_I0_Xn0387_Yp0198_Xn0372_Yp0219_000000009c09587a" disEntityId="1a 54 80 92 66 28 fd 1c" _d2b3429e="CBatchMeshEntity" hidEntityClass="8e 4e 44 08" hidResourceCount="01" hidPos="e4 75 bd c3 da de 50 43 00 00 00 00" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="e4 75 bd c3 da de 50 43 00 00 00 00" hidConstEntity="" wlucatLoadingUnitCategory="06" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01" ExportPath="worlds\windy_city\generated\BatchMeshEntity\BatchMeshEntity_C6_I0_Xn0387_Yp0198_Xn0372_Yp0219_000000009c09587a.batch">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 31 f8 c0 30 31 2b c1 00 00 00 00" vectorBBoxMax="40 31 f8 40 20 31 2b 41 00 00 80 3f"/>
<Components/>
</Entity>
</Entities>
<_211f3057>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c6_i0_xn0387_yp0198_xn0372_yp0219_000000009c09587a_phys.cbatch" _11d3633a="33 17 df ec"/>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c6_i0_xn0383_yp0212_xn0372_yp0223_00000000cc21aded_phys.cbatch" _11d3633a="f6 65 66 b8"/>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c6_i0_xn0383_yp0211_xn0372_yp0221_00000000fa5b2b68_phys.cbatch" _11d3633a="c8 68 9e 41"/>
</_211f3057>
<_174d4805/>
<_211f3057>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c6_i0_xn0387_yp0198_xn0372_yp0219_000000009c09587a_phys.cbatch" _11d3633a="33 17 df ec"/>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c6_i0_xn0383_yp0212_xn0372_yp0223_00000000cc21aded_phys.cbatch" _11d3633a="f6 65 66 b8"/>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c6_i0_xn0383_yp0211_xn0372_yp0221_00000000fa5b2b68_phys.cbatch" _11d3633a="c8 68 9e 41"/>
</_211f3057>
<_174d4805/>
<_211f3057>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c6_i0_xn0387_yp0198_xn0372_yp0219_000000009c09587a_phys.cbatch" _11d3633a="33 17 df ec"/>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c6_i0_xn0383_yp0212_xn0372_yp0223_00000000cc21aded_phys.cbatch" _11d3633a="f6 65 66 b8"/>
<_69e87388 _2b928622="CPhysBatchResource" Type="43 27 06 0c" _c7673122="worlds\windy_city\generated\batchmeshentity\batchmeshentity_c6_i0_xn0383_yp0211_xn0372_yp0221_00000000fa5b2b68_phys.cbatch" _11d3633a="c8 68 9e 41"/>
</_211f3057>
<_174d4805/>
<CityLifeObjects/>
<_1b8233cf>
<_a3f64f35 _2b928622="CLightProbesResource" Type="3e 7b 70 c3" _c7673122="worlds\windy_city\lightprobes\gibox_aberrationloungesas.lipr.bin" _11d3633a="68 66 d6 ae">
<_a3f64f35 _2b928622="CTextureResource" Type="fc 5a d5 6b" _c7673122="worlds\windy_city\lightprobes\gibox_aberrationloungesas.xbt" _11d3633a="cc ba 88 45"/>
</_a3f64f35>
</_1b8233cf>
</_c2b9e143>