The decompiled versions of all WLUs found in \worlds\windy_city\generated\wlu\ in Watch_Dogs.
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<_c2b9e143 _c56f9204="worlds\windy_city\generated\wlu\wlu_data_01_southsidecampus_aberrationlounge_hma.xml.data.fcb" PathId="ae 6e fc d5">
<Entities>
<Entity hidName="SoundOcclusionZone_Aberrition_Enterance_1" disEntityId="51 0f 80 f3 78 c1 e7 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="04" hidPos="42 c0 bc c3 d5 98 57 43 87 56 91 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="42 c0 bc c3 d5 98 57 43 87 56 91 42" hidConstEntity="01" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 c8 c0 00 00 60 c0 00 00 20 c0" vectorBBoxMax="00 00 c8 40 00 00 60 40 00 00 20 40"/>
<Components>
<CSoundOcclusionZoneComponent hidHasAliasName="" vectorSize="00 00 48 41 00 00 e0 40 00 00 a0 40" occzonSoundParams="4b e6 a2 5e" bAutoFillEntrances="" hidCenter="00 00 00 00 00 00 00 00 00 00 00 00" hidShape="00 00 00 00" fHeight="00 00 a0 40">
<Entrances>
<EntrancesList>
<Entrance entEntrance="31 10 c0 57 7f c1 e7 1c"/>
<Entrance entEntrance="ff"/>
</EntrancesList>
</Entrances>
<ConnectionsList>
<Connection entConnectedRoom="57 08 00 84 64 c1 e7 1c"/>
<Connection entConnectedRoom="ff"/>
</ConnectionsList>
<hidChildrenList>
<Child entChildren="ff"/>
</hidChildrenList>
</CSoundOcclusionZoneComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="SoundOcclusionHole_Aberition_Door_1" disEntityId="31 10 c0 57 7f c1 e7 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="c9 96 b9 c3 8b 0c 58 43 ca d4 8f 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="c9 96 b9 c3 8b 0c 58 43 ca d4 8f 42" hidConstEntity="01" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 bf 00 00 00 bf 00 00 00 bf" vectorBBoxMax="00 00 00 3f 00 00 00 3f 00 00 00 3f"/>
<Components>
<CSoundOcclusionHoleComponent hidHasAliasName="" vectorSize="00 00 80 3f 00 00 80 3f 00 00 80 3f" occholSoundParams="0c 8f 52 18" bInteriorToInteriorTransition=""/>
<CSoundOcclusionHoleControllerComponent hidHasAliasName="" _94d003b4="Limited hinge" sohcControllerType="90 97 5a dc">
<ControllerList>
<Controller entOcclusionHoleController="03 f1 c2 be f1 d2 e3 1c"/>
</ControllerList>
<ControllerParameters angFullyOpenedAngle="00 00 b4 42"/>
</CSoundOcclusionHoleControllerComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="SoundPoint_Aberration_Lounge_Music" disEntityId="f4 de c6 bf 53 fc ea 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="10 b8 c1 c3 7f 4a 4f 43 75 a2 90 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="10 b8 c1 c3 7f 4a 4f 43 75 a2 90 42" hidConstEntity="01" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="SoundOcclusionZone_Aberrition_1" disEntityId="57 08 00 84 64 c1 e7 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="05" hidPos="ba 89 c4 c3 be 3f 4e 43 83 40 91 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="ba 89 c4 c3 be 3f 4e 43 83 40 91 42" hidConstEntity="01" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="cd cc 14 c1 00 00 60 c1 00 00 20 c0" vectorBBoxMax="cd cc 14 41 00 00 60 41 00 00 20 40"/>
<Components>
<CSoundOcclusionZoneComponent hidHasAliasName="" vectorSize="cd cc 94 41 00 00 e0 41 00 00 a0 40" occzonSoundParams="3a 36 68 e7" bAutoFillEntrances="" hidCenter="00 00 00 00 00 00 00 00 00 00 00 00" hidShape="00 00 00 00" fHeight="00 00 a0 40">
<Entrances>
<EntrancesList>
<Entrance entEntrance="ff"/>
</EntrancesList>
</Entrances>
<ConnectionsList>
<Connection entConnectedRoom="40 0a 80 b1 6d c1 e7 1c"/>
<Connection entConnectedRoom="51 0f 80 f3 78 c1 e7 1c"/>
<Connection entConnectedRoom="ff"/>
</ConnectionsList>
<hidChildrenList>
<Child entChildren="ff"/>
</hidChildrenList>
</CSoundOcclusionZoneComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="SoundOcclusionZone_Aberrition_1_1" disEntityId="40 0a 80 b1 6d c1 e7 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="05" hidPos="89 51 ca c3 b6 13 4d 43 89 c1 90 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="89 51 ca c3 b6 13 4d 43 89 c1 90 42" hidConstEntity="01" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 10 c0 00 00 60 c0 00 00 20 c0" vectorBBoxMax="00 00 10 40 00 00 60 40 00 00 20 40"/>
<Components>
<CSoundOcclusionZoneComponent hidHasAliasName="" vectorSize="00 00 90 40 00 00 e0 40 00 00 a0 40" occzonSoundParams="4a 60 0a 79" bAutoFillEntrances="" hidCenter="00 00 00 00 00 00 00 00 00 00 00 00" hidShape="00 00 00 00" fHeight="00 00 a0 40">
<Entrances>
<EntrancesList>
<Entrance entEntrance="ff"/>
</EntrancesList>
</Entrances>
<ConnectionsList>
<Connection entConnectedRoom="57 08 00 84 64 c1 e7 1c"/>
<Connection entConnectedRoom="ff"/>
</ConnectionsList>
<hidChildrenList>
<Child entChildren="ff"/>
</hidChildrenList>
</CSoundOcclusionZoneComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="ProximityTriggerSound_Aberration_Music" disEntityId="90 df 06 46 56 fc ea 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="b2 bd c0 c3 6a 1c 5d 43 bb 67 87 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="b2 bd c0 c3 6a 1c 5d 43 bb 67 87 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 f0 c1 00 00 c8 c1 00 00 a0 c0" vectorBBoxMax="00 00 f0 41 00 00 c8 41 00 00 a0 40"/>
<Components>
<CTriggerComponent hidHasAliasName="" static="01" bFollowEntity="01"/>
<CSoundComponent hidHasAliasName="" sndptSoundPoint="ff" bIgnoreContainerOcclusionZone="" bUseSkeletonRootForPosition=""/>
<CProximityTriggerComponent hidHasAliasName="" bEnabled="01" vectorSize="00 00 70 42 00 00 48 42 00 00 20 41" bUsable="" bExclusiveUser="" selUsableBy="02" selLocomotionFilter="" selTypeFilter="01" bCanUseCarsAsColliders="" bIgnoreDeadPawns="">
<locstridUsageStringId/>
<UseRestrictions bLookAtCheck="01" fMaxDifLookAt="9a 99 99 3e" bAngleCheck=""/>
<InteractionProperties>
<Interactions>
<Interaction>
<Logic bEnable="" bDisplayDebugInfo="01"/>
<Indicator selIconType="07" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
<Interaction>
<Logic bEnable="01" bDisplayDebugInfo="01"/>
<Indicator selIconType="08" selInteractionType="1f" vectorIconOffsetFromEntity="00 00 00 00 00 00 00 00 00 00 00 00">
<locstridInteractionText/>
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
</CProximityTriggerComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="OmniLight_23630" disEntityId="d4 60 e2 69 91 2f e0 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="76 6e c1 c3 81 9f 46 43 b5 5b 94 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="76 6e c1 c3 81 9f 46 43 b5 5b 94 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDynamicLightComponent hidHasAliasName="" bEnabled="01" dynamiclightprefabPrefabDynamicLight="ff" selLightType="01" bQuadraticAttenuation="01" bSpecular="01" bHalfLambert="" bNeedsElectricPower="" bHasElectricBackup="" bAffectedByTimeOfDay="" bDisabledInCinematics="" bEnabledInEditor="" _191d8747="01" vectorPositionOffset="00 00 00 00 00 00 00 00 00 00 00 00" clrColor="b1 bf 3c 3f 4e d1 51 3f a3 df 5e 3f" fIntensity="00 00 80 3f" fRadius="00 00 80 40" fAttenuationTarget="00 00 00 00" fShadowVerticalFadeRange="00 00 00 00" bCastShadow="" fCastShadowMaxDistance="00 00 7a 44" fCastShadowFadeDistance="00 00 00 00" fSpecularIntensity="00 00 80 3f" selPriority="80 00" llgLightGroup="80 00" uiShadowGroup="" fTurnOffFallOff="00 00 96 42" fTurnOffDistance="00 00 96 42" fFlickeringFrequency="00 00 00 00" fFlickeringAmplitude="00 00 00 00" fFlickeringNoise="00 00 00 00">
<Affects bGeometry="01" bParticles="" bWater="" bGlobalIllumination="01" bBakedDirectLighting=""/>
<ClipPlanes>
<ClipPlane angYaw="00 00 00 00" angPitch="00 00 b4 42" fDistance="00 00 80 3f" fFadeDistance="00 00 80 3f" bOccludeBounce="01" bShowInEditorIfSelected=""/>
<ClipPlane angYaw="00 00 00 00" angPitch="00 00 b4 c2" fDistance="00 00 40 40" fFadeDistance="00 00 40 40" bOccludeBounce="" bShowInEditorIfSelected=""/>
<ClipPlane angYaw="00 00 00 00" angPitch="00 00 00 00" fDistance="00 40 1c 46" fFadeDistance="00 00 00 00" bOccludeBounce="" bShowInEditorIfSelected=""/>
</ClipPlanes>
</CDynamicLightComponent>
<CLightEffectComponent hidHasAliasName="" bEnable="" lighteffectprefabPrefabLightEffect="ff" fileTexture="ff ff ff ff" selType="" hidType="" fSizeX="00 00 80 3f" fSizeY="00 00 80 3f" fScaleToCamera="00 00 00 00" bSmoothDepth="" fVisibilitySize="00 00 80 3f" fVisibilityBlendRate="00 00 00 00" bHighPrecisionVisibilityTest="" fScaleNoise="00 00 00 00" fFadeAngle="00 00 34 43" clrColor="ff ff 7f 3f ff ff 7f 3f ff ff 7f 3f" fIntensity="00 00 80 3f" fFadeDistance="00 00 c8 42" fFadeLength="00 00 00 00" bDirectional="" bUseLightColour="01" bUseLightDistanceFade="01" bUseLightIntensity="01" bAffectedByTimeOfDay="01" uiLightIntensityCurveIndex="" bSmoothTimeOfDayFade="" fMinTimeOfDayFadeIntensity="00 00 00 00" bNeedsElectricPower="01" bHasElectricBackup="">
<OffsetToCamera fMinOffset="00 00 00 00" fMaxOffset="00 00 00 00" fMinDistance="00 00 00 00" fMaxDistance="00 00 00 00"/>
<Rain bRainLightEnabled="01" bRainFogCone="" bRainUseQuadraticAttenuation="" angRainFalloffAngle="71 3d 8f 44" fRainOffset="00 00 00 00" fRainFalloffDistance="00 00 80 3f" fRainLightIntensity="00 00 80 3f" fSpotLightFogIntensity="00 00 80 3f" fBeamHighlightSeparationIntensity="00 00 00 00" fBeamHighlightSeparationThreshold="00 00 00 3f" fBeamHighlightSeparationFalloff="cd cc cc 3d" angRainVerticalRotation="00 00 00 00"/>
</CLightEffectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="OmniLight_23630" disEntityId="23 57 82 0c 16 3f e0 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="63 5b c4 c3 a2 ef 51 43 b8 04 93 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="63 5b c4 c3 a2 ef 51 43 b8 04 93 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDynamicLightComponent hidHasAliasName="" bEnabled="01" dynamiclightprefabPrefabDynamicLight="ff" selLightType="01" bQuadraticAttenuation="01" bSpecular="01" bHalfLambert="" bNeedsElectricPower="" bHasElectricBackup="" bAffectedByTimeOfDay="" bDisabledInCinematics="" bEnabledInEditor="" _191d8747="01" vectorPositionOffset="00 00 00 00 00 00 00 00 00 00 00 00" clrColor="b1 bf 3c 3f 4e d1 51 3f a3 df 5e 3f" fIntensity="00 00 80 3f" fRadius="00 00 80 40" fAttenuationTarget="00 00 00 00" fShadowVerticalFadeRange="00 00 00 00" bCastShadow="" fCastShadowMaxDistance="00 00 7a 44" fCastShadowFadeDistance="00 00 00 00" fSpecularIntensity="00 00 80 3f" selPriority="80 00" llgLightGroup="80 00" uiShadowGroup="" fTurnOffFallOff="00 00 96 42" fTurnOffDistance="00 00 96 42" fFlickeringFrequency="00 00 00 00" fFlickeringAmplitude="00 00 00 00" fFlickeringNoise="00 00 00 00">
<Affects bGeometry="01" bParticles="" bWater="" bGlobalIllumination="01" bBakedDirectLighting=""/>
<ClipPlanes>
<ClipPlane angYaw="00 00 00 00" angPitch="00 00 b4 42" fDistance="00 00 80 3f" fFadeDistance="00 00 80 3f" bOccludeBounce="01" bShowInEditorIfSelected=""/>
<ClipPlane angYaw="00 00 00 00" angPitch="00 00 b4 c2" fDistance="00 00 40 40" fFadeDistance="00 00 40 40" bOccludeBounce="" bShowInEditorIfSelected=""/>
<ClipPlane angYaw="00 00 00 00" angPitch="00 00 00 00" fDistance="00 40 1c 46" fFadeDistance="00 00 00 00" bOccludeBounce="" bShowInEditorIfSelected=""/>
</ClipPlanes>
</CDynamicLightComponent>
<CLightEffectComponent hidHasAliasName="" bEnable="" lighteffectprefabPrefabLightEffect="ff" fileTexture="ff ff ff ff" selType="" hidType="" fSizeX="00 00 80 3f" fSizeY="00 00 80 3f" fScaleToCamera="00 00 00 00" bSmoothDepth="" fVisibilitySize="00 00 80 3f" fVisibilityBlendRate="00 00 00 00" bHighPrecisionVisibilityTest="" fScaleNoise="00 00 00 00" fFadeAngle="00 00 34 43" clrColor="ff ff 7f 3f ff ff 7f 3f ff ff 7f 3f" fIntensity="00 00 80 3f" fFadeDistance="00 00 c8 42" fFadeLength="00 00 00 00" bDirectional="" bUseLightColour="01" bUseLightDistanceFade="01" bUseLightIntensity="01" bAffectedByTimeOfDay="01" uiLightIntensityCurveIndex="" bSmoothTimeOfDayFade="" fMinTimeOfDayFadeIntensity="00 00 00 00" bNeedsElectricPower="01" bHasElectricBackup="">
<OffsetToCamera fMinOffset="00 00 00 00" fMaxOffset="00 00 00 00" fMinDistance="00 00 00 00" fMaxDistance="00 00 00 00"/>
<Rain bRainLightEnabled="01" bRainFogCone="" bRainUseQuadraticAttenuation="" angRainFalloffAngle="71 3d 8f 44" fRainOffset="00 00 00 00" fRainFalloffDistance="00 00 80 3f" fRainLightIntensity="00 00 80 3f" fSpotLightFogIntensity="00 00 80 3f" fBeamHighlightSeparationIntensity="00 00 00 00" fBeamHighlightSeparationThreshold="00 00 00 3f" fBeamHighlightSeparationFalloff="cd cc cc 3d" angRainVerticalRotation="00 00 00 00"/>
</CLightEffectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="OmniLight_23630" disEntityId="c8 60 a2 ca 90 2f e0 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="76 6e c1 c3 2b 11 4d 43 b5 5b 94 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="76 6e c1 c3 2b 11 4d 43 b5 5b 94 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDynamicLightComponent hidHasAliasName="" bEnabled="01" dynamiclightprefabPrefabDynamicLight="ff" selLightType="01" bQuadraticAttenuation="01" bSpecular="01" bHalfLambert="" bNeedsElectricPower="" bHasElectricBackup="" bAffectedByTimeOfDay="" bDisabledInCinematics="" bEnabledInEditor="" _191d8747="01" vectorPositionOffset="00 00 00 00 00 00 00 00 00 00 00 00" clrColor="b1 bf 3c 3f 4e d1 51 3f a3 df 5e 3f" fIntensity="00 00 80 3f" fRadius="00 00 80 40" fAttenuationTarget="00 00 00 00" fShadowVerticalFadeRange="00 00 00 00" bCastShadow="" fCastShadowMaxDistance="00 00 7a 44" fCastShadowFadeDistance="00 00 00 00" fSpecularIntensity="00 00 80 3f" selPriority="80 00" llgLightGroup="80 00" uiShadowGroup="" fTurnOffFallOff="00 00 96 42" fTurnOffDistance="00 00 96 42" fFlickeringFrequency="00 00 00 00" fFlickeringAmplitude="00 00 00 00" fFlickeringNoise="00 00 00 00">
<Affects bGeometry="01" bParticles="" bWater="" bGlobalIllumination="01" bBakedDirectLighting=""/>
<ClipPlanes>
<ClipPlane angYaw="00 00 00 00" angPitch="00 00 b4 42" fDistance="00 00 80 3f" fFadeDistance="00 00 80 3f" bOccludeBounce="01" bShowInEditorIfSelected=""/>
<ClipPlane angYaw="00 00 00 00" angPitch="00 00 b4 c2" fDistance="00 00 40 40" fFadeDistance="00 00 40 40" bOccludeBounce="" bShowInEditorIfSelected=""/>
<ClipPlane angYaw="00 00 00 00" angPitch="00 00 00 00" fDistance="00 40 1c 46" fFadeDistance="00 00 00 00" bOccludeBounce="" bShowInEditorIfSelected=""/>
</ClipPlanes>
</CDynamicLightComponent>
<CLightEffectComponent hidHasAliasName="" bEnable="" lighteffectprefabPrefabLightEffect="ff" fileTexture="ff ff ff ff" selType="" hidType="" fSizeX="00 00 80 3f" fSizeY="00 00 80 3f" fScaleToCamera="00 00 00 00" bSmoothDepth="" fVisibilitySize="00 00 80 3f" fVisibilityBlendRate="00 00 00 00" bHighPrecisionVisibilityTest="" fScaleNoise="00 00 00 00" fFadeAngle="00 00 34 43" clrColor="ff ff 7f 3f ff ff 7f 3f ff ff 7f 3f" fIntensity="00 00 80 3f" fFadeDistance="00 00 c8 42" fFadeLength="00 00 00 00" bDirectional="" bUseLightColour="01" bUseLightDistanceFade="01" bUseLightIntensity="01" bAffectedByTimeOfDay="01" uiLightIntensityCurveIndex="" bSmoothTimeOfDayFade="" fMinTimeOfDayFadeIntensity="00 00 00 00" bNeedsElectricPower="01" bHasElectricBackup="">
<OffsetToCamera fMinOffset="00 00 00 00" fMaxOffset="00 00 00 00" fMinDistance="00 00 00 00" fMaxDistance="00 00 00 00"/>
<Rain bRainLightEnabled="01" bRainFogCone="" bRainUseQuadraticAttenuation="" angRainFalloffAngle="71 3d 8f 44" fRainOffset="00 00 00 00" fRainFalloffDistance="00 00 80 3f" fRainLightIntensity="00 00 80 3f" fSpotLightFogIntensity="00 00 80 3f" fBeamHighlightSeparationIntensity="00 00 00 00" fBeamHighlightSeparationThreshold="00 00 00 3f" fBeamHighlightSeparationFalloff="cd cc cc 3d" angRainVerticalRotation="00 00 00 00"/>
</CLightEffectComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="EnvironmentSettingsVolume_103" disEntityId="e2 b4 a2 6a 16 82 e7 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="81 85 c7 c3 89 21 4e 43 77 f9 89 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="81 85 c7 c3 89 21 4e 43 77 f9 89 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="40 1b 13 c1 10 2d 39 c1 00 00 00 b8" vectorBBoxMax="a0 bc 80 41 c0 ec 6a 41 c0 ff bf 40"/>
<Components>
<CEnvironmentSettingsVolumeComponent hidHasAliasName="" hidShapePoints="08 00 00 00 b7 79 bf c3 2a ca 42 43 73 f9 89 42 66 42 c9 c3 b8 8e 42 43 73 f9 89 42 f7 42 c9 c3 23 f4 48 43 73 f9 89 42 5b 1e cc c3 f6 9e 48 43 73 f9 89 42 37 0e cc c3 a9 6f 50 43 73 f9 89 42 27 43 c9 c3 72 83 50 43 73 f9 89 42 53 2c c9 c3 55 d0 5c 43 73 f9 89 42 e9 90 bf c3 e0 5c 5c 43 73 f9 89 42" hidCentet="81 85 c7 c3 89 21 4e 43 73 f9 89 42" _96008252="CTOS_Server" EnvironmentSettings="fe 38 ce 77" fHeight="00 00 c0 40" bDisableRain="01" bIsInterior="01" bIsTerrace="" bIsTunnel="" bOccludeReflection="01" bDisableLightningFlash="01" bIsNotCombatZone="" bIsNoCoverZone="" bIsNoClimbInteractionZone="" bIsNoMatchmakingZone="" selNoMatchMakingZonePriority="01" bIsSafeZone="" selMaxSpeedType="03" fFadeDuration="00 00 a0 40" bOverrideDefaultFadeDuration="" selHasWind="02" bOverrideSSReflectionLevel="" fSSReflectionLevel="00 00 00 00" bAlwaysUseDaytimeReflectionTextureCG="" bForceUpdateLightProbesCG="">
<curveSettingsBlendCurve hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 80 3f 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveSettingsBlendCurve>
<curveExposureBlendCurve hidNumKnots="02">
<Knots>
<Knot Value="00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
<Knot Value="00 00 80 3f 00 00 80 3f 00 00 00 3f 00 00 00 00" Info="00 00 80 3f 00 00 80 3f 00 00 00 00 00 00 00 00" Type=""/>
</Knots>
</curveExposureBlendCurve>
<Environment fileDayReflectionTexture="ff ff ff ff" fileNightReflectionTexture="ff ff ff ff"/>
</CEnvironmentSettingsVolumeComponent>
<CEventComponent hidHasAliasName="">
<hidLinks/>
<hidBatchedLinks/>
</CEventComponent>
</Components>
</Entity>
<Entity hidName="OmniLight_23630" disEntityId="90 56 02 8f 0c 3f e0 1c" _d2b3429e="CEntity" hidEntityClass="67 50 c9 50" hidResourceCount="01" hidPos="0b e2 c9 c3 5a ae 4c 43 b0 09 93 42" hidAngles="00 00 00 00 00 00 00 80 00 00 00 00" hidPos_precise="0b e2 c9 c3 5a ae 4c 43 b0 09 93 42" hidConstEntity="" wlucatLoadingUnitCategory="05" bPoolable="" bEnableLocalProperties="" bPoolClearOnUnused="01">
<hidGroupIds/>
<hidBBox vectorBBoxMin="00 00 00 00 00 00 00 00 00 00 00 00" vectorBBoxMax="00 00 00 00 00 00 00 00 00 00 00 00"/>
<Components>
<CDynamicLightComponent hidHasAliasName="" bEnabled="01" dynamiclightprefabPrefabDynamicLight="ff" selLightType="01" bQuadraticAttenuation="01" bSpecular="01" bHalfLambert="" bNeedsElectricPower="" bHasElectricBackup="" bAffectedByTimeOfDay="" bDisabledInCinematics="" bEnabledInEditor="" _191d8747="01" vectorPositionOffset="00 00 00 00 00 00 00 00 00 00 00 00" clrColor="b1 bf 3c 3f 4e d1 51 3f a3 df 5e 3f" fIntensity="00 00 80 3f" fRadius="00 00 80 40" fAttenuationTarget="00 00 00 00" fShadowVerticalFadeRange="00 00 00 00" bCastShadow="" fCastShadowMaxDistance="00 00 7a 44" fCastShadowFadeDistance="00 00 00 00" fSpecularIntensity="00 00 80 3f" selPriority="80 00" llgLightGroup="80 00" uiShadowGroup="" fTurnOffFallOff="00 00 96 42" fTurnOffDistance="00 00 96 42" fFlickeringFrequency="00 00 00 00" fFlickeringAmplitude="00 00 00 00" fFlickeringNoise="00 00 00 00">
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<CVisibilityOcclusionVolumeComponent hidHasAliasName="" vectorSize="5d dc 10 41 09 8a c8 41 cd bb 8f 41" fKillDistance="00 00 96 43" bHighMemoryAreaSpecialCase="" selShapeType="01">
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<Edge SharedFaces0="" SharedFaces1="ff" Vertices0="01" Vertices1="02"/>
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<Edge SharedFaces0="" SharedFaces1="ff" Vertices0="03" Vertices1=""/>
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